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“Birdman's Roost” involves an eccentric bandit whose escape plan getting launched by a catapult. This site-based, humanocentric, 5000-word adventure includes a new monster and three new magic items, two of which are feather-themed. High-contrast text and boxed descriptions make this adventure easy to read and play, even on a device.
This adventure starts in Phsant (a culturally diverse trading... [click here for more] |
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An exciting mercenary encounter with multiple story hooks featuring explosions, goblins with cometpacks, a gunslinging monkey flying an aeroplane, and a missing religious icon.
Whether you're looking for muscle or a hot meal and a stiff drink, The Guild of the Smouldering Bowl operates out of their Pub and Pipeweed Lounge in Waterdeep's Trollskull Alley- you might even be neighbors! Take... [click here for more] |
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A Two-Hour Adventure for Tier 1 characters. Optimized for APL 2. ... [click here for more] |
Dungeon Masters Guild |
FREE
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Following a winding path through the maze-like streets of the Seatower district in Baldur's Gate, the party find themselves at The Butchered Sow Inn - across the table of one of the most reputable disreputables in all of the Lower City. From behind his metal mask, he utters a coarse whisper: "It's a serious job for serious professionals. Are ya in or not?"
THE BURGLARS OF GROUSE'S... [click here for more] |
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The Domain of Mischief cleric embodies the playful and whimsical nature of unpredictability and mischief, drawing divine power from chaos and unconventional wisdom. These clerics are often devoted to deities associated with unorthodox thinking, pranks, or clever strategies. They possess unique abilities that allow them to confound enemies, protect allies with unpredictable illusions, and even momentarily... [click here for more] |
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Scrappers are a unique subclass of fighters designed exclusively for Goblin characters. These diminutive warriors embrace their small size and harness it as an advantage in combat. Agile, cunning, and fearless, Scrappers excel at chaos and unpredictability, leveraging their nimbleness and affinity for mischief to confound their enemies.
With their unorthodox fighting style, Scrappers strike fear into... [click here for more] |
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These adventures can be explored as a series or as individual one shots. Further Guides and individual modules guides will be placed in this anchor in future.
The Zodiac Tales
0. WBW-DC-ZODIAC-00 Luna Park
1. WBW-DC-ZODIAC-01 The Pied Piper and the Rat King
2. WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy
3. WBW-DC-ZODIAC-03 Revenge of the Rakshasa
4. WBW-DC-ZODIAC-04 The Jade Hare
5. WBW-DC-ZODIAC-05... [click here for more] |
Dungeon Masters Guild |
$0.50
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G'DAY! This is an anchor for the Dungeoncraft Australia-bundles.
If you happen to come upon this entry, check out our bundles here : (TBD) DC-AAA-01 Australian Astral Alliance Volume #1
DC-AAA-01 Australian Astral Alliance Volume #2
DC-AAA-01 Australian Astral Alliance Volume #3 ... [click here for more] |
Dungeon Masters Guild |
$0.51
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Your patron is a powerful serpentine entity, such as a Naga, Marilith, or the Yuan-Ti deity Sseth. These immortal snakes are often bound to temples or remote jungles, but they often use mortals to accomplish their complex agendas.
A pact with a great serpent a calculated risk: such beings are ambitious and cold-blooded, but reward loyalty. ... [click here for more] |
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Walking dead roam the cold winter night! A horde of highly-infectious zombies have been released from a forgotten network of tombs. There’s no time to waste: the entrance to the catacombs must be blown up before more undead emerge from the depths. When the characters accidentally get involved, it’s up to no one else but them to avert the zombie apocalypse.
Eager to find out what it’s... [click here for more] |
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Ready to blow some stuff up?
Get it done this explosive new artificer subclass! Put your arcane and mechanical knowledge to good use making bombs and tossing them at your enemies.
Creating a spell bomb lets your vary the attack type of spells, so go ahead and throw that shocking grasp at an unsuspecting villain!
Be sure to add a personalized signature to every bomb - perhaps a sing-o-gram?... [click here for more] |
Dungeon Masters Guild |
$0.99
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Are you wondering what Bond motivated your newest player character to explore the depths of wildspace? Are you a DM looking for Ideals for your latest batch of NPCs? Finding Yourself in Wildspace is here to help! This product is tailor-made for spacefaring adventures and includes:
100 character traits
30 compelling ideals
40 bonds
30 detrimental flaws
All of these have the potential to create... [click here for more] |
Dungeon Masters Guild |
$0.99
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Note: Vehicle name spoilers for Baldur’s Gate: Descent to Avernus in the description.
Your Devil’s Ride’s engine screams underneath you as you quickly look over your shoulder, the Tormentor filled with Bearded Devils gaining ground. As the gap closes, the devil driving grins madly, gunning the engine to overtake you. The grin disappears in a cloud of shrapnel as you activate your... [click here for more] |
Dungeon Masters Guild |
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Let’s go to Hell! This adventure gives Dungeon Masters all the tools they need in order to provide their players with a quintessential taste of Hell: its dangers and its temptations. How does it achieve that? By equipping you with a series of thoughtful and challenging encounters that feature: terrifying monsters, thorny diplomatic situations, and psychological manipulations. Indeed, you will... [click here for more] |
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The Freetown project is as a campaign-neutral setting adaptable to any chosen world, plane, or setting. Each release within the project is meticulously designed for specific player levels, commencing at level 1 and progressing seamlessly to level 20. All the unfolding events take place on the mythical island of Hatteris.
Within the Freetown project, you can anticipate a diverse array of additions,... [click here for more] |
Dungeon Masters Guild |
$0.99
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When an important artifact is stolen from the Chultan Historical Society, tensions rise between rival merchant princes vying for control. As agents of one of these princes, it falls to a group of unlikely heroes to track down the thief and recover the priceless artifact. Will they navigate the treacherous political landscape and escape with their lives, or find themselves in the torture chamber... [click here for more] |
Dungeon Masters Guild |
$0.99
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Jean Ralphio is the goblin with the goods. After his adoptive father Morur Thunderthark passed of old age, Jean Ralphio left the dwarven hemit's bunker and became a traveling merchant and adventurer, bringing inventive clockwork technologies with him and devising more along the way.
Utilize this clockwork weaponry with the Mechanic and Gun Fighter classes.
All proceeds go to our IVF fund!... [click here for more] |
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Within Artificers of Ravnica, you shall find two new artificer specialisations for artificers.
Whilst these subclasses were flavorfully created with the ecumenopolis of Ravnica in mind, they are setting-agnostic.
Looking for the Fantasy Grounds version? Click here. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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PLEASE NOTE: THIS SUPPLEMENT REQUIRES WATERDEEP: DRAGON HEIST
Cruel Summer is an extension to Waterdeep:Dragon Heist which continues the Summer story arc and the tale of the Cassalanters, with lots of emphasis on mystery solving, investigation and intrigue.
After the Cassalanter's Founders' Day celebration ends in death and destruction,... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome one and all to a new age, one of growing modernity and waning magic!
This short and sweet, one-page guide to a 19th-century-style, dead magic setting, is designed so that a DM can simply bring along a single sheet for each player, plonk it on a table, and get started playing straight away. It is not the most complex or elaborate setting guide, but it allows you to hit the ground running quickly.... [click here for more] |
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Executioner's Run is an adventure that is meant to be used when one or more of the characters commit a serious crime in Port Nyanzaru. It is custom that serious criminals are taken, in groups of six, to Executioner's Run in the Old City. Here the accused face a gauntlet of jungle creatures and traps, and those who climb the knotted rope on the other side of the pit are given their freedom as well as... [click here for more] |
Dungeon Masters Guild |
$1.00
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Created by a god of secrets and death for their most loyal champion, some believe this helm is a key to some ancient vault. Those that wear the helm hear faint indiscernible whispers.
A perfect item for a player or NPC with secrets they wish to remain hidden, the Helm of the One-Eyed God offers protection from effects that pry the mind for information. It also grants it's bearer a variety... [click here for more] |
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Feel that prickle on your skin? The buzz of wings in your ear? That itch scuttling across your foot? What if you were the master of that feeling? What if you were the ruler of the hive, and had the power to send a cloud of loyal insects to overwhelm your enemies?
There exist a conclave of rangers - Beastmasters, technically, but ones who have claimed dominion over a separate animal kingdom - who... [click here for more] |
Dungeon Masters Guild |
$1.00
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Running a monster and looking for some inspiration? The LAIRS series is the place for you! Each PDF offers an in depth look at an individual monster and acts as a perfect supplement to you what you will find in the official WotC material. LAIRS: Meenlock dives into these dark fey and what exactly one might find in their maze-like tunnels. This product includes:
Lair Descriptions... [click here for more] |
Dungeon Masters Guild |
$1.00
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AN OOZING ADVENTURE FOR 3-5 ADVENTURERS OF 3rd-4th LEVEL! NOW PWYW!
Alchemists all across Baldur's Gate's Lower City are being robbed in the dark of night, but nobody knows who, how, or why! Jaspra Smokeyflagon and Blistrid Sweetbottle, owners of one of the few businesses not yet raided, need a squad of intrepid adventurers to defend their shop from an imminent burglary! Are... [click here for more] |
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A weapon made of solidified darkness pulled from the Shadowfell, a Shadowbiter is infused with the sorrowful souls trapped within the plane of death. The metal is ice cold which burns those it strikes with frost. This is an ideal magic weapon for a character or NPC that has a connection to the Shadowfell, or one that has a connection to death. ... [click here for more] |
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Someone threatens the detective Vincent Trench who drags the party into a story that includes intrigue, jealousy, theft and subterfuge in a series of deductive challenges to catch the culprit. T.A. Noire is a short adventure that will keep busy your players for 1-2 hours, there is no level requirements cause fights are not required to resolve the case. If the party has not met Vincent yet the DM... [click here for more] |
Dungeon Masters Guild |
$1.00
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Need to rein in that pesky gang of murderhobos who just seem to keep causing trouble, but the local guards don't have the manpower to deal with them?
Well, consider hunting them down with one or more of these powerful bounty hunters!
This product provides thirteen non-player character stat blocks for a Dungeon Master to use at their table.... [click here for more] |
Dungeon Masters Guild |
$1.49
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Introducing 16 unique magic items to use in your campaigns (with pictures)
Translation from Russian – KSM team
... [click here for more] |
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Wild West in the Forgotten Realms universe
Skirmishes in dusty streets Bank robberies, Ambiguous criminals Horse chases Cowboy duels Robbery, whiskey and sand on your teeth!
Adventure for 4-5 characters of 3-4 level. 2-5 hours of play. Moral dilemma at the end of the adventure.
... [click here for more] |
Dungeon Masters Guild |
$1.95
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EVIL & LESSER EVIL
Fast and Exciting adventure for group of 2 - 5 adventurers level 1 - 7 (customizable). For 2-5 game hours. This adventure can be easily integrated into your current campaign or played as a one-shot.
The module is designed to give players an interesting role-playing experience with a moral dilemma at the end of the adventure.
Translation from Russian... [click here for more] |
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Hobgoblins are the brutally disciplined cousins of bugbears and goblins, using rigid hierarchy and battle tactics to destroy their foes. In this supplement, you will find:
9 all-new hobgoblin statblocks, from CR 1/2 to CR 9
Guides on how to use each statblock to its full effect, including both tactics and strategy
Example encounters to use as inspiration or drop directly into your campaigns
... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Sorcerer, The Village and the witch's spell
Fast and Exciting adventure for group of 1 - 5 adventurers level 1 - 5 (customizable). For 2-5 game hours.
This adventure can be easily integrated into your current campaign or played as a one-shot.
The module is designed to give players an interesting role-playing experience with a moral dilemma at the end of the adventure.
The adventure is written... [click here for more] |
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The Zhentarim have been fighting a secret civil war in Waterdeep; those like you, loyal to the Doom Raiders’ vision of success, against those turncoats whose loyalties flipped the moment Manshoon reappeared. What’s worse is that Xanathar, the Zhents' greatest rival In the city, wants you all dead equally.
That was, until the drow crime lord Jarlaxle waltzed onto the scene, and brokered... [click here for more] |
Dungeon Masters Guild |
$1.95
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The citizens of Shandybriar are in a titter. Their digging creatures – giant mole crickets – have turned on their handlers and fled into the dirt mounds, building a twisted hive in the raw earth. Delving into these tunnels, Players will encounter the buried history of this land; uncovering the never-before revealed source of the monster’s madness. Now, the clock ticks down - will the moldy-minded... [click here for more] |
Dungeon Masters Guild |
$1.99
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Now any character can have lycanthropy as a class feature!
Lycanthropy as feats instead uses a familiar, established game mechanic, and makes the transformation a path to power rather than a diversion or a setback.
Not every werewolf story is about a curse.
In mythology from all over time and all over the world, transforming into a wolf was a deliberate and often beneficial power. History is... [click here for more] |
Dungeon Masters Guild |
$1.99
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A delegate from the Shield Trading Company is hosting a party at the Splurging Sturgeon, but unbeknownst to the attendees, the Zhentarim plan to disrupt the festivities. Can you stop them and keep the guests safe?
A Two-Hour Introductory Adventure for Tier 1 Characters. Optimized for APL 1.
Written for D&D Adventurers League Singapore (DDALSG) Community's learn-to-play and new player onboarding... [click here for more] |
Dungeon Masters Guild |
$1.99
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Altar of the Chained God
Far from the prying eyes of city dwellers, a spiked tower looms, like a great stone fang. What foul secrets does it hold? Who—or what—makes this forbidding place their home?
Harrowspire is a 4-6 hour adventure for 4th to 6th level characters.
Inside the Harrowspire you'll find:
Six new monsters to... [click here for more] |
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For months, towns along the river basin have lived in fear of the mire malaise plague, a deadly, magic-resistant disease. Springbourne, a vital agricultural community, is the latest to suffer and the disease threatens to ravage the rural village. However, a treatment has been devised in the nearby river village of Mistport. With hundreds of lives in the balance and with no one else to turn to, the... [click here for more] |
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A new planet has appeared. Orbiting the white dwarf star of the Echo system, this planet has one particularly odd characteristic – it’s made entirely of gold!
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Content warning: Environmental hazards (extreme heat)
Wildspace system: Echo
This product includes:
Adventure PDF
Map Pack - Standard and Printer... [click here for more] |
Dungeon Masters Guild |
$1.99
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Welcome to Footsrest, a small halfling village south of the Cormanthor woods. Footsrest would be an otherwise unremarkable stop on the road between Suzail and Immersea if it weren’t for the residents’ reputation as master bakers. Some of the best pastries in the kingdom are found in Footsrest, and spring means it’s time for the Bakers’ Festival. This festival is an annual opportunity for... [click here for more] |
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In this adventure, your players will encounter a charming Leprechaun who has lost her golden pig and needs your help finding it. The Leprechaun offers a generous reward for your players help, but also warns you that your search will not be easy. As you travel deeper into the underground cavern, you will encounter terrifying creatures, but if your party can persevere, they will find their rewards worth... [click here for more] |
Dungeon Masters Guild |
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Waterdeep, the City of Splendors. Within these pages you will find two dozen unique shops, restaurants, and other places of interest for your adventures in the Crown of the North.
20 unique locations! Restaurants, taverns, inns, shops, and more. Fill your version of Waterdeep with life and intrigue!
Includes drink menus, plot hooks, and curated shop inventories.
Every location includes... [click here for more] |
Dungeon Masters Guild |
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It was all so simple, until she walked through the door...
In this noir inspired one shot adventure designed for 5th level characters, the players take the role of a team of private investigators in the city of Mirabar in the Forgotten Realms.
On a snowy day, a tiefling woman visits their business, asking for the characters' help finding her friend. But this innocent... [click here for more] |
Dungeon Masters Guild |
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In this adventure, your players will be tasked with stopping the Great One of Yah-krin once again. But this time its from taking over a village and unleashing his evil on the world. In this adventure, they will encounter and befriend a Nisse which is a creature from Nordic folklore. They will need to help him save the village and its people from the clutches of the Great One. They will face many dangers... [click here for more] |
Dungeon Masters Guild |
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Summary You have grown familiar and accustomed to the ever-churning mass of poverty in The Field Ward of Waterdeep. While living in a climate of contagious apathy and subsequent violence, you remained hopeful that someday, an opportunity may present itself to move up or move on in your life. For a while, you were just taking life as it comes to you from hand to mouth, and making a... [click here for more] |
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The RED WOLF leads a gang that preys on travellers in the wild lands of THAR. Dozens of adventurers and bounty hunters have come for the bandit, drawn by the price on their head. Can you avoid the other hunters, and find them first? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This is my first published CCC, I really hope you and your players enjoy it.
The blurb isn’t all... [click here for more] |
Dungeon Masters Guild |
$2.00
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All the classical Heroes of Africa and one Aztec warrior type. These heroes even come with native spells and a map to describe a fantasy land that suits them perfectly (Gwandwana) which is a Terra Icoginta between Faerun and Zakhara. There is the fearless Jaguar Warrior; somewhat of a mix between a totem warrior and a berserker. There is the Silent Ushtabi Guardians, Arcane paladins who protect the... [click here for more] |
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