Title |
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Have Wand—Will Travel
Join Eberron setting creator Keith Baker on a journey across the Western Frontier, the contested land that lies between the ancient kingdom of Breland and the rising nation of Droaam. Frontiers of Eberron: Quickstone takes a deep dive into this untamed region, exploring the towns and denizens of this dangerous land.
The... [click here for more] |
Dungeon Masters Guild |
$33.95
|
 What’s Inside Eberron: Forge of the Artificer?
4 revised Artificer subclasses and 1 new subclass: the Cartographer
5 revised species, 17 backgrounds, and 28 feats
New spells, bastions, and magic items
3 distinct, genre-based campaign templates for building fantasy noir, political thriller, and pulp adventure campaigns in the world of Eberron
Over 20 new monsters, each inspired by a campaign model
$120... [click here for more] |
Wizards of the Coast |
$19.99
|

Please note: This title contains the Roll20 VTT package only. Click here for the PDF and Roll20 Bundle.
Play Dungeons and Dragons Fifth Edition Online
This product serves as a gateway to the Western Frontier, a region situated between Droaam, Breland, and the Eldeen Reaches. It provides players and Dungeon Masters with the tools needed to create... [click here for more] |
Dungeon Masters Guild |
$33.95
|
From the team that brought you the Convergence Manifesto,
Across Eberron presents the…
This pocket guide for DMs, players, and content creators provides a concise overview of the fascinating world of Eberron. Within these pages, we've consolidated fifteen years of lore into one easy-to-read supplement.
What’s inside?
Quick reference. Highlights setting... [click here for more] |
Dungeon Masters Guild |
$12.99
|
 Welcome to Nemesis Guide, a series of kits that provide everything you need to confidently run Eberron's most infamous villains. This Guide focuses on the Lord of Blades, the political firebrand fighting for both the freedom of the warforged - and the fall of humanity. Inside these pages, you'll find minions, evil methods, schemes, magic items, stat blocks... [click here for more] |
Dungeon Masters Guild |
$4.99
|
UNEARTH THE FIND OF THE CENTURY!
The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: the Oracle of War. This machine knows all the secrets they need to overcome their enemies—if only the adventurers can figure out how to operate it! This Tier 1 adventure is optimized for... [click here for more] |
D&D Adventurers League |
$4.99
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CAN THEY BE STOPPED?
On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don’t play out as expected.... This Tier 1 adventure is optimized for APL 3, and is the third adventure... [click here for more] |
D&D Adventurers League |
$4.99
|
Explore an abandoned dinosaur theme park in search of your quarry…but beware! Predators of all sorts stalk the crumbling ruins and toppled tourist attractions of Dino World.
Dino World is an Eberron: Oracle of War salvage mission for Tier 2 characters that can be completed in 3-4 hours. It is Adventurers League legal if used in conjunction with the Salvage Bases... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Forgotten Forge is the classic adventure most often recommended as an introduction to Eberron. An adventure intended for 1st level character, The Forgotten Forge is set in Sharn and is included in the original Eberron Campaign Setting for 3rd Edition. It is available for free download on this site. This document is an update that will allow you to use it with 5th edition... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Explore the secrets of the Shattered Continent of Xen’drik in this giant expansion for the Eberron campaign setting. The Giant Guide contains over 500 pages of content, divided into a main Setting Guide, a dedicated Bestiary, and a Character Options Guide for players. Ancient archfiends, ruined empires, lost treasures, and rising... [click here for more] |
Dungeon Masters Guild |
$24.99
|
Shadows of the Last War
The follow-up to my 5-star conversion of The Forgotten Forge is now available!
Journey into the Mournland. Discover Whitehearth.
This classic Eberron adventure takes the PCs from Sharn to the goblin nation of Darguun and into the Mournland to brave Whitehearth, one of Eberron's most iconic locations. You know that when Darguun is considered safe and civilized,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
It's arcanopulp intrigue in this Eberron mystery!
A pulp adventure designed for characters of 3rd to 5th level. Est. playtime 5-8 hours, depending on your table.
Warforged private detective Steel-Eye Dixon has caught a case, just not in a manner he's accustomed to. After begging for his help, a would-be client has turned up dead. Stranger still, multiple murders across Sharn... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights?
Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory adventure for 1st level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by... [click here for more] |
Dungeon Masters Guild |
$4.95
|

Zilargo in Chaos: The Mad Tinker's Rebellion
"Amid the sparking forges and arcane spires of Zilargo, rebellion crackles like wildfire, where every tinker’s gadget holds the power to liberate or destroy."
IGNITE TEN EXPLOSIVE ADVENTURES in the frenetic gnome homeland of Zilargo, where the Trust’s iron surveillance clashes with the Collective’s anarchic schemes!
Need high-stakes... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Grasp of the Emerald Claw
The epic Eberron adventure that began in The Forgotten Forge comes to its epic conclusion as you travel to the jungles of Xen'drik in this race against evil!
This classic 3.5 adventure takes the PCs from Sharn through the sahuagin-infested Thunder Sea to the city of Stormreach... and then into the jungles of Xen'drik in search of secrets locked away in the ruins of the ancient... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Now Available! This is the follow-up to my 5-star conversions of The Forgotten Forge and Shadows of the Last War.
Intrigue and excitement await as you travel across Khorvaire in search of a legendary sword.
This classic Eberron adventure takes the PCs from Sharn to the gnomish nation of Zilargo and beyond, as they travel by airship and lightning rail in search of a rogue secret agent.
Whispers... [click here for more] |
Dungeon Masters Guild |
$5.99
|
RIDE WITH THE DINOSAURS!
Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of... [click here for more] |
D&D Adventurers League |
$4.99
|
Delve into the riches and ruin of Cyre in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: The Mournland contains 10 different locations and a bevy of random encounters, as well as optional rules for adventures. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more, all designed to be used... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Blade of Terror is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW07.
What secret cargo is House Cannith hiding in an airship bound for Wroat? A simple heist at 30,000 feet turns deadly when a new threat rises out of the Mournland!
This adventure is appropriate for characters level 5 - 10 and optimized for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Secrets Below is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW11.
In a secret lab beneath the city, the characters face mechanical horrors and an even more dangerous truth. To survive, they must make a choice that impacts all of Khorvaire!
This adventure is appropriate for characters level 5 - 10 and optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to the Lhazaar Principalities, a rugged nation of pirates and privateers.
This comprehensive supplement expands on the internal politics of the Lhazaar Principalities, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes farther in depth than previous entries in the series at almost three times the content, an original... [click here for more] |
Dungeon Masters Guild |
$3.95
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31 immersive subclasses created for the world of Eberron!
This supplement is crafted with love by three bestselling Eberron designers, and features beautiful full-color art for each subclass by Olie Boldador, Juno Viinikka, and more.
For the Fantasy Grounds conversion, click here.
For a discounted bundle including both PDF and FG versions, click here.
Artificer
Crystal... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Searching for Secrets is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW09.
Sharn’s undercity, the Cogs, hides a devastating secret that could reignite the Last War. As agents of the Lord of Blades tighten the noose around the characters’ necks, the characters search for the entrance to a hidden forge.
This... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Killing Blade is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW10.
As the embers of the Last War ignite across the City of Towers, House Deneith enlists the characters to uncover a terrorist base of operations and storm the compound before it’s too late.
This adventure is appropriate for characters level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Delve into the dangers and darkness of Karrnath in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: Karrnath contains 10 different locations and a bevy of random encounters for adventures and exploration in the country of the sword. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Delve into the wine and whimsy of Aundair in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: Aundair contains 10 different locations and a bevy of random encounters for adventures and exploration in the country of magic. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more, all designed... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend.
But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This to-the-point supplement expands on the internal politics of Q'barra, a nation in the Eberron campaign setting. Topics include New Galifar, Hope, House Tharashk, and the Scales.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of the setting, influenced by the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of the Talenta Plains, a nation in the Eberron campaign setting. Topics include the tribes, the crossroads of factions that cross the plains, and the environment.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Delve into the crime and creativity of Breland in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: Breland contains 10 different locations and a bevy of random encounters for adventures and exploration in the country of the cunning. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Delve into the danger and divinity of Thrane in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: Thrane contains 10 different locations and a bevy of random encounters for adventures and exploration in the country of the righteous. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of the Eldeen Reaches, a nation in the Eberron campaign setting. Topics include governance, rebels, planar influence, lycanthropic scars, and a special generic NPC called the Gleaner.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"I said right from the very beginning: this is going to end badly. But I never imagined it would be this horrible..." — Mydith Ryc, survivor of the High Walls Massacre
A wandering prophet comes to a High Walls refugee camp on the outskirts of Sharn. He carries a message that brings people hope but also deepens the rift between communities. His sermons... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to Valenar, an isolated nation occupied by an elven army.
This comprehensive supplement expands on the internal politics of Valenar, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes in depth on not only the country of Valenar, but the Tairnadal elves who conquered it.
"For the glory of our ancestors!" - High King... [click here for more] |
Dungeon Masters Guild |
$3.95
|
In this heist-themed adventure, the characters need to scout the Noble Mansion during the Silvertide ball, infiltrate it at night, and bring their target to a safe house. But, as with most things in the City of Towers, it is not as straightforward as it appears at first sight...
It was the kind of night when my favorite moon was hiding behind a veil of clouds as if it knew better than to cast... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
It's arcanopulp action in this Eberron Western!
A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table.
A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged named... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Enta Spinwhistle, the spunky Gnomish reporter for The Breland Voice, is in fact a researcher for the Zil Trust. She spent four years intensively researching and mapping the Lower and Middle Wards of Sharn, and the uppermost levels of The Depths. Her report is a series of highly detailed maps of Sharn at 1:5000 scale, with descriptions of locations not found in other published works.
Pietro... [click here for more] |
Dungeon Masters Guild |
$8.00
|
Explore the demiplanar depths of the world of Khyber in this fifth-edition expansion for the Eberron campaign setting. The Khyber Codex contains over 38 demiplanes of all shapes and sizes with which to populate the World Below – each an unreal realm of wonder and danger in equal measure. Delve into the aberrant Prisons of the Lords of Madness, heist ancient weapons... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Welcome to Cyre, a country devastated by the magical cataclysm known as the Mourning.
This comprehensive supplement expands on the internal politics of Cyre, a country wiped off the face of Khorvaire four short years ago.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Disclaimer: No gears were harmed in the production of this book. In fact, none were even considered. What? No, those aren't gears on the page edges, they're cogwheels, entirely different we assure you. Anyways, beware of steam, as it can scal—what? What do you mean "what steam"? Of course there is steam. Why would there not be steam? This is Eberron after all.
Beyond the comprehension of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Prove your salt and sail into the eye of the storm.
The storm awaits in the ninth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.
Adventure Summary:... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The sky is falling!
Save Sharn from planar catastrophe in the epic thirteenth and final episode of the Across Eberron: Convergence Manifesto adventure path. This three-part adventure is designed for five 7th-level characters. Your party does not need to have played past episodes to enjoy Skyfall, though previous adventures (see below) with the Clifftop Guild will deepen... [click here for more] |
Dungeon Masters Guild |
$8.95
|
This is a collection of battlemaps suitable for Sharn in the Eberron or any other high rise tower city, such as in Ravnica, or iif you are homebrewing a Planescape-esque setting. Enjoy.
All maps are available in two version: - 1" grid version for print and use with miniatures, etc. - Gridless version for use with online services such as Roll20 or Fantasy Grounds
The maps include: - 47"x 47" : Skybridge... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Heirlooms of Eberron has been updated! New art, a new template, and an ink-friendly version are now available! If you've already purchased Heirlooms of Eberron, simply redownload it to get the new version!
Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Welcome to Eberron!
NPCs of Eberron: The Dragonmarked is the perfect sourcebook for adding dragonmarked NPCs into your Eberron game. In this supplement, you will find:
Over 50 NPCs with unique 5e statblocks and connections to Eberron lore.
Favorite archetypes from previous editions, revisited, including the Ghallanda... [click here for more] |
Dungeon Masters Guild |
$9.97
|
The Last Day of Sharn takes you and your players on a wild ride through time and space, on a quest to save the characters' lives—and the whole of Sharn.
Teeming with mind flayers, giff, gith, and time travel—this adventure is sure to mess with your brain—and not just because the mind flayers want to pry it out of your skull!
A tier 2 adventure, optimized... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Q’barra Like You’ve Never Seen It Before
NOW UPDATED TO v2 FOR MONSTERS OF THE MULTIVERSE
Welcome to Q’barra – an isolated jungle nation on the eastern edge of Khorvaire. While the soft skinned westerners are aware of New Galifar and Hope, many find the cultures and customs of the scales completely alien.
Scales of Q’barra collects and expands upon the lore of the dragonborn, lizardfolk,... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron?
Then A Guide to Candlekeep Mysteries has got your back!
This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips... [click here for more] |
Dungeon Masters Guild |
$6.99
|
"Just finished this delightful modular addition to Keys from the Golden Vault - The Incredible Balloon Bamboozle! If you're looking for a thrilling adventure set on a blimp, with shenanigans galore and a Beholder ready to ruin your day, check it out!" The Geekly Grind.
What is The Incredible Balloon Bamboozle?
The Incredible Balloon Bamboozle... [click here for more] |
Dungeon Masters Guild |
$4.95
|