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Barreling Forward

Barreling Forward


Excitement and action abound in this pulp-noir train heist set in Eberron. A dangerous artifact from the Mournlands bound for nefarious purposes is on board and it's the party's job to get in, grab the artifact, and get out. No one knows for sure what it is but they're not the only ones after it. Barreling Forward is a 4 to 6 hour long Dungeons & Dragons 5th edition adventure...   [click here for more]
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Sora Esma's Tome of Urban Legends: 13 Across Eberron Folktales

Sora Esma's Tome of Urban Legends: 13 Across Eberron Folktales


Blessed by warding Olarune, but cursed by Ol’ King Nymm, there lopes a fearsome monster with hunger inside of him... The realm of Thelanis is woven with stories, each of which echoes on the Material Plane in a dizzying array of fairy tales and urban legends. While scholars and sages might dismiss these as fantastical archetypes, the wisest—and most long-lived—know that every story has a spark...   [click here for more]
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The Incredible Balloon Bamboozle (A Heist Adventure)

The Incredible Balloon Bamboozle (A Heist Adventure)


"Just finished this delightful modular addition to Keys from the Golden Vault - The Incredible Balloon Bamboozle! If you're looking for a thrilling adventure set on a blimp, with shenanigans galore and a Beholder ready to ruin your day, check it out!" The Geekly Grind.   What is The Incredible Balloon Bamboozle? The Incredible Balloon Bamboozle...   [click here for more]
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Oracle of War Battle Maps - The Complete First Year

Oracle of War Battle Maps - The Complete First Year


Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this bundle are 70 battle maps covering all combat areas in parts 1-10 of Oracle of War, along with Epics 1&2 and Salvage Bases. The maps cover - Part 1: The Night Land Part 2: Voice In The...   [click here for more]
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Eberron Newspapers: Korranberg Chronicle | Part 1 - Quests

Eberron Newspapers: Korranberg Chronicle | Part 1 - Quests


Airship goes down in a fiery spiral. Read all about it in the Korranberg Chronicle, only five crowns! This product includes four quests that lead the characters into the Talenta Plains, the Hoarfrost Mountains, the Mournland, and the Demon Wastes! Ride barely tame dinosaurs, become contaminated by dubious dragonshards, face the soldiers of the Lord of Blades, and blast your way into a gargantuan...   [click here for more]
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Untold Subclasses - Spell Herd (Ranger with Living Spells)

Untold Subclasses - Spell Herd (Ranger with Living Spells)


What Do I Get? 1 New Ranger Subclass - Spell Herd 1 NPC Statblock for a Spell Herd Ranger 4 Creature Stat Blocks for living spell companions 3 optional additional ranger spells The popular conception of a D&D ranger portrays a class that has a loyal bonded companion, usually a beast. Over time new subclasses have added several other options for ranger companions within the official rules and we...   [click here for more]
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Wisdom and Warning: The Demon Wastes

Wisdom and Warning: The Demon Wastes


The honorable Kendal Santor d’Sivis is back with a newly discovered document of grave importance. Little was known about the Demon Wastes…until now! ***Now available for Fantasy Grounds VTT! Click here*** What were once merely dots and names on a map are fully fleshed out and realized locations for adventure! Suitable for levels ranging from 2 - 17, the information presented in this nearly 120-page...   [click here for more]
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The Queen With Burning Eyes

The Queen With Burning Eyes


The Queen with Burning Eyes - a classic Dungeon magazine delve warped for 5th Edition Eberron The Queen with Burning Eyes is a Dungeons and Dragons adventure set in Sharn, the City of Towers, as detailed in Eberron: Rising from the Last War. A rash of disappearances near the bridge to The City of the Dead has the population on edge and the Deathsgate...   [click here for more]
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Battle of the Bands: A One-Shot Adventure

Battle of the Bands: A One-Shot Adventure


Attend the concert of a lifetime in this One-Shot adventure for the world’s greatest roleplaying game…  The concert of a lifetime is about to take place, the party taking on the role of an indie band of their own, potentially get into and thrown out of the exclusive club Elvinor and try and make a name for themselves as dark forces work in the background.  When Danny Breeze...   [click here for more]
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Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2

Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2


Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal...   [click here for more]
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Deep Below Sharn: A one-shot adventure in Eberron

Deep Below Sharn: A one-shot adventure in Eberron


The party wakes up in an ancient dungeon cell, deep below the city of Sharn. They have no idea how they got there, and they see cultists leading other prisoners away. Will the players confront the nefarious cult, or flee with their lives? Deep Below Sharn is a two- to four-hour "one shot" adventure for level 4 characters set in the realm of Eberron. It uses a modular...   [click here for more]
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Oracle of War Battle Maps - The Night Land

Oracle of War Battle Maps - The Night Land


Ever needed more from your maps?  What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are 5 battle maps covering all combat areas in part 1 of Oracle of War, The Night Land. All maps are high res and perfectly reproduced from the detailed descriptions in The Night...   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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The Forgotten Airship: A Pulp Adventure Supplement For Eberron

The Forgotten Airship: A Pulp Adventure Supplement For Eberron


Hurtle above Eberron in an uncontrolled descent aboard the mysterious warship The Four Blessings while searching for a cache of valuable items built by artificer Lassius Lin Harlian. Why has the wartime airship finally descended after years above the clouds? What was it doing during the Last War? Where is the crew? This booklet provides a setting for an exciting chase through the skies against...   [click here for more]
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Cannith Catalogue - An Eberron Equipment Supplement

Cannith Catalogue - An Eberron Equipment Supplement


Did you always wonder what sort of things can be bought in a Cannith enclave? Your search is over! In this small supplement for your 5E Eberron campaign, you will find description&stats for the following not-so-mundane items: Aerogel Powder Aluminum Arrows Carbide Helmet Ceramic Shard Gravitational Manipulator...   [click here for more]
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Spelljamming Hazards

Spelljamming Hazards


Survive deadly locations and explore the wonders of the Astral Sea and Wildspace! Inspired by real world phenomena, Spelljamming Hazards introduces over a dozen non-combat challenges for games that venture into space. Navigate asteroid fields, delve into astral whirlpools, and explore shards of the First World! ...   [click here for more]
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Bite-Sized Adventures in the City of Towers

Bite-Sized Adventures in the City of Towers


Adventure awaits! Welcome to this compilation of bite-sized adventures set in the bustling city of Sharn, the towering metropolis of Eberron. These adventures are designed to be seamlessly integrated with “The Eberron Codex” adventure, adding depth and excitement to the players’ time in Sharn before their journey to the bleak and desolate Mournland. Explore the dark alleys and glittering skyscrapers...   [click here for more]
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Izzy's Fantasy Grounds and Maps for Airships!

Izzy's Fantasy Grounds and Maps for Airships!


Izzy's Fantasy Grounds comes with a fully featured reference manual including all three of Izzy's Airships manuals in one module. Thats right! All THREE of the Izzy's books are available in Fantasy Grounds Format! Unique library links with functioning fantasy grounds objects for ease of use. Multiple airship NPC blocks and equipment table entries that can be instantly integrated into any 5th edition...   [click here for more]
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The Most Dangerous Game

The Most Dangerous Game


The Most Dangerous Game A literary classic warped for 5th Edition. After catastrophic shipwreck in Xen’drik’s Thunder Sea, a party of aspiring monster hunters is marooned on a rugged and isolated jungle island, surrounded by raging seas, treacherous rocks, and hostile sea devils. Stranded and bereft of even the simplest of weaponry, the adventurers must survive challenging and...   [click here for more]
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The Eberron Codex - Chapter 1

The Eberron Codex - Chapter 1


Find me on Patreon Find me on Facebook Find me on Youtube The First chapter of an adventure that'll take you from the City of Towers to the Mournland beyond the Gray. My D&D adventure is an outline, a framework for the Dungeon Master (DM) to build on. It provides the basic plot and story elements, as well as the characters  and locations involved. I want to make sure that the Dungeon Master knows that creativity is rewarded in this adventure. The extensive lists of possible locations...   [click here for more]
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New Cyre: Rebuilding the Jewel of Galifar

New Cyre: Rebuilding the Jewel of Galifar


"Weep this day, my fellow Cyrans, and never forget. But tomorrow... tomorrow we begin to hunt down this villain, to demand justice, and to rebuild beloved, cherished Cyre. Tomorrow! Tomorrow we shall go home!” — Prince Oargev, Address to the Cyran Refugees at the Brelish Camp, 994 YK" Discover the new Jewel of Galifar Wounds of the Last War are still fresh in...   [click here for more]
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A Blademark's Guide to the Last War

A Blademark's Guide to the Last War


Scribed by Tasker d'Sivis from the dictation of a Deneith blademark who wishes to remain anonymous. This guide provides an inside look at some of the various types of men and women, various types of soldiers that the blademark encountered on the battlefields of the Last War, both as allies and as enemies. Each page is chock-full of information for players to use to create characters in tune with the...   [click here for more]
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Khyber Khronicle Volume #03

Khyber Khronicle Volume #03


Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure as the DM sees fit. Within this volume includes: A two-hour adventure for levels 1-4 An exploration of the Myconic Labyrinth of Xoriat The goblinoids of the Kech Hashrach NPCs of Eberron All new player options including: Racial feats Backgrounds School of Wandcrafting New Ranger...   [click here for more]
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Forgotten Relics Map pack

Forgotten Relics Map pack


Featured here is a set of full colour maps to add to the adventure found in Eberron Rising from the last War  Each map comes in both gridded and grid-less form and in three different file types to suit every play style and letting you focus on your game.  Included are: - Cog Carnival  - Lift to under Sharn  - Daask Excavation Site  - Mithral Tower - Sharn City Street - Sky...   [click here for more]
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Bag of Holding Monsters: Above and Below Versions

Bag of Holding Monsters: Above and Below Versions


Welcome to the world of... Years ago, a travelling academic discovered a strange and hidden layer of Thelanis, a plane steeped in story and expression. Within this Pocket Realm dwelled creature unlike any seen before - monsters that reflected the nations, magic and legends that made up Eberron’s Material Plane. The monsters of the Pocket Realm seemed destined for endless conflict, but the Professor...   [click here for more]
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Oracle of War Battle Maps - The Iron Titan

Oracle of War Battle Maps - The Iron Titan


Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are 7 battle maps covering all combat areas in Epic 1 of Oracle of War, The Iron Titan. All maps are perfectly reproduced from the detailed descriptions in The Iron Titan. 300 dpi resolution...   [click here for more]
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Eberron Battlemaps - Lightning Rail

Eberron Battlemaps - Lightning Rail


Added all carts as PNG files. This is an 8 page collection of Lightning Rail battlemaps suitable for Eberron or any other fantasy world with a magically propelled train. All maps are including a 1" grid ready for print and use with miniatures or tokens. All maps are also available with no grid, as a seperate pdf file. The maps include: - Engine cart - Kaboos cart - Economy and high class booth...   [click here for more]
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Mournland Salvage Operation

Mournland Salvage Operation


House Cannith has a simple task for you: travel to their enclave of Forgehome and retrieve a few magical items for them. You'll be paid well for the task, and any other things you find along the way are yours for the taking. There's just one catch: Forgehome is in the Mournland. And none of the living members of Cannith know what horrible experiments they were working on there. Mournland Salvage is a...   [click here for more]
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Neon Knights | An Eberron 1099 YK Adventure

Neon Knights | An Eberron 1099 YK Adventure


A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions. Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t stand still—the technology of the Last War rusts in the dustbin of history. The Houses are still up to no good, always have been. As mercenaries, you ought to choose your clients carefully...   [click here for more]
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Oracle of War Battle Maps - The Complete Fortunes of War

Oracle of War Battle Maps - The Complete Fortunes of War


Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are 14 battle maps covering all combat areas in parts 5-7 of the second storyline of Oracle of War, Fortunes of War. The maps cover - Part 5: A Century of Ashes Part 6: The Last Word...   [click here for more]
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The Wayfinder Foundation's Register of Extraordinary Individuals

The Wayfinder Foundation's Register of Extraordinary Individuals


This product is a PDF—if Fantasy Grounds is more your speed, here you go! If you want to rock both a PDF and the FG version—check out this discounted bundle!     The Wayfinder Foundation was founded by Lord Boroman ir’Dayne as a philanthropic trust—but it is essentially a professional networking service for adventurers. As such,...   [click here for more]
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Steel Elysium | An Eberron Adventure

Steel Elysium | An Eberron Adventure


Evil brews in the messy guts of Sharn, the undercity known as Khyber's Gate. A transcended warforged named Radix amasses an army of warforged shells by transplanting their souls into freshly cast, mortal bodies. A small grain of sand in Radix’s gearbox might yet save Sharn from a devastating attack. Steel Elysium is a 4 to 6 hour adventure designed for four to six 4th to 6th level...   [click here for more]
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Oracle of War Battle Maps - Voice in the Machine

Oracle of War Battle Maps - Voice in the Machine


Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack is 1 Extra Large battle map for the Fireweave Bazaar combat area in part 2 of Oracle of War, Voice in the Machine. The map is high res and perfectly reproduced from the detailed...   [click here for more]
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Khyber Khronicle Volume #06

Khyber Khronicle Volume #06


Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure and player options for existing or new characters. Within this volume includes: The Fauna of Zilargo The Biomech-Wright class! A 3-4 hour adventure Suggested products available on the DM's Guild: If you enjoy this adventure, please check out other DM's Guild titles...   [click here for more]
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The Eberron Codex - Chapter 3

The Eberron Codex - Chapter 3


Find me on Patreon Find me on Facebook Find me on Youtube Into the Mournland The expedition had set out with grand ambitions, but what they found was a world beyond their worst nightmares. As they pushed further into the Mournland, the group of over a hundred adventurers dwindled down to a mere handful of brave souls. They faced hunger,...   [click here for more]
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Oracle of War Battle Maps - The Complete Second Year

Oracle of War Battle Maps - The Complete Second Year


Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this bundle are 67 battle maps covering all combat areas in parts 11-20 of Oracle of War, along with Epics 3&4. The maps cover - Part 11: My Undying Heart Part 12: The Waiting Game Part 13:...   [click here for more]
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Khyber Khronicle Volume #07

Khyber Khronicle Volume #07


Within this volume includes: Re-explore the creatures known as the Festlings Notable Liches of Eberron Encounters with Old and New Monsters Monsters, monsters, and more monsters! Suggested products available on the DM's Guild: If you enjoy this adventure, please check out other DM's Guild titles by the Mount Ogden Gaming Company, and please share your opinion with a rating...   [click here for more]
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The Eberron Codex - Chapter 2

The Eberron Codex - Chapter 2


Find me on Patreon Find me on Facebook Find me on Youtube The story continues! This chapter takes the players further down the criminal underbelly of Sharn, they must gather information and prepare themselves before they venture into the eldritch Mournland. My D&D adventure is an outline, a framework for the Dungeon Master (DM) to build on. It provides the basic plot and...   [click here for more]
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Sharn Schema Scandal: An Eberron Conversion for Waterdeep Dragon Heist

Sharn Schema Scandal: An Eberron Conversion for Waterdeep Dragon Heist


WATERDEEP DRAGON HEIST REQUIRED FOR THIS ADVENTURE Take the swashbuckling adventure of Waterdeep: Dragon Heist to Eberron's City of Towers! Sharn Schema Scandal reimagines this 5E adventure to take your adventurers on a sky-scraping, depth-plumbing campaign through Sharn. Square off against Sharn's four largest crime syndicates--the Boromar Clan, Daask,...   [click here for more]
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Leaders of Eberron

Leaders of Eberron


Leaders of Eberron is a supplement that brings to life rulers of the world of Eberron; providing 5th edition statistics and lore for the heads of state and their bodyguards, allies, and advisors of twelve different nations in Khorvaire. Over 30 NPCs are included, ranging from CR 1/2 to CR 20. Whether your game involves confronting a ruler of one of the Five Nations in a palace throne room...   [click here for more]
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{WH} The Augmented, a character class of technological self-improvement

{WH} The Augmented, a character class of technological self-improvement


You were not strong enough. Not capable enough. Your body, as it was, could only do so much. So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine. You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body...   [click here for more]
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Oracle of War Battle Maps - The Complete Dogs of War

Oracle of War Battle Maps - The Complete Dogs of War


Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are 19 battle maps covering all combat areas in parts 8-10 of the third storyline of Oracle of War, Dogs of War. The maps cover - Part 8: Parliament of Gears Part 9: Lord Bucket Part...   [click here for more]
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Oracle of War Battle Maps - The Third Protocol

Oracle of War Battle Maps - The Third Protocol


Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are  6 battle maps covering all combat areas in part 4 of Oracle of War, The Third Protocol. All maps are perfectly reproduced from the detailed descriptions in The Third Protocol. 300...   [click here for more]
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Last Stand at Copper Canyon

Last Stand at Copper Canyon


Face the horrors of the Mournland... Sinister forces hunt for salvagers, dragging captives to their scrapyard lair; but Copper Canyon hums with strange and unpredictable magic... can you defeat the evil which festers at its heart and escape its rusty confines unscathed? Take control of arcane wrecking balls, giant magnets, and more as you crush, grab, and smash your way...   [click here for more]
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Saving Salvation: Eberron Salvage Mission Trilogy

Saving Salvation: Eberron Salvage Mission Trilogy


When the lightning rail stops coming to town, Salvation falls on hard times. Can you help the outpost survive and bring back the lightning rail? SAVING SALVATION is a collection of three adventures for 1st to 4th level characters. These adventures can be played as salvage missions as part of the Oracle of War campaign and D&D Adventurers League organized play in the...   [click here for more]
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Oracle of War Battle Maps - Where The Dead Wait

Oracle of War Battle Maps - Where The Dead Wait


Ever needed more from your maps?  What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are 3 battle maps covering all combat areas in part 3 of Oracle of War, Where The Dead Wait. All maps are high res and perfectly reproduced from the detailed descriptions in Where...   [click here for more]
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Xen'drik Expeditions to Tomb of Annihilation

Xen'drik Expeditions to Tomb of Annihilation


Xen'drik Expedition to Tomb of Annihilation provides Game Masters with a series of encounters they can run as part of the expedition portion of the Tomb of Annihilation adventure in the Eberron Campaign Setting. Included in this PDF are the following: Recommendations on how to incorporate famous sites on the continent of Xen'drik into your campaign. Three new mini-adventures...   [click here for more]
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Pulp Chronicles of Eberron

Pulp Chronicles of Eberron


Expand your Eberron Characters with compelling backstories, dynamic background characters and direct links to existing lore!  The Pulp Chronicles of Eberron is an adaptation and expansion of the Heroic Chronicle System from the Explorer’s Guide to Wildemount for the Eberron Campaign Setting optimized for the setting’s Pulp-Noir storytelling....   [click here for more]
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{Hack}:Coven | An Eberron 1099 YK Adventure

{Hack}:Coven | An Eberron 1099 YK Adventure


A cyberpulp and technoir adventure, featuring techno hags and virtual realities. Exploring the mind of a forged is dangerous. Who knows what awaits you in the depths of their imagination. Just hope they’re not particularly interested in horror stories or Sharn politics. {Hack}:Coven is a Dungeon & Dragons adventure optimized for four to six characters. The characters...   [click here for more]
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SHARD WARS

SHARD WARS


$5.00 Discount Link Below! The Breath of the Progenitor dragons fills the world of Eberron with Light, Dark, and the balance between. Now the discovery of Dragonshards resonating with the Breath of the Progenitors has the Dragonmarked Houses racing to control these powerful artifacts. As the Houses strike back in the war for these shards, the Breath awakens in heroes across the realm. Will...   [click here for more]
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