This document seeks to rework how poison is used mechanically in Dungeons and Dragons. While the poisoned condition as it currently is works fine, poisons in the general sense serve only to be a damage type, one that is resisted quite often at that. We will attempt to address this by altering the poisoned condition to potentially be more deadly, and change how poison effects a creature. ... [click here for more]
QUEST TO STOP THE HIDDEN MENACE AND SAVE A VILLAGE FROM INFERNAL DAMNATION!
Presenting Follies of Summoning, a one to two session adventure, scaled for characters of 1st, 5th, and 10th levels and easily adaptable to other levels. Suitable for stand-alone play or insertion in to an existing campaign of nearly any setting!
Follies of Summoning is an action-packed... [click here for more]