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Blackwater Redux | An Eberron Campaign

Blackwater Redux | An Eberron Campaign


A Mad Journey on the Blackwater River Drugs dull the damages of the Last War; gold fuels the fires which might ignite the next. A band of ragtag mercenaries must venture into the putrid swamps of the Shadow Marches to topple the drug lords of Droaam. To achieve their goals, they may have to leave something of themselves behind; in the heart of darkness Blackwater Redux is an Eberron...   [click here for more]
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Blood Hunter - Order of the Cataclysm's End

Blood Hunter - Order of the Cataclysm's End


In those worlds where elemental destruction runs rampant, many families are left scattered and broken. People who bear witness to such cataclysmic events are often left scarred by the ordeal, and then there are those who decide to take action and sacrifice themselves in an attempt to prevent others from suffering a similar fate. These survivors band under the Order of the Cataclysm's End - a sect...   [click here for more]
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Blood of the North - The College of Mimicry: A New Bardic College

Blood of the North - The College of Mimicry: A New Bardic College


The Finest of Mimics “The mimicry of passion is the most intolerable of all poses.” ― Oscar Wilde, Reviews They of Many Faces Those who ascribe to the college of mimicry are among the trickiest of bards. Using the magic of Loki, these bards distort themselves, their voices, and others to confuse and confound people. This can be a fun parlor trick for some, or an effective...   [click here for more]
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Blood of the North - The Paragon: A New Fighter Archetype

Blood of the North - The Paragon: A New Fighter Archetype


A Paragon Above The Rest Many know Sif as a war goddess, striving in battle and leading troops to glorious victories, but few people regard the other side of her domain, perfection in all things. Fighters who emulate Sif seek not only to be perfect combatants but their ideal self in every way they can. Paragon is the name these fighters will often call themselves, as their efforts go into complete...   [click here for more]
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Blood of the Sands - I AM IMHOTEP!: Two Artificer Specializations

Blood of the Sands - I AM IMHOTEP!: Two Artificer Specializations


I am Imhotep! I am the Builder, the Creator, the Craftsman, the Architect of the Gods. I am the Trapper, the Mechanist, the All-Seeing, He whom Thoth and Re-Horakety seek Knowledge from. Heed my call, for I....am....IMHOTEP! This creed is carved into the great sandstone archways over the gateways of those artificer workshops devoted to the Architect of the Gods. Under the...   [click here for more]
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Blood of the Sands - The Beast: A New Sorcerous Bloodline

Blood of the Sands - The Beast: A New Sorcerous Bloodline


Awaken The Bloodline of the Beast Within! Deep within your soul lies the seeds of the Betrayer, the marks of the Destroyer…the Beast. Set is a treacherous god, one with no true visage or face, known only as the Beast. Somewhere in your ancestry, your forefathers and mothers worshipped him, honored him, and made sacrifice at his altar. And now, his blood runs...   [click here for more]
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Blood of the Sands - The Death Scribe: A New Arcane Tradition

Blood of the Sands - The Death Scribe: A New Arcane Tradition


Life’s Slumber “Death is not the opposite of life, but a part of it.” - Haruki Murakami Enter the Study of Thoth Those who arrive on the doorsteps of Thoth’s temple come to learn the secrets of life and death itself. Thoth is a god of knowledge, wisdom, and balance – but it is the balance of life of which he is chief archivist. His Book of the Dead and Book of Life are two of the...   [click here for more]
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Blood of the Sands - The Oath of Armageddon: A New Paladin Oath

Blood of the Sands - The Oath of Armageddon: A New Paladin Oath


Face the Great Serpent's Wroth! The great serpent Apep, feared by mortals and gods alike, has no official church, no clergies, and no dogma aside from an insistence on one thing: destruction. To devote oneself to Apep is to swear yourself to individually follow in the deranged path of the evil serpent to bring about destruction. Paladins of Armageddon seek to assist Apep, or some similar force, in...   [click here for more]
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Blood of the Sands - The Path of the River Lord: A New Barbarian Path

Blood of the Sands - The Path of the River Lord: A New Barbarian Path


Hear the River Lord's hiss! There are those who have come to fear the beasts that live within the murky waters ofthe river, but you have come to see them for what they truly are: the children of Sobek,the Great Crocodile. You found deep within you the rage and ferocity of the crocodile,and you yourself became a disciple of the River Lord. With writing by Stephen Cinquegrano, and art by the amazing...   [click here for more]
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Blood of the Sands - The Paw of Bast: A New Archetype for Rogues

Blood of the Sands - The Paw of Bast: A New Archetype for Rogues


Powerful Paws “In ancient times cats were worshipped as gods; they have not forgotten this.” – Terry Pratchett The Mother of Felines Bast is both a mother and destroyer, a healer and murderer. It is rather fitting than that her holy animal is the cat: both cuddly and loving, but also sadistic and predatory. Across the world, small cults devoted to Bast and her dual nature stay hidden,...   [click here for more]
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Blood of the Titans - The Thunderfist: A New Monastic Path

Blood of the Titans - The Thunderfist: A New Monastic Path


Bring The Speed Of Lightning! Monks that follow the Way of the Thunderfist are devoted to one god in particular: Zeus. These monks focus their training on their speed and their strikes, working to run faster than the wind and strike hard enough to summon thunder. Monks who have followed this tradition can boast a minor control of the winds, unarmed strikes that are boosted with the power of thunder,...   [click here for more]
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Bloodied 5e

Bloodied 5e


BLOODIED 5e Within all beings there is a point - where they reach their darkest and lowest, where the need to push past pain and exhaustion is tantamount. This is where individuals can truly unlock their full potential when their life flashes before your eyes. This...is...Bloodied! The Bloodied mechanic allows you to reach into your deepest wellspring of energy reserve and push through your injuries...   [click here for more]
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Bloodlust's Call - An Epic Level One-Shot (Optional Sequel to The Dragon War)

Bloodlust's Call - An Epic Level One-Shot (Optional Sequel to The Dragon War)


The quakes quickly become more intense, making it hard to keep your footing. Trying not to fall, you cast your eyes to the horizon. There you see it. The earth churns, a dark shape emerging... A horrific unknown creature has emerged from the earth, prophecied to bring destruction on a level far worse than the Tarrasque. As big as a mountain and cloaked in shadow, it plows through...   [click here for more]
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Boiler Town - A Short Halloween Adventure (Levels 7-9)

Boiler Town - A Short Halloween Adventure (Levels 7-9)


This is a direct continuation of my ongoing halloween adventure series! This particular adventure follows right after Pumpkin Park with the players coming to this desolate town that has been affected by the Necromancer Lord Yamick. This is a one shot adventure that can be completed in half a game session. The players will face off against hypnotized townsfolk, zombies and a spawn...   [click here for more]
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Bounty Hunt - Gnasher (5e)

Bounty Hunt - Gnasher (5e)


An adventure created to compliment any current town or city your group are in. This bounty hunt is a simple three to four hour adventure. The group will be incentivised to bring the bounty in alive, but the scenario is open ended enough that each time I have run it, each group has approached each part differently. ...   [click here for more]
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Bounty Hunt - The Wanderers Gang (5E)

Bounty Hunt - The Wanderers Gang (5E)


The bounty hunt is a simple two to four hour adventure in two parts. The group will investigate the recent series of thefts around the local area. A local business owner is looking to get their items back and their lockbox is of great importance. The adventure is open ended enough that you as the DM can add or take away as much as you want and still have all the necessary components to run a simple...   [click here for more]
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Brawl - Enhanced One-on-One Combat

Brawl - Enhanced One-on-One Combat


GIVE YOUR GM AN ABSOLUTE WALLOP WITH THIS INNOVATIVE ADDITION TO 5E COMBAT! Have you ever been sitting at your game table, watching the DM and the fighter trade hit for a hit in a “narratively important” one-on-one duel? You probably have, this sort of moment seems like it’ll be really cool!  Well, if you’ve been playing TTRPG’s for any amount of time, you’ll know that 5e isn’t built...   [click here for more]
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Brawler (Homebrew Class)

Brawler (Homebrew Class)


The second installment in my run of "hybrid" classes for 5e D&D. The brawler is a standalone "battler-style" class that specializes in versatility. This versatility comes in the form of the brawler's "flexible fighting" feature that allows it to temporarily tap into feats in the heat of battle, allowing them to adapt themselves to most situations. Fairly tanky with strong damage output, the brawler...   [click here for more]
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Brawler: A Subclass for Barbarians, Fighters, and Monks

Brawler: A Subclass for Barbarians, Fighters, and Monks


Brawler A Subclass for Barbarians, Fighters, and Monks July's Subclasses #3/31 Get the Brawler, a battlefield controller wielding improvised weaponry, and the third of thirty-one subclasses being released in July! It also includes an example Brawler NPC. Also available as part of the July's Subclasses Bundle ...   [click here for more]
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Breaking In (Tavick's Takers Part 1)

Breaking In (Tavick's Takers Part 1)


Who else loves a good heist? The High Walls District of Lower Tavick’s Landing is the home to refugees from Cyre after the Day of Mourning and is among the poorest districts in Sharn. High Walls is also home to the newest Heist Crew looking to make it big in the City of Towers through a series of heists no one else would dare even attempt.  Tavick’s Takers,...   [click here for more]
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Breaking Waves

Breaking Waves


Breaking waves This One Shot Adventure Module contains: The story for a single maritime adventure - ideal for introducing D&D 5e to new players Builds for 2 new monsters and 1 new boss monster Builds for multiple tough NPCs A simple treasure riddle Detailed Maps of the mysterious ship called the "Selandia" A loot table for plundering a passenger ship Multiple social,...   [click here for more]
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Brightborn's Compendium of Swords

Brightborn's Compendium of Swords


Brightborn's Compendium of Swords contains thirty brand new, unique Blades that your players can discover during their adventures. These weapons were designed to be evocative and encourage creativity ingameplay- instead of finding a simple +1 sword, they may find a weapon with a story of its own! ...   [click here for more]
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Broath of Brotherhood

Broath of Brotherhood


Broath of Brotherhood Paladins get their powers by being a really good guy. Seriously. They're the sort of person you'd want as your beer pong partner, as your wingman out at the bar, or to grab a beer with after a rough day. In combat, Paladins of the Broath of Brotherhood fill a niche by increasing the party's action economy by maximizing the utility of their reactions.  Outside of combat, they...   [click here for more]
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Brute Revised (Fighter Archetype)

Brute Revised (Fighter Archetype)


My version of the UA Brute fighter archetype revised to be more unique and flavor-esque as well as to differentiate it from the Champion. Instead of an additional fighting style, my revised brute gets a "Ferocious Fighting Style" that enhances their original fighting style selected at level 1 and makes it more brutal. Additionally, instead of the Survivor feature, this brute gets "Merciless Mutilation"...   [click here for more]
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BT-01 The Branches of Time: The Harvest of War

BT-01 The Branches of Time: The Harvest of War


Somewhere on the front lines of the Last War, the inventor of the sentient warforged, Aaren d’Cannith, wanders the battlefields. Can a band of time travelers find Aaren in the branches of time before he vanishes from history and recover a secret that can save the warforged of the distant future? The Branches of Time is a time travel campaign set in the world...   [click here for more]
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BT-02 The Branches of Time: The Fruit of Memory

BT-02 The Branches of Time: The Fruit of Memory


Bulwark, a valiant warforged serving King Boranel of Breland, inspired the king to speak on behalf of warforged rights at the Treaty of Thronehold. What if Bulwark had never made an impression on the king and the warforged were never freed? What dark future lies in this alternate branch of history? The Branches of Time is a time travel campaign set in...   [click here for more]
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BT-03 The Branches of Time: The Seeds of Revolution

BT-03 The Branches of Time: The Seeds of Revolution


A rogue time traveler from the far future plans to incite the warforged servants to turn against their masters. It is part of a deadly conspiracy that threatens to ignite a devastating conflict between sentient constructs and humanity. Can a group of heroes root out the seeds of the warforged uprising before it is too late? The Branches of Time is a time travel...   [click here for more]
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Buck Up! (WBW-DC-TMP) [BUNDLE]

Buck Up! (WBW-DC-TMP) [BUNDLE]


This special bundle product contains the following titles. Buck Wild! (WBW-DC-TMP-01) Regular price: $2.39 Bundle price: $1.50 Format: PDF The first in the Temporius trilogy. A stand-alone Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Are you ready to get Buck Wild? The Archfey Dyul went hunting and caught more than he bargained for. The villagers...   [click here for more]
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Buck Wild! (WBW-DC-TMP-01)

Buck Wild! (WBW-DC-TMP-01)


The first in the Temporius trilogy. A stand-alone Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Are you ready to get Buck Wild? The Archfey Dyul went hunting and caught more than he bargained for. The villagers of Plentivale don't know what happened to their Archfey, and the domain is becoming more dangerous. Loud barking from the fog makes it hard to sleep. Strange...   [click here for more]
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Bucking the Trend (WBW-DC-TMP-02)

Bucking the Trend (WBW-DC-TMP-02)


The second in the Temporius trilogy. A stand-alone Two-Hour Adventure for Tier 2 Characters. Optimized for APL 7. The future is looking bleak in Temporius. The Archfey Dyul is in hiding. The forests are filled with the Ancient Evil's minions. Even the stream that brings life to the village of Plentivale is corrupted! It's time to start Bucking the Trend. Who will...   [click here for more]
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Bucky and Bleu's Claws N' Buckshots

Bucky and Bleu's Claws N' Buckshots


Welcome to BUCKY & BLEUS' CLAWS N' BUCKSHOTS, a comprehensive guide to over-the -top critical hits and horrifying fumbles to unleash upon your campaign, guaranteed to drive your player's insane with fear and shock!  Nearly every kind of critical hit and fumble is featured herein, from a mighty fist, to the brutal damage inflicted from an energy weapon. Come inside...if...   [click here for more]
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Burning Revenge

Burning Revenge


Burning Revenge A 4-6-hour adventure for 6-8th level characters by Red Rose Raconteurs The yearly festival of ascension is a time of great celebration on the Isle of Ashenton. This year's festival is interrupted by the descendant of a long-lost warlock who is looking for revenge for the destruction of his bloodline. ...   [click here for more]
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Cage The Dog of War

Cage The Dog of War


This adventure is for a Tier 3 party of 4. Featuring 3 NEW monster stat blocks 1 UNIQUE NPC stat block 3 NEW magical items And a UNIQUE time-sensitive mechanic. Dally for two long and you shall surely perish Cerberus, the mighty hound of hell, beloved pet to Hades and guardian to the gates of the Underworld,...   [click here for more]
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Calimport and the Skyfire Wastes: A Guide for Games in the Calim Desert

Calimport and the Skyfire Wastes: A Guide for Games in the Calim Desert


Explore an elementally-blasted wasteland formed from thousands of years of feuding genies. Discover ancient ruins and priceless relics lost to the sands of time. Embark on an adventure worthy of inclusion to the One Thousand and One Long Rests. Ally yourself with powerful Calishite pashas in a bid for the future of Calimport—City of Glory. Calimport and the Skyfire Wastes: A Guide...   [click here for more]
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Calls to Adventure

Calls to Adventure


Your character has a class and a background. Your background is what you did before you became an adventurer, and your class is what you are now. What happened to make you go from a simple farmer to a heroic fighter, from an ambitious student to a mighty warlock? This supplement seeks to fill that gap with a Call to Adventure, that grant you mechanical effects based on whatever caused you to take up...   [click here for more]
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Camisado! The City of the Undead

Camisado! The City of the Undead


A beautiful island city. A simple bodyguard job. A missing group of actors. Their audience? Turned into undead, along with the rest of the city. Trek through an apocolyptic and chaotic urban environment ravaged by the undead and desperate survivors. Survive, escape, find the actors, and discover why this is all happening. A 4 to 6 hour survival-horror adventure. Optimized for 2 or 3 players at 3rd...   [click here for more]
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Cannith Catalogue - An Eberron Equipment Supplement

Cannith Catalogue - An Eberron Equipment Supplement


Did you always wonder what sort of things can be bought in a Cannith enclave? Your search is over! In this small supplement for your 5E Eberron campaign, you will find description&stats for the following not-so-mundane items: Aerogel Powder Aluminum Arrows Carbide Helmet Ceramic Shard Gravitational Manipulator...   [click here for more]
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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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Captain Drake's Revenge

Captain Drake's Revenge


A short adventure for a party of 3rd level heroes, set on board a House Lyrandar airship! En route to Fairhaven, the Summer Squall is accosted by pirates led by the vengeful Captain Drake. Can the heroes hold on long enough to prevent a fiery airship crash? Includes maps. ...   [click here for more]
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Caravan of the Jeweled Brazier - A Short Adventure (Levels 1-4)

Caravan of the Jeweled Brazier - A Short Adventure (Levels 1-4)


Deep in the arid wastelands, a caravan of hope navigates the dangerous terrain carrying a mystical artifact known only as the Jeweled Brazier. Your players are hired by the wealthy merchant Sharra al-Kaysan to safeguard this priceless cargo on its journey towards the city of Zadash. Their task won't be easy though, for dark forces covet the power held within the brazier and bandits roam these lands...   [click here for more]
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Career Faire 2

Career Faire 2


Want to stampeed across the land as a daring cowboy, or tread the boards as a famed stage magiciain? Now you can with the newest addition to the Career Faire series. Career Faire 2 is a treasure trove of unique, custom backgrounds with a very modern feel. They can help you to create your newest, favorite character. These backgrounds are all designed using the rules for custom backgrounds from the...   [click here for more]
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Career Faire: Everyday Jobs & Backgrounds for the Novice Adventurer

Career Faire: Everyday Jobs & Backgrounds for the Novice Adventurer


Career Faire: Everyday Jobs and Backgrounds for the Novice Adventurerer is a treasure trove of custom designed, AL legal PC backgrounds perfect for crafting more modern or eclectic characters. These custom backgrounds include recommended skill and job proficiencies as well as hundreds of interesting ideals, bonds, flaws and plot hooks to inspire your campaigns. ...   [click here for more]
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Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2

Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2


Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal...   [click here for more]
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CCC-AN-01 Secrets of Golden Fire

CCC-AN-01 Secrets of Golden Fire


An elusive school of monks and misfits traveling westward has smuggled itself into Melvaunt at a time of celebration, only to be cruelly ensnared by shadows from its fraught past. Will you help them hold back the darkness? ...   [click here for more]
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CCC-BWM-007-01 The Beast Beneath

CCC-BWM-007-01 The Beast Beneath


Hillsfar is shaking with mysterious earthquakes. Nightmarish phantasms are attacking the city.  Thayan Red Wizards have blocked the harbor. A group of brave adventurers must break through phantasms and the blockade to save Bert, the famous potion maker, who has discovered a group of strange machines that may be the key to saving Hillsfar.   A Four-Hour Adventure for Tier 3 Characters. Optimized...   [click here for more]
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CCC-BWM-007-03 The Beast Unleashed

CCC-BWM-007-03 The Beast Unleashed


Adventurers are desperately needed to banish the monstrous beast sleeping beneath Hillsfar before Thay enslaves it. Or worse – it wakes. Supplemental NPC list with pictures: https://www.dmsguild.com/product/253214/NPCs-of-Hillsfar-Fresno-CCC First module in this trilogy: https://www.dmsguild.com/product/309754/CCCBWM00701-The-Best-Beneath Second module in this trilogy: https://www.dmsguild.com/product/309473/CCCBWM0702-The-Beast-Within...   [click here for more]
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CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus

CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus


Under the Flooded Forest grows a toxic maze of magical fungi called the Nidus. From this horrid realm a cult has struck a terrible blow against the wood elves struggling to regrow the trees in the forsaken swamp of the Flooded Forest. The elves, on the brink of extinction, need the adventurers to navigate this deadly labyrinth and recover a precious object. But the tunnels here crawl with...   [click here for more]
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CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot

CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot


Beyond the Nidus waits the inner sanctum where the heroes must confront Zuggtmoy’s zealot priest and his dark followers. The cult is preparing to use the Noctic Urn to lure a horrific entity to the Material Plane. The adventurers must stop them, or woe to all should they fail. A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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CCC-CIC-11 Death at Peril Island

CCC-CIC-11 Death at Peril Island


Ships approaching Peril Island rarely survive the dangerous reefs. Sailors who have braved the shores speak of terrible beasts. Now the island seems to be an important link in an ongoing mystery. Pull those rowboats to the shore and prepare for the worst. This is the second adventure in the Pilgrim’s Progress trilogy. A Four-Hour D&D Adventurers League Convention Created Content Adventures...   [click here for more]
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CCC-CIC-12 Redemption at Talos Sound

CCC-CIC-12 Redemption at Talos Sound


A sound is usually a safe harbor on a large sea Talos Sound, on the other hand, is known as a graveyard for ships and sailors entering it. Now adventurers must brave this wild place if they hope to bring a peaceful resolution to their current troubles. This is the third and final adventure in the Pilgrim’s Progress trilogy. A Four-Hour D&D Adventurers League Convention Created Content...   [click here for more]
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