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 Hottest Community Pulp Action, 5th Edition
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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Whisperer: 5th Edition D&D Summoner

Whisperer: 5th Edition D&D Summoner


An arcane caster who bonds with a creature from another world, the Whisperer is a new class to enter the 5th edition fray. A half-caster with a focus on intelligence, the Whisperer's powers not only come from their spells, but the companion at their side. These companions, called Wisps, are strong and will evolve along with the Whisperer as they work together to accomplish their dreams. Together...   [click here for more]
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Spartan Soldiers

Spartan Soldiers


Statblocks for a single Spartan Hoplite, a Phalanx unit, and King Leonidas. Perfect for a military encounter, boss fight, or hired mercenaries. If you run them, please let me know how it went for you! ...   [click here for more]
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Vampire Hunter: A Divine Domain Option for the Cleric Class

Vampire Hunter: A Divine Domain Option for the Cleric Class


The first cleric was designed to counter Sir Fang, a vampire character who threatened to unbalance a campaign, and drew inspiration from Peter Cushing’s portrayal of Van Helsing in the Hammer Horror series of films. Now you can fully embrace the cleric's gothic origins with the Vampire Hunter domain. Hurl flasks of searing holy water! Wield a crossbow, whip, hammer and wooden stake! Make enemies...   [click here for more]
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Ride the lightning - Eberron adventure - 13th moon shared campaign

Ride the lightning - Eberron adventure - 13th moon shared campaign


Welcome to Ride the Lightning, a multi-table adventure set in Eberron, written for the 13th moon shared campaign. This adventure is set in the Day of Mourning, in Cyre, and the characters will try to escape the catastrophic event that will annihilate the nation. This adventure is designed for one table of level 13 characters and some tables of three...   [click here for more]
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The Boundless: A Sailing Ship

The Boundless: A Sailing Ship


The Boundless A Sailing Ship This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild Contents Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate A stat block to make it simple to see what your ship is able to do when...   [click here for more]
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Khyber’s Harvest: 5e conversion

Khyber’s Harvest: 5e conversion


This is a conversion guide to the Khyber's Harvest, a 4e adventure created by Keith Baker for Free RPG Day 2009. This document allows DMs to run the original module with 5th Edition rules. This document contains: Conversion notes for each of 11 encounters Keith's Baker commentary, clarifying the original design intent Statblocks for cultists and more. Statblocks for items (symbionts), including...   [click here for more]
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{WH} The Augmented, a character class of technological self-improvement

{WH} The Augmented, a character class of technological self-improvement


You were not strong enough. Not capable enough. Your body, as it was, could only do so much. So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine. You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body...   [click here for more]
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Warlock Patron: The Castle Beyond the Forest

Warlock Patron: The Castle Beyond the Forest


On the other side of the woods, on the other side of the world, the Castle waits. Those who swear their lives to it are granted a fraction of its chaotic power. One, it is said, may become its master. A warlock patron based on a popular and over-the-top pop-culture series of games and streaming media whose name it would probably be best not to name because the author definitely cannot afford to...   [click here for more]
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Subclasses by the Dozen

Subclasses by the Dozen


I had a lot of fun comming up with the ideas and mechanics of these classes and hope others will be able to use them in their games. If you do, please share any feedback you have with me so I could develop them further. Happy gaming! ...   [click here for more]
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Renegade Class

Renegade Class


A pair of gunslingers poised in the middle of town, waiting for the stroke of noon to draw and fire. The town watches with nervous silence; will the sheriff be gunned down by this brash outlaw, or will justice prevail? A bounty hunter has the bandit leader in her sights; she holds her breath as he turns, giving her a clear view of his back. Dead or alive, she'll have her prey. Renegades are charismatic...   [click here for more]
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Monk Subclass - Way of the Sacred Fists

Monk Subclass - Way of the Sacred Fists


This is a Monk subclass, a Divine Domain, for use with the Dungeons & Dragons Fifth Edition RPG ruleset. Monks of the Way of the Sacred Fists are an off-shoot sect of the Way of the Open Hand. They have stepped closer to the religious origins of the monastery to study divine power, forgoing some of their martial training. Their techniques have changed, focusing more on control and manipulation...   [click here for more]
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Druid Circle: Circle of Civilization

Druid Circle: Circle of Civilization


A 5th Edition Druid Circle, The Circle of Civilization provides a Druid option which gives them a view on both civilized and uncivilized worlds. While a normal druid would never classify it as such, they see, hear, and have experience people’s opinions about what they label the druid’s home. Still, these druids stay to learn much about the world, help steer the civilized to a better direction...   [click here for more]
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Bard College: College of Metal (Musical Archetype 1)

Bard College: College of Metal (Musical Archetype 1)


Do you like metal? As the player of any trumpet knows, metal has resonant qualities that can be useful musically. Bards of the College of Metal take this a step further by insisting that any metal can be made resonant if you play (or scream) loud enough. Tapping into the elemental properties of metal, these bards can conduct electricity through a special axe-lute to enhance their attacks, and the...   [click here for more]
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Ranger: Ancestral Guidance Conclave

Ranger: Ancestral Guidance Conclave


The Ancestral Guidance archetype focuses on the bond a ranger has with the legends of their past. Ancient long-dead relatives provide guidance in difficult situations, and honoring them brings honor to oneself. The connection with the realm of the dead grants the ranger new abilities, the ancestor helping to protect the ranger from the dangers of the world. Contact me at: Twitter:...   [click here for more]
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Archblade

Archblade


"The relationship between steel and the hand that wields it in battle is a sacred partnership to some. Archblades are the epitome of the swordsman who dedicates their life to the blade…living and dying by the bond they foster. The deep commitment to the bond grants archblades, and their swords, strange powers to fell the greatest of foes." * A new archtype for the Fighter class. ...   [click here for more]
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Background: Field Ward Peasant

Background: Field Ward Peasant


Summary You have grown familiar and accustomed to the ever-churning mass of poverty in The Field Ward of Waterdeep. While living in a climate of contagious apathy and subsequent violence, you remained hopeful that someday, an opportunity may present itself to move up or move on in your life. For a while, you were just taking life as it comes to you from hand to mouth, and making a...   [click here for more]
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No Gods Nor Patrons, but Oaths

No Gods Nor Patrons, but Oaths


Herein is a compendium of options for Paladins who find themselves of a more individualist bent. The Oaths contained within cover options many and varied that the official material does not address. Oaths such as the following: - Civilization, a warden against the wild things. - Discovery, an uprooter of secret things, a warrior with keen mind. - Dragons, a dragon rider pledged to a mighty dragon...   [click here for more]
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A Tome of Obscure and Esoteric Magical Practices

A Tome of Obscure and Esoteric Magical Practices


A collection of Sorcerous Origins that grant options uncovered by the official materials. Within you will find; - Aberrant, a mind plagued with alien thoughts, turned against their foes and weaponised. - Alterator, a utility sorceror that can adapt to any situation. - Arcane Fury, a melee spellcaster capable of amazing feats of close range destruction. - Sunblooded, a radiant hero, fighter of the...   [click here for more]
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A Manual of Unusual and Practical Fighting Styles

A Manual of Unusual and Practical Fighting Styles


A collection of options for a more specialised and artful fighter. Inside you will find; - Dervish, a dual wielding master of the death by a thousand cuts. - Duelist, a master of one-on-one combat. - Monster Hunter, a brutal warrior wielding huge weapons to battle huger beasts. - Stalwart, an immobile and implacable warrior, capable of withstand anything. - Witch Hunter, a tireless pursuer of the...   [click here for more]
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A Treatise on the Practical Application of Fringe Arcane Theories and Practices

A Treatise on the Practical Application of Fringe Arcane Theories and Practices


A collection of more mathematically intense options for the thoughtful and focused wizard. Inside you will find; - Arcane Researcher, a meta-magical scientist who studies the arcane. - Monster Researcher, a field specialist copying, cataloguing and codifying monster abilities. - Summoner, a host and channel for a powerful magical creature. - Technologist, a practitioner of the unstable art of technomancy,...   [click here for more]
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Sound and Fury

Sound and Fury


A collection of Barbarian paths for the more diverse Barbarian. inside you will find; - Beastlord, a pack master who beats beasts into submission. - Bombast, a warrior whos battlelust is infectious. - Whirling Dervish, a savage and beautiful dancer. - Wendigo, a stealth ambusher who terrifies their foes. - Spellrager, a rage fueled magic user. ...   [click here for more]
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The Way of the Iron Grip (Grappling Monk Subclass)

The Way of the Iron Grip (Grappling Monk Subclass)


This is a subclass for the monk that specializes in using the grapple action found on page 195 of the players handbook. It is built not only with the capability of grappling well but also has special martial arts-inspired moves exclusive to this subclass. As a new contributor to the guild, please feel free to comment with critiques and comments ...   [click here for more]
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The Wrestler (Grappling Barbarian Subclass)

The Wrestler (Grappling Barbarian Subclass)


This is a subclass for the barbarian focused on using the grappling action found on page 195 of the players handbook. It is built not only to grapple well but also has some martial-arts and action movie inspiredmoves exclusive to the subclass. As a new contributor, please post to me your critiques and comments ...   [click here for more]
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The Chaos Gods and Their Worship

The Chaos Gods and Their Worship


A collection of domains for the chaotic Cleric. Inside you will find the following; - Change, an arcane master of many styles, adaptable and never out of options - Blood, a melee butcher that dishes out incredible damage toe to toe - Rot, an incredibly difficult to take down melee tank - Pleasure, a control caster with potent melee abilities seeking new experiences - Chaos, a fervor fueled worshiper...   [click here for more]
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The Obtuse Sylibus

The Obtuse Sylibus


A collection of options for the more creative Bard players. Inside you will find; - Dirge Caller, hastening their enemies on their path to the grave. - Impressario, a crowd working con man and life of the party - Narrator, a support bard without equal - Pun Bard, a ludicrous linguist who dominates the battlefield with pun power - Sapeopologist, weaponising the study of culture to create the ultimate...   [click here for more]
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DR18xx - A One-Page Guide to a Dead Magic, 19th-Century-Style Forgotten Realms or Generic Setting

DR18xx - A One-Page Guide to a Dead Magic, 19th-Century-Style Forgotten Realms or Generic Setting


Welcome one and all to a new age, one of growing modernity and waning magic! This short and sweet, one-page guide to a 19th-century-style, dead magic setting, is designed so that a DM can simply bring along a single sheet for each player, plonk it on a table, and get started playing straight away. It is not the most complex or elaborate setting guide, but it allows you to hit the ground running quickly....   [click here for more]
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The Scroll of Paths Less Travelled

The Scroll of Paths Less Travelled


A collection of options for the more specialised minded monks. Inside you wil find; - Brawler, a more passionate and pompus fist fighter. - Geisha, a master of social grace and wise counsel. - Mystic, a meditative healer and team supporter. - Ninja, an unparalelled infiltrator and assassin. - Wayfarer, a wandering martial arts master seeking new lands. ...   [click here for more]
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Tips, Tricks and Traps: How to Rogue With Style

Tips, Tricks and Traps: How to Rogue With Style


A collection of options for the more adventurous Rogues. inside you will find; - Dungeoneer, a veteran dungeon delver drawing on experience and educated guesses. - Harlequin, a fearsome acrobatic opponent who tumbles as well as they breath. - Mentalist, a mental manipulator who utilises strange techniques to control foes. - Slip Rogue, a short range teleporter who uses their unique techniques to...   [click here for more]
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Warriors of The Forgotten Wilds

Warriors of The Forgotten Wilds


A collection of options for the alternatively minded Ranger. Inside you will find; - Feral, a wilderness raised warrior who can lose control and howl at their foes. - Monster Wrangler, a warrior who asserts dominance over the denizens of the wild. - Pack Master, a natural leader and master of teamwork. - Survivalist, a proven survivor and self-sufficient wilderness warrior. - Urbanist, a guerilla...   [click here for more]
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War Sorcerer

War Sorcerer


The War Sorcerer is a homebrewed subclass, designed and tested to be used in any D&D setting at your table that uses 5th edition. The War Sorcerer answers the question of what happenes when your Glass Cannon becomes a Molotov, thrown into the heart of combat as well as raining down distruction from a distance. ...   [click here for more]
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Simple Uncommon Magic Weapons

Simple Uncommon Magic Weapons


There really aren't enough magic weapons for low level adventurers, leaving a fairly large gap between having mundane weapons and gaining magic ones. A simple +1 weapon or ammunition isn't particularly exciting, so these are options to present players with a more immersive introduction to interesting items. ...   [click here for more]
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Feudal Japanese NPCs

Feudal Japanese NPCs


An assortment of NPCs suitable for a campaign set in East Asia or inspired by Japanese fantasy. ...   [click here for more]
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