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Daring or dastardly, rogues are the epitome of skill and agility, stalking streets unseen, studying the mysterious and unknown, or preparing deadly ambushes for their foes.
But not all rogues are alike! Indeed, rogues can have talents as varied as they are, and this supplement adds 10 new iconic rogues to your Dungeons and Dragons experience:
The Corsair, a pirate of legend and infamy.
The... [click here for more] |
Dungeon Masters Guild |
$4.95
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ODKRYJ SEKRETY WYSPY ŻYWYCH TRUPÓW
Bohaterowie graczy, w pogoni za złotem, magią i emocjonującymi przygodami, trafiają na tajemniczą, tropikalną wyspę. Ma być to samotnia błogosławionego pustelnika, jednak – jak to zwykle bywa – nic nie jest takim, jakim się początkowo wydaje. Na drużynę czeka cała horda nieumarłych, tropikalne koboldy, szalona... [click here for more] |
Dungeon Masters Guild |
$2.95
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The honorable Kendal Santor d’Sivis is back with a newly discovered document of grave importance. Little was known about the Demon Wastes…until now!
***Now available for Fantasy Grounds VTT! Click here***
What were once merely dots and names on a map are fully fleshed out and realized locations for adventure! Suitable for levels ranging from 2 - 17, the information presented in this nearly 120-page... [click here for more] |
Dungeon Masters Guild |
$14.95
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Waterdeep, the City of Splendors. Within these pages you will find two dozen unique shops, restaurants, and other places of interest for your adventures in the Crown of the North.
20 unique locations! Restaurants, taverns, inns, shops, and more. Fill your version of Waterdeep with life and intrigue!
Includes drink menus, plot hooks, and curated shop inventories.
Every location includes... [click here for more] |
Dungeon Masters Guild |
$1.99
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Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?... [click here for more] |
Dungeon Masters Guild |
$5.95
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A Martial Archetype for those who would purge wicked magic from the world!
Inquisitor, Judicar, Templar, Witch Hunter, there are many names for your order. You, who are not so lucky as to be born with the capacity for magic. You, who have dedicated yourself to protecting others from those who would abuse the arcane. You, with your twisted sense of morality and righteous... [click here for more] |
Dungeon Masters Guild |
$2.95
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Ratakor, an ancient oni lich, plans to raise an Avatar of the Goddess Shar and blanket the world in eternal night. Will the heroes be able to navigate the shadowed Twilight Peaks, discover the legendary Castle of the Blue and the Black, & unravel Ratakor's insidious plot? Or will they vanish into the darkness forever?
The Three Faces of Night is the third installment in Pretty Little Liches:... [click here for more] |
Dungeon Masters Guild |
$5.95
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Six murders in a single night! A major city in the Forgotten Realms is rocked by a series of gruesomely bizarre deaths of notable citizens. What mysterious murderer could have slain six people in different corners of the city? Why did the criminal leave a playing card at each scene? Could a high-stakes card game that happened ten years ago explain the goings-on? And, most importantly, is the goddess... [click here for more] |
Dungeon Masters Guild |
$3.33
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A Martial Archetype for you and your best friend!
The Houndmasters of the world train their dogs from birth to be powerful hunters and trackers, developing lifelong partnerships with their canine companions. To you, they are more than a pet, they are as important as any other member of the team. Where others might tap into the wild nature of a beast, the Houndmaster trains rigorously... [click here for more] |
Dungeon Masters Guild |
$2.95
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A Martial Archetype dedicated to keeping your allies on the field!
A Field Medic finds their purpose not in the thrill of the front lines but in dashing between them, ensuring that their allies can live to fight another day. Using their medical expertise a Field Medic has no need for magical practices, being just as capable with a first aid kit as any spellcasting healer.... [click here for more] |
Dungeon Masters Guild |
$2.95
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Travelers are disappearing on the trade road between Aruldusk and Olath, north of Angwar Keep in the nation of Thrane. A domineering Captain of the Guard at Angwar Keep hires the adventurers to uncover the cause. But, if the heroes aren't careful, they may join the ranks of the missing. For just west of the trade route, in the fringes of The Burnt Wood, an alchemist is raising a giant from the dead.... [click here for more] |
Dungeon Masters Guild |
$1.99
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Try to Find Some Shade
Sunwarped Peaks places a group of adventures in the path of a dangerous warlock who does the bidding of a deadly Patron known as the Prime Star. Duergan, the warlock in question, has begun a complex ritual in the mountains bordering the small village of Jartan's Shade. Massive mirrors and lenses twist light into unnatural portals that have created a gateway... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Blessed by warding Olarune, but cursed by Ol’ King Nymm,
there lopes a fearsome monster with hunger inside of him...
The realm of Thelanis is woven with stories, each of which echoes on the Material Plane in a dizzying array of fairy tales and urban legends. While scholars and sages might dismiss these as fantastical archetypes, the wisest—and most long-lived—know that every story has a spark... [click here for more] |
Dungeon Masters Guild |
$9.95
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A druid grove of wildfire is in peril; their guardian elemental has gone rogue!
A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Adventure by Steven Truong
CONTENT ADVISORY: Pyrophobia (Fire), Ophidiophobia (Snakes), Space Travel.
This product includes:
Adventure PDF - Standard
Adventure PDF - Printer Friendly
Map - Image files of each map, with grids included version... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Flux is in peril, its ancient enemy has struck, traveling deep into the realm of the Flux and finding truth and lies are intertwined in the machinations of the Flaw.
Story 4 of the Flumph Fantasy Series
A Four Hour Spelljammer Adventure for Tier 3 Characters. Optimized for APL 13.
Wildspace: Fluxspace
Adventure by Steven Truong
CONTENT ADVISORY: Darkness (nyctophobia), Eldritch... [click here for more] |
Dungeon Masters Guild |
$5.99
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The Flux is in peril - ancient enemies from the far realm have finally found its sanctuary in the Astral Sea! It rallies its forces for a final stand, but there are dangers from within waiting to strike.
Story 3 of the Flumph Fantasy Series
A Four Hour Spelljammer Adventure for Tier 3 Characters. Optimized for APL 13.
Wildspace: Fluxspace
Adventure by Steven Truong
CONTENT ADVISORY: Eldritch... [click here for more] |
Dungeon Masters Guild |
$5.99
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It's arcanopulp intrigue in this Eberron mystery!
A pulp adventure designed for characters of 4th to 6th level. Est. playtime 5-8 hours, depending on your table.
Someone has sent an invitation to Warforged private detective Steel-Eye Dixon, an olive branch from his hated commander during the Last War. Steel-Eye's reunion with his warforged unit is cut short when the commander... [click here for more] |
Dungeon Masters Guild |
$7.95
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It's arcanopulp intrigue in this Eberron mystery!
A pulp adventure designed for characters of 3rd to 5th level. Est. playtime 5-8 hours, depending on your table.
Warforged private detective Steel-Eye Dixon has caught a case, just not in a manner he's accustomed to. After begging for his help, a would-be client has turned up dead. Stranger still, multiple murders across Sharn... [click here for more] |
Dungeon Masters Guild |
$4.95
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“Anything you might want, anything you might need, you just say the word, champ. You can find all kinds of stuff here at Satchel's!”
Satchel, Goblin Merchant
This supplement provides new items, both magical and mundane, to add to your games. They've been written to suit a six-guns and sorcery-style game.
That means firearms, ponchos, saddles and spurs are here for you, along... [click here for more] |
Dungeon Masters Guild |
$0.99
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You are a wanderer - masterless, unbounded, without duty, honor, or code. You may have served someone once, stood for something larger than yourself, but no more. Your blade is your only true companion. With it you are a force of reckoning, and so, trouble follows wherever you roam. You are gruff, rough, and somewhat deplorable, but you are anything if not capable with your weapon and a master of your... [click here for more] |
Dungeon Masters Guild |
$3.00
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Brazen and brutal in equal measures, the Reaver charges headlong into the thick of battle. The more enemies that stand in a Reaver's way, the bolder their strikes and the harder their enemies fall. Reavers chase the thrill of combat, and when they find it, hordes of foes break upon their maelstrom of steel.
This is a subclass for Fighters in Dungeons & Dragons 5e. ... [click here for more] |
Dungeon Masters Guild |
$3.00
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Hellfire and brimstone meekly smolder in comparison to the fiendish fury of your rage. Those who walk the Path of the Damned are altered by the wicked wrath flowing through them. Your savagery is blasphemous and desecrating; menacing to behold as you wield the power of the forsaken, the hellish, and the damned against your trembling foes.
This is a subclass for Barbarians in Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$3.00
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Your patron is a primordial entity of time and space, adrift across the vastness of Wildspace and the Astral Sea. This being is driven by its aimless curiosity, bestowing its innate wanderlust upon those who serve its interests. Beings of this sort may be conscious cosmic gargantua, legendary spacefarers, or planeswalking wanderers set on witnessing the infinite possibility of the multiverse.... [click here for more] |
Dungeon Masters Guild |
$3.00
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Crush ogres, see them fall before you, and hear the lamentations of their leaders.
OGRE KRUSH is a 4-hour adventure for characters of levels 5-10.
This adventure takes place in Ten-Towns of Icewind Dale, specifically Lonelywood. The location is represented as it appears in Rime of the Frostmaiden and this adventure can easily be used in the midst of that campaign. Several... [click here for more] |
Dungeon Masters Guild |
$4.99
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SMITE FROM AFAR!
A paladin subclass designed around hurling your weapon at all who oppose you.
Paladin Subclass! Ever wanted to be able to smite using thrown weapons? Well look no further, the Oath of the Hurler delivers!
Mid-Range Mastery! The Hurler subclass is designed around using the limited range of thrown weapons to devastating effect!
2 Bonus Magical Items! Thrown in (excuse the pun)... [click here for more] |
Dungeon Masters Guild |
$1.95
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"Weep this day, my fellow Cyrans, and never forget. But tomorrow... tomorrow we begin to hunt down this villain, to demand justice, and to rebuild beloved, cherished Cyre. Tomorrow! Tomorrow we shall go home!” — Prince Oargev, Address to the Cyran Refugees at the Brelish Camp, 994 YK"
Discover the new Jewel of Galifar
Wounds of the Last War are still fresh in... [click here for more] |
Dungeon Masters Guild |
$7.50
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A Space Dragon Trilogy
Welcome to Giantkiller, a Wildspace system that serves as a breeding ground for all sorts of dragons! Evil lurks on a hidden asteroid, as an army of winged dragonborn is being hatched to invade Phlan. Can you stop them in Wildspace before it’s too late?
A Four-Hour adventure for Tier 3 characters. Optimized for APL 13.
Part 1 of the Death From Above trilogy.
Part... [click here for more] |
Dungeon Masters Guild |
$4.99
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What's Inside?
5 New Ancestry Options
Levanesling: A chameleon race that can blend in with their environment, and hit things with their tongue.
Mischieflēs: A rat-like race that uses radiation exposure to channel temporary mutagens.
Otterfolk: An otter race that has four different styles, and is great with tools.
Sanderige: A sand cat race that can mold earth, gain power from taking... [click here for more] |
Dungeon Masters Guild |
$9.99
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Deep in the jungle of Chult is a lost temple to Ubtao, the building itself a literal maze that can be twisted and turned. Designed to kill those who do not show reverence to the Gods. The place has had a storied history as a tomb, a trading outpost, and a rebel stronghold. All of those ventures ended in tragedy and death as the temple exacted its price from those who would dare to use it. Now the treasure... [click here for more] |
Dungeon Masters Guild |
$3.99
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From the creator of mithral best seller Journey Through the Center of the Underdark comes the next level of action - Killer Kobolds! - A high octane, edge of your seat, seat of your pants, run and gun thrill ride for your 5th Edition Dungeons and Dragons game.
(You’re reading that with that movie trailer guy’s voice in your head, right? Ok good. On with the pitch…)... [click here for more] |
Dungeon Masters Guild |
$4.95
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"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really wish more adventures I read were as good as this one." - Merric B
https://merricb.com/2016/03/30/5e-adventure-review-journey-through-the-center-of-the-underdark/
Are your player's moving out of Velkenvelve? Enjoying a stroll along... [click here for more] |
Dungeon Masters Guild |
$2.95
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The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person... [click here for more] |
Dungeon Masters Guild |
$3.95
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HORRORS OF MOUNT THRONDOR
A Dungeons & Dragons adventure of exploration and madness for character levels 11 to 16
Many centuries ago, the dwarven kingdom of Sarphil stretched out across the Galena Mountains east of the Moonsea. They dug for the precious metals hidden beneath the rocky terrain, and they established numerous cities and settlements to aid in their excavation and manufacturing efforts.... [click here for more] |
Dungeon Masters Guild |
$14.99
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Your Descent Into Hell
Isn't Done Yet
This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here.
Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.
Featuring... [click here for more] |
Dungeon Masters Guild |
$15.95
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DOMINA EL ARMA, DISCIPLINA LA MENTE, AFILA EL ALMA
“La mayoría de los guerreros de renombre llegan a ser tal mediante la dedicación a su arte, pero me parece que los Sabios de Espada se distinguen con sus actitudes con respecto a esa dedicación. Para muchos guerreros, la habilidad con las armas es un medio para lograr un fin, pero para los Sabios de Espada, la habilidad misma... [click here for more] |
Dungeon Masters Guild |
$1.00
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The natural world is dying and Thymia Scarletscale has had enough. It's time to destroy civilization and pluck the humanoid parasites from the face of this world. And honestly, is she wrong? Will the players succeed in infiltrating Thymia's lair The Verdant Phronstistery and bring an end to her schemes? Or will Thymia & her team of yuan-ti research assistants create an army of monstrous insects... [click here for more] |
Dungeon Masters Guild |
$5.95
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In the crowded taverns and narrow alleys of a city, there is no room to draw a sword or knock an arrow when danger strikes. Which it frequently does in the urban arena. So, it is the wise ruffian who trusts their life to a dagger. Silent, swift, and most notably, cheap, it is the ideal weapon for metropolitan combat.
Some rogues take their mastery of the dagger to greater heights—and distances.... [click here for more] |
Dungeon Masters Guild |
$1.00
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Live out your kaiju dreams with this Druid subclass for 5th Edition Dungeons & Dragons! The Circle of the Behemoth allows you to transform into titanic beasts, and wreak havoc on the battlefield in defense of the natural world.
Transform into colossal creatures, and let the world shake beneath your feet! ... [click here for more] |
Dungeon Masters Guild |
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"Dragonwrought kobolds are rare kobolds who are considered as much of a blessing as a curse by their regular kin. They're the strongest pieces of evidence for claim maintained by kobold myths: that the race is directly descended from true dragons. Their draconic ancestry boils under their wiry bodies, making constant changes throughout all of their lives. It is said that some dragonwroughts were... [click here for more] |
Dungeon Masters Guild |
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WHAT IS DRAGONBOWL?
Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking,... [click here for more] |
Dungeon Masters Guild |
$19.95
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The Devourer Awakens A 5th edition Dungeons & Dragons campaign for characters from 1st to 12th level
When a cloud giant castle comes tumbling from the sky right into the characters’ path, they are confronted with the horrifying realisation that an ancient blue dragon named Rah-Ziel the Devourer has woken from his centuries of slumber, and is making his presence... [click here for more] |
Dungeon Masters Guild |
$34.95
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Curios & Cargo is jam packed with 101 trinkets inspired by the original Spelljammer Sci-fi and Cosmic Horror. The Cargo section is actually 30 adventure hooks based on transporting exotic cargo and strange passengers. You will also find 8 new magic items with a Spelljammer feel
Inside you will find:
101 New Spelljammer Trinkets
30 Adventure Hook based on transporting Cargo... [click here for more] |
Dungeon Masters Guild |
$2.50
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A Maneuver is a way to provide a little extra combat capability to standard attacks and cantrips. The inspiration for this idea stemmed from a lot of modern movies like The Kingsman, the most recent over to the top action movie version of the King Arthur movie, and of course wushu action movies as well as the D&D 3.5 campaign setting Iron Heroes ... [click here for more] |
Dungeon Masters Guild |
$3.00
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GIVE YOUR GM AN ABSOLUTE WALLOP WITH THIS INNOVATIVE ADDITION TO 5E COMBAT!
Have you ever been sitting at your game table, watching the DM and the fighter trade hit for a hit in a “narratively important” one-on-one duel? You probably have, this sort of moment seems like it’ll be really cool!
Well, if you’ve been playing TTRPG’s for any amount of time, you’ll know that 5e isn’t built... [click here for more] |
Dungeon Masters Guild |
$0.95
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Introducing Astonishing Adventures! A compilation of six critically acclaimed 5th Edition D&D best sellers for one low price.
When you purchase Astonishing Adventures you get each of the following books:
Killer Kobolds! - THE action packed adventure for 8th-12th level characters.
Hunted! Who's hunting who? Find out in this exciting adventure... [click here for more] |
Dungeon Masters Guild |
$8.95
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Ready to blow some stuff up?
Get it done this explosive new artificer subclass! Put your arcane and mechanical knowledge to good use making bombs and tossing them at your enemies.
Creating a spell bomb lets your vary the attack type of spells, so go ahead and throw that shocking grasp at an unsuspecting villain!
Be sure to add a personalized signature to every bomb - perhaps a sing-o-gram?... [click here for more] |
Dungeon Masters Guild |
$0.99
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Alternate Martial Characters
Explore new character building options for your D&D 5E characters! Explore more powerful martial classes with alternate class features for the Barbarian, the Fighter, the Monk, and the Ranger! Increase the potency of your subclass with 26 alternate subclasses! And devastate the battlefield with new alternate martial feats!
Alternate Class Options
This product contains... [click here for more] |
Dungeon Masters Guild |
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"Y'all must be new 'round these parts."
"Welcome to Soubar. Now get out."
The town of Soubar in the Forgotten Realms has a bit of a rat problem. Dark forces gather in the shadows of this lawless place, and danger lurks around every corner. It's up to a self-appointed sheriff with questionable motives and the unlikely heroes that stroll into town to sort out this mess before things become much, much... [click here for more] |
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... [click here for more] |
Dungeon Masters Guild |
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Scribed by Tasker d'Sivis from the dictation of a Deneith blademark who wishes to remain anonymous. This guide provides an inside look at some of the various types of men and women, various types of soldiers that the blademark encountered on the battlefields of the Last War, both as allies and as enemies.
Each page is chock-full of information for players to use to create characters in tune with the... [click here for more] |
Dungeon Masters Guild |
$9.99
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