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 Hottest Pulp Action, English, Christmas in July Sale
 
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 Newest Community Created Titles in This Section
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Ravnican heist

Ravnican heist


Ravnican heist is a story of a daring bank robbery, set in the city of guilds. Strict time limits, tricky traps, and borderline competent guards stand no chance against brave heroes. Or do they? This 4-8 hour one-shot for level 6 characters allows your players to plan the heist at the Orzhov church-bank, in an urban fantasy setting. Rarely play Ravnica? Fear no...   [click here for more]
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Time-Stranded Metalloid

Time-Stranded Metalloid


As the actions of the corporate management of Hasbro and Wizards of the Coast over the course of 2023, as well as the completely unethical firing of over 1100 workers disgusts me in no uncertain terms, I would very much like to sell these products on a platform that doesn't give any revenue to Wizards of the Coast, but that is impossible. As such, both of the products will be marked as...   [click here for more]
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Barbarian: Path of the Lord of Thunder

Barbarian: Path of the Lord of Thunder


This is a custom path for 5e Barbarians designed around the idea of a lightning warrior with high mobility and special FX. Your rage is fueled by the storm, your weapons struggle to remain in your hands and fly through the battlefield lightning striking your foes as you jump your way amongst their heads. You're the child of the Storm, you're the father of Thunder. Do you lack faith... or do you believe?...   [click here for more]
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Artificer-Grenadier

Artificer-Grenadier


The Artificer Subclass was inspired by the fine art of Explosions. Grenadiers are good at one thing blowing things up, they have a wide selection of fine explosive devices for dealing with any situation. Mechanically yuo get a number of free grenades a day from the grenades table and can make more using spell slots. Their is also a Playing with Explosions Table for when others try to use these explosives....   [click here for more]
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Artificer-Spirit Breaker

Artificer-Spirit Breaker


This Artificer subclass was inspired by a movie about busting ghosts. Spirit Breaker Artificers use the bledding edge of technology to face down the supernatural and send them back to their respective otherworldly plain of existence. Mechanically you can use a new specialized weapon that is extra effective against undead and acts a spell casting focus. At later levels you Aren't Afraid of No Ghost...   [click here for more]
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Barbarian-Path of Explosions

Barbarian-Path of Explosions


I only have one questions for you EXPLOSIONS!!! Do you like explosions, do you want level mountains and the dragons that lie within while emiting enogh thunderous noise the old peoeple four cities over will complain. Then this is the subclass for you; harness your rage into an explosive fury that none can withstand. Mechanically you cn cause thunder damage around you while you rage. At later levels...   [click here for more]
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Barbarian-Path of the Brute

Barbarian-Path of the Brute


The Brute was inspired by well alot of things but i suppose a jolly green guy could be used as the primary. Brute barbarians are simple and brutal relying on using thier hands (or elbows or feet) to beat their opponents down. Mechanically you gain increased damage from unarmed stikes and can grapple enemies much easier. Later you can throw enemies at each other and gain bonuses from moving towards...   [click here for more]
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Barbarian-Path of the Earth Breaker

Barbarian-Path of the Earth Breaker


This barbarian subclass was inspired by an angry green mans most well known story. Earth Breaker barbarians channel the strength and rage of the planet beneath them. They are connected to the world to armour themselves even as they break it. Mechanically you gain temporary hit points whenever you rage as you become covered in stone. At later levels you hit harder, gain temor sense, and can create...   [click here for more]
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Barbarian-Path of the Infectious Fury

Barbarian-Path of the Infectious Fury


This subclass was inspired by the idea of a rage so powerful it spreads to others. Barbarian's of the Path are set on spreading the joys of anger to all they meet. Mechanically They can control opponents by enraging them, deal extra damage to those you have enraged, and become a even more difficult to kill monster on the battlefield. ...   [click here for more]
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Barbarian-Path of the Inferno

Barbarian-Path of the Inferno


The barbarian subclass was inspired by the idea of becoming so enraged you literily set yourself on fire. Barbarians of the Path of the Inferno are monsters of flame that burn the very world to cinders in their rage. Mechanically they gain extra fire damage when raging and have cold resistance. More importantly they are burning while they are raging meaning their rage will not faulter. at later levels...   [click here for more]
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Barbarian-Path of the Warlord

Barbarian-Path of the Warlord


This barbarian subclass was inspired by heavy metal album covers. Warlord barbarians are covered in heavy armour and wield heavy weapons as they turn every battlefield into a blood soaked plain. Mechanically you gain the ablility to wear heavy armour without negative consequences and gain benefits form doing so. At later levels you can wield certian heavy weapons in one hand and become even more...   [click here for more]
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Bard-College of Fire Eating

Bard-College of Fire Eating


This bard was inspired by the brave people who play with fire for a living. Bard's of the College of Fire Eating are risk takers at heart adding a visual spice to their prefomances. Mechanically they can cast spells using a torch as a focus. They can boost their allies with extra fire damage and can negate enemy fire damage in order to gain additional uses of Bardic Inspiration. ...   [click here for more]
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Brawler: A Subclass for Barbarians, Fighters, and Monks

Brawler: A Subclass for Barbarians, Fighters, and Monks


Brawler A Subclass for Barbarians, Fighters, and Monks July's Subclasses #3/31 Get the Brawler, a battlefield controller wielding improvised weaponry, and the third of thirty-one subclasses being released in July! It also includes an example Brawler NPC. Also available as part of the July's Subclasses Bundle ...   [click here for more]
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Cleric-Greed Domain

Cleric-Greed Domain


This Cleric subclass was based upon greed from all its cautionary tales. Greed Clerics are always on the look out for the next pay day and never do anything for free if they can help it. Mechanically the Greed Cleric can turn creatures and objects to gold, use gold to regain abilities and pay for more spell slots, and even blind creatures with their own greed. The final ability is a foutain of molten...   [click here for more]
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College of Etiquette - Bard Subclass

College of Etiquette - Bard Subclass


Have you ever wanted to play a character with the wit and charm of Oscar Wilde? Throw parties of pizazz like Zelda Fitzgerald? Or just enjoy the simple pleasures of animal magnetism like Russel Brand? Well look no further than joining the College of Ettiquite, a sub-class option for the 5e Bard. ...   [click here for more]
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Dragonmark Heirs I: An Eberron NPC Portfolio

Dragonmark Heirs I: An Eberron NPC Portfolio


Welcome to Dragonmark Heirs volume 1, an NPC portfolio for the 5th edition ruleset of Dungeons and Dragons. A trio of NPCs are presented here for integration in the world of Eberron, all tied to a different Dragonmarked house. They all have 3 stat blocks, for the NPCs to grow with your player characters. These are all exceptional individuals, and may serve as nemeses or potential short term allies....   [click here for more]
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Druid-Circle of Iron

Druid-Circle of Iron


This Druid subclass was inspired by a book series. Druids of the Circle of Iron have imbraced metal as part of the natural world and use it to inhance their combat abilities. Mechanically you get heavy armour, martial weapons, and can use metal armour and shields. Furthermore you gain a new metal skin that buffs your defensive abilities and later lets you form natural weapons and shurg of death. ...   [click here for more]
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Fighter-Counter Warrior

Fighter-Counter Warrior


Waiting for the perfect moment. The misplaced strike, the flawed footstep, the overconfident charge these are all opputunities to the Counter Warrior. A Counter Warrior knows that he who strikes first does not always strike last and that the perfcet counter stroke can be more desicive than even the most powerful blow. Mechanically you can add your proficiency bonus to your AC and make reaction attacks...   [click here for more]
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Fighter-Doom Slayer

Fighter-Doom Slayer


This subclass was inspired by a buddy of mine who loves the games. The Doomslayer is more a force of nature than a being powering through enimes with a frightning level of competence when cometing acts of violence. Mechanically you can wield additonally weapons, move faster than other creatures, and use your Slayer points to stun enemies, deal extra damage and heal from the deaths of your foes. ...   [click here for more]
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Fighter-Dragoon

Fighter-Dragoon


This fighter subclass was inspired by a friend asking me to make it. Followed by a bunch of research. Do you want to storm onto the battlefield? Turn into a blur of fire and steel? Then the dragoon is for you. Become a master of the gun and blade seamlessly mixing the two and dealing death to your enemies before they know what hit them. Mechanically you gain access to firearms, can fire them without...   [click here for more]
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Fighter-Elitist

Fighter-Elitist


This Figther Archetype was inspired by every snobby charecter in fiction. Elitist fighters are the best at everything or at least they believe they are. They only every take the besy jobs for the wealthist cliants. Mechanically they get expertise, can add extra damage to their choosen weapons, and create an aura that stops creatures in their tracks. Thier ultimate ability reduces incoming damage and...   [click here for more]
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Fighter-Flame Warrior

Fighter-Flame Warrior


This fighter subclass was inspired by me wanting to use the phrase Cooking with Gas for an ability and asking three of my friends which class should have a fire subclass. One said fighter, one said monk, and one said ranger. Mechanically the Flame Warrior can buff their attacks with extra fire damage and inflict lingering damage on enemy creatures. At later levels you can heal from your flames and...   [click here for more]
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Fighter-Hoplite

Fighter-Hoplite


This fighter subclass was inspired by the warriors of history. Hoplites are soilders first and foremost and work best when fighting together. Mechanically the hoplite gains both offensive and defensive buffs from being in close quarters with allies, can use polearms more effectively and can conjure up a phalenix at higher levels. ...   [click here for more]
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Fighter-Possessed

Fighter-Possessed


This fighter subclass was inspired by a number of pop culture items from books to games to shows. Possessed fighters have a second spirit inside of them. This spirit is either a restless spirit form the afterlife or a disimbodied fiend from the dark corners of the Abyss or nine hells. You can have whatever relationship with the spirit that you want: they could be a friend or mentour, they could be...   [click here for more]
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Fighter-Sword Saint

Fighter-Sword Saint


This fighter subclass was inspired by a little bit of research. Sword Saint fighters are the ultimate blade wirlding warriors using a blade like a work of art. Mechanically the Sword Saint can form a unique bond with thier blade, which grows in power along side them gaining bonus to hit and elemental damage. At later levels you can counter attack foes, gain an additional fighting style, and gain bonus...   [click here for more]
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Fighter-Veteran

Fighter-Veteran


This fighter subclass was inspired by every old warrior form many bits of media. Are to old for this shit? Have you seen everything, done everything, fought everything? Well then you are a veteran. While other fighters rely on magic or over the top abilities you know that best way to win is to fight smarter not harder and you have learned more than few tricks along the way. Mechanically you gain...   [click here for more]
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Grapthar's Magic Items - Sampler Pack - DnD5e

Grapthar's Magic Items - Sampler Pack - DnD5e

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Monk-Way of Flame

Monk-Way of Flame


This is the second of three subclasses inspired by my wanting to use the phrase "cooking with gas" as an ability name. The Way of Flame Monk is a master of fire who can use their Ki to manipulate and create flames. Mechanically you can summon weapons made of fire have advantage when dealing with fire in the world as well as resistance to the damage. The final ability allows you to replace one attack...   [click here for more]
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Monk-Way of Iron

Monk-Way of Iron


This monk subclass was inspired by the real life training methods. Monks of the Way of Iron push their bodies to the limits of pain so that they no longer feel it. Mechanically you gain the Iron stance which gives you extra damage and damage resistance. At later levels you gain metalk saves and extension ability to reel in your foes and the ability to defy death. ...   [click here for more]
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Monk-Way of Stone

Monk-Way of Stone


This Monk subclass was inspired by the fact that I already made one about fire and air so I figured should complete the set. Water coming next month. Monks of the Way of Stone have become one with the mountains and the earth. They are immovable defensive warriors that shake the ground and imprison their foes in earth. Mechanically you can use your Ki to shake the earth around you and knock foe prone....   [click here for more]
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One Page Adventure:  The Train Job

One Page Adventure: The Train Job


The Train Job is an exciting one-page adventure that takes place in a city where a valuable shipment of gold is being transported by train. PCs may also encounter powerful mages who can cast spells like "Arc Fireball" and "Dark Shield". The shipment also contains magical artifacts like the Staff of Lightning and the Dark Shield Ring, adding to the danger and excitement of the heist. With danger around...   [click here for more]
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Paladin-Oath of Fury

Paladin-Oath of Fury


This paladin subclass was inspired by rage. Paladin's of the Oath of Fury are fueled by a righteousfury that drives them to hunt and destroy the evil beings of this world. Mechanically you gain a way to frieghten creatures or buff yourself from you channel divinity. At later levels you gain the ability to gain stacks of rage to hit harder and take bigger hits. Your final ability is a super form where...   [click here for more]
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Paladin-Oath of Metal

Paladin-Oath of Metal


The Oath of Metal was inspired by the greatest music genre of all time. Paladins of the Oath of Metal are united by a bond of brotherhood and a love of a good fight, drink, and song preferable at the same time. Mechanically you can shout your foes to death summon up the mosh pit to restraine enemies that come to close and become resistant or immune to the primary elements of the genre Thunder, Fire...   [click here for more]
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Paladin-Oath of the Damned

Paladin-Oath of the Damned


This Paladin subclass was inspired by a metal song about an anime, so that should tell you what your getting. Paladins of the Oath of the Damned swear by no high ideals or divine mission. They seek only slaughter and death becoming an unstoppable wirlwind of destruction. Mechanically you gain a suitable spell list and two new Channel Divinity options. One lets you offer up your life force for advantage...   [click here for more]
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Paladin-Oath of the Dragon

Paladin-Oath of the Dragon


This paladin subclass was inspired by the great wyrms themselves and a game my buddy played that let you become a dragon. Oath of the Dragon Paladins have sworn their allegience to one of the great dragon gods which does effect how their abilities work on the small scale. Mechanically you can sharpen your visison and exhale a breath weapon with your Channel Divinity. Have a changing Aura of elemental...   [click here for more]
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Paladin-Oath of the Sky

Paladin-Oath of the Sky


This paladin subclass was inspired by looking out the window. Paladins of the Oath of the Sky are free moving, adventure loving, wanderers. They travel the winds looking for problems to solve but always seeing things from a higher perspective. Mechanically you gain some new channel divinity options that let you blast people with wind or see the next horizan. At later levels you ignore difficult terrain,...   [click here for more]
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Paladin-Oath of the Sun

Paladin-Oath of the Sun


This paladin subclass was inspired by the giant ball of burning gas in the sky. Paladins of the Oath of the Sun are shine bright for all around them being a bulwark against the darkness. Mechanically they can emit sun light and boost their fire and radiant damage. They can also grant incresed damage to their allies as well as grant resistance to fire and radiant damage. Their final ability allows them...   [click here for more]
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Paladin-Oath of the West

Paladin-Oath of the West


This subclass was inspired by the Old West or at least the movies. What makes this subclass different is that I worked with my grandfather for ideas rather than searching the internet. Paladins of the Oath of the West are Wandering warriors that never leave a wrong un-righted. They are masters of ranged combat and have an unparrelled bond with their steed. Mechanically the Oath of the West is a gunslinger...   [click here for more]
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Paladin: Oath of Storms, from Mythical Tales of the Bifrost

Paladin: Oath of Storms, from Mythical Tales of the Bifrost


This is a subclass for the Paladin class detailing an oath as a paladin to Thor, the Norse God of Thunder. This is from Mythical Tales of the Bifrost, a Norse Mythology themed campaign supplement. Brought to you by GDR Games ...   [click here for more]
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Ranger-Butcher

Ranger-Butcher


This ranger subclass was inspired by butchers, one of the oldest professions. Butcher rangers look at new and exciting creatures and have one singular thought; How doea that taste? They explore the world looking for the next great meal and love nothing more that a cookout after a freash kill. Mechanically you gain the ability to harvest maet from any creature that leaves a corpse made of meat and...   [click here for more]
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Ranger-Smoke Eater

Ranger-Smoke Eater


Drifting across the batlefield and striking from the smoke the Smoke Eater Ranger is able to concel their movements and render foes unaware of their surrondings, all while the ranger strikes unseen. Mechanically you can create a smoek screen when attacked or deploy smoke at range to disorant enemies. At later levels your smoke becomes poisonous, you can teleport around like a certain blue mutant,...   [click here for more]
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Ranger-Storm Warden

Ranger-Storm Warden


This ranger subclass was inspired by the storm. Storm Warden Rangers venture out into the harshest weather undetered to find those lost in the storm and bring them back to the safty of home and hearth. They are most at home in the middle of a raging hurricane or destructive tornado. Mechanically you add some lightning damage to your attacks and can teleport with a blinding flash. At later levels...   [click here for more]
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Ranger-Trail Blazer

Ranger-Trail Blazer


This ranger subclass is the last of the three subclasses that came about by me asking my friends for a subclass idea so I could use the phrase cooking with gas as an ability. Trail Blazer rangers are the ones who venture into the wild with nothing more than humankinds most basic tool; fire. Mechanically they can offer damage buffs and resitance to themselves and their allies, have an escape ability...   [click here for more]
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Ranger-Trophy Hunter

Ranger-Trophy Hunter


This Ranger subclass is based around the idea of taking trophies from your fallen foes. Trophy Hunter rangers are always on the look out for a new kill and a new story to brag about. Mechanically the Trophy Hunter can take trophies from from fallen foes and gain powers based on what type of creature the trophy was taken from. Later abilities allow you to defeat the creature you have trophies of more...   [click here for more]
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Revised Roleplay

Revised Roleplay


a Simple set of rules to add a bit more structure to Roleplay encounters, give them the same weight as combat and give more importance to skill choices.  i create more content every week on my twitch channel https://www.twitch.tv/zoot_ ...   [click here for more]
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Rogue-Adrenaline Junkie

Rogue-Adrenaline Junkie


The Adrenaline Junkie Rogue is a thrill seeker that thrives in the thick of combat. Mechanically this subclass gains advantage on initiative and can gain advantage on attacks when surrounded by more than one enemy, they can attack more than once, come back from the brink of death and use their sneak attack more than once per turn. ...   [click here for more]
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Rumble in the Bumble

Rumble in the Bumble


In the docklands of Waterdeep, "The Bumblebee Tavern" is the toughest watering hole around. Salvatore the fearsome pub landlord (a retired 11th-Level Gladiator), has been called away “on business”. In desperation, he's tasked your party with looking after his beloved pub. Will your players be able to maintain order in this unruly tavern? The large drunken group of Dwarves that just walked in looks...   [click here for more]
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Sorcerer-Elemental Warrior

Sorcerer-Elemental Warrior


This sorcerer subclass was inspired by wanting a martial sorcerer. Elemental Warrior sorcerers are bound to the elements and can wield them as weapons. They are praticed warriors capable of wielding any weapon made from any element. Mechanically you gain the ability to create weapons made of acid, fire, ice, and lightning and enter a combat mode similar to a blade singer, you also gain resistance...   [click here for more]
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The Dragonsighted Proxy-- A Warlock Patron

The Dragonsighted Proxy-- A Warlock Patron


From across the veils of worlds, the echo of a powerful dragon calls you to its bidding. Suitable for intraplanar conflict and local intrigue alike, the Dragonsighted Proxy is a new warlock patron for players to meddle in the affairs of dragons. ...   [click here for more]
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The Path of the Maniac

The Path of the Maniac


The Path of the Maniac is a subclass for Barbarian that aims to tackle the archetype presented by The Path of the Beserker: A battle crazed warrior who is willing to harm themselves if it means decimating their enemies. With the ability to sacrifice health to deal extra damage on your attacks you can cut down all who stand against you while cackling like a madman the entire time. ...   [click here for more]
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