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Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating... [click here for more] |
Dungeon Masters Guild |
$4.95
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In this adventure, your players will encounter a charming Leprechaun who has lost her golden pig and needs your help finding it. The Leprechaun offers a generous reward for your players help, but also warns you that your search will not be easy. As you travel deeper into the underground cavern, you will encounter terrifying creatures, but if your party can persevere, they will find their rewards worth... [click here for more] |
Dungeon Masters Guild |
$1.99
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Ships approaching Peril Island rarely survive the dangerous reefs. Sailors who have braved the shores speak of terrible beasts. Now the island seems to be an important link in an ongoing mystery. Pull those rowboats to the shore and prepare for the worst. This is the second adventure in the Pilgrim’s Progress trilogy.
A Four-Hour D&D Adventurers League Convention Created Content Adventures... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a collection of Q'Barra Jungle battlemaps suitable for Eberron or any other jungle setting.
All maps are available in two version: - 1" grid version for print and use with miniatures, etc. - Gridless version for use with online services such as Roll20 or Fantasy Grounds
The maps include:
- 99"x 99" : Temple City of the Cold Sun - 84"x 84" : Jungle Frontier Laketown - 30"x 30" : Stranded... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ever needed more from your maps?
What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps.
Included in this pack are 12 battle maps covering all combat areas in part 20 of Oracle of War, Old Scores, including a night version of Salvation and transparent PNG versions of all train carriages.
All maps... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A sound is usually a safe harbor on a large sea Talos Sound, on the other hand, is known as a graveyard for ships and sailors entering it. Now adventurers must brave this wild place if they hope to bring a peaceful resolution to their current troubles. This is the third and final adventure in the Pilgrim’s Progress trilogy.
A Four-Hour D&D Adventurers League Convention Created Content... [click here for more] |
Dungeon Masters Guild |
$4.99
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Are you wondering what Bond motivated your newest player character to explore the depths of wildspace? Are you a DM looking for Ideals for your latest batch of NPCs? Finding Yourself in Wildspace is here to help! This product is tailor-made for spacefaring adventures and includes:
100 character traits
30 compelling ideals
40 bonds
30 detrimental flaws
All of these have the potential to create... [click here for more] |
Dungeon Masters Guild |
$0.99
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Need to rein in that pesky gang of murderhobos who just seem to keep causing trouble, but the local guards don't have the manpower to deal with them?
Well, consider hunting them down with one or more of these powerful bounty hunters!
This product provides thirteen non-player character stat blocks for a Dungeon Master to use at their table.... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Time for the Heist of your life!!!
Occult activity is on the rise around the town of Pinepass. Nobody has an idea why, but recently a shady individual was caught making their way through town toting an ancient book that is putting off a powerful, magical aura. With the culprit in custody, investigations have begun to discern what secrets hidden away in the pages of the book. These secrets are not... [click here for more] |
Dungeon Masters Guild |
$1.99
|
5 Minute Workday Presents: Artificer Expanded
An assortment of new subclasses, magic items, and infusions by “Jester” David Gibson
A complete and total revision of the original.
Inside this product are four SIX new artificer specialists:
Augment your allies' attacks as an imbuer
Consume body-altering chemicals as the mutagenist
Use paper... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This adventure is designed to be used as a bridge between the free Spelljammer Academy on DND Beyond and the Light of Xaryxis adventure that is included in the Spelljammer: Adventures in Space book. If the players know they are in a Spelljammer campaign they will be itching to have their own spelljamming ship as soon as possible. For me, following the two mentioned adventures... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Oathbound Villains
Five Paladin NPC Villains with stats, roleplaying tips, and tactics
The dreadknight Malvolius Malechitus steps out onto his balcony overlooking the shadowed plains surrounding his cursed tower. The spikes of his hammer pierce into his gray skin but he doesn’t feel pain anymore since taking an oath to his new master, the Spider-King. He smiles rigidly as... [click here for more] |
Dungeon Masters Guild |
$4.99
|
(For a preview please click “Full-size Preview to see the full document in all its glory!)
Runa & Ulfgar’s Compendium of Big Boss Epic Goblins is the perfect supplement for anyone to encounter goblins from levels 10 to 20 (and beyond). Each goblin encounter can be a one-shot adventure in itself, and perfect for placing within any setting, including the outer planes!
From incredibly... [click here for more] |
Dungeon Masters Guild |
$12.95
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This is a collection of my one-shot adventures. I will keep on updating as I continue to add adventures to this collection ... [click here for more] |
Dungeon Masters Guild |
$1.10
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Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Samsara is at war, wrenched into the astral sea by an ancient enemy. Continue the journey across the war-torn domain. The shadows have eclipsed the realm of fortune, the journey continues in a race to save the abodes from fiery destruction.
Part 2 of the ZODIAC Wars Part 2 of the Fires... [click here for more] |
Dungeon Masters Guild |
$4.99
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Now any character can have lycanthropy as a class feature!
Lycanthropy as feats instead uses a familiar, established game mechanic, and makes the transformation a path to power rather than a diversion or a setback.
Not every werewolf story is about a curse.
In mythology from all over time and all over the world, transforming into a wolf was a deliberate and often beneficial power. History is... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Delve into the World of the Dao
For nearly a thousand years, the earth genies have been enslaved to the Forgotten God and his people. Now they have an opportunity to remove that curse and take control of the lands of Calimshan.
To stop them, you will need to venture beneath the streets of Calimshan in order to reach the town of Kzelter, a small town long controlled by the Church... [click here for more] |
Dungeon Masters Guild |
$7.99
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When three bodies are found with severe burn marks around their necks, it is clear the city guard are out of their league. Inquisitives are called in to solve the case...
This is a one-shot noir adventure set in the world of Eberron. In it, the players take on the role of inquisitives investigating strange murders in one of the seedy backstreets of Korunda Gate, a city on the border of the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ever needed more from your maps?
What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps.
Included in this pack are 3 battle maps covering all combat areas in part 12 of Oracle of War, The Last Word.
All maps are high res and perfectly reproduced from the detailed descriptions in The Last Word.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Get ready to explore a museum of nightmares! The "Truly Extraordinary and Curious Travelling Museum of Formicarius Flitwidget" is in town, bringing strange artefacts and exhibits from across the multiverse. There is just one problem though: the exhibits have taken over!
The Museum of Nightmares is a Dungeons and Dragons 5th edition adventure set in Flitwidget's traveling museum.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Want to enjoy playing as a Giff, but firearms aren't on the table? Set your space hippo's arms on fire with their own explosive sweat!
Sweating Bullets: Origins For Giff Gunpowder
featuring:
~ Short and Sweaty Lore ~ ~ New Sweaty Giff Feat ~ ~ New Sweaty Giff Race Rules ~ ~ Some Sweaty Giff Background Guidance ~... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Driftsea: A Ravenloft Dark Domain of Dread
A tangled mass of shipwrecks, driftwood and monsters circle a preternatural lighthouse and observatory, a prison constructed from the twisted subconscious of Darklord Tavane Olander, exiled to Driftsea for his ultimate sin of treason.
Featuring a unique wilderness and towns composed of scavanged shipwrecks, new monsters and character types and extensive... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The sequel of a five-star rated product! Now focused on Artificer infusions!
Guildmasters’ Guide to Ravnica revealed that each Guild has a list of signature spells. Another secret is hidden among the intrigues of the City: Guilds artificers developed also secret infusions, known only to the members of the organizations which rule Ravnica. Those amazing techniques... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome! This guide will provide all of the necessary details required in running this one shot adventure. It can be used as a standalone quest or a session in a greater campaign. Whether you are a veteran dungeon master guiding skilled players or a first time explorer, this guide will provide a step by step outline to walk players through this menagerie of mechanical mayham and clockwork constructions.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Samsara is at war, wrenched into the astral sea by an ancient enemy, adventurers and allies have been summoned by a seer to save the domain. The shadows have eclipsed the realm of fortune as a monstrous betrayal leaves permanent scars on the lands of Samsara.
Part 1 of the ZODIAC Wars Part... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Usual Suspects is a session zero adventure designed to accompany the full version of the "Handbook for New Recruits - A Key to the Golden Valut Add-on".
It utilizes the concepts and play style developed within the Handbook, including the Preparation Montage, Mission Goals, and Reputation Rewards. It also references the Waterdeep setting and contains NPCs... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ever needed more from your maps?
What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps.
Included in this pack are 5 battle maps covering all combat areas in part 16 of Oracle of War, The Dragon Below.
All maps are high res and perfectly reproduced from the detailed descriptions in The Dragon Below.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A priceless artifact has been stolen under unusual circumstances. Its current location? Sharn, City of Towers, being auctioned off by person(s) unknown. The current asking price? Evidence of a conspiracy that could destroy the fragile peace of Khorvaire if it is successfully retrieved from the Mournland.
In Up the Beanstalk, your PCs will travel from the rim of the Skyway to the heart of... [click here for more] |
Dungeon Masters Guild |
$4.99
|
La luce autunnale ha da poco schiarito il cielo e la stazione del Treno Folgore di Fairhaven è illuminata ancora dalle luci delle lampade a fiamma perenne che la notte rischiarano il centro della città. Il treno è già alla sua banchina, pronto a partire. Meraviglia fra le meraviglie del Khorvaire, il Treno Folgore rappresenta una delle più incredibili creazioni ad oggi esistenti. Nato quando... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Keep your wits about you when you enter the arcane wasteland...
Five years ago the Mourning took place. The nation of Cyre was engulfed in a heavy, grey mist, transforming everything within it. Few were able to escape and it sent the entire nation into a state of shock. A scar upon Khorvaire, a place twisted by magic, the Mournland is rarely traveled, until now.
Ready... [click here for more] |
Dungeon Masters Guild |
$1.95
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The first in the Temporius trilogy. A stand-alone Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Are you ready to get Buck Wild? The Archfey Dyul went hunting and caught more than he bargained for. The villagers of Plentivale don't know what happened to their Archfey, and the domain is becoming more dangerous. Loud barking from the fog makes it hard to sleep. Strange... [click here for more] |
Dungeon Masters Guild |
$2.99
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OVER 50 NEW MAGICAL WEAPONS AND ITEMS!! FULLY COMPATIBLE WITH MATTHEW MERCER'S GUNSLINGER ARCHETYPE!!
Update Note: Based on feedback, I have added an unformatted three-page addendum, included with purchase but downloadable as a separate file to the main text. This addendum addresses possible solutions for reducing the burden of reloading runearms, especially the more esoteric models... [click here for more] |
Dungeon Masters Guild |
$8.99
|
It's a grim night in the city of Rothun. A night filled with evildoers and criminals. Where chaos reigns and villains lurk around every corner.
And only a few heroic protectors can keep their city safe.
In Knights of the Dark Night, several heroes with surprisingly similar tragic backstories have been protecting the city of... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Marksman
Wandering through the vast plains of the west, the Marksman is a shifter of fate. Bending the rules to their whim, they can walk past any gunfight they start unscathed. Masters of the newest inventions across the material plane, these gunslingers are quick-witted, tactical, and incredibly lucky.
The training that a marksman undergoes often leads to a specific regiment that their gunslinging... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Operation: Pry Bar is a fourth level adventure made to be run during Chapter 4 of Dragonlance: Shadow of the Dragon Queen as one of the missions given to the heroes before they go to Wheelwatch Outpost. Mission Brief: The hamlet of Fryeburg isn’t much, a couple of houses and an inn for merchants bound for Kalaman on foot. Its built around the Lygard, a smaller tributary... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In this adventure, your players will find themselves trapped in a strange and unsettling plot full of action and grit. They'll investigate a mysterious disappearance, overcome fiendish obstacles, and face off against an ancient demon lord and his minions. They'll be presented with challenges and choices that will determine their fate. This short adventure has a Lovecraftian gothic feel, with a dark... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Giff Like You've Never Seen Them!
Giff have been a beloved part of D&D’s Spelljammer setting since 2nd Edition, but they’ve been sort of a one-note species. If the giff ancestors left their place of origin so many generations ago that their world, culture, and even their gods have been forgotten, how then is it that giff are known as a species with a single, unified martial culture? Firearms... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The port city of Silverstow has been overrun with zombies! These zombies carry a deadly plague that transforms anyone they bite into a zombie within a few hours. It’s up to our heroes to unravel the mystery of this disease, save the few remaining survivors, and escape the city!
This is a simplified hexcrawl with a mystery that can be dropped into any campaign.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
CONTENT WARNING: Body Horror, Clowns
Follow a distress call to a notorious ghost town in the middle of an asteroid belt. A crew of researchers and explorers have crash landed in this town, from which no one ever returns. Go down and investigate the abandoned buildings, dig deep into the darkness below, and save the crew (if you can). Listen for the sound of squeaking shoes and... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Paulus and Diana are two apprentice alchemists who are secretly in love with each other. When a renowned knight threatens to get between them, Paulus resorts to drastic measures. Can you save Paulus, Diana, and the people of Arcanix from a giant mistake?
THE LOVER'S POTION is an event-based adventure set in the small town of Arcanix. It is suitable for 1st or 2nd... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is a quick adventure in which your players are helping a Vampire countess regain control over her tower! It is intended for lower level players but can be reworked to suit your table. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A member of House Vadalis is looking for someone to pen her letters of affection to a royal prince. The search for a ghostwriter leads to new revelations and love that transcends time and space.
LETTERS FROM THE HEART is an event-based adventure set in Sharn the City of Towers. It is suitable for 2nd or 3rd level characters and takes approximately three to four hours of... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Sage of Oakvale is Missing!
And now the town is being attacked by gnarled monsters made of human skin. Can the heroes get to the bottom of things before more townsfolk disappear?
This adventure is designed to get 3-5 players who are new to the game playing tonight. It is crafted to be easy to prep, easy to run, and introduce... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Ready to blow some stuff up?
Get it done this explosive new artificer subclass! Put your arcane and mechanical knowledge to good use making bombs and tossing them at your enemies.
Creating a spell bomb lets your vary the attack type of spells, so go ahead and throw that shocking grasp at an unsuspecting villain!
Be sure to add a personalized signature to every bomb - perhaps a sing-o-gram?... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A strong arm, technical maneuvers and unconventional tactics, give a wrestler the edge over their competition. Whether its sending enemies colliding with an Irish whip, knocking flat charging foes with lariats, or unleashing their own personally made finisher, a wrestler will definitely leave an ogre sized impression (in the ground) and look good doing it.
Become a contender with three varied archetypes.... [click here for more] |
Dungeon Masters Guild |
$4.44
|
"When heroes sign up to protect the innocent and vulnerable, they don't expect that to include blood-drinking undead."
Much of the Eberron lore portrays the Blood of Vol as straightforward villains, but need that be so? The common people simply believe divinity comes from the blood within your veins, and revere intelligent undead as blessed martyrs who have given up their divinity to continue... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A lone figure arrives from the desert. A desert hamlet that is no stranger to adventurers stricken by raiders seeking easy prey. Can one stand against many and become a hero of Ahun?
An adventure designed for a single player with a DM. This is intended to be the first episode of an ongoing series.
This module includes:
1. Color Maps
2. A pre-generated hero for quick play
3. New... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The finale of the Temporius trilogy. A stand-alone Two-Hour Adventure for Tier 2 Characters. Optimized for APL 9. If you didn't think things could get worse for the domain, think again. Its time to end this once and for all. Today, the Buck Stops. Or You Do.
This adventure contains approximately: 80% Objective Based Combat 5% Exploration 15% Social Encounters... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A retired hero is hiring brave adventurers to retrieve her shipment of special wine through a deadly thunderstorm.
A Two-to-Four Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Adventure by Steven Truong
CONTENT ADVISORY: Alcoholic References and Intoxication, Space & Sea Travel
This product includes:
Adventure PDF - Standard
Map - Image files of each map, with grids included... [click here for more] |
Dungeon Masters Guild |
$4.99
|