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Adventure Level: 1st-3rd level Location: Breland, Sharn - Middle Dura Adventure Length: 3 Acts | Approx. 6-8 hours
Will The Adventurers Save Sharn's Star Pilot in Time?
Alara Stormwind, a famous sky-racing pilot, has been kidnapped just before the city's most thrilling event—the Tumbledown Race. In Pilot in Peril, players must navigate the towering... [click here for more] |
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Accursed Apple Twists
This One-Shot Adventure Module Contains:
The story for a single adventure, perfectly suited for new players
A map of a small burial-mound dungeon usable in virtual tabletops such as roll20
Two NPC stat-blocks
Stat block for a new deadly boss enemy
Several hand-drawn illustrations
The Story
Near the old dwarven road lies a tiny... [click here for more] |
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The Galley of Death
This One-Shot Adventure Module contains:
The story for a single adventure
Builds for three different enemies / monsters
Builds for two kinds of friendly NPCs
A table for rolling events for a ship caught in a storm
A simple sketched map of a ship
Several high detail maps to be used in an online tabletop such as Roll20
The Story
The... [click here for more] |
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When three bodies are found with severe burn marks around their necks, it is clear the city guard are out of their league. Inquisitives are called in to solve the case...
This is a one-shot noir adventure set in the world of Eberron. In it, the players take on the role of inquisitives investigating strange murders in one of the seedy backstreets of Korunda Gate, a city on the border of the... [click here for more] |
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An adventure created to compliment any current town or city your group are in. This bounty hunt is a simple three to four hour adventure. The group will be incentivised to bring the bounty in alive, but the scenario is open ended enough that each time I have run it, each group has approached each part differently. ... [click here for more] |
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This one-shot adventure is set in Sharn, the City of Towers. The characters are part of an investigative unit of Sharn Watch, known as the Untouchables, which fights organized crime. It is a tribute to the crucial scenes of a masterpiece movie of the 80s, The Untouchables, whose story, set in Chicago during the Prohibition years, is transposed in Eberron,... [click here for more] |
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For months, the dreams of the people of Emystrell have become dark and terrible. It seems their nightmares have come to life as in recent weeks, people have mysteriously gone missing, vanishing in the night without a trace! Everyone is too paralyzed by their own despair to do anything, or venture far from the safety of their homes. Emystrell is on the brink of collapse. The baron is offering a... [click here for more] |
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Breaking waves
This One Shot Adventure Module contains:
The story for a single maritime adventure - ideal for introducing D&D 5e to new players
Builds for 2 new monsters and 1 new boss monster
Builds for multiple tough NPCs
A simple treasure riddle
Detailed Maps of the mysterious ship called the "Selandia"
A loot table for plundering a passenger ship
Multiple social,... [click here for more] |
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You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls...
In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must... [click here for more] |
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Heart of Stone
This One-Shot Adventure Module contains:
The story for a classic dungeon adventure
Builds for four new enemies / monsters
A table of random mountain wilderness encounters
Four loot-tables with new magic items
Several high detail maps to be used in an online tabletop such as Roll20
The Story
While travelling through Corviglia, wanderers... [click here for more] |
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Following a winding path through the maze-like streets of the Seatower district in Baldur's Gate, the party find themselves at The Butchered Sow Inn - across the table of one of the most reputable disreputables in all of the Lower City. From behind his metal mask, he utters a coarse whisper: "It's a serious job for serious professionals. Are ya in or not?"
THE BURGLARS OF GROUSE'S... [click here for more] |
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In this first set of charts, you'll find five charts filled with Eberron-unique NPC's to toss into your campaign! There are plenty of plot hooks and memorable moments to be derived from these charts!
More on the way soon! ... [click here for more] |
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Vathirond was once a major trading hub between Breland and Cyre and was regularly fought over during the Last War. Now, lying in the shadow of the Mournland, much of that business has dried up. What little business remains is mostly focused on supporting the House Cannith owned mine, or catering to the steady stream of veterans and adventurers who have come seeking adventure or to pay their respects.... [click here for more] |
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Back again with five more d20 charts! This time, I present to you some random items with some Eberron flair that should fit well in your Rising From the Last War campaign!! Hope you enjoy! ... [click here for more] |
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A one session pirate themed adventure for PC's levels 4-5
Involving a foggy island with waring harpy tribes, a trapped money pit and a bunch of singing pirate shadows.
Great to use if your Pc's find a pirate treasure map during your Ghosts of Saltmarsh campaign. ... [click here for more] |
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The first cleric was designed to counter a vampire character, Sir Fang, who threatened to unbalance a campaign, and inspired by Peter Cushing’s portrayal of Van Helsing in the Hammer Horror series of films. Now you can fully embrace the cleric's gothic origins with the Vampire Hunter domain. Hurl flasks of searing holy water! Wield a crossbow, whip, hammer and wooden stake! Make enemies recoil in... [click here for more] |
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Surely, you've been to gatherings that lasted longer than they should have, but did they last 800,806 years?! You join the eclectic Traveller for a dinner and demonstration of his new invention. Surprisingly, the machine transports you far into the distant future, to see the eventual outcome of the human race. Will you survive the experience and live to tell the tale at your own dinner party?
Join... [click here for more] |
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"Those who are truly able to master the bow blur the line between weapon and art form. Their precise skill and aim are the envy of many across the land. These adept fighters need no magic nor luck to aid them, as they are dependent only on their bow and their own skill. They possess a variety of skills and tactics, each of which could find use in a variety of widely differing situations."
Hello everyone!... [click here for more] |
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The temple of dawn was once a place of miracles and wonders, the jewel of its valley. Now it’s nothing more than a folk tale hidden in lullabies and tall tales of boastful hunters. But not everyone has lost faith in the Goddess of Dawn.
In this brief adventure, for 3-4 adventurers of level 3-5, Kendrick Rosenbud asks the players to retrive a gem belonging to his family from the temple of Aurora.... [click here for more] |
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This magical firearm is a potent weapon in the hands of a skilled marksman, but its destructive power comes at a price. Its loud report and the bright flash of its muzzle can attract unwanted attention, and its use in populated areas may draw the ire of local authorities or other powerful entities. ... [click here for more] |
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A barbarian can be hustled. A barbarian can be hampered. A barbarian can be wounded and crippled. Some can be frightened and most can be broken. But never can they be stopped from moving, from hauling themselves through great dangers, toils, and snares to achieve the unachievable, to sustain the unsustainable, and to be ablaze with glory at last. Only in death does a barbarian's heart cease to beat.... [click here for more] |
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"Some adventurers choose to arm themselves for battle using their brute strength or quickness. However, other individuals choose to derive their power from magical sources, be they arcane or divine. The options contained herein expand the repertoire of every casting class in 5th Edition Dungeons and Dragons, with a particular focus on spells with direct application in combat scenarios. These enchantments... [click here for more] |
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"An elven deputy stands in the center of the main road of a small town. Her quarry meets her eye, a murderer who’s been terrorizing the land. Neither moves a muscle as they face each other, both honoring the other combatant. Townsfolk have gathered by their windows, attempting to catch a glimpse of this standoff. In an almost imperceptible flash, their crossbows are fired and drawn. The civilians... [click here for more] |
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"Druids who are a part of the Circle of the Hunt understand natural balance and take it upon themselves to maintain it. These druids study nature’s most successful predators and adapt many of those creatures’ tactics as their own. They are relentless when pursuing anything that would damage the land they care about, be they humanoids expanding for the sake of draining resources from an area, or... [click here for more] |
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The end is nigh!
"You have seen beyond the mortal veil. You have glimpsed the end of life, society, or your people, and this glimpse of an apocalypse has left you forever changed. Barbarians who walk the Path of the Harbinger go about their grim duty for the good of those around them. Perhaps they work to stop an impending doom, or perhaps they slaughter indiscriminately as an act of mercy, as dying... [click here for more] |
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“Birdman's Roost” involves an eccentric bandit whose escape plan getting launched by a catapult. This site-based, humanocentric, 5000-word adventure includes a new monster and three new magic items, two of which are feather-themed. High-contrast text and boxed descriptions make this adventure easy to read and play, even on a device.
This adventure starts in Phsant (a culturally diverse trading... [click here for more] |
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The Brawler class is a homemade new class for people looking to punch things without having to be wrapped up as a martial artist. While sharing the unarmed similarities the Monk has, that is where the familiarity ends. This is no re-branded work. It isn't even a hybrid of a Monk & Barbarian. The Brawler sports an entirely new resource mechanic called Momentum that must be built from scratch in... [click here for more] |
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An exciting mercenary encounter with multiple story hooks featuring explosions, goblins with cometpacks, a gunslinging monkey flying an aeroplane, and a missing religious icon.
Whether you're looking for muscle or a hot meal and a stiff drink, The Guild of the Smouldering Bowl operates out of their Pub and Pipeweed Lounge in Waterdeep's Trollskull Alley- you might even be neighbors! Take... [click here for more] |
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Has your anger ever summoned the dark power of eldritch horrors? No, just me?
Well, if that sounds interesting to you, try out the Path of the Outsider, an eldritch Barbarian subclass for Fifth Edition. Gain a bizarre Eldritch Aspect to terrify your enemies (and probably your friends too), all while pulling more and more power from the ominous dark stars. What could go wrong? ... [click here for more] |
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"Fighters who designate themselves as Wardens are their party’s keeper. Stalwart and unflinching, they are willing to put their own lives on the line to better guard those that they are charged with protecting. These fighters can often be found hired as bodyguards or escorting an important item along a journey. Whether they are bound by duty or by love, Wardens often attempt to shield their charge... [click here for more] |
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The Treants of the Four Seasons are mythical beings that live alone in wooded glens far from the prying eyes of civilization.The Treants of the Four Seasons is an encounter built for 4-5 players of level 16 and above. Includes 2 free battlemaps. ... [click here for more] |
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THE HARBINGER!
A New Homebrew Class has joined the fray!
There are many things that allow Adventurers to push forward... but main driving force behind these seekers of fortune is Desire. To be rich, to be renowned, to save their loved ones, to save the world.
Or to bring it to ruin.
-Anonimous... [click here for more] |
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To die gloriously is the only way to die. The martyr is prepared to give their life for their people, their land, their family, or their cause. Unlike other fighters, they do not fight to live. The burdens of war are yours to bear so that the innocent do not have to – but do not expect to bear them for long. A tall elf dies in the sunlight as the sword is pulled from her chest – but her story lives... [click here for more] |
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The Cryptborn is a new player-race option for 5E, centered around undead and the concept of a failed resurrection. ... [click here for more] |
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Need a bad guy that is as good at killing good guys as your PCs are at killing bad guys? Look no further, because a Anti-Paladin is on your trail. More than your average maille ladden villan with a chip on his shoulder, the Anit-Paladin is the cosmic scale's way of tipping the balance when things are a little too good for too long.
Feel free to tinker with this class in an all evil campaign... [click here for more] |
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Not all warriors need weapons. Barbarians who follow this path replace the cold formality of a weapon with the passionate might of a fist. Whether by divine blessing, mutation, or just sheer force of character, your body is a force to be reckoned with. Rippling, oiled muscles slam into each other as a roar of cheers erupts from the crowd. You welcome the touch of the enemy – and the thrill of a good... [click here for more] |
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The Hawker's experience selling anything in the city streets has garnered them profitable connections and knowledge in the urban underground. What this street seller lacks in combat experience they make up for with smooth-talking and wily charm. A master hawker wraps a rogue’s underhanded plotting up in a bundle of ingenuity, creativity, and a keen business sense.
The Hawker is a 5e Rogue subclass... [click here for more] |
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This action-packed train heist is designed as a companion to the Smoke & Steam rules supplement, a standalone adventure meant to introduce many of the concepts and mechanics of that document.
As expansion into the frontier races west, conflict is abundant. Nations gather their forces ready to spill blood over mineral wealth, natives are overrun by colonists, businessmen rake in heaps of gold,... [click here for more] |
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AN IDEAL MAGIC ITEM FOR A ROGUE, a Thief, a Spy or even a Detective. Any character that thrives on sneaking about, mischief, or chaos. But also perhaps any character with a link or lineage focussed on dragons, dragon kind and dragon-kin.
Or, if you’re a DM, why not give it to an NPC? Someone slippery, that always wants or needs to make that quick getaway, particularly just as your party arrives... [click here for more] |
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