Title |
Publisher |
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Have Wand—Will Travel
Join Eberron setting creator Keith Baker on a journey across the Western Frontier, the contested land that lies between the ancient kingdom of Breland and the rising nation of Droaam. Frontiers of Eberron: Quickstone takes a deep dive into this untamed region, exploring the towns and denizens of this dangerous land.
The Western... [click here for more] |
Dungeon Masters Guild |
$33.95
|
In this heist-themed adventure, the characters need to scout the Noble Mansion during the Silvertide ball, infiltrate it at night, and bring their target to a safe house. But, as with most things in the City of Towers, it is not as straightforward as it appears at first sight...
It was the kind of night when my favorite moon was hiding behind a veil of clouds as if it knew better than to cast... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From the team that brought you the Convergence Manifesto,
Across Eberron presents the…
This pocket guide for DMs, players, and content creators provides a concise overview of the fascinating world of Eberron. Within these pages, we've consolidated fifteen years of lore into one easy-to-read supplement.
What’s inside?
Quick reference. Highlights setting... [click here for more] |
Dungeon Masters Guild |
$12.99
|
Witness the ENnie award-winning end of Ravenloft in this all-new adventure, brought to life in over 200 illustrations and maps. Presenting... One Night Strahd!
Precise and messy as a vampire bite, One Night Strahd (ONS) delivers the spectacle and catastrophe of gothic horror as a consistent and fast-paced short... [click here for more] |
Dungeon Masters Guild |
$18.00
|
UNEARTH THE FIND OF THE CENTURY!
The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: the Oracle of War. This machine knows all the secrets they need to overcome their enemies—if only the adventurers can figure out how to operate it! This Tier 1 adventure is optimized for... [click here for more] |
D&D Adventurers League |
$4.99
|
"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really wish more adventures I read were as good as this one." - Merric B
https://merricb.com/2016/03/30/5e-adventure-review-journey-through-the-center-of-the-underdark/
Are your player's moving out of Velkenvelve? Enjoying a stroll along... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Delve into the riches and ruin of Cyre in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: The Mournland contains 10 different locations and a bevy of random encounters, as well as optional rules for adventures. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more, all designed to be used... [click here for more] |
Dungeon Masters Guild |
$3.99
|
CAN THEY BE STOPPED?
On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don’t play out as expected.... This Tier 1 adventure is optimized for APL 3, and is the third adventure... [click here for more] |
D&D Adventurers League |
$4.99
|
Explore the secrets of the Shattered Continent of Xen’drik in this giant expansion for the Eberron campaign setting. The Giant Guide contains over 500 pages of content, divided into a main Setting Guide, a dedicated Bestiary, and a Character Options Guide for players. Ancient archfiends, ruined empires, lost treasures, and rising... [click here for more] |
Dungeon Masters Guild |
$24.99
|
Explore an abandoned dinosaur theme park in search of your quarry…but beware! Predators of all sorts stalk the crumbling ruins and toppled tourist attractions of Dino World.
Dino World is an Eberron: Oracle of War salvage mission for Tier 2 characters that can be completed in 3-4 hours. It is Adventurers League legal if used in conjunction with the Salvage Bases... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A Spellbook of Wild Magic has been stolen and unleashed, adventurers are gathered to recover the artefact before it reaches those with sinister intentions.
BOOK OF WILD MAGIC
An Official Mistbourne Dungeoncraft Adventure written by the Melbourne DDAL community for the D&D Adventurers League.
This adventure is an inciting incident in the Protectors of the Weave Saga.
A Two-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Forgotten Forge is the classic adventure most often recommended as an introduction to Eberron. An adventure intended for 1st level character, The Forgotten Forge is set in Sharn and is included in the original Eberron Campaign Setting for 3rd Edition. It is available for free download on this site. This document is an update that will allow you to use it with 5th edition... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Delve into the dangers and darkness of Karrnath in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: Karrnath contains 10 different locations and a bevy of random encounters for adventures and exploration in the country of the sword. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Also available in discounted form for the full set - or with the Roll20 versions to get everything!
SWEET DREAMS ARE MADE OF TREES
The relentless bustle of Waterdhavian trade screeches to a halt when letters and words disappear from scrolls and books. As illegible contracts in the City of Splendors kindle an outcry of dissolved deals, can anyone sort through the... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Delve into the wine and whimsy of Aundair in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: Aundair contains 10 different locations and a bevy of random encounters for adventures and exploration in the country of magic. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more, all designed... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Delve into the crime and creativity of Breland in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: Breland contains 10 different locations and a bevy of random encounters for adventures and exploration in the country of the cunning. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person... [click here for more] |
Dungeon Masters Guild |
$3.95
|
It's arcanopulp intrigue in this Eberron mystery!
A pulp adventure designed for characters of 3rd to 5th level. Est. playtime 5-8 hours, depending on your table.
Warforged private detective Steel-Eye Dixon has caught a case, just not in a manner he's accustomed to. After begging for his help, a would-be client has turned up dead. Stranger still, multiple murders across Sharn... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Shadows of the Last War
The follow-up to my 5-star conversion of The Forgotten Forge is now available!
Journey into the Mournland. Discover Whitehearth.
This classic Eberron adventure takes the PCs from Sharn to the goblin nation of Darguun and into the Mournland to brave Whitehearth, one of Eberron's most iconic locations. You know that when Darguun is considered safe and civilized,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights?
Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory adventure for 1st level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by... [click here for more] |
Dungeon Masters Guild |
$4.95
|
FR-DC-VECNA-02
Eldritch Eye Wide Shut
Dawn of Ruin Trilogy
Rising cult activity is a tide of ill-omen. Lord Protector of Neverwinter calls on heroic adventurers to root out these cultists that now linger, hidden in Neverwinter high society.
Optimized for APL 8.
By Cameron Pearce & Steven Truong
CONTENT ADVISORY: This adventure contains themes of Animal Cruelty, Body Horror (Blood,... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Delve into the danger and divinity of Thrane in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: Thrane contains 10 different locations and a bevy of random encounters for adventures and exploration in the country of the righteous. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret production facilities for their most lucrative trade commodity, sweet honeyfish mooncakes. With time running out the dohwar require adventurers with a particular set of skills to... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Grasp of the Emerald Claw
The epic Eberron adventure that began in The Forgotten Forge comes to its epic conclusion as you travel to the jungles of Xen'drik in this race against evil!
This classic 3.5 adventure takes the PCs from Sharn through the sahuagin-infested Thunder Sea to the city of Stormreach... and then into the jungles of Xen'drik in search of secrets locked away in the ruins of the ancient... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Now Available! This is the follow-up to my 5-star conversions of The Forgotten Forge and Shadows of the Last War.
Intrigue and excitement await as you travel across Khorvaire in search of a legendary sword.
This classic Eberron adventure takes the PCs from Sharn to the gnomish nation of Zilargo and beyond, as they travel by airship and lightning rail in search of a rogue secret agent.
Whispers... [click here for more] |
Dungeon Masters Guild |
$5.99
|
RIDE WITH THE DINOSAURS!
Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of... [click here for more] |
D&D Adventurers League |
$4.99
|
FR-DC-VECNA-01
Three Body Problem
Dawn of Ruin Trilogy
Three corpses have appeared in gruesome manners across the dock districts of Neverwinter. Rising cult activity is a tide of ill-omen. Lord Protector of Neverwinter calls on heroic adventurers to join the Neverwinter Criminal Investigative Services, to root out these cultists that now linger. 4-Hour Adventure. Optimised for APL 8.
By Cameron... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Presenting The Mines of Chult! This Savage Encounters adventure supplement features nine mini adventures from three best-selling DMs Guild authors. Featuring adventures for character levels 1 through 16, your PCs will challenge several new monsters, discover fascinating new magic items, and interact with some wickedly fun NPCs. Though designed with Tomb of Annihilation... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Your Descent Into Hell
Isn't Done Yet
This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here.
Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.
Featuring... [click here for more] |
Dungeon Masters Guild |
$15.95
|
31 immersive subclasses created for the world of Eberron!
This supplement is crafted with love by three bestselling Eberron designers, and features beautiful full-color art for each subclass by Olie Boldador, Juno Viinikka, and more.
For the Fantasy Grounds conversion, click here.
For a discounted bundle including both PDF and FG versions, click here.
Artificer
Crystal... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Blade of Terror is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW07.
What secret cargo is House Cannith hiding in an airship bound for Wroat? A simple heist at 30,000 feet turns deadly when a new threat rises out of the Mournland!
This adventure is appropriate for characters level 5 - 10 and optimized for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to the Lhazaar Principalities, a rugged nation of pirates and privateers.
This comprehensive supplement expands on the internal politics of the Lhazaar Principalities, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes farther in depth than previous entries in the series at almost three times the content, an original... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Secrets Below is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW11.
In a secret lab beneath the city, the characters face mechanical horrors and an even more dangerous truth. To survive, they must make a choice that impacts all of Khorvaire!
This adventure is appropriate for characters level 5 - 10 and optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Some barbarians give new meaning to the word; those who follow the Path of the Gentlekin prioritize honor and etiquette, and employ their rage only as a means to enforce those values and crush boorish bullies.
Inspired by the Kingsman franchise, Path of the Gentlekin features a "gentleman's" barbarian who remains calm, stylish, and refined even in the face of danger. This barbarian subclass... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Searching for Secrets is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW09.
Sharn’s undercity, the Cogs, hides a devastating secret that could reignite the Last War. As agents of the Lord of Blades tighten the noose around the characters’ necks, the characters search for the entrance to a hidden forge.
This... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Killing Blade is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW10.
As the embers of the Last War ignite across the City of Towers, House Deneith enlists the characters to uncover a terrorist base of operations and storm the compound before it’s too late.
This adventure is appropriate for characters level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend.
But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
From the creator of mithral best seller Journey Through the Center of the Underdark comes the next level of action - Killer Kobolds! - A high octane, edge of your seat, seat of your pants, run and gun thrill ride for your 5th Edition Dungeons and Dragons game.
(You’re reading that with that movie trailer guy’s voice in your head, right? Ok good. On with the pitch…)... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This to-the-point supplement expands on the internal politics of Q'barra, a nation in the Eberron campaign setting. Topics include New Galifar, Hope, House Tharashk, and the Scales.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of the setting, influenced by the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Featured in Dragon+ magazine (Issue 21) and reviewed by Comicbook.com, Tribality.com and GeekTyrant.com
"Really, this is a stroke of genius. Jean has taken the oldest cliche in the book - the tavern, and the inevitable brawl therein -
and turned it into absolute unadulterated, unfettered D&D fun"
--Tony Petrecca, author of multiple best-selling titles... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This to-the-point supplement expands on the internal politics of the Talenta Plains, a nation in the Eberron campaign setting. Topics include the tribes, the crossroads of factions that cross the plains, and the environment.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Bring Your Jungle Campaign to Life!
Six short adventures to supplement your exploration of the jungles of Chult!
These six fun adventures feature interesting challenges highlighting the dangers of the jungle. Each scenario is easy to drop into Tomb of Annihilation or any wilderness campaign.
Includes the following adventures:
Tavern Trouble - With a mysterious curse upon... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of the Eldeen Reaches, a nation in the Eberron campaign setting. Topics include governance, rebels, planar influence, lycanthropic scars, and a special generic NPC called the Gleaner.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Welcome to Valenar, an isolated nation occupied by an elven army.
This comprehensive supplement expands on the internal politics of Valenar, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes in depth on not only the country of Valenar, but the Tairnadal elves who conquered it.
"For the glory of our ancestors!" - High King... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Incredibly innovative and easy to plug into any campaign." -Benjamin Huffman
"I think I actually cried manly tears while reading this." -Anthony T.
"It was the most satisfying thing. What a great mechanic!" -GeekOutFreakOut
If your campaign combines epic fantasy combat with high-stakes lethality, Last Stand: A Worthy Death is a set of rules and options to ensure... [click here for more] |
Dungeon Masters Guild |
$2.00
|
It's arcanopulp action in this Eberron Western!
A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table.
A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged named... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Explore the demiplanar depths of the world of Khyber in this fifth-edition expansion for the Eberron campaign setting. The Khyber Codex contains over 38 demiplanes of all shapes and sizes with which to populate the World Below – each an unreal realm of wonder and danger in equal measure. Delve into the aberrant Prisons of the Lords of Madness, heist ancient weapons... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Welcome to Cyre, a country devastated by the magical cataclysm known as the Mourning.
This comprehensive supplement expands on the internal politics of Cyre, a country wiped off the face of Khorvaire four short years ago.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of... [click here for more] |
Dungeon Masters Guild |
$4.95
|