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Welcome to the Academy of Adventure!
Much like Arcavios has Strixhaven, the Sword Coast has Headmaster Vance’s Academy of Adventure. No finer training can be found, either up or down the Sword Coast, than that of the Academy. Here, an adventurer can learn firsthand from the masters of their craft. The Academy currently serves as the training grounds for the next generation of heroes of the Forgotten... [click here for more] |
Dungeon Masters Guild |
$3.99
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"Spread throughout the entirety of the civilized world, one need not look far to find a communal gathering place to share food, stories, and camaraderie.
Such places, guaranteed to arise wherever civilization blossoms, come in many forms."
This PDF is a one-stop gastronomic and relaxation resource for DMs and Players... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Craft legendary weapons and armor!
Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though his background may cause some raised eyebrows as to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Your party will wander into Mossbank two hours after the funeral of Sylviel - a beloved member of the Mossbank community. The party is offered 150 GP by the mayor to aid in solving her murder (to be collected after the case is solved.) Another death will occur while the party is investigating. Townsfolk are split on whodunit. The party must work together to piece together clues; ultimately finding... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really wish more adventures I read were as good as this one." - Merric B
https://merricb.com/2016/03/30/5e-adventure-review-journey-through-the-center-of-the-underdark/
Are your player's moving out of Velkenvelve? Enjoying a stroll along... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Weekend at Strahd’s
Experience this totally wicked two-hour adventure for 3-6 characters levels 5-10 from the fantabulous minds of Anthony Joyce and Oliver Clegg!
Whoa! You’ve just killed Strahd but his body remains?! How can this be?! Lead your party on a retro journey through Castle Ravenloft to collect five pieces of a powerful artifact known as the Pentaforce... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Have you ever thought to yourself “Huh, I really want a D&D supplement specifically about doors”... no? just me? Well then, this is awkward... I have one, like, right here, and I was going to tell you all about it, and you’d be excited, and so would I. But it’s okay, don’t worry, I’ll just be here, with my supplement... about doors... that you don’t care about.
Oh, come on!... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Everything was going great, until someone decided to test out their loaded dice.
In this compendium, you will find mini-games for players to partake in when they are hanging out at their local watering hole. These games can be casual pass-time for the adventurers while they are waiting to get paid for a bounty, or it can be a high stakes game of chance with a potential pay-out of massive amounts of... [click here for more] |
Dungeon Masters Guild |
$0.95
|
... [click here for more] |
Dungeon Masters Guild |
$7.95
|
In The Black Midwinter is a Festive adventure, designed for characters of levels 2-4, to be played in one (3-4 hour) session. The PCs battle an ancient evil threatening a remote village in the subarctic north. Very much the same as most D&D adventures, only this time, it’s Christmas themed!
Here's a video I made about the adventure:
How To Run A D&D Game At Christmas - https://youtu.be/hr4Khkiteco... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Centuries ago, a beholder named Yeryl fled from the place of his birth and wandered the countryside in search for a place to call home. After many sleepless nights spent carving out a safe nook for himself in the wilderness, he at last slipped into slumber. In his dreams, he found an ideal place for his lair: long-abandoned ruins hidden amidst a dull and barren valley. Yeryl spent years transforming... [click here for more] |
Dungeon Masters Guild |
$6.99
|
This is the PDF version. The Fantasy Grounds version is here.
This product has been updated to version 1.2 with some fixes and additions (see full changelog below).
Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes.
This is a five-hour adventure for 1st to 4th level characters.... [click here for more] |
Dungeon Masters Guild |
$5.99
|
"This is a fantastic product that is easy to run and easy to fall in love with...Intrigue, swashbuckling, and a spritz of horror" -Cameron D, "Comics, Clerics, & Controllers".
"What do we want in a pirate adventure? A rowdy crew? A mutiny? Ship battles? Hidden treasure? Lots of fun references to other popular pirate stories? You’ll find all that in The... [click here for more] |
Dungeon Masters Guild |
$4.95
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THE BOOK OF FURRY MAGIC: 20 Beastly Subclasses for D&D 5e
... [click here for more] |
Dungeon Masters Guild |
$7.95
|
QUEERCODED: A book of Queer D&D5e Villains
... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Should anyone mentions Jack's name three times in a group of at least three witnesses, his Carnival is bound to arrive at the nearest town within the following three days.
The Carnival of Tears is a plug and play adventure, suitable for any campaign setting and capable of accomodating a party of characters regardless of their level. The story revolves around a jolly... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The Battle of the Bards
Everybody loves a Bard. That's just a scientific fact.
But you know what's better than having just one of these song-strumming spellcasters in your adventuring party? Having an entire party of them.
So when a whole team of songsmiths are summoned to the Nine Hells to perform for a fiendish music producer, it's your party's job to leap into their (incredibly... [click here for more] |
Dungeon Masters Guild |
$3.00
|
A purr-fect short adventure to run in-between ongoing urban campaigns, or if you’re looking for something to run while some of your players are away.
Set in the city of Waterdeep characters are asked to help a kitten find her home. Spend a morning playing with cute kitties at the Homeward Bookshop, cross paths with Zhentarim rivals, and uncover the mystery of this curious kitten. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Cupid's Sparrow is a Valentine's Day-themed adventure for pairs and parties that allows one or more players and their DM to take part in a Sune's Day celebration filled with fun, flirting, and random tables.
Ready to be incorporated into any campaign or setting, Cupid’s Sparrow invites chance and creative role-playing to join hand-in-hand in tribute to the goddess... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Featured in Dragon+ magazine (Issue 21) and reviewed by Comicbook.com, Tribality.com and GeekTyrant.com
"Really, this is a stroke of genius. Jean has taken the oldest cliche in the book - the tavern, and the inevitable brawl therein -
and turned it into absolute unadulterated, unfettered D&D fun"
--Tony Petrecca, author of multiple best-selling titles... [click here for more] |
Dungeon Masters Guild |
$4.95
|
At the request of a stranded djinni, you have three days to steal a diamond from the enchanted vaults of the Modern Artworks Museum. Investigate its defenses, disable magical wards, bamboozle the staff, battle a golem, and escape with the prize! The reward: a single wish - the power to bring about almost anything you desire.
A one-shot adventure for 6th-9th level characters, designed to take... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Witchlight Carnival Encore is a magical, mad, whimsical, and ridiculous supplement to expand The Wild Beyond the Witchlight Chapter 1: Witchlight Carnival.
It includes:
10 encounters and attractions
8 Giant Snail tokens and a Snail Racecourse map to use with the Snail Race in The Wild Beyond the Witchlight
Printable props
Origami hand puppets to heckle your players with!
... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Forgetful wizards and dangerous lasers. A young drow separated from her family, caught between worlds. An owlbear just trying to find mom. A wizarding student and her sabotaged experiment, and a dragon learning to cope with being born different. These stories await you and your young heroes in Clonker’s Guide to Being a Hero.
What Is This Book? This... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Welcome to Witchlight for the Combat-Starved! This is the first of three supplements to help you add combat to this admittedly low-combat campaign. This supplement adds random encounters and three side-quests to Chapter 2: Hither. These sidequests include:
Hunting Warwyck the Dire Dodo Bird. There's a huge dodo bird with a horrendous temper stomping about in the... [click here for more] |
Dungeon Masters Guild |
$8.00
|
Our beloved Volo has invited guests far and wide to celebrate the release of his new book: Volo’s Enchiridion to Making Friends. Unfortunately for Volo, one of his guests plans to murder him! Volo’s Guide to Getting Murdered is a murder mystery one-shot that ties in directly with Waterdeep: Dragon Heist!
This adventure is designed for characters of 4th or 5th level!
Volo’s Guide to Getting... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Created for the druid that decided that peace wasn't an option, explore your mischievous side with this goose subclass! Created by Adamantine best-selling author Vall Syrene and featuring cover and splash art by the talented StickyHunter!
Not sure if this is for you? No problem! A full preview is available, so you can check it out before you buy! ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to Witchlight for the Combat-Starved! This is the second of three supplements to help you add combat to this admittedly low-combat campaign. This supplement adds random encounters and three sidequests to Chapter 3: Thither. These sidequests include:
Hunting Carbuncle the Behir Sommelier. Carbuncle is the worst kind of wine snob. He has captured creatures... [click here for more] |
Dungeon Masters Guild |
$8.00
|
This Christmas, Santa Claus must die! Adopt the role of one of the characters based on iconic Christmas villains and raid Santa’s North Pole base in order to destroy Santa’s corrupted form.
Due to Grunch’s machinations, Santa’s jovial form has been corrupted and he’s called off his annual gift-giving journey. Now, the Spirit of Christmas gives Grunch an ultimatum: he must assemble a team... [click here for more] |
Dungeon Masters Guild |
$5.99
|
There are many entrances to the Feywild, but none so grand as appearing before the throne of seelie fey, the Summer Court. The Summer Games, a bestselling mini-arc intended for 5th level characters, introduces a party to court intrigue in the Feywild, headed by Queen Titania with King Oberon at her side.
In the tourney the party must navigate unknown dangers, asked... [click here for more] |
Dungeon Masters Guild |
$3.95
|
One inauspicious day, an adventuring party found themselves encumbered with more treasure than they knew what to do with. After brief deliberation, the group buried their hoard in a remote grotto inhabited by water birds. It was only a matter of time until one of the resident scavengers exhumed a most unfortunate item.
Armed with a headband of intellect and a stash of other equipment for the taking,... [click here for more] |
Dungeon Masters Guild |
$6.99
|
More Witchlight Carnival Games is a supplemetn for The Wild Beyond the Witchlight featuring eight new games and attractions for the Witchlight Carnival in Chapter 1. The new games and attractions include:
Bumper Barrels: A royal rumble on animated flying barrels
Caiphon's Ferris Wheel of the Cosmos: A Ferris Wheel through space and time,... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Honey, I shrunk the party! In this adventure for four to five 3rd level characters, a dastardly wizard shrinks a group of brave heroes to mere inches tall. They must navigate the evil mage's dilapidated mansion trying to find a way to reverse his baleful magic. All the while, the party must contend with the rats, homunculi, and various mutants prowling the corridors. Sometimes life’s smallest problems... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Add some ⚔ADVENTURE⚔ to your next game session with these complex trap encounters!
Complex traps were introduced in Xanathar’s Guide to Everything as a way to include memorable, threatening non-combat encounters into your game session. This suppliment outlines 10 new complext traps sure to challenge your gaming group.
Featuring over 30 pages detailing each trap, including:
Thin... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Strixhaven New Year's
Professor Nils is fuming after discovering, in the hustle and bustle of the year's events, the student council completely forgot to create a committee to organize the Strixhaven New Year's Celebration. He’ll enlist the characters to organize, set up, promote, and run the greatest party the mage university has ever seen. Oh, and the New Year's Celebration is tonight!
In Strixhaven... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Ginny Di's Vicious Mockery : 100 D&D Insults
A rollable table
Ginny Di is a cosplayer, singer, youtuber, and professional nerd.
In January of 2020, to celebrate reaching 100,000 YouTube subscribers, she released a cosplay video that contained 100 D&D themed insults that a bard might use along with the spell Vicious Mockery.
Inside you will find a rollable table... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Stay weird, D&D.
Does your fighter have a Heart of Fur? Is there more to your warforged than meets the eye? Does your rogue think dual wielding is for chumps? Then this is the D&D supplement for you, my friend.
Feats Don’t Fail Me Now is a collection of the greatest feats ever created for your not-entirely-serious 5e game.
Features
Over... [click here for more] |
Dungeon Masters Guild |
$4.95
|
New to running D&D? Start here.
Introducing the first in a new line of high-quality one-page adventures, suited for social distancing, your next social ZoomTM call or hours of fun you can bring to a bar once this whole thing blows over.
Carbuncle Quest: An abandoned dwarven keep known as Morn Brakk holds the key to unlocking a priceless gem from the head of a... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Six best-selling adventures set in Waterdeep updated with new layout and artwork at a massive discount!
This updated collection is also available at the same price bundled with the original editions (see below). Owners of the original editions receive a discount when buying the bundle version!
Chapter 2 of Waterdeep: Dragon Heist has simple (and disappointing)... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"Simply put, this is one of the most unique adventures I've ever read."
"...twists that turn the classic bandit clearing cliche on its head,..."
The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap into skills and abilities most of your characters never... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Looking for new ways to introduce magic items to your players?
Arcana Depot provides over 10 magical shops for ease of use in your games! Each shop comes with a fully-stated NPC, store description, and a list of magical items in stock, including prices.
With several unique magical items, like a healing tile and a wand of fire (space) balls, your players will have a blast finding... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Dashing through the snow,
Running as fast as they can,
Hungry for some gnomes,
But they’d settle for some Man…
-Traditional Cheerington song warning children about the region’s reindeer
Steal gifts! Fight Reindeer! Save the holidays!
Take on the dreaded devil Belsnickel and save the snowy gnomish town of Cheerington from his grasp in this fun-filled adventure for one-on-one parties or small... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Nest-led in a tiny speck on the map outside the Cloakwood, Raven Haven is a bastion of aarakocra living on the Sword Coast. Being just a day or sos travel from Candlekeep, Beregost, and the Friendly Arm Inn, and less than a week away from Baldur’s Gate, Raven Haven should be a bustling little trade hub. But the reputation of the Cloakwood and it existing just off the beaten path makes it... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Fey Bargains: Trade and Trickery
Sell your voice for fey favours!
Swap your first-born child for long-lost fey secrets!
Suffer horrible fey consequences for your hubris!
Based on the Diabolic Deals rules found in Descent into Avernus, Fey Bargains: Trade and Trickery is... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Something terrible has happened to the remote farm town known as Valestone, and only a plucky, disheveled, elven girl named Moira knows the truth. Guide your players along with Moira and her unconventional coping mechanisms. Unravel the mystery, the comedy, and the tragedy of this once lively little town.
Whether you run this narrative and RP focused mystery... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 Get ready for some Spelljammer Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables to determine some random outcomes? This supplement provides a class-agnostic d100 Wild Magic Surge table for an element of unraveling magic in your already wacky Spelljammer campaign. That said, the chart can be easily adapted to any campaign where some giant space hamster... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A new 3-4 hour adventure for parties at level 2-4 based in Ravnica featuring one of the best guilds: IZZET LEAGUE! Congratulations! You’ve won an exclusive tour of Dr. Skulldial’s elemental lab as part of an Izzet League PR event. Unfortunately, she's fazed out of reality currently. As you venture forth solving puzzles to... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Bring your Eberron Campaign to Life!
Eberron Random Events: Sharn and the Five Nations brings the Platinum Bestselling Random Events Series to the world of fantasy pulp adventure and noir intrigue.
Dungeons & Dragons is fraught with perilous adventures that often ask the exciting question: “Will our heroes survive?” The... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"Why eat rations when you can eat like a king over at your local tavern" is a tag line used by most taverns as they know it's the easiest way to get in that adventuring parties coin pouch.
This addition is the first of a multi-volume series I'm working on for those pesky players that ask what the tavern serves upon asking if they would like entering. You can simply hand this out and have them pick... [click here for more] |
Dungeon Masters Guild |
$0.50
|

What DM hasn’t been there? You want to run a game, you promised your players the session would happen, everyone is on their way… but inspiration just doesn’t strike, you have no idea what to put on the table today—and you have, like, 15 minutes left!
I’ve certainly been there… From one particularly desperate session that came about in this way, the idea for Tabletop was born!
You... [click here for more] |
Dungeon Masters Guild |
$4.95
|