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Temple of the Sphinx Queen

Temple of the Sphinx Queen


Buried in the desert sands of Mulhorand, near the city of Mishtan, lies an ancient stone statue of a sphinx queen. After a fierce sandstorm reveals a huge tablet etched with hieroglyphs between the statue’s paws, the PCs must translate the strange writing to find the secret entrance into the Temple of the Sphinx Queen. The conclusion offers three optional endings for DMs to choose...   [click here for more]
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Ritual of Vintermas

Ritual of Vintermas


As Vintermas arrives a dark cult moves to bring back the old ways and remove the jolly new god of Vinterms, Sinter Nickolaus and replace him with something more sinister. A 4 hour, one shot, Christmas themed adventure for 4 level 5 characters. ...   [click here for more]
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The Fleshwarpers

The Fleshwarpers


Why settle for what your momma gave ya? In these pages, you'll unearth the secrets of flesh grafting, the powerful (and unsettling) art worked by fleshwarpers. Stick a flumph scent gland under your arms. Replace your guts with an otyugh's. Stick some antennae on your head, or a tentacle in your chest. Get brand new bones! As a DM, you can use these to flavor your monsters and NPC's. As a player,...   [click here for more]
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The Great Protector

The Great Protector


A secret Order guards a dark portal in the Vanishing Hills. What happens when they can no longer hold back the demons that threaten this world? The Guardians look to outsiders to help them contain the horrors that are bleeding into their land. Contain the unspeakable horrors before they take hold! Can be used as a prequal to "The Suits of the Mists" or on it's own. The party has been recruited to...   [click here for more]
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100 Magical Items (and Where to Find Them)

100 Magical Items (and Where to Find Them)


100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile....   [click here for more]
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A Snake In My Boot

A Snake In My Boot


In the town of Andizrüm something is amiss. The crops have died, people have fallen ill, and a sinister gloom permeates the air. Inside the sacred cavern known as the The Boot, a Yuan-ti cult has taken over. Their Leader Sssid is trying to become a god, he must be stopped. ...   [click here for more]
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Temple of the Deep | Stand Alone Dungeon

Temple of the Deep | Stand Alone Dungeon


A Wandering Pilgrim Homebrew Tasked with finding the legendary artifact the Orb of Ornus, the players must delve into the Temple of the Deep. What will the player find within? Who else seeks the Orb? Can the players survive the trials and tribulations of the ancient temple? "Temple of the Deep" is a 5th level dungeon made for the Dungeons and Dragons 5th...   [click here for more]
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Adventure: Unknown Whom

Adventure: Unknown Whom


This is a PDF. If you are looking for the module for the Fantasy Grounds VTT - click here. Unknown Whom A level zero to 3 adventure SOLD AS PART OF THE COMPLETE WORKS OF ROB TWOHY 2016 PLEASE CONSIDER THAT BEFORE PURCHASING THIS! This uniquely styled adventure involves players starting out with little information about the characters they will play. No characters...   [click here for more]
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Classic Modules Today: C2 The Ghost Tower of Inverness (5e)

Classic Modules Today: C2 The Ghost Tower of Inverness (5e)


In 1980, TSR published the module named “The Ghost Tower of Inverness” with the module code “C2”. It was written by Allen Hammack and illustrated by Jeff Dee, David S. "Diesel" LaForce, Jim Roslof, Erol Otus, David C. Sutherland III, and Bill Willingham. The original 20-page module included many maps of the different levels and player handouts. It had a good mix of combat...   [click here for more]
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Temple of the Mad Dragon Priestess

Temple of the Mad Dragon Priestess


Blackstone Cave was once a smugglers’ lair, but it was cleared out decades ago. Now there are strange noises coming from the cave, and local authorities are afraid smugglers and bandits have taken up operations again. What will the adventurers find? More importantly, will they be able to survive the machinations of the Mad Dragon Priestess? Temple of the Mad Dragon Priestess is a two...   [click here for more]
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The Call of Seedooloo

The Call of Seedooloo


Will you be able to silence the Call of Seedooloo? No-one knows why, but many of the villagers of Greenmist have been going insane. Not only that, but something has caused the surrounding environment to transform into fetid swamps. Heroes from far and wide have gone into the swamps to destroy the source of the madness, but none have returned. The truth is that the psychic whispers...   [click here for more]
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The Necromanteion

The Necromanteion


et in the action with this critically acclaimed dungeon crawl! The temple known as the Necromanteion is under attack by demons and fate has brought you in as its saviors! People from all over the world travel to the oracle of the dead, the Necromanteion, to commune with the spirits of the dead. Following a ritualistic preparation of the body and the mind, a "Seeker", as they are...   [click here for more]
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Thomepreus' curse

Thomepreus' curse


Thomepreus’ curse is a classic crawl with elements of exploration, mystery and time travel. A curse has befallen the heroes and the source of their predicament is located in a buried temple. Here a forgotten cult have used a magical sand clock to curse their enemies. The temple seem empty but the arrival of the heroes appear predetermined and soon the heroes are propelled through time to arrive...   [click here for more]
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Whims of the Heart

Whims of the Heart


Whims of the Heart: A Beholder Love Story A dwarven mineshaft has become the new home of the heartbroken beholder Sindryl. Discover who could be wicked enough to separate Sindryl from his love Prix'am, put a stop to their plot, and restore Prix'am's missing heart. A 3-6 hour Dungeons & Dragons 5th Edition adventure for Tier 2 characters. This adventure...   [click here for more]
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Tadalf's Challenge Room

Tadalf's Challenge Room


Imagine you're in a room where every tile has a different magical effect, well stop imagining it because it's a reality! In Tadalf's Challenge Room your party will have to face the random effects that go off whilst fighting an immortal gladiator, will they succeed? Tadalf's Challenge Room is a small module designed to be added to an adventure at a moments notice, you need only spend a few minutes...   [click here for more]
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After Lost Mine V: Giant Troubles

After Lost Mine V: Giant Troubles


The Ghost Tribe of Orcs marched to Phandalin and attacked the town only to be defeated by the heroes, who then journeyed to the orc’s former settlement beneath Wyvern Tor to find the terror from the Underdark that had caused all the excitement. Now, the PCs are asked to deal with giants that are troubling Phandalin in response to strange whispers from beyond. These giants are having issues with...   [click here for more]
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Arena of Power (5e)

Arena of Power (5e)


The Arena of Power is a versatile an variable battleground where player characters can fight player characters or groups can fight their enemies. We all know the PvP functions of video games. They may call “battle royal”, “arena” or “rumble”, but it is always a number of players fighting each other until only one is left standing. And the Arena of Power now gives...   [click here for more]
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Beneath The Ruins - A Basic Rules Adventure

Beneath The Ruins - A Basic Rules Adventure


An adventure for 4-5 characters of level 1. Designed for beginning Dungeon Masters This adventure is designed for beginning Dungeon Masters but can also be easily run by a more experienced DM. It is designed to be playable using only the Dungeons and Dragons 5th Edition Basic Rules which are available to download for free from the Wizards of the Coast website. For use at the table or using Fantasy...   [click here for more]
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Blood on the Mountain

Blood on the Mountain


Blood on the Mountain is designed to be a very deadly adventure for 4-5 characters who are level 1. The players have been captured by an orc horde and are about to be sacrificed to their savage god. Will the players survive the daring escape or be burned alive in the fires of Gruumsh?...   [click here for more]
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Felonious Factions: A Bestiary of Cruel Goblin NPCs

Felonious Factions: A Bestiary of Cruel Goblin NPCs


Welcome to Felonious Factions! Contained within these pages is a detailing of the cruel and bloodthirsty Legion of Ioha, a group of hobgoblins and giantkin led by a fearsome Oni general! The Legion contains many specialized units that work well together in tactical situations, which can be dangerous for an inexperienced party. This product is perfect for the GM looking for a tactically...   [click here for more]
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Haunted - Tier 2

Haunted - Tier 2


A.I. Generated Content for Storytellers Designed for a well balanced party of 5 characters at level 6. Suitable for 4-6 characters of level 5-7. Difficulty Rating: Deadly, 4.2 out of 5. Everything is optional. There is no storyline. There are no maps or branching dialog. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module...   [click here for more]
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Heart of a Hero

Heart of a Hero


Cullford’s acclaimed ranger has gone missing. Villagers blame the hag that lives in Rooks Wood, but the two had had a steady truce for years. All that remains is the ranger’s raven familiar, and it’s prepared to guide those willing towards its master’s last wish. A 3-hour adventure for 1st-4th level characters. ...   [click here for more]
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Hobgoblin Incursion

Hobgoblin Incursion


Hobgoblin Incursion is a short one shot adventure. It's a classic low level one session dungeon that could be added to any campaign or it could act as the first part of a larger adventure as story hooks are included. One of the key features here is the detailed dungeon map that accompanies the text both created by Toby Lancaster of Dark Realm Maps. The party will encounter hobgoblins, traps, hostages...   [click here for more]
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Mouthful of Monsters

Mouthful of Monsters


Mouthful of Monsters is designed to be a fun adventure for 4-5 characters who are level 5. Mox, a local shop owner has been attempting to create a new potion that will allow him to speak the name of a creature and have it appear. Unfortunately, it seems he has miscalculated yet again. Every time our addle minded alchemist opens his mouth for longer than a few seconds a random creature spews out. There...   [click here for more]
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Return of the Gol'Goroth

Return of the Gol'Goroth


The Return of the Gol'Goroth is a one-shot horror adventure for characters levels 9-12 and is expected to take 4-6 hours. This is a sequel to The Cult of the Gol'Goroth, so be sure you have completed the first part before you venture down this path. You can find the adventure available for free at this link. In this adventure, your party faces off against the Gol'Goroth in its awakened state. It is...   [click here for more]
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The Coven Creek Horror

The Coven Creek Horror


Granny could just eat you up... An outbreak of disease in the small village of Coven Creek is believed to be the work of an ancient Green Hag that swore revenge on the village's founder more than a century ago. Paranoia and superstition have given way to mob justice and mass hysteria as a shadow of fear covers the village and brings it's darkest secrets to the surface. But just out of sight, an even...   [click here for more]
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The Crypt of Never Shade

The Crypt of Never Shade


The Crypt of Never Shade A Dark Realm Maps Adventure by Toby Lancaster This roleplay scenario and map set is designed for use with a range of game systems including Dungeons and Dragons. It’s a generic design that can and should be tailored to the DM’s needs, the monsters added where suggested and the treasure properly designed for the incumbent system. This is an undead...   [click here for more]
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The Molded: Humanoid Ooze Sourcebook

The Molded: Humanoid Ooze Sourcebook


Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for...   [click here for more]
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The Shattered Mage

The Shattered Mage


The mage Gamun has long been facinated by the prospect of using the Plane of Mirrors as a means of quick travel. A magical experiment in dimensional travel has gone terribly awry and evil has crept into our reality...lurking just beyond the reflections in mirrors. A one-shot adventure lasting between 3-5 hours. The module can be played by 4-5 characters; levels 1-3. The module was playtested with...   [click here for more]
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The Tomb of the King - An adventure for level 5 - 7

The Tomb of the King - An adventure for level 5 - 7


"The party are approached by a mysterious hooded figure who knows of a secret Tomb holding ancient treasures and promising riches to those who retrieve an item for him. Can he be trusted? What is inside?" A 4-6 hour adventure for second tier characters (level 5 - 7) designed to provide a great link for a party between campaigns or to play as a one-off adventure. Includes detailed dungeon map and...   [click here for more]
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The Tower of Aeror

The Tower of Aeror


The Tower of Aeror is a low level adventure perfect for new players and/or new Dungeon Masters. Four characters level 1st-2nd should find a good match vs the encounters as-written in this adventure, though the story hook makes the encounters easily scalable for higher level characters or a larger party. Story hook: An apprentice wizard, Aeror (pronounced Error),...   [click here for more]
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Tier 1 Adventure Set

Tier 1 Adventure Set


A.I. Generated Content for Storytellers Designed for a well balanced party of 5 characters at level 1. Suitable for 4-6 characters of level 1-2. Everything is optional. There is no storyline. There are no maps or rules. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module is designed to support. Make it up as you go or plan...   [click here for more]
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Tier 2 Adventure Set

Tier 2 Adventure Set


A.I. Generated Content for Storytellers Designed for a well balanced party of 5 characters at level 6. Suitable for 4-6 characters of level 5-7. Everything is optional. There is no storyline. There are no maps or rules. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module is designed to support. Make it up as you go or plan...   [click here for more]
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Tier 3 Adventure Set

Tier 3 Adventure Set


A.I. Generated Content for Storytellers Designed for a well balanced party of 5 characters at level 11. Suitable for 4-6 characters of level 10-12. Everything is optional. There is no storyline. There are no maps or rules. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module is designed to support. Make it up as you go or...   [click here for more]
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Tier 4 Adventure Set

Tier 4 Adventure Set


A.I. Generated Content for Storytellers Designed for a well balanced party of 5 characters at level 16. Suitable for 4-6 characters of level 15-17. Everything is optional. There is no storyline. There are no maps or rules. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module is designed to support. Make it up as you go or...   [click here for more]
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Unholy Crypt - Tier 1

Unholy Crypt - Tier 1


A.I. Generated Content for Storytellers. Designed for a well balanced party of 5 characters at level 1 Suitable for 4-6 characters of level 1-2 Difficulty Rating: Hard, 3.8 out of 5 Everything is optional. There is no storyline. There are no maps or branching dialog. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module...   [click here for more]
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3 Firearm Subclasses (5e)

3 Firearm Subclasses (5e)


Guns are versatile weapons, and they can be wielded in any manner of way. A careful marksman that takes out their target without them ever knowing they're there. A scrappy gunfighter who can make the best out of a bad situation by the application of hot lead. A frenzied avatar of death who spews buckshot like water from a fountain. So many ways to use a gun, indeed. Sniper Conclave: A Ranger...   [click here for more]
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Among Thieves: Cleaning House

Among Thieves: Cleaning House


The city you call home is rife with corruption. Those in power prey on the weak and the poor under the guise of order and leadership. It’s been years since anyone really stood up to them, since the last Thieves’ Guild disbanded, and you’ve had enough. Gathering some fellow rogues, you begin to make plans to bring the Thieves’ Guild back, to show the high and mighty that...   [click here for more]
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Classic Modules Today: Undermountain, Maddgoth's Castle (5e)

Classic Modules Today: Undermountain, Maddgoth's Castle (5e)


In 1996, TSR released the module named “Undermountain: The Maddgoth's Castle” with the product code “TSR 9528.” It was the second adventure for the newly-conceived product line called The Dungeon Crawl Series. Written by Steven Schend, the module aimed to flip the script on the massive dungeons of Undermountain by shrinking the heroes down to fit the dollhouse-sized magical...   [click here for more]
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Demi-Elemental Races (5e)

Demi-Elemental Races (5e)


The demi-elemental planes are a mysterious and often overlooked place in the Planar System. These crossing points between the planes of Fire, Air, Water, and Earth form their own pocket planes where their elements mix and form new substances, but to most folk their only representatives are the chaotic and destructive Mephits, who draw their forms and abilites from the demi-elemental planes. Now the...   [click here for more]
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Dragonguard Class (5e)

Dragonguard Class (5e)


Dragons. The word sends shudders of fear and awe down the spines of mortal races. The inscrutable mind, scaled hide, and fearsome power of a dragon sends lesser people cowering in their homes, waiting for this living crisis to destroy them or pass them by at its pleasure. Not so for a Dragonguard. A Dragonguard covets the power of a dragon, such as a dragon covets their horde. They prostrate themselves...   [click here for more]
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Dreaded Tree

Dreaded Tree


The forest becomes quiet, and animals are scarce. While traveling down a forested road, a narrow path leads to a clearing with a large dead tree A feeling of dread and sorrow fills the area. Should the party explore and learn more about this area? 2-3 hour adventure for 3-6 players between levels 4-6. This is designed to be a standalone adventure and to fit into any campaign.This adventure starts...   [click here for more]
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Grim Grinning Gauntlet

Grim Grinning Gauntlet


A 4-6 hour adventure for characters of 4th (or 5th) level, Grim Grinning Gauntlet transports the heroes from a spooky abandoned tavern to a unique domain of dread, presided over by a Ghostly Host who has been dying to meet you. Once they enter the Host's domain, they must battle their way through a gruelling series of encounters and out the other side, else their own souls will become...   [click here for more]
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Mini-Mini Orc Hide-out

Mini-Mini Orc Hide-out


This is a Mini-Mini, a mini-adventure with all necessary paper miniatures! A one off adventure you can DM in one sitting, and all the paper miniatures you'll need. A simple storyline easily placed in any world. This adventure is for 1-4th level characters. It has a simplified one page breakdown, with 1 page map, and several pages of print ready paper miniatures. Hope this comes in handy and...   [click here for more]
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One by One, They Vanish

One by One, They Vanish


One by One, They Vanish is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 1st level adventurers. This adventure can be treated as a one-shot event, or added as a quest in a larger campaign. Grey Sands Village is a small settlement overlooking the ocean. It is a quaint, quiet spot for a few farming families eeking out a living. Whilst...   [click here for more]
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Safety Guaranteed

Safety Guaranteed


The adventuring party arrives at Emerald Forest Adventure Con where attendees can get autographs and portraits with celebrity adventurers like Volo, Elminster, and Drizzt or wander the Merchant Hall for their adventuring needs. However, the big talk of the convention is “Actual Dungeon” — a live dungeon crawl experience with none of the risk. Unfortunately, when the characters decide...   [click here for more]
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Soul Render Class (5e)

Soul Render Class (5e)


The soul is a tricky thing to manipulate, with the greatest extent most folk will get being returning someone's soul to their body, questioning it through necromantic ritual, or binding it in service for all eternity. But for a precious few, the soul is something more; less an extension of the self and more an addition to it, able to manifest and manipulate the very essence of others for your benefit...   [click here for more]
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The Lost Caravan: A One Shot Adventure Module for Beginners

The Lost Caravan: A One Shot Adventure Module for Beginners


Ever find yourself surrounded by potential new players with no content ready? Dreading the character creation process for your new players? Never been the DM before? This is the module for you! The Lost Caravan is a short, level 1 adventure, designed to be beginner friendly for both the players and the DM. As such, it is fairly simple and barebones, but with just enough flavor and room for interpretation...   [click here for more]
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Til Demons Do Us Part

Til Demons Do Us Part


A young boy in the small halfling hamlet of Heron Glen has fallen mysteriously ill. Are the hushed rumors of demonic possession true? Brave heroes must venture into the forested swamp to find the truth about the boy’s condition—and about Heron Glen itself. ’Til Demons Do Us Part is a 4-hour standalone adventure for 1st-4th level characters....   [click here for more]
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Crypts, Tombs and Haunted Houses Vol. 1

Crypts, Tombs and Haunted Houses Vol. 1


4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play. Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house? All the undead...   [click here for more]
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