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The Madhouse of Tasha's Kiss - Adventure

The Madhouse of Tasha's Kiss - Adventure


Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying? A small village, empty of villagers except for one boy found sitting and weeping next to a jester’s pageant wagon. The boy explains that the villagers, including his family, followed a jester into the wagon and never came out. A portal to a pocket dimension is found inside the wagon, leading to a brass door...   [click here for more]
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The magic Academy

The magic Academy


Only few selected students can access to the building of a prestigious school of magic. Between a class and a lecture, the young wizards will discover that something strange is happening; solving the mystery will be their duty. "The magic Academy" is and adventure for a team of spell-casters between 3rd and 4th level. It can cover up to ten hours of play and it...   [click here for more]
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The Malady Bundle: Adventure, Disease and Healing [BUNDLE]

The Malady Bundle: Adventure, Disease and Healing [BUNDLE]


This special bundle product contains the following titles. Adventure: The Dreaded Tunnels of Ruxabar Regular price: $4.95 Bundle price: $2.72 Format: Watermarked PDF The Dread tunnels of Ruxbar were created by a cult of a lesser evil deity of the giant pantheon, known as Jargain to serve as a planar gate in hope of bringing chaos and destruction to the natural...   [click here for more]
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The Malady Codex II: Diseases of the Mind

The Malady Codex II: Diseases of the Mind


Click on the Illithid to discover two Mindlfayer-caused diseases, as a preview for this Malady Codex! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s...   [click here for more]
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The Malady Codex III: Diseases of the Sea

The Malady Codex III: Diseases of the Sea


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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The Malady Codex: Mindflayer Danger

The Malady Codex: Mindflayer Danger


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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The Malady Workshop

The Malady Workshop


Following the success of the Mithral Bestseller supplement for fantastical diseases, comes the ultimate toolbox to help you create your own evocative diseases. This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical...   [click here for more]
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The Metamorphic Cloud

The Metamorphic Cloud


"My master's master left to embark ona great work, sealing himself and some colleagues inside a laboratory out in the forest, but they were never heard from again. Will you help me to find out what happened? And importantly, will you help me to recover their work?" An open setting adventure for Lv5 characters, The Metamorphic Cloud is a classic dungeon style adventure putting...   [click here for more]
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The Molded: Humanoid Ooze Sourcebook

The Molded: Humanoid Ooze Sourcebook


Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for...   [click here for more]
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The Necromanteion

The Necromanteion


et in the action with this critically acclaimed dungeon crawl! The temple known as the Necromanteion is under attack by demons and fate has brought you in as its saviors! People from all over the world travel to the oracle of the dead, the Necromanteion, to commune with the spirits of the dead. Following a ritualistic preparation of the body and the mind, a "Seeker", as they are...   [click here for more]
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The Nutcracker, a retelling

The Nutcracker, a retelling


At the Royal Christmas Eve party, the Queen is kidnapped by the evil Mouse King and our adventurers are sent to rescue her. Into the mouse-hole your adventurers will go, where it leads, no-one knows. A 2017 COPPER Best Seller - Now a 2018 Silver Best Seller! Thank you!! This is a Christmas themed mini adventure based on the Classic story and ballet The Nutcracker. The Nutcracker...   [click here for more]
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The Occult Archives

The Occult Archives


Peer into the occult magics that surround Warlocks, their deities and the pacts they form. We explore six new patrons: The Life's Flame, The Geode, The Grand Witch, The Glitch, The Grave Warden and The Bloodlust. Additionally, we find two new races: The elf replicas made of gemstone, Geodites, and the spider-like dwellers of the Underdark, Harvestmen, with thirteen subraces between the two. ...   [click here for more]
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The overgrown shrine

The overgrown shrine


The Overgrown shrine is now a Silver best seller! Thank you for your support and download. During a treasure hunt, the adventurers find themself in the front of a shrine in the middle of the forest. They will follow the hints hidden in the stained-glass windows to find the hidden access to the basement of the shrine. There lies a mysterious artifact free for the taking, but the...   [click here for more]
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The Passage of Fomoria

The Passage of Fomoria


It was supposed to be a simple escort and delivery job; take a wealthy patrons priceless paintings around a dangerous mountain. Things go seriously wrong when your party decides to take an overgrown shortcut through the mountains. Everything goes fine until a dangerous storm forces your party to seek shelter in a large unknown cave. Before long one of your party members has gone missing and you...   [click here for more]
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The Raven Warlock Archetype

The Raven Warlock Archetype

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The Red Hand of Doom 5E Conversion Guide (Guide Only)

The Red Hand of Doom 5E Conversion Guide (Guide Only)


Conversion guide for red hand of doom module. DOES NOT include the original module, you must purchase that serparately here. If you wish to purchase the maps AND the guide, please visit this link: https://www.dmsguild.com/product/266760/The-Red-Hand-of-Doom-5E-Conversion-Guide-and-Expanded-Map-Packs ...   [click here for more]
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The Second Black Dawn

The Second Black Dawn


"This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality than the Starter Set." Filippo M "I finished...   [click here for more]
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The Secrets of the Twisting Colossus

The Secrets of the Twisting Colossus


Eric Watson verdict: "A truly puzzling deathtrap dungeon that invokes the Portal Games, the Saw movies, and D&D’s own Tomb of Horrors, check out the uniquely rotating puzzle rooms within “The Secrets of the Twisting Colossus”. Endzeitgeist verdict: “An alchemy-themed masterpiece requiring player skills over PC skills. One example of the rarest...   [click here for more]
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The Shattered Mage

The Shattered Mage


The mage Gamun has long been facinated by the prospect of using the Plane of Mirrors as a means of quick travel. A magical experiment in dimensional travel has gone terribly awry and evil has crept into our reality...lurking just beyond the reflections in mirrors. A one-shot adventure lasting between 3-5 hours. The module can be played by 4-5 characters; levels 1-3. The module was playtested with...   [click here for more]
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The Shield that Guards: Ward-Blade

The Shield that Guards: Ward-Blade


Few warriors are more dedicated to honor than the Ward– Blade. Trained from an early age in the art of war and sworn to The Warder’s code, Ward–Blades hold positions of power and respect in many lands, often serving as elite Bodyguards. The Ward–Blade takes on their training with zeal, learning the way of the blade. The Ward–Blade is often the most trusted soldier in their...   [click here for more]
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The Slayer Class

The Slayer Class


Track down your enemies and put them to the blade with the Slayer, a full 20-level base class designed from the ground up. Play this class if you: Want a spell-less ranger instead of the half-druid version in the PHB Want to play a martial character whose INT matters Want to create or harvest poison and not feel like a chump The Slayer wouldn't be a full base class if it didn't also have its...   [click here for more]
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The Soulstone Vault

The Soulstone Vault


Charged by their patron with retrieving the fabled Ruby Soulstone from its resting place in ancient Calica, the party ventures once again to the fallen city. After encountering a small patrol of orcs, the party enters Calica to find the artifact. As their search draws ever nearer to the Soulstone, a mysterious voice offers its assistance. This adventure for second- and third-level adventurers leads...   [click here for more]
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The Stress System (5e)

The Stress System (5e)


"The Stress System" is a title that introduces Stress Points to your campaigns, which act as a mental counterpart to the physical Exhaustion Levels. When a creature undergoes harsh conditions––hours spent in total darkness, or a devastating critical hit in a crucial moment of battle––they accrue a number of Stress Points. Get too many points and you'll form Defects––temporary...   [click here for more]
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The Sun Goes Down with a Ruby Smile

The Sun Goes Down with a Ruby Smile


A small port seems the perfect place to dock when a freak storm forces the small trade cog, Sea's Rock, to find solid ground. But the newly discovered port town raises questions: where are all the residents, and are any of them still alive? Designed for 3-5 players at level 1. This module favors investigative and inquisitive playstyles over kicking in the door with swords drawn....   [click here for more]
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The Sunken Fortress

The Sunken Fortress


Story Overview The Festival of Luck is in full swing, but skulldugger is afoot. Isn't it always? A druid, fallen from grace, pulls off a heist during the festivities and it's up to the PCs to track her down. Her stronghold is an ancient keep sunken deep into the moors. Something isn't right here, there is an even greater evil that lurks below. It is the mastermind, pulling the strings...   [click here for more]
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The Sunken Temple of Tyr

The Sunken Temple of Tyr


After falling into trouble and finding an odd translation of an ancient language, the adventurers will set off into the desert in order to track down the origin of the mysterious text. Before long the party will discover a secret hidden for centuries and be presented with a trial that will test their wisdom, resolve, and might. If they pass the true test, they will find a trove of treasures long since...   [click here for more]
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The Temple of Shattered Minds

The Temple of Shattered Minds


The elves of Alkai Tor are disappearing… You are their last hope. The Temple of Shattered Minds is a Dungeons & Dragons adventure for characters of 5th level, and can be used in any campaign setting. Separated into three parts, the characters will investigate a grim mystery in the elven village of Alkai Tor, hunt for answers in a lethal swamp, and finally confront a desperate...   [click here for more]
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The Throne of Bone - Adventure

The Throne of Bone - Adventure


"I absolutely loved the adventure and how it was set up." "The balance between combat and non-combat encounters is excellent." It all begins with a simple request (doesn’t it always?) from an old farmer. The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right? But it doesn’t stay that way. Not at all. Soon,...   [click here for more]
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The Tomb of Bartimas

The Tomb of Bartimas


Through diligent research scholar Arennius Sargatious has discovered an ancient tomb belonging to an ancient general: General Bartimas. Concerned for his own safety and that of his crew Arennius hires a group of dungeon delvers to explore the ruins and disarm the dangers within. Join Arennius and explore the ancient Tomb of Bartimas. Danger, gold, and adventure lurk within! An adventure for 1st level...   [click here for more]
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The Tomb of the King - An adventure for level 5 - 7

The Tomb of the King - An adventure for level 5 - 7


"The party are approached by a mysterious hooded figure who knows of a secret Tomb holding ancient treasures and promising riches to those who retrieve an item for him. Can he be trusted? What is inside?" A 4-6 hour adventure for second tier characters (level 5 - 7) designed to provide a great link for a party between campaigns or to play as a one-off adventure. Includes detailed dungeon map and...   [click here for more]
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The Tower of Aeror

The Tower of Aeror


The Tower of Aeror is a low level adventure perfect for new players and/or new Dungeon Masters. Four characters level 1st-2nd should find a good match vs the encounters as-written in this adventure, though the story hook makes the encounters easily scalable for higher level characters or a larger party. Story hook: An apprentice wizard, Aeror (pronounced Error),...   [click here for more]
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The Underling's Awakening

The Underling's Awakening


The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately. It is intended for characters level 4+ (level up from 4 after Minion Wraith fight to ensure easier survival) up to 10. It is a continuation...   [click here for more]
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The Undertaker's Garden of Destruction

The Undertaker's Garden of Destruction


A short adventure for low-level characters. Play-tested by precocious 8 year-olds. The players are tasked with finding a missing person. Will they find him in time? What perils will they run in to? ...   [click here for more]
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The Vault of Eternity (5e)

The Vault of Eternity (5e)


The Vault of Eternity is a classic dungeon crawl with a twist for a party of mid-to-high level adventurers (roughly 9th-10th). While the dungeon is set in the Underdark of the Forgotten Realms, it is designed to be easily added without any major adjustments to any campaign that features dwarves. For example, this could easily be an ancient and forgotten mountain stronghold rather than an Underdark...   [click here for more]
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The Wanderer (5e class option)

The Wanderer (5e class option)


This was created for a game I am running, and decided to add it to here. Let me know how it goes if you use it, or if there's anything that needs clarified. ...   [click here for more]
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The Wastes of Time

The Wastes of Time


The Wastes of Time, our fourth D&D setting, is filled with opportunity and danger. This harsh desert landscape had been of little interest to most, yet a recent landslide has revealed a powerful material that has attracted miners and cultists alike. This material, dragonstone, answers the age old question – what happens when dragons have long gone, but the digested remains...   [click here for more]
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The Wendigo Horror

The Wendigo Horror


The Wendigo Horror is a one-shot adventure, meant to be played by a 5th-level party! After a rich family attempt to investigate the rumors of a demon haunting a monastery goes terribly wrong, the party seems to be their only hope of finding out what happened there! Besides the adventure, this PDF contains two new monsters (the Wendigo and the Wendigo Spawn) and a new Magic Item (the Burned Hand)!...   [click here for more]
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The Weyshrines

The Weyshrines


Stoneborne statues of mysterious origin. This homebrew race is designed to fit within any fantasy setting, and offers players and GMs both lots of room for interesting storytelling opportunities. ...   [click here for more]
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The Wizard's Gauntlet

The Wizard's Gauntlet


The legendary Archwizard Konstantinos Raben Archimedes Borovich has died. A powerful enchantment cast on his lair triggered at the moment of his death, sinking it deep into the earth and locking away his life’s work and all his treasures. A missive was simultaneously sent to each of the closest major cities’ wizarding guilds’ halls. The message was brief, but powerful. Anyone shrewd...   [click here for more]
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The Wrath Drum, Book 1, The Aboleth's Pearl

The Wrath Drum, Book 1, The Aboleth's Pearl


Book 1 – The Aboleth's Pearl Introduction: “An ominous prophecy draws the PC’s into a quest for a long-lost, mysterious artifact. Where is the Wrath Drum, and what nefarious purpose has this unknown nemesis planned for it? Can the adventurers find the item first, or will they be outmaneuvered? Do they even have a chance to prevail?” An Adventure taking characters...   [click here for more]
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The Wreck of the Edmund Fitzgerald

The Wreck of the Edmund Fitzgerald


The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock. Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure...   [click here for more]
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Thomepreus' curse

Thomepreus' curse


Thomepreus’ curse is a classic crawl with elements of exploration, mystery and time travel. A curse has befallen the heroes and the source of their predicament is located in a buried temple. Here a forgotten cult have used a magical sand clock to curse their enemies. The temple seem empty but the arrival of the heroes appear predetermined and soon the heroes are propelled through time to arrive...   [click here for more]
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Three adventures Volume 2

Three adventures Volume 2


This second volume offers three new adventures for characters level 8 to level 18. It includes: Yerk's revenge, Ruins at Ganthorpe, and the Temple of the spider queen. Three titles for one low price! ...   [click here for more]
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Three Barbarian Subclasses: Warrior Mage, Bare Knuckles, Small Blades

Three Barbarian Subclasses: Warrior Mage, Bare Knuckles, Small Blades


This product features three new Barbarian subclasses for Dungeons & Dragon's 5th Edition. The Path of the Warrior Shaman allows third-casting (like Eldritch Knight or Arcane Trickster), including a limited ability to cast even while raging, and ritual casting. It uses Wisdom-based casting, and you choose the Druid or Cleric spell list. This is great for a Barbarian in a smaller party, or any...   [click here for more]
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Thunder at the shore

Thunder at the shore


Thunder at the Shore As if getting shipwrecked wasn't bad enough. As you became stranded on the lush shore of this mountain island, you hear a thundering sound coming from the mountains. Even though the storm that destroyed your ship is over, the thunder isn't stopping. You look up the small and stony path into the mountains and see smoke rising from behind some big rocks. Where...   [click here for more]
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Thurdek’s Tomb (5e)

Thurdek’s Tomb (5e)


Dalren Thurdek was once one of the greatest Dwarven Wizards on the Sword Coast. A hero renowned for great deeds, and powerful knowledge and a prized member of the Harpers. However, his tomb and all this great knowledge were lost after the Orc invasions. The once lost forgotten tomb, hidden in the roots of the Sword mountains has been found again by a local Goblinoid tribe, who have begun scavenging...   [click here for more]
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Tier 1 Adventure Set

Tier 1 Adventure Set


A.I. Generated Content for Storytellers Designed for a well balanced party of 5 characters at level 1. Suitable for 4-6 characters of level 1-2. Everything is optional. There is no storyline. There are no maps or rules. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module is designed to support. Make it up as you go or plan...   [click here for more]
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Tier 2 Adventure Set

Tier 2 Adventure Set


A.I. Generated Content for Storytellers Designed for a well balanced party of 5 characters at level 6. Suitable for 4-6 characters of level 5-7. Everything is optional. There is no storyline. There are no maps or rules. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module is designed to support. Make it up as you go or plan...   [click here for more]
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Tier 3 Adventure Set

Tier 3 Adventure Set


A.I. Generated Content for Storytellers Designed for a well balanced party of 5 characters at level 11. Suitable for 4-6 characters of level 10-12. Everything is optional. There is no storyline. There are no maps or rules. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module is designed to support. Make it up as you go or...   [click here for more]
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Tier 4 Adventure Set

Tier 4 Adventure Set


A.I. Generated Content for Storytellers Designed for a well balanced party of 5 characters at level 16. Suitable for 4-6 characters of level 15-17. Everything is optional. There is no storyline. There are no maps or rules. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module is designed to support. Make it up as you go or...   [click here for more]
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