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Waterclock Guild Crypts

Waterclock Guild Crypts


Beneath the mausoleum of the Waterclock Guild, built in Neverwinter, lies the crypts, filled with automatons and water-powered traps. Saborn Rendell and Lucan Greenharrow, famous clockmaker and skilled elementalist respectively, created these crypts to host their laboratories and the secrets that allowed them to build amazing time pieces and marvelous clockworks. In this adventure location your character...   [click here for more]
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CCC-FC3-01-02 Tales of Estirwald: Corruption of the Elderoak

CCC-FC3-01-02 Tales of Estirwald: Corruption of the Elderoak


CCC-FC3-01-02 Tales of Estirwald: Corruption of the Elderoak Perpetual twilight awaits heroes when a simple request leads them to lands beyond time, beyond mortal understanding, and where those with twisted fates pray for atonement and freedom. Will joyful light return to this ancient land or will the curiosity of an outsider bring ruin to all. Part 2 of 3 of Tales of Estirwald....   [click here for more]
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Bone Collector's Hoard

Bone Collector's Hoard


Bone Collector’s Hoard Adventurers helping search the Dire Wood for two missing children find themselves in a chase for survival against an worg and a wolfpack. But when the children’s trail leads to a rocky outcrop, the clues near a cave entrance point to something even more ominous than wolves lurking within. An adventure for characters levels 1...   [click here for more]
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Maps for The Rod of Seven Parts Maps

Maps for The Rod of Seven Parts Maps


If you are looking for our map packs that no longer appear on this site, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you. This map pack is for the epic adventure The Rod of Seven Parts. There are a total of 102 maps (many variations such...   [click here for more]
Dungeon Masters Guild  $9.99

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Waterdeep: the City of Splendors

Waterdeep: the City of Splendors


If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!! Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 6 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani) For three to four 7th-8th level characters The Sword Coast is the home of Waterdeep,...   [click here for more]
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CCC-SHINY-04 Elusion of Grand Yore

CCC-SHINY-04 Elusion of Grand Yore


A svirfneblin clan elder and arcanist of Lumindearth has gone missing. Courageous adventurers have been called upon to bring him home, but they’ll need their wits about them if they are to survive this rescue mission in the enigmatic Underdark. A Four‐Hour Adventure for 5th‐10th Level Characters. This adventure does make use of some supplementary game features from Xanathar's...   [click here for more]
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RU00: The Ruins of Undermountain Explorations Bundle

RU00: The Ruins of Undermountain Explorations Bundle


A bundle that contains the following PDFs in one place, with the price reduced for purchasing all of these PDFs at once. They can also be found as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, which also includes a part discount off the retail price of my PDFs. Trobriands Scalandicals Undermountain Random Encounter Tables and Rumors The Ruins of Undermountain - The Entry Well and Environments...   [click here for more]
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DoTMM Descriptive Text

DoTMM Descriptive Text


Hello! I've created descriptive "boxed text" for the first twenty or so rooms of DoTMM's first level. If this product does well and feeback demands it, I'll write descriptive text for the rest of level 1 and add it to this document free of charge. ...   [click here for more]
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Truly, Madly, Deeply-Module 3

Truly, Madly, Deeply-Module 3


Heaven is a Place on Faerûn Part 3 of the Truly, Madly, Deeply Series (you do not have to have played/run the previous modules to enjoy this one) After speding three months in Berdusk, newly-appointed Harpers still feel like strangers living in an unfamiliar town. Having finished their apprenticeship and parted ways with their mentors the night before, the new recruits decided to sleep in....   [click here for more]
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Thurdek’s Tomb (5e)

Thurdek’s Tomb (5e)


Dalren Thurdek was once one of the greatest Dwarven Wizards on the Sword Coast. A hero renowned for great deeds, and powerful knowledge and a prized member of the Harpers. However, his tomb and all this great knowledge were lost after the Orc invasions. The once lost forgotten tomb, hidden in the roots of the Sword mountains has been found again by a local Goblinoid tribe, who have begun scavenging...   [click here for more]
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DM Notes & Maps for The Lost Caverns of Tsojcanth Maps

DM Notes & Maps for The Lost Caverns of Tsojcanth Maps


If you are looking for our map packs that no longer appear on this site, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you. Virtual tabletop dungeon maps of the classic TSR module "S4 the Lost Caverns of Tsojcanth". It's...   [click here for more]
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Catalogue of Calamity

Catalogue of Calamity


Catalogue of Calamity is a collection of adventures for Dungeons & Dragons 5th Edition by writer Travis Legge. Within this collection, you will find four previously released adventures, reformatted & remastered for consistency. This compendium also contains printer friendly versions with no background texture on the pages (though the included maps will still...   [click here for more]
Dungeon Masters Guild  $9.95

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Il Cuore di Ghiaccio

Il Cuore di Ghiaccio


La caccia ad un cultista demoniaco conduce alle rovine di un tempio del Sole. Riusciranno gli eroi a sconfiggere le forze del male prima che l’edificio sacro venga corrotto? Un dungeon crawl old school per 4 personaggi di lv3 ambientato in un tempio abbandonato. Vincitrice del concorso "La Tomba degli Onori". ...   [click here for more]
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The Island of Evil

The Island of Evil


Between Port Nyanzaru and Fort Belurian is the small, isolated fishing village of Dzondu. The village is now under siege from the sea, facing an arcane menace that is centered on an island off the coast from the once sleepy village.  Will the player characters brave the Island of Evil and save the Village of Dzondu? The Island of Evil is an adventure intended for characters starting levels 3 or 4. ...   [click here for more]
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Classic Modules Today: The Ruins of Undermountain II (5e)

Classic Modules Today: The Ruins of Undermountain II (5e)


In 1994, TSR published the boxed-set named “The Ruins of Undermountain II: The Deep Levels” with the product code “TSR 1104.” It was written by Jean Rabe and Norm Ritchie, as a continuation to the first module, “The Ruins of Undermountain.” “Ruins II” consisted of a 128 page campaign guide, with 32 pages of adventures and adventure hooks set in the lower...   [click here for more]
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Mysteries & Aqueducts (5e) (SoEW 2)

Mysteries & Aqueducts (5e) (SoEW 2)


A Featured Product in January 2019's Dungeon Masters Guild newsletter, Mysteries and Aqueducts is the second adventure in the Sands of Empty Wishes adventure path. This adventure for second and/or third level characters begins in the city of Almraiven, moves through the barren wilderness, and finishes in a cave system. Easy opportunities for combat, roleplaying, and investigation are all...   [click here for more]
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RU01: The Ruins of Undermountain - The Entry Well and Environments

RU01: The Ruins of Undermountain - The Entry Well and Environments


The Ruins of Undermountain - The Entry Well and Environments are intended as an introduction to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, which includes a detail backstory about Undermountain, Halaster Blackcloak and his apprentices. These rooms are drawn from official D&D releases that include the original Ruins of Undermountain Box Set, plus...   [click here for more]
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Classic Modules Today: Undermountain, Maddgoth's Castle (5e)

Classic Modules Today: Undermountain, Maddgoth's Castle (5e)


In 1996, TSR released the module named “Undermountain: The Maddgoth's Castle” with the product code “TSR 9528.” It was the second adventure for the newly-conceived product line called The Dungeon Crawl Series. Written by Steven Schend, the module aimed to flip the script on the massive dungeons of Undermountain by shrinking the heroes down to fit the dollhouse-sized magical...   [click here for more]
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DM's Kit: Krawlity House

DM's Kit: Krawlity House


Now only 99 cents Krawlity House In Baldur’s Gate, the Temple of Tymora has acquired the former manor of a disreputable figure, legendary occultist Ransom Krawlity. Adventurers are needed to investigate the manor and make sure it is safe to convert into an outreach for the faithful. What the PCs discover is that Krawlity...   [click here for more]
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Urshani of High Moor

Urshani of High Moor


Once again the Hobgoblins approach from the south and demand Secomber provide them with supplies or they will unleash their blue dragon on the city. After the attack, the party is asked to track the hobgoblins into the High Moor and eliminate them. Can the party survive the High Moor long enough to complete their assignment? This is the second adventure in my Unborn Immortal series. It begins as...   [click here for more]
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Dome of Necromancy

Dome of Necromancy


Dome of Necromancy is a D&D 5th Edition adventure set in the Jungles of Chult of the Forgotten Realms campaign setting as described in Tomb of Annihilation. Dome of Necromancy gives the players surrogate characters with lost memories because of their deaths. They start with blank...   [click here for more]
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Secrets of the Illithid Tombs

Secrets of the Illithid Tombs


The silence filling the subterranean streets of K’Jeek is absolute. No footsteps echo along the dust-covered streets, no cries from the deserted prisons of the slave pens. The great Temple of Ilsensine, once thronged with devotees, lies mute. Suddenly, inside the darkened temple, a gout of green flame lashes out through the darkness. A cry, ear-piercing in the vast silence, shakes dust from...   [click here for more]
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Old Stumbleduck's Hoard (A 5e adventure for levels 1-3)

Old Stumbleduck's Hoard (A 5e adventure for levels 1-3)


Fonkin Fodor, the famed adventurer better known to his friends as "Old Stumbleduck" retired years ago to a manor in the Greenfields. He built up a home for himself and his niece and stored all the items too rare, precious or dangerous to sell in a large warehouse. This home became a common stopover for traders looking to buy or sell rare or exotic items and for adventurers looking for advice or guidance. ...   [click here for more]
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Into The God-Chief's Tomb

Into The God-Chief's Tomb


Into the God-Chief's Tomb Worshiped as a god, Uth Katar was an orc warlord in the Black Horde. He led an army into Amn sacking fortresses and cities, gathering exorbitant wealth along the way. Prior to his death he left orders that a tomb should be constructed in his honor and unbeknownst to those who were to build the tomb, he dispatched a cult of assassins to kill them after its...   [click here for more]
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RU02: The Ruins of Undermountain - The Grim Statue and the Labyrinth Environments

RU02: The Ruins of Undermountain - The Grim Statue and the Labyrinth Environments


The Ruins of Undermountain - The Grim Statue and the Labyrinth Environments are intended as both an introduction to and a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium...   [click here for more]
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RU04: The Ruins of Undermountain - The Northern Reaches and Environments

RU04: The Ruins of Undermountain - The Northern Reaches and Environments


The Ruins of Undermountain - The Northern Reaches and Environments are intended as a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium Environments and or The Ruins of Undermountain...   [click here for more]
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ART103 Mind Flayer Stock Art

ART103 Mind Flayer Stock Art


The DM's ART PACK ART103 Mind Flayer Stock Art pack provides 12 high quality images for your DM's Guild Projects. All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency. These images are yours to modify and use in your publications. Please do not distribute the images or resell them as an artwork only product. Please specify...   [click here for more]
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RU03: The Ruins of Undermountain - The Lanceboard Room and Librarium Environments

RU03: The Ruins of Undermountain - The Lanceboard Room and Librarium Environments


The Ruins of Undermountain - The Lanceboard Room and Librarium Environments are intended as both an introduction and a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDF, The Ruins of Undermountain - The Entry Well and Environments was used as an introduction instead. I've also added The Ruins of Undermountain:...   [click here for more]
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The Sunken Fortress

The Sunken Fortress


Story Overview The Festival of Luck is in full swing, but skulldugger is afoot. Isn't it always? A druid, fallen from grace, pulls off a heist during the festivities and it's up to the PCs to track her down. Her stronghold is an ancient keep sunken deep into the moors. Something isn't right here, there is an even greater evil that lurks below. It is the mastermind, pulling the strings...   [click here for more]
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Bree Yark II

Bree Yark II


The Solomon mine has been cleared of Goblins, but at the bottom the party found evidence that there was a Hobgoblin warlord by the name of Grackthor operating in the area. Intelligence has come to light that his Warband has taken up residence in an old tower overlooking a large highway. You have been tasked with putting a stop this, and hopefully ending the Hobgoblin threat to the area. “Bree...   [click here for more]
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The Frozen Badlands - The Duergar Keep

The Frozen Badlands - The Duergar Keep


Welcome to the Badlands! The region gets it’s name because it has become a haven for some of Faerûn’s most notorious criminals as well as displaced tribes of dark origin, driven from their original lands on the losing end of some distant campaign. Tribes like the Duergar Deepblight Clan, driven from their homes because of betrayals they committed.  For years the unwanted have fled there, the...   [click here for more]
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RU05: The Ruins of Undermountain - The Western Reaches and Environments

RU05: The Ruins of Undermountain - The Western Reaches and Environments


The Ruins of Undermountain - The Western Reaches and Environments are intended as a continued exploration to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, particularly if my PDFs, The Ruins of Undermountain - The Entry Well and Environments and or The Ruins of Undermountain - The Lanceboard Room and Librarium Environments and or The Ruins of Undermountain...   [click here for more]
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The Orb of Frostrealm Chapters 1 & 2

The Orb of Frostrealm Chapters 1 & 2


Chapters 1 & 2 can be run combined for a 6-8 hour one-shot adventure optimized for 5 players at APL 7 ~ Chapter 1 An artifact tied to the heart of the season has been stolen and our heroes have been tasked with recovering it. When they discover a dark presence seeks to taint the artifact, and in turn the hearts and minds of people throughout all the realms, it will be up to them...   [click here for more]
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Crimson Harvest

Crimson Harvest


An ancient shadow rises from the antiquated depths of the earth to prey on the fervent prayers of the desperate. Civil war has set aflame the mires and fens of the Black Moors, death lingers everywhere and the small folk struggle to eke out a miserable existence. The town of Fovostadt is such a place where the people suffer and struggle under the crippling weight of war and famine. Opulent and imperial,...   [click here for more]
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The Orb of Frostrealm chapter two

The Orb of Frostrealm chapter two


After recovering an artifact tied to the heart of the season the heroes were drawn into another realm. Now they must recover another artifact to return home while stopping the spread of a great darkness that threatens to seep into the hearts and minds of people throughout all the realms. A 3-4 hour adventure optimized for 5 players at APL 7 ~Chapter 2 of 2~...   [click here for more]
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