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In the Dungeon of the Mad Mage module, on the third level of Undermountain, in room 21C is the Registration Center for Azrok's Hold. This player handout is the identification papers referenced in that room description. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Inside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign.
Tier 1 (Level 1-4):
The Cornflower... [click here for more] |
Dungeon Masters Guild |
$14.99
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A hunt for a mad illithid has brought startling and dire news to the Emerald Enclave and the Harpers. The call has gone out for heroes to follow on the trail of Klondros Imdree as he seeks a book of terrible power, and to stop him once and for all. A 4-Hour Adventure for Tier 3 Characters. Optimized for APL 14.
Something Vile This Way Comes premiered at Holiday Around the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
NOW AVAILABLE IN HARDCOVER PREMIUM PRINT!!!
Dino-Wars: DUOLOGY
Selu needs its heroes, though it won't be easy. Are your players ready for the challenge?
This bundle collects the whole Dino-Wars story, with tons of Dino-Riding, Pirates, Battle, Role-play, Exploration and Survival - all set on the Chultan island of Selu.
The story arc in total will take players from level 3 through to level 5... [click here for more] |
Dungeon Masters Guild |
$5.45
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Buried in the desert sands of Mulhorand, near the city of Mishtan, lies an ancient stone statue of a sphinx queen. After a fierce sandstorm reveals a huge tablet etched with hieroglyphs between the statue’s paws, the PCs must translate the strange writing to find the secret entrance into the Temple of the Sphinx Queen. The conclusion offers three optional endings for DMs to choose from... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1985, TSR published the module named "Dark Clouds Gather" with the module code "UK7". It was written by Jim Bambra and Phil Gallagher, and illustrated by Brian Williams. It consisted of a 28 page booklet with 4 page pullout section and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is... [click here for more] |
Dungeon Masters Guild |
$1.95
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Quelque chose de maléfique dévore les âmes des vivants à Chult, mais avant que les personnages n’affrontent les horreurs de La Tombe de l’Annihilation, ils doivent d’abord découvrir l’origine de la malédiction mortelle en explorant la tour d’une liche dans les Bois-Manteaux. Cette aventure préliminaire est conçue pour un groupe de quatre à six personnages de niveau 1, qui... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Dread tunnels of Ruxbar were created by a cult of a lesser evil deity of the giant pantheon, known as Jargain to serve as a planar gate in hope of bringing chaos and destruction to the natural order of the world and power to the one who would control the gate. Ruxabar was the high cultist who completed the ritual but to his surprise nothing of what he expected came through the gate. Plague creatures,... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Dungeon of the Mad Mage picks up where it left off with the squalor that is Slitherswamp! In this chapter, you'll find:
DM Notes. Quick notes to launch into session as soon as possible.
Out from Under the Rod. A three-act event overseeing the adventurers falling prey to the nagas' rod of rulership,... [click here for more] |
Dungeon Masters Guild |
$1.50
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The search for Geoffrey’s family mace leads you to a meeting with a famous thief. In exchange for the information, she asks you to find a painting called Dawnsight. An easy task if you can withstand the haunted memories surrounding the painting.
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards... [click here for more] |
Dungeon Masters Guild |
$4.99
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Klondras Imdree’s necromancer master has been stopped, but the undead illithid is still at large, and is one step closer to claiming the Book of Vile Darkness as his own. Heroes are called on to go after the mad mindflayer and to stop him at all costs. A 4-Hour Adventure for Tier 3 Characters. Optimized for APL 14.
A Vile Wake premiered at Holiday Around... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Dinos of Darkness
A Dino-Wars adventure - vol 2
Written by Ashley Warren (DMs Guild Adept) and Phil Beckwith (P.B. Publishing)
Survive the jungle, protect the ride dinosaurs into battle against evil dino-riding pirate, & save the three tribes of the Island of Selu from volcanic disaster!
A survival based, 6-8 hour Dinosaur & Pirate themed adventure, designed for characters... [click here for more] |
Dungeon Masters Guild |
$4.95
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Strange geothermal activity brings adventurers to the tiny coastal village of Jarko’tu’ta. A dangerous cave descent leads them into the dark tunnels below the surface. Waiting for them there are encounters with creatures strange, beautiful and deadly!
A 4-Hour Adventurers League Convention Created adventure for 1st-4th Level Characters.
In addition the spectacular spelunking strangeness, this... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Feybane Gauntlet is a D&D 5e short gauntlet dungeon suitable for characters of levels 1 through 4, with advice for adjusting to suit the party level.
Beneath the keep of Lord Dwyer of Llewellyn on the island of Alaron in the Moonshae Isles is an ancient dungeon. Originally designed to protect the area against incursions of dark fey centuries ago, the dungeon now lies... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1980, TSR published the module named “The Hidden Shrine of Tamoachan” with the module code “C1”. It was written by Harold Johnson and Jeff R, Leason, and illustrated by Jeff Dee, Gregory K. Fleming, David S. LaForce, Erol Otus, and David C. Sutherland III. It consisted of a 32 page booklet, 8 page illustration booklet, and tri-fold cover containing maps. "The Hidden Shrine of Tamoachan"... [click here for more] |
Dungeon Masters Guild |
$1.95
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A mysterious illness cripples the children of the realm. No one has found the cure. Will you pass the tests and save the children of Faerûn?
This adventure was written for a convention known as Extra Life Omaha, where gamers come together over 2 days to raise money for Extra Life. All proceeds from the sales of this adventure go towards Extra Life, Children's Miracle Network, and Children's... [click here for more] |
Dungeon Masters Guild |
$1.00
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Undermountain is a dangerous place! Once intrepid explorers run out of magic and stamina, they face two choices: risk a rest in the dungeon or a long, perilous trek back to the surface. And even if they find a place that might be suitable for camping, other denizens of the level might be hunting them – most of the creatures have been there longer than the PCs and they know all the nooks and crannies…... [click here for more] |
Dungeon Masters Guild |
$2.00
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If you are looking for our map packs that no longer appear on this site, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you.
B5 Horror on the Hill (5th edition D&D Conversion Guide)
In 1983, TSR published the module... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters and a host of random dungeon dressing tables to bring your Undermountain experience to life.
The content is intended for use with the Waterdeep: Dungeon of the Mad Mage hardcover, but could easily be interouced as part of any Undermountain... [click here for more] |
Dungeon Masters Guild |
$3.99
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The adventurers are tasked with rescuing a group of heroes who vanished in the pearlescent fortress that manifested on the border between the Kroth Magg kingdom and the Varkonin empire in the Steppes of Thar.
Tier 1 CCC-GLIP-01-XX can be played in any order.
A Four-Hour Adventure for 1st-4th Level Characters
... [click here for more] |
Dungeon Masters Guild |
$4.99
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In 1984, TSR published the module named “Rahasia” with the module code “B7”. It was written by Tracy and Laura Hickman and illustrated by Jeff Easley and Timothy Truman, and consisted of a 32 page booklet and cover folder containing maps. "Rahasia" was originally published in 1979 by Hickman under his publishing imprint Daystar West Media, and again in 1983 by TSR as "RPGA1 Rahasia", available... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1984, TSR published the module named “The Lost Island of Castanamir” with the module code “C3”. It was written by Ken Rolston and illustrated by Jeff Easley, and consisted of a 32 page booklet and cover folder containing maps. "The Lost Island of Castanamir" was the third of TSR's competition series of tournament adventures.
This conversion guide allows DMs to run the... [click here for more] |
Dungeon Masters Guild |
$1.95
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The wait is over! After it's crazy-succssful premiere at PAX West, the first (and only) adventure co-sponsored by a tremendous brewery and an amazing taproom can now be run in the comfort of your own home (or your friendly neighborhood taphouse). The adventure includes high resolution, full-color renderings of all of the maps therein as well as six pregenerated characters modeled after employees of... [click here for more] |
Dungeon Masters Guild |
$5.99
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This is a PDF of Undermountain Bestiary. If you are looking for the Fantasy Grounds VTT module – click here.
From D&D Editions past comes a collection of monsters that thrive in Undermountain!
What’s inside the Undermountain Bestiary:
Monsters from 2nd and 3rd edition from Undermountain-specific sources and monster manuals.
The beholderkin eyeball swarm, bi-nou,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White Palm.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A 4-hour adventure for 5th-10th level characters (optimized for 8th level characters).
The forest haven of Elventree is in peril! Children have been abducted, monsters have breached the town perimeter, and one of the village’s druids has gone missing. The local spring seems to be a source of these problems, and you must to descend into it to explore the caverns below. Are you a... [click here for more] |
Dungeon Masters Guild |
$4.99
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In 1997, TSR published the adventure named “Evil Tide” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jennell Jaquays and Glen Michael Angus. It consisted of a 32 page book with maps. "Evil Tide" was the first adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was followed by "Night... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1983, TSR published the module named “Oasis of the White Palm” with the module code “I4”. It was written by Philip Meyers and Tracy Hickman, and illustrated by Jim Holloway and Keith Parkinson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Oasis of the White Palm was the second module of a three module series that included I3 Pharaoh, and... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The gnome village of Clefton spans the sides of a deep gorge, their homes built safely into the gorge walls. But for the past two nights Clefton has suffered the attacks of sightless creatures that crawl down the walls and steal away the gnomes’ loved ones. It’s up to the PCs to follow the creatures’ trail back to The Draigesgyrn Caves and put an end to their threat.
As the PCs... [click here for more] |
Dungeon Masters Guild |
$1.95
|
B5 Horror on the Hill (5th edition D&D Conversion Guide + Map Packs)
In 1983, TSR published the module named “The Horror on the Hill” with the module code “B5”. It was written by Douglas Niles and had cover art by Jim Roslof. The module was later featured in the compilation B1-B9 “In Search of Adventure” published in 1987. This conversion guide allows DMs to run... [click here for more] |
Dungeon Masters Guild |
$6.00
|
"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings."
This conversion guide brings B4: The Lost City up to date with 5e rules and suggestions for running the module in the Forgotten Realms setting.
e of masked beings." ... [click here for more] |
Dungeon Masters Guild |
$2.95
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Reports are coming out of the conclusion of the death curse and the defeat of the lich Acererak. Adventurers are no longer afraid to go out into the night in search of Fame and fortune. A wily antiquarian has gleaned the location of an item of particular value And unsurpassed rarity. The problem is, she is certain she isn't the first...or the last to learn of it. A races for riches and renown, who... [click here for more] |
Dungeon Masters Guild |
$4.99
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An earthquake has felled the windmill of Winton into a sinkhole. Were that not bad enough, humanoids have been seen skulking around its ruins at night, and an odd ruby glow can be seen from within. Can you discover the secret under Winton?
A Two-Hour Adventure for 1st-4th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$3.99
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Dungeon Masters Guild |
$3.00
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A custom random encounter table set specifically for Undermountain. Also includes a series of common and recent rumors concerning Undermountain.
You can also find a retrofitted version of the scaladar, the mechanical scorpions that are native to Undermountain, which the mage mage Trobriand created with my PDF Trobriand's Scalandicals.
In addition, I've produced the following explorations of Undermountain:... [click here for more] |
Dungeon Masters Guild |
$2.99
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In 1985, TSR published the module named “Castle Caldwell and Beyond” with the module code “B8”. It was written by Harry Nuckols, and illustrated by Clyde Caldwell and Doug Watson. It consisted of one 32 page booklet and a cover folder with dungeon maps.
This module is five mini-adventures for use with 6 characters of 1st-3rd level.
This conversion guide allows DMs to run the original module... [click here for more] |
Dungeon Masters Guild |
$1.95
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4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play.
Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house?
All the undead suitable... [click here for more] |
Dungeon Masters Guild |
$1.62
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Granny could just eat you up... An outbreak of disease in the small village of Coven Creek is believed to be the work of an ancient Green Hag that swore revenge on the village's founder more than a century ago. Paranoia and superstition have given way to mob justice and mass hysteria as a shadow of fear covers the village and brings it's darkest secrets to the surface. But just out of sight, an even... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In 1997, TSR published the adventure named “Sea of Blood” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 64 page book with maps. "Sea of Blood" was the third adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was preceded by "Evil Tide"... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A behir has been hired to destroy the herds of aurochs necessary to feed the hobgoblin city of Glip Dak. Patrols and scouts continue to go missing, forcing the hobgoblins to hire mercenaries to track this behir as they recall their troops to the capital to maintain order as food riots break out.
Tier 2 CCC-GLIP-02-XX adventures can be played in any order.
A Two-Hour Adventure for 5th to 10th... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In the Border Forest,north of the Teshwave, the Vorisch family of Phlan has built the Moonsea School for Homeless Children. A haven and home for the displaced and orphaned of the Moonsea. However, strange events threaten to close the school. Can you find the cause, and aid the school? ... [click here for more] |
Dungeon Masters Guild |
$2.99
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This is a 15+ hour Forgotten Realms Adventure set in Undermountain for Characters of 10th level, directly tying into Dungeon of the Mad Mage.
She ran. Where to or for how long, she really couldn't say. The little flame of her oil lamp sputtered and went out a few times. She'd snap her fingers and make the wick flare to life, but she may as well have ran blind. The hallways were pitch black with... [click here for more] |
Dungeon Masters Guild |
$5.50
|
Corruption has spread throughout the Sword Coast and whispers of a long dead god have started to echo through the streets. Innocent civilians are being slaughtered by the very guards they trusted and orc raids always follow close behind. An adventuring party has been sent out to investigate the orcs’ involvement. They will soon find that the situation is far more horrifying than they imagined. A... [click here for more] |
Dungeon Masters Guild |
$4.99
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"No, no, no. This can't be true," his hands are shaking. "No, please. Jiro?" The hallway around them weeps a sour liquid, like the belly of some enormous creature. Olan's lantern sputters and flickers in the dark, but he can see Jiro clearly enough - even if he can't believe what he's seeing. Jiro's leather gloves are split, with sharp barbs of bone piercing from his unbelievably long fingers. "Jiro!"... [click here for more] |
Dungeon Masters Guild |
$2.95
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Bring the Underdark to your table with this new Sacred Oath.
In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth.
In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with all... [click here for more] |
Dungeon Masters Guild |
$0.50
|
In 1984, TSR published the module named “Journey to the Rock” with the module code “B8”. It was written by Michael Malone, and illustrated by Larry Elmore and Doug Watson. It consisted of one 32 page booklet and a cover folder with wilderness and dungeon maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Now available for Fantasy Grounds!
Synopsis:
Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Halloween-themed Adventure
The Countess Lucanda Hartgrave insists that Castle Antoillier is haunted. Moreover, she senses an evil growing within the ancestral estate of the Roaringthorn family.
As the adventurers investigate, they discover that the unnatural terrors beneath castle are of a different, and deadlier, nature than they... [click here for more] |
Dungeon Masters Guild |
$0.99
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Twenty two one-shot 5th Edition Dungeon and Dragons Adventures together as a bundle. Normally I sell these adventures for around $ 1.99-4.99 a piece, so by purchasing them all with this bundle you save a few dollars off the combined price of all them seperately. In addition, when I publish new stand alone adventures I will add them to this bundle as well, which means you will get those new adventurers... [click here for more] |
Dungeon Masters Guild |
$44.99
|
The Mordell family has been on the decline for years. The family has reached out to their contacts one last time for help ridding the family of a generational curse.
This is a Two hour Tier 1 adventure with four story arcs through a single dungeon and can be completed with or without combat. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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