Title |
Publisher |
Price |
Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you...
First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready to play material focused on supporting adventuring parties of 1 Player and 1 DM.
This adventure is written for a first-level character in a one-on-one... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
It's a race against the clock as the party must decide if they want to help or hinder a goblin necromancer's attempt to summon the archlich Vecna to the town of Phandalin at midnight on Liar's Night.
The Story So Far...
Fizzbang Frazzlepop has always been a little unhinged. He has devoted his life to becoming one of the vilest creatures in the multiverse: a lich.
Unfortunately,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A quest set in the small and characteristic hamlet of Longsaddle, which would be just a little more than a row of buildings on either side of the Long Road, halfway along the lengthy journey from Triboar to Mirabar, if it weren't for the fact that it was founded (and is still practically governed) by the great (and eccentric) Harpell family, a powerful family of wizards whose capricious magic is however... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Festive D&D Fifth Edition One-Shot for 3rd-Level Characters
This winter solstice, the elite of the sprawling city of Baldur’s Gate are throwing a soiree at the gleaming trade spire, Platomi Nakaza. Sure, dark forces are in motion, but aren’t they always? As a weary adventurer returning from the wilds, you’re just looking forward to an evening of posh nibbles, corporate luxury and chitchat.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 4-6 hour adventure for 3rd level parties.
A hunt for a missing priest in a small village. This adventure for 3rd level parties is primarily combat focused with some role playing and investigation opportunities, with ways to avoid some combat with cleverness or quick talking.
Contains 7 new monsters and 2 new magic items. Player equipment rules for new characters. A section to give DMs a few extra... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An elegant spiral staircase in the middle of nowhere beckons adventurers. Its haunted interior tempts brave souls with mysterious treasures.
The Crumbling Stair is an approximately 4 hour adventure for 12th-14th-level characters.
The Crumbling Stair takes players into the ruins of an old mage academy. Destoyed by a massive spell battle nearly... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments.
The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
NOW AN GOLD SELLER! Thank you all for the continued support and I hope you all a happy gaming session(s) from this module.
The long awaited 3rd installment of the Underling Revival series is here! Over 37,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign.
This final chapter takes place in Faerun and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Far to the north
Beyond even the Spine of the World
There stands a land chosen by the Gods
The Kingdom of Terrascotia
Few people know of the town called Brightshire, and fewer still intend to find it. Yet find it you must, for the Merchant's Guild has recently lost... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a complementary adventure for the Lost Mine of Phandelver boxed set. It introduces a second sub-level, inhabited by a drow Necromancer beneath the Cragmaw Hideout. This is a 4-hours adventure for 4 1st-3rd level characters
Please note that this adventure has been completely modified from its original version; it has been edited for grammar issues. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Stormwreck Isle: Cultist Cove is a follow-on adventure designed to extend play beyond the published box set. It can be played as a stand-alone adventure, but recommended to be played with the other modules in this series. The PCs discover that dragon cultists are on the island looking to take dragon bones to use in their own nefarious purposes. The PCs can negotiate with the pirates working... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A selection of maps designed for the fourthepisode of the Hoard of the Dragon Queen campaign.
Also included are a few bonus maps for random encounters, for DMs who like to add a bit more flourish to a campaign!
All full maps split into A4 printable sheets where needed. The Dragon Hatchery has overlapping sheets for easier construction. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Stormwreck 005 is a seperate adventure that supports the the published box set. It is designed to be used with the modified series, but specifically 001 that uses a modified village not found in the box set. The adventure involves the PCs being told about a secret cave holding abandoned pirate treasure. What could go wrong.
The adventure is designed to be played in a few hours using 4th level... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A selection of maps designed for the third episode of the Hoard of the Dragon Queen campaign.
Mostly covers the huge Dragon Hatchery – fully furnished, with the same layout as the map within the campaign book by Jared Blando for consistency with the campaign.
Also included are a few bonus maps for random encounters, for DMs who like to add a bit more flourish to a campaign!
All full maps split... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
All the minis you need to play Dragon of Icespire Peak. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!)
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Devourer of 9,999 souls and there's always room for more!"
Acererak, the infamous undead lich of the multiverse, is a malevolent and cunning master of necromancy. Clad in tattered robes and crowned with a sinister headdress, he wields immense power over death and decay. His lair is a labyrinth of traps and horrors designed to ensnare the unwary and feed his insatiable hunger for souls.
The following... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The party gathers for a joyous occasion, a wedding, only for it to be interrupted by an attempted assassination. Following the clues, the party does the only reasonable thing: it goes to Avernus.
THE CEREMONY IS A 11TH-16TH LEVEL (TIER 3) adventure for four to six characters. The Ceremony is a short adventure that features the marriage of two of the adventurers. It is intended to be completed in one... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Stormwreck Isle 001 provides an expanded look at the newest box set released by Wizards of the Coast. This adventure provides an alternate introduction with a shipwreck and encounters to retrieve goods to bring to the expanded village on the island. There are new NPCs to interact with and cool magic items to be found.
This module provides everything you need to run in conjunction... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Stormwreck 003: Expanded Hot Springs Havoc is a small module that expands on the Hot Springs Havoc encounter found in the Stormwreck Isle starter box set published by Wizards of the Coast. It takes the single encounter and adds to it making a night of gaming that adds clues to further adventure on the island.
The module is designed for 3rd level PCs and contains all the information needed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Something's Rattling in the Walls!
Prepare for a unique adventure that puts a twist on the traditional rat extermination quest! Nestled in the heart of the saffron trade city of Ormpur, a seemingly simple task awaits. Dive into the shambles, meet a desperate job broker, and embark on an assignment that's anything but ordinary. Tailored for newcomers and veterans alike, this scenario offers a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The City that Waits is a chapter of the module Return to the Tomb of Horrors, a 2e adventure that has a lot of exciting and challenging elements to it. You can find the adventure for 2e on DriveThruRPG. I have gone through this part of the adventure and converted it to fifth edition of the world’s oldest and most popular roleplaying game. In addition to room, spell, and monster conversions, I have... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
All the minis you need to play Lost Mine of Phandelver. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!)
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
BRIDGING LOST MINE OF PHANDELVER AND OUT OF THE ABYSS is a guide for linking together these two published afventures in a larger campaign!
How to jump from the starter adventure in the Sword Mountains and the great Underdark campaing? Here's the solution! This supplement lays the groundwork and establishes the main plot points that allows you to guide your players into the succession... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Stormwreck Isle 002 is a small expansion to the published box set by Wizards of the Coast. It expands on the Seagrow Caves chapter, but could be used as a stand-alone set of encounters for a side quest if needed. The module moves the violet fungus from the main cavern of the caves to a side chamber filled with dying mushrooms. A second cavern contains another encounter and foreshadows... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In this unconventional adventure,designed for 3 to 5 characters of level 8, the players will experience a dungeon delve turned on its head. Instead of facing trials and challenges to find the treasure, they'll encounter them as they attempt to escape with it. This 'inside-out' dungeon offers an easy journey in, but a perilous one out. While they navigate the seemingly benign rooms during their initial... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Great Trial: Halloween is a one-page adventure for four 1st-level characters. It consists of a short dungeon designed specifically to challenge novice adventures. It's focused on the exploration and combat pillars, having only three social opportunities.
The Great Trial
I released the first module back in February and in September, I released its... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
Old School Guide to Dungeon of the Mad Mage
There’s a problem with Waterdeep: Dungeon of the Mad Mage - there is no good reason to explore it. Narratively, characters want to return with riches and tales of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"A hundred-year curse caused by a group of adventurers slowly turned a tower and the hills around it into a region touched by the very finger of death, where life is incapable of thriving. As the curse grows in power and reach, on its way lie the town of Beregost, whose population now suffer, sicken and die every day under these nefarious powers. The government and local clerics infrutiferously... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"The Mad Mage Just Got More Mad"
Halaster Blackcloak, the Mad Mage of Undermountain, is a figure of both fascination and fear in the sprawling subterranean labyrinth beneath Waterdeep. His origins and motivations remain shrouded in mystery, adding to his enigmatic presence. Undermountain, his domain, is a treacherous network of tunnels and ruins populated by monsters and traps, where fortune-seekers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to Longsaddle! We're a small community nestled in the hills of the Savage Frontier, but we do all right for ourselves. You've come just in time for our annual harvest festival! Come, enjoy the games and feasting. Just be careful if you go outside of town, there've been reports of vicious gnoll attacks. Nothing like that ever happens in town, though! This 3rd level one-shot comes with:
An... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Greetings~ I am Søren Kraak Wollenberg, and I have a confession to make:
"I like Box Text"
Yes, I know that is a controversial statement, but I must speak my heart!
What is found within this document is a list of area-descriptions attributed different locations and encounters, designed for the purpose of streamlining the conveying of information relating to the given areas. Additionally,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
French handouts for Curse of Strahd
English
These are my personnal translation of the official handouts from Curse of Strahd. I struggled to find them in french and good quality so I made my own version. You will find the final PNG files but also PSD files if you want to edit them yourself.
Consider leaving a tip to help me in my work and have fun playing Curse of Strahd !
Français
Voici ma traduction... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In questa guida troverete tutto ciò che vi serve per gestire la vostra epica campagna di Tyranny of Dragons. Nota per presentare diversi problemi strutturali e richiedere molto lavoro da parte del DM intenzionato a proporla ai suoi giocatori, questa saga si compone di due avventure separate: Hoard of the Dragon Queen e Rise of Tiamat. Questa guida si propone di aiutare... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Use this d100 chart to randomly generate seemingly mundane things that one might find while exploring a deep, dark dungeon. They will give intrigue to empty rooms and open spaces. Who knows, some of them might even be pretty useful to your players! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Seven old school monsters for Dungeons & Dragons. Rust Monster, Bulette, Umber Hulk, Owlbear, Displacer Beast, Geletinous Cube and Xorn! Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!)
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Essential Phandalin series of modules is intended to play with the Essentials Box Set published by Wizards of the Coast and builds upon material found there to create a campaign. This adventure expands on the Woodland Manse and Circle of Thunder quests and provides additional material for the Falcon's Hunting Lodge location.
A lot of each adventure is listing the monster statblocks... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This adventure is the 5th in a new campaign arc that started with Phandalin: The Missing Miners that deals with a threat from serpentfolk out of the south. The arc follows the initial modules Phandalin: Return to Phandalin which takes place the year following the events found in the boxed set. This module concludes the serpentfolk threat and brings the PCs... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Cult of the Horned King
A 4 player, 3rd to 5th level one/two-shot adventure for D&D 5e
Introduction
This adventure is written for the Dungeon Master. It contains a one shot adventure for players running D&D 5e, as well as references to monsters and items from the Player's Handbook (PHB), Monster Manual (MM), Dungeon Master's Guide (DMG), Volos Guide to Monsters (VGM), Mordenkainen’s... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Enter into the Rainbow...
Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows.
The Limitless Light is the first in a series... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A monastic community of elves and orcs worshipping a divine daughter of both Corellon and Gruumsh tried to bring peace and reconciliation between the two races. For their trouble, they were wiped out by zealots and erased from history. Centuries later, their mountaintop temple is rediscovered -- and rumor has it that two artifacts hearkening back to the very origin of elvenkind and orcdom are concealed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Essential Phandalin 002: First Quests details and expands upon two of the three initial quests from the Essentials box set. The Dwarven Excavation quest adds a few additional monsters and modifies the trap at the end of the rooms. The Umbrage Hill quest is expanded with an old dwarf tomb under the hill with the intent of stretching the site... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Phandalin: Wave Echo Ghosts continues the Phandalin campaign started with Phandalin: The Missing Miners and builds on information found in Phandalin: Return to Phandalin, but neither is truly needed to use this adventure. This module begins a new story arc where the PCs are summoned by Gungren from Wave Echo Mines to deal with a new problem discovered... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Essential Phandalin 003: Second Quests is a continuum on the adventures using the pre-published box set; Dragon of Icespire Peak, published by Wizards of the Coast. This module helps to detail and expand upon the Butterskull Ranch, Loggers' Camp, and Mountain's Toe Gold Mine quests. The box set is required to play this adventure.
Each quest features some leeway on how... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Essential Phandalin 001 kicks off a new campaign centered on the Town of Phandalin. This campaign supplements the Essentials Box Set and uses an updated version of the town set a few years after the original box set dealing with the town. This introductory adventure and details of the updated town does not require the box set to use, however, follow-on modules will require it.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 2-hour adventure of quirky clockwork horror for four to six 3rd–4th level characters, set near Phandalin in the Forgotten Realms.
Sealed beneath the halls of Gnomengarde, the long-abandoned laboratory of the gnomish colony’s founder has lain untouched for centuries. Can the heroes who freed Gnomengarde from a lurking predator also brave the ancient Underlevel to uncover the secrets of the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
With the defeat of Severin Silrajin at the Well of Dragons, the Cult of the Dragon's aspirations to raise Tiamat from her prison in the Nine Hells were crushed. While many of the cult's forces were slain or captured in the final battle, many others escaped, dreaming of their chance of revenge against the heroes who thwarted them.
Among these escaped cultists is Galvan, the blue dragon wyrmspeaker.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Great Druid of Gwynneth has vanished leaving her moonwell unattended. The party is asked to solve the mystery of her disappearance and rescue her if necessary. Doing so will take them into the depths of the Feydark where a Fomorian sorcerer is preparing a dark ritual. A ritual that will destroy the eladrin city of Karador — unless a team of experienced adventurers can stop him.
Designed for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Granny could just eat you up... An outbreak of disease in the small village of Coven Creek is believed to be the work of an ancient Green Hag that swore revenge on the village's founder more than a century ago. Paranoia and superstition have given way to mob justice and mass hysteria as a shadow of fear covers the village and brings it's darkest secrets to the surface. But just out of sight, an even... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 12-hour adventure with four original maps. For 4-6 characters of 3rd-6th level.
A ruined keep overlooks a murky lake in the monster-infested wilderness of the High Moor. Here a daring young merchant prince attempted to carve out a kingdom for himself almost a century ago. It was a doomed endeavor from the start. Practically the moment he laid the final stone, his holdfast and subjects alike were... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|