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Rise of the Necromancer

Rise of the Necromancer


Now a PLATINUM seller! And over 52,000 downloads - Holy avernus thank you all so much! Thank you all for the continued support with this one shot - in the top 40 most popular of "pay what you want" titles. This is amazing I am eternally greatful! Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique...   [click here for more]
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MargoMods Sunless Citadel Companion

MargoMods Sunless Citadel Companion


Introducing MargoMods Sunless Citadel Companion, the ultimate expansion and DM's guide for the classic D&D adventure. Designed for characters of levels 1 to 3, this immersive expansion takes your players on an unforgettable journey. Dive deep with your party into the depths of the Sunless Citadel — a sunken fortress home to warring factions, political intrigue, and the growing threat...   [click here for more]
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AE01-08 March of Madness by Andrew Bishkinskyi

AE01-08 March of Madness by Andrew Bishkinskyi


Sealed deep below the Shadow Marches lies a gateway to the realm of madness itself. It must be kept closed at any cost. Test your sanity with the eighth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's...   [click here for more]
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Ruins Encounters - Random Encounter Tables

Ruins Encounters - Random Encounter Tables


      Ruins Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns in terrain of deserted cities, haunted ruins, ghost towns, wilderness remnants and dungeon entrances. Includes d8+d12 tables for ... Using Ruins...   [click here for more]
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The Haunt Trilogy (Hardcover Special Edition)

The Haunt Trilogy (Hardcover Special Edition)


The Haunt Original Soundtrack - By Chris Bissette (Loot the Room) available now SEE VIDEO AT BOTTOM OF THIS PAGE! THE HAUNT TRILOGY Special Edition This deluxe 180 page hardcover book is a special edition collection of the mega-bestselling horror-themed Dungeons & Dragons 5th Edition adventure series. A complete bestiary with 25 monster...   [click here for more]
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Creatures of the Tomb

Creatures of the Tomb


Haunting new creatures have been unearthed in this tome of nightmares! This sourcebook contains over 150 pages of new creatures with balanced statblocks and art, ready to invade your haunting campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for undead, beasts, and monstrosities then those presented in the Monster Manual. It...   [click here for more]
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Secrets of Icespire | Notice Boards, Encounters, and Bounties for the Hinterlands

Secrets of Icespire | Notice Boards, Encounters, and Bounties for the Hinterlands


The hinterlands were never this exciting! This product includes 8 quests (presented on notice boards), eight adapted maps by Dyson Logo, four bounty hunts with new stat blocks (also on notice boards), twenty random rest encounters, and three new sidekicks! The templates for the notice boards, and the separate notes are included as image files as well! Secrets of Icespire is a collection...   [click here for more]
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AE01-10 At Death's Door by Patrick Dunning

AE01-10 At Death's Door by Patrick Dunning


A dangerous delve into the depths of the dwelling of the deity of death. The Keeper awaits in the tenth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 6th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
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Return of the Necromancer - Level 5 Mini Adventure

Return of the Necromancer - Level 5 Mini Adventure


Return of the Necromancer is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 5th-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a sequence to Death is only the Beginning? It can also be used to bring back an evil...   [click here for more]
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Baelorn's Bargain Bin Volume 2

Baelorn's Bargain Bin Volume 2


Welcome back to Baelorn's Bargain Bin, where treasures both peculiar and potent beckon to be unearthed! In Volume 2, prepare to encounter another assortment of discount magical items, from the whimsical to the downright bizarre. But heed the warnings of previous purchasers: within this affordable shop, the line between boon and bane may blur, and what seems a steal may come at a price. ...   [click here for more]
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Delver's Helper: DM's Reference Sheets for Dungeon of the Mad Mage

Delver's Helper: DM's Reference Sheets for Dungeon of the Mad Mage


Delver’s Helper is a collection of reference sheets for a Dungeon Master to use while running the first four levels of Undermountain and the criminal underground refuge of Skullport as they appear in the adventure product Waterdeep: Dungeon of the Mad Mage.  Each reference sheet provides space so the DM can include their own notes about named NPCs. The product also includes a blank reference sheet...   [click here for more]
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Nameia's Laboratory

Nameia's Laboratory


This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT version - click here. "A 4-5 hour one-shot adventure for 4 to 6 sixth level characters." In the adventure, the players have to infiltrate the hidden laboratory of the Crimson Order, under the leadership of the Blood Mage Nameia. After the party finds their way inside the cult's hideout, they will...   [click here for more]
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Dungeon of the Mad Mage Maps - Floor 1: the Dungeon Level

Dungeon of the Mad Mage Maps - Floor 1: the Dungeon Level


The first in a project to create a series of high-res Dungeon of the Mad Mage Maps for use in VVT systems like Roll20. This file contains Floor 1, the Dungeon Level of Undermountain. In order to make it more accessible, it has been split into 4 pieces to make sure the file isn't too large to upload to Roll20, and I have included versions with and without a grid. These maps were designed to match the...   [click here for more]
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Shadows of Vornval Keep - A Short Adventure (Levels 1-4)

Shadows of Vornval Keep - A Short Adventure (Levels 1-4)


In this adventure, your players will brave the shadows of Vornval Keep, a small complex built high above a mountain range known for its ominous presence throughout history. Their journey begins with your players being hired by Lady Arinora, an esteemed member of the court who seeks aid in investigating strange occurrences happening deep within the keep! This adventure is intended for players levels...   [click here for more]
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The Terror of Daggerford

The Terror of Daggerford


A 4-6 hour adventure for 3rd level parties. A hunt for a missing priest in a small village. This adventure for 3rd level parties is primarily combat focused with some role playing and investigation opportunities, with ways to avoid some combat with cleverness or quick talking. Contains 7 new monsters and 2 new magic items. Player equipment rules for new characters. A section to give DMs a few extra...   [click here for more]
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The Tomb of the Dwarven King

The Tomb of the Dwarven King


UPDATE: FANTASY GROUNDS VERSION NOW AVAILABLE! Click Here! The Tomb of the Dwarven King is an adventure for D&D 5th Edition suitable for 3 to 6 characters of 1st level, lasting 1-2 hours. The module provides an introduction to the Lost Mine of Phandelver and includes an introduction to...   [click here for more]
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DDAL-DRW-EP-04 Tears Among the Stars

DDAL-DRW-EP-04 Tears Among the Stars


DDAL-DRW-EP-04 Tears Among the Stars A gith ally has tracked the Anomaly to the heavily fortified neogi stronghold of Journey’s Legg. The Sha’sal Khou is mustering an assault against the slavers’ asteroid base and offers to let you use the assault to slip inside to recover what you need to finally defeat the Thayans. A four hour Epic adventure for 11th through 16th level characters...   [click here for more]
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Candlekeep Mysteries: Sarah of Yellowcrest Manor DM Resources Pack

Candlekeep Mysteries: Sarah of Yellowcrest Manor DM Resources Pack


Sarah of Yellowcrest Manor (Candlekeep Mysteries 8) GM Resources Pack Includes battlemaps for: Candlekeep Library Room, Yellowcrest Manor, Sir Vecken's House, The Trades Ward, Greenfast Village, The Crumbling Tower & The Temple of the Burnt Tongue Cult Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material...   [click here for more]
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Table For Two

Table For Two


Table For Two is a collection of nine adventures for one DM and one player. These nine adventures will take you on a wild journey from the jungles of Chult to the depths of the Underdark and the strange lands of the Feywild. Confront or befriend formidable and unforgettable characters like hydras, vampires, and magical swords. And as a final challenge, try to plan the ultimate heist. Each adventure...   [click here for more]
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Trap-trap!  A kobold-themed one-shot

Trap-trap! A kobold-themed one-shot


"The adventure is laid out expertly, with simple yet clear maps, and good artwork...Overall, this is one of the best adventures I’ve seen on the DMs Guild. Highly recommended!"   -Merric B., author of the D&D review and play advice site 'Merric's Musings'   https://merricb.com/2020/02/20/5e-adventure-review-trap-trap/      ...   [click here for more]
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Annihilation Hold - Adventure

Annihilation Hold - Adventure


Annihilation Hold is designed for four to five characters of levels 10 thru 16. Approximate run-time is 2 to 4-hours.   Beyond the western mountains, the orcs generally kept to themselves. Over the years they built their civilization. They enriched themselves through magic and music, and followed a doctrine of peace and acceptance that was empowered by the dangerous mountain range...   [click here for more]
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Call of Destiny: Zombies

Call of Destiny: Zombies


Want a D&D oneshot easy to prepare and ready in a few hots? want to test a build or a peice of homebrew? want to spend all night slashing through a bunch of zombies, hellhounds and other monsters? Want to try how high a level you can reach in a single afternoon? or you want to trow back to a similarly named videogame? This oneshot offers exactly that, you can relax with your friends and hang out...   [click here for more]
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Rise of the Umbral God: The Ultimate Arena Battle

Rise of the Umbral God: The Ultimate Arena Battle


Are you prepared for the epic showdown in a treacherous Arena beyond this world? Brace yourself for an unforgettable Oneshot Adventure tailored for a group of 4-5 heroic characters at level 20 or above. This meticulously crafted experience is a true test of skill and determination, pushing both the DM and the players to their limits as they strive not only to survive...   [click here for more]
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Out of the Abyss Maps: The Oozing Temple and Underdark Tunnels

Out of the Abyss Maps: The Oozing Temple and Underdark Tunnels


The Oozing Temple and Underdark Tunnels Battle Maps for Out of the Abyss (OotA) Are you running Rage of Demons Out of the Abyss or another Underdark adventure? This supplemental set of encounter maps lets your adventurers travel through Underdark Tunnels and explore The Oozing Temple. Breathe life into your adventure with these 4K...   [click here for more]
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Candlekeep & Strixhaven Bestiary: Monsters, NPCs, Magic Items, and more.

Candlekeep & Strixhaven Bestiary: Monsters, NPCs, Magic Items, and more.


Candlekeep & Strixhaven Bestiary Candlekeep & Strixhaven Bestiary aims to be a complementary work to the Candlekeep Mysteries and Strixhaven: A Curriculum of Chaos. Monsters, NPCs, and magical items found in this book can be encountered in libraries, magical academies, wizard's towers, temples and arcane ruins.  In total, there are 29 stat blocks in this book for...   [click here for more]
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DotMM: Boxed Flavor Text and Combat Tracker - Level 22: Shadowdusk Hold (Waterdeep: Dungeon of the Mad Mage)

DotMM: Boxed Flavor Text and Combat Tracker - Level 22: Shadowdusk Hold (Waterdeep: Dungeon of the Mad Mage)


If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage...   [click here for more]
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They Came from the Deep [PLL-2]

They Came from the Deep [PLL-2]


Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?...   [click here for more]
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DDAL09-20 Where Devils Fear to Tread

DDAL09-20 Where Devils Fear to Tread


The commander’s soul has been cast through the portal into the Death Dells. You must follow into the lair of Yeenoghu and rescue the commander before the Beast of Butchery devours him! Part Two of the Red Hunt series of adventures. A Four to Six-Hour Adventure for 17th through 20th Level Characters. ...   [click here for more]
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Forgetting Fablerise, a Thither Adventure

Forgetting Fablerise, a Thither Adventure


Introduction While Prismeer is far from the only Domain of Delight within the multiverse, rarely do these realms cross paths. When Fablerise collides with Thither, blurring the border between their worlds, some might find themselves on a brand new adventure, while others may just find they’re lost within their own. A Wild Beyond the Witchlight Expansion - What's...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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Undercurrents of Madness - Solo Adventures in the Underdark

Undercurrents of Madness - Solo Adventures in the Underdark


Solo Adventures in the Underdark  Solo Adventure for a Single 3rd Level PC - D&D 5E Undercurrents of Madness Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! Undercurrents of Madness is a solo adventure that can be added to any solo D&D...   [click here for more]
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The Crumbling Stair

The Crumbling Stair


An elegant spiral staircase in the middle of nowhere beckons adventurers. Its haunted interior tempts brave souls with mysterious treasures. The Crumbling Stair is an approximately 4 hour adventure for 12th-14th-level characters. The Crumbling Stair takes players into the ruins of an old mage academy. Destoyed by a massive spell battle nearly...   [click here for more]
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Classic Modules Today: I3-5 Desert of Desolation (5e)

Classic Modules Today: I3-5 Desert of Desolation (5e)


In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter Rice and William...   [click here for more]
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Encounters in the Underdark

Encounters in the Underdark


Encounters in the Underdark is a 5e supplement that provides a series of 7 encounters to enrich the experience of your players when playing in the Underdark. Whenever appropriate, the encounter will mention location from the Forgotten Realms, but the encounters can be run anywhere that is underground. Most encounters have detailed maps.   What's included? A beautifully...   [click here for more]
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Traps, Tricks and Puzzles

Traps, Tricks and Puzzles


This tome provides 25 standalone traps, tricks or puzzles that can be inserted into almost any campaign/adventure. Each trap, trick or puzzle has a page of detail and is ready to be used 'as is' or modified by the GM. There are 20 individual traps, tricks and puzzles and 5 'kobold engineered' traps. The 'kobold engineered' traps are a little more mischievious. There is also a page containing a few...   [click here for more]
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The Temple of Shattered Minds

The Temple of Shattered Minds


The elves of Alkai Tor are disappearing… You are their last hope. The Temple of Shattered Minds is a Dungeons & Dragons adventure for characters of 5th level, and can be used in any campaign setting. Separated into three parts, the characters will investigate a grim mystery in the elven village of Alkai Tor, hunt for answers in a lethal swamp, and finally confront a desperate killer...   [click here for more]
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Veratrem's Tribal Siege - a Storm King's Thunder adventure

Veratrem's Tribal Siege - a Storm King's Thunder adventure


Fight off an ambitious young green dragon in this expansion for Storm King's Thunder! This adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon that has taken control of a local kobold...   [click here for more]
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MargoMods Forge of Fury Companion

MargoMods Forge of Fury Companion


The Forge of Fury is a well-loved classic in part because of its robust and flexible dungeon, alive with roaming monsters and brimming with secrets. MargoMods Forge of Fury Companion is an expansion and DM’s guide to The Forge of Fury with a treasure trove of items, monsters, encounters, and NPCs that fit seamlessly into the original adventure. This module...   [click here for more]
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Strixhaven Exams: An Introduction to Archaeomancy

Strixhaven Exams: An Introduction to Archaeomancy


Explore the ancient ruins of Lorehold through magic! Uncover an ancient archaeological site, calling forth your practise of magic, to speak with the long dead, and learn the true history of Arcavios and Strixhaven! What's inside? This supplement contains all the necessary tools for the Introduction to Archaeomancy exam. This adventure is suitable from any party of 2nd level onwards, with options to...   [click here for more]
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Death House Documents: Ephemera for Curse of Strahd

Death House Documents: Ephemera for Curse of Strahd


Welcome to your new and improved player experience in Death House. Included you will find the printable PDF for the four following handouts: Durst House Deed Gustav's Will Windmill Deed Strahd's Letter These documents were created in Adobe InDesign, using TypeKit (commercially-licensed) fonts: Amador, Aphrosine, Antiquarian Scribe, P22 Cezanne Pro, and SabbathBlack OT and stock parchment textures....   [click here for more]
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DDAL00-10 Trust and Understanding

DDAL00-10 Trust and Understanding


The shield dwarves of western Faerûn sometimes speak of a labyrinthine structure on the shores of a misty lake. Rumored to imprison an ancient creature that predates Faerûn’s beginnings, the place has long been sealed. But now coins are showing up in bazaars and trader’s booths that match the description of those minted by this citadel, and they are rightly concerned. A Six-to-Eight-Hour...   [click here for more]
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PhD&D's Ravenloft Adventures: Volume 1

PhD&D's Ravenloft Adventures: Volume 1


From PhD&D, we have seven unique Ravenloft adventures in seven unique Domains of Dread! 

 Take your players to Bluetspur, Cyre 1313, Darkon, Dementlieu, Har’Arkir, Hazlan, and I’Cath! 

 Each adventure comes with a unique list of media recommendations, to help you get an imaginative grip on the Domain! 

Each adventure comes with its own unique video guide on YouTube, to walk...   [click here for more]
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Dungeon Crawling with Style

Dungeon Crawling with Style


Dungeon Crawling with Style An exploration Ruleset for Immersive Dungeons Earlier iterations of the world's greatest RPG game placed greater importance on underground exploration and the tracking of time and resources. These elements were removed from the game a long time ago but we can add them back in with little preparation. Reimplementing these systems gives great depth to dungeon delving...   [click here for more]
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B2 Keep on the Borderlands - 5e Conversion Guide with Maps

B2 Keep on the Borderlands - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B2: Keep on the Borderlands.  The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. The following digital maps...   [click here for more]
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World Eater's Awakening - Adventure

World Eater's Awakening - Adventure


The Fate of the Multiverse hangs in the balance, in this adventure by James Patrick. Developed during the Ashley Warren RPG Writers Workshop - Summer 2019. Somewhere in the infinite Astral Plane, a dead god is stirring. Only the most powerful heroes of myth and legend, gathered from across the multiverse, can stop its cataclysmic rebirth. The heroes will need to use every trick they...   [click here for more]
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RMH-04 The Amber Secret

RMH-04 The Amber Secret


You’ve revealed the mastermind behind the disappearances in River’s Shelter, and confrontation is imminent! But is the puppet master merely a puppet himself? If so, who is pulling the strings and to what end? The fourth in the Ravenloft: Mist Hunters series of adventures. An adventure for 4th-level characters. CONTENT WARNING: Swarms of insects, claustrophobic suffocation, gaslighting...   [click here for more]
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The Underling's Awakening

The Underling's Awakening


NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments. The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if...   [click here for more]
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RMH-06 Amber Reclamation

RMH-06 Amber Reclamation


Your investigations have led you to the peaks of Mount Ghakis, and the Amber Temple— an ancient resting place of terrible evil—lay before you. With any luck, the missing investigator is inside and their work complete. Unfortunately, luck doesn’t seem to have been working in their favor so far. The seventh in the Ravenloft: Mist Hunters series of adventures. An adventure for 5th level characters....   [click here for more]
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Shrine to Talos - A Wild Beyond the Witchlight adventure

Shrine to Talos - A Wild Beyond the Witchlight adventure


Stop a group of evil druids from unleashing chaos upon the domains of delight in this expansion for The Wild Beyond the Witchlight! This adventure is designed for the Wild Beyond the Witchlight campaign and is intended to give your players extra content during travel. It will bring your party in contact with Sovebin, a druid of Talos pretending to be a druid of Silvanus. He asks them to collect...   [click here for more]
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One-Page One-Shot #1 - Carbuncle Quest

One-Page One-Shot #1 - Carbuncle Quest


New to running D&D? Start here. Introducing the first in a new line of high-quality one-page adventures, suited for social distancing, your next social ZoomTM call or hours of fun you can bring to a bar once this whole thing blows over. Carbuncle Quest: An abandoned dwarven keep known as Morn Brakk holds the key to unlocking a priceless gem from the head of a...   [click here for more]
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