Title |
Publisher |
Price |
 THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 06
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself?
Then this is the... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 07
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself?
Then this is the... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The Adventure Collection, Vol. I contains all of the Jeff C. Stevens adventures published in 2016. You get eight adventures and a cursed item supplement. In addition, one of the adventures includes over 20 new magic items!
... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"I absolutely loved the adventure and how it was set up."
"The balance between combat and non-combat encounters is excellent."
It all begins with a simple request (doesn’t it always?) from an old farmer. The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right? But it doesn’t stay that way. Not at all. Soon,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience... [click here for more] |
Dungeon Masters Guild |
$5.95
|

Expansion & Maps / DM Notes for Castle Sites a collection of city adventures originally puboished in 1994. This is the 5e conversion guide and all maps. It also includes added content of additional adventure hooks the DM can run!
We highly recommend downloading the original product Castle Sites here on the dms guild as this is only a conversion, maps, and add-ons.
A hi-res... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Expansion & Maps / DM Notes for WOTC adventure Waterdeep: Dragon Heist. Over 160 man hours of labor went into this project! THIS IS THE ONLY BUNDLE ON DMSGUILD THAT OFFERS DAY/NIGHT, GRID/NO-GRID, DM NOTES, AND ALL THE SEASONS SUCH AS SUMMER, WINTER, ETC.
by John W. [Verified Purchaser]
Date Added: 03/07/2019 22:42:19
Me... [click here for more] |
Dungeon Masters Guild |
$20.00
|
On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.
A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats.
This bundle includes the following new features:
A sneak peek of The Heir of Orcus: Verse III
Background hooks for your Adventurers League characters with this storyline
Upgraded... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 12
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself?
Then this is the module for you!... [click here for more] |
Dungeon Masters Guild |
$3.00
|
THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF
Tyrannosaurus VeX Presents
VeX's Vicious Mockery Generator
Ever had a long day and then sat down and cast a spell like Vicious Mockery or used Cutting Words, but you can't come up with an insult? Or maybe you just only can come up with one or two insults in a session and then you feel tapped out. Maybe... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Bronzehill Crag has been a profitable bronze mine for years. A recent shaft discovered volcanic activity deep below the mine & the miners have reported lights & movement down below. A few days ago, 3 miners disappeared while on duty & the party was called to help by the owners. Now, an elemental creature has come to declare that the miners are prisoners of the Azers who use the mountain... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat, now for Fantasy Grounds!
Puzzles, Predicaments, and Perplexities contains a collection... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An adventure for 4-5 characters of level 1.
Designed for beginning Dungeon Masters
This adventure is designed for beginning Dungeon Masters but can also be easily run by a more experienced DM. It is designed to be playable using only the Dungeons and Dragons 5th Edition Basic Rules which are available to download for free from the Wizards of the Coast website.
For use at the table or using Fantasy... [click here for more] |
Dungeon Masters Guild |
$1.49
|

Virtual tabletop dungeon maps of the WOTC adventure The Red Hand of Doom 5E Conversion guide.
This map pack contains more than just what was originally printed and is an expansion or "add-on" to existing material. This set includes a day/night, grid/no-grid, DMs Notes, and a blank map set is included too in case you want to modify the map! The digital download includes a total... [click here for more] |
Dungeon Masters Guild |
$20.00
|
 |
Dungeon Masters Guild |
$3.00
|
 THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 04
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself?
Then this is the... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know?
-Maurita Rousse, Talarian diplomat and self-proclaimed mystic
Now on Fantasy Grounds!
Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Tyrannosaurus VeX Presents
VeX's Trinket Horde
Have you ever wished there were more of those little relatively useless, but intriguing trinket items at your fingertips to throw into your treasures, into the pockets of monsters, and in the possession of NPCs? Do your players love the trinket table in the PHB, but want more?
Then this is the module for you!
What it included?
Seven... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 11
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself?
Then this is the module for you!... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Two popular Curse of Strahd modules focused on enhancing the Death House, now for Fantasy Grounds!
Curse of Strahd: Death House Script
Anyone that's ran or peeked at Curse of Strahd's prologue, Death House, will know that there are hardly any area descriptions, and that the information provided is as dry as the [spoiler].This often leads to the DM dryly reading... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 09
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself?
Then this is the module for you!... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 It's time to act like a real dragon! Unleash your breath weapon, fight with claw and fang in our 5th edition D&D Forgotten Realms adventure for evil dragon characters!
Year Of Rogue Dragons is a D&D 5e Forgotten Realms adventure module designed for evil dragon characters, set in 1373 DR during the Dracorage.
Explore the wastes of Thar, feed, fight and scheme like a dragon and survive in... [click here for more] |
Dungeon Masters Guild |
$19.99
|
 THIS IS A VTT MODULE FOR Fantasy Grounds. If you want the PDF Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 05
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself?
Then... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 10
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself?
Then this is the module for you!... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 An adventure for 4-5 characters of level 2. Designed to be run in a single session of around 3 hours.
Designed for beginning Dungeon Masters
This adventure is designed for beginning Dungeon Masters but can also be easily run by a more experienced DM. It is designed to be playable using only the Dungeons and Dragons 5th Edition Basic Rules which are available to download for free from the Wizards... [click here for more] |
Dungeon Masters Guild |
$1.49
|
 THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 08
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself?
Then this is the module for you!... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 THIS IS A VTT MODULE FOR Fantasy Grounds. If you want the PDF Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 01
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself?
Then... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Virtual tabletop dungeon maps of the classic TSR module "Desert of Desolation". It's intended for online play, but it can be printed out and used on the tabletop. This map pack contains more than just what was originally printed and is an expansion or "add-on" to existing material.
This pack contains 110 Maps:
12 Generic background Maps (desert) 2 Troll Cave Maps (grid/no-grid... [click here for more] |
Dungeon Masters Guild |
$10.00
|
 THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 03
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself?
Then this... [click here for more] |
Dungeon Masters Guild |
$3.00
|
For ages the folk of Settlestone prospered in the shadow of Mithral Hall. But now a new overlord occupies the peak of Mithral Hall...and demands a steep price from Settlestone.
An 8-hour adventure for characters levels 6-7
Created to serve as a side adventure for the Out of the Abyss campaign, but will work independently as well.
Includes the PDF as well as Fantasy Grounds module, which contains... [click here for more] |
Dungeon Masters Guild |
$5.99
|
 THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF version, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 07
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself?
Then this... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 04
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself?
Then this... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Each of the encounters in this series can be slotted into an existing (dungeon based) adventure -OR- used with other 'rooms' from this range (or other DMsG products) to save you time when designing a dungeon from scratch. Furthermore, each encounter also features:
Tips on how to build quick and easy terrain (for use with miniatures) for the encounter (links are provided to other pay-what-you-want... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 THIS IS A VTT MODULE FOR Fantasy Grounds. If you want the PDF Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 02
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself?
Then... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF version, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 06
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more megadungeon in your megadungeon? Are you too busy to prepare all of this yourself?
Then this... [click here for more] |
Dungeon Masters Guild |
$3.00
|
*This verison requires the use of the Fantasy Grounds virtual tabletop* Click here for the PDF version!
It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground. The road opens to a small town with an inviting... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Your Descent Into Hell
Isn't Done Yet
Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.
Featuring 29 new monsters, 23 new items, one new background and innumerable... [click here for more] |
Dungeon Masters Guild |
$37.95
|
JUST UPDATED!!! ADDED 12 NEW PIECES This map pack uses high resolution pictures to bring your sewers to life. Choose from 31 different tiles to build and construct a dungeon to your liking.
Pack includes
Chambers
tunnels
drains
textures
wall outlines
center focus items
and more
... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Between Port Nyanzaru and Fort Belurian is the small, isolated fishing village of Dzondu. The village is now under siege from the sea, facing an arcane menace that is centered on an island off the coast from the once sleepy village. Will the player characters brave the Island of Evil and save the Village of Dzondu?
The Island of Evil is an adventure intended for characters starting levels 3 or 4.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Virtual tabletop hand drawn dungeon map.
The digital download includes 3 versions of the map.
Full: Legend, room labels, secret passage and traps.
No Legend: Room labels, secret passages and traps - so you can give your own names to the rooms.
Clean: No legend, no room labels, no secret passage, and no traps.
Roll20 set up:... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 X1 The Isle of Dread Map Pack
Samples below: (To get a more detailed view right-click on the image and select "Open image ina new tab" or simply download it! Keep in mind that these maps shown are lo-res partial samples, not the full map.)
If you want or need the blank player's map or dms map of the island this website is a free, easy source for those: https://mystara.thorfmaps.com/x1-isle-of-dread-6-1983/... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Each of the encounters in this series can be slotted into an existing (dungeon based) adventure -OR- used with other 'rooms' from this range (or other DMsG products) to save you time when designing a dungeon from scratch. Furthermore, each encounter also features:
Tips on how to build quick and easy terrain for the encounter (links are provided to other pay-what-you-want products by the author,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Summary: This is meant to be a quest board mission or a can be played off by a players hearing a whimpering child in the woods. Players will descend into a cave to uncover the truth behind the missing items in a nearby town. DMs may change the monsters inside the cave for difficulty without ruining the story. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Small 5x5 Tile Rooms for small parties and close encounters!
Tiles included:
Boss Room
Underground Lake
Mess Hall
Dungeon Campsite
Prison
Doors and Stairs
Both Digital and Print files included in download. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Are there swarms of snakes under the rickety bridge? Does the cobra statue shoot darts at those who pass by? Does a poisonous mist come from the pit when a certain tile is stepped on?
This adventurous tile may be small, but can definitely add some thrill to your dungeon!
Included are both digital and print files in color and in black and white. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
B5 Horror on the Hill Map Resource Kit. The 69 Maps include:
3 Surface of the Hill maps (DM, Player, and grid-less)
11 "Planned Encounter" maps for the Hill with Day/Night/Grid variants for each.
3 Ruined Monastery maps (DM, grid, and grid-less)
12 Dungeon Level 1-3 maps (DM, grid, grid-less, and "empty" variations.)
30 "Random Encounter" background maps for the Surface of... [click here for more] |
Dungeon Masters Guild |
$5.00
|
 The party is contacted by a group of aarakocra seeking help. Part of their tribe was corrupted by an evil elemental creature. The corrupted members seized the tribe's temple in a bloody battle and transformed it into a shrine to Pazazu. The party is asked to enter the temple and destroy the elemental, freeing the tribe and restoring the shrine.
The files include maps in color and blue and white,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 Rumor has is that the sewers below the city of Kellin are filled with mystery. Some say they hear screams in the night of lone adventurers who dare seek to solve this mystery. The thought of entering these sewers brings chills to the towns folk who are very willing to pay if someone will end these rumors. Will your players live to claim the rewards or be just another lost voice in the night?
Please... [click here for more] |
Dungeon Masters Guild |
$0.20
|
 B5 Horror on the Hill (5th edition D&D Conversion Guide + Map Packs)
In 1983, TSR published the module named “The Horror on the Hill” with the module code “B5”. It was written by Douglas Niles and had cover art by Jim Roslof. The module was later featured in the compilation B1-B9 “In Search of Adventure” published in 1987. This conversion... [click here for more] |
Dungeon Masters Guild |
$6.00
|