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Products found in this section... Sort by: 
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Waterdeep: Dungeon of the Mad Mage | Roll20 VTT

Waterdeep: Dungeon of the Mad Mage | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game. In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring...   [click here for more]
Wizards of the Coast  $29.99

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The Crypt of the Red Eagle

The Crypt of the Red Eagle


Members of the Lords' Alliance ride daringly into the town of Redwater, bypassing all social and economic distractions and charging directly toward Grendar Mansion. All of them are part of a special force that has been sent to apprehend the infamous warlock, Mordai, at his home and lair on the outskirts of town. The estate sits on a hill just ahead of them, a nicely renovated structure that gives...   [click here for more]
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Lost Mine of Phandelver | Roll20 VTT

Lost Mine of Phandelver | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Battle iconic foes and tell epic stories in this adventure for the world’s greatest roleplaying game. Lost Mine of Phandelver brings the 2015 ENnie Gold Winning Adventure for Best Production Value, Best Family Game, and Best Publisher (Wizards of the Coast) to the four-time ENnie Gold Winning Best Software,...   [click here for more]
Wizards of the Coast  $29.99

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N5 Under Illefarn (1e)

N5 Under Illefarn (1e)


A Curse Is on the Land Daggerford is fairly quiet for a frontier town. Sure, lizard men raid the local baron's holding now and then, orcs sneak out of the Misty Forest to raid caravans on the Trade Way, and Lady Bronwyn has a few suitors who are a touch too passionate, but there's nothing going on that a member of the renowned Daggerford militia can't handle. Except...   [click here for more]
Wizards of the Coast  $5.00

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N1 Against the Cult of the Reptile God (1e)

N1 Against the Cult of the Reptile God (1e)


Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . . No one seems to know the cause...   [click here for more]
Wizards of the Coast  $4.99

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X12 Skarda's Mirror (Basic)

X12 Skarda's Mirror (Basic)


It's mirror of life trapping, isn't it? Well, yes and no. People go in, and they don't come out. Nor can you talk with anyone inside. Somehow, that's not quite the way you remember those mirrors work. This Skarda fellow showed up a few years ago with a band of raiders, and no one in the land has been safe since then. Whole villages have disappeared into this Skarda's mirror. Your band is approached...   [click here for more]
Wizards of the Coast  $4.99

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Cottage on the Long Road

Cottage on the Long Road


This is the PDF & POD version. If you are looking for the module for the Fantasy Grounds VTT by the EXTREMELY talented Rob Twohy - click here! Also available in Spanish here! While traveling along the Long Road, just northeast of Waterdeep, the characters stop at a roadside inn. As they prepare to rest for the night, the party encounters a Tiefling shepherd who claims she is...   [click here for more]
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Adventure: Lilishade's Demon Cave

Adventure: Lilishade's Demon Cave


For the past 5 years this elven village has been plagued by undead creatures of the nearby swampland. The undead are consisted of unlucky elf villagers or travelers who were foolish enough to walk through the swampland. It is unknown how the undead appeared in the swampland in the first place, but it is rumored that a demonic entity has found shelter in a cave inside the dark forest next to the swampland...   [click here for more]
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The Pillar of Thunder Part 01: A Mega-Dungeon

The Pillar of Thunder Part 01: A Mega-Dungeon


Adventure into the ruins of a mega dungeon that holds a long-lost doomsday weapon! This is the first part of the adventure and made for a party of four to six PCs of 1st-3rd level. Explore the first floor of the dangerous dungeon in a traditional dungeon delve. This is my first attempt at making a Mega-Dungeon. It fits a bit of a funhouse style of dungeon and has a small overarching story that is...   [click here for more]
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D&D Solo Adventure: Tables Of Doom - 5E Solo Adventuring

D&D Solo Adventure: Tables Of Doom - 5E Solo Adventuring


5e Solo Gamebooks presents Tables Of Doom, a new kind of solo adventuring system, containing 2 exciting solo quests! Unlike our previously published gamebooks (Death Knight’s Squire and Tyrant of Zhentil Keep), this system relies on dice rolls and tables (hence the name) to randomly generate monsters, traps, clues, encounters, secret doors, loot… all the good stuff. The final BBEG encounters (and...   [click here for more]
Dungeon Masters Guild  $7.99

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The Demiplane of Doors

The Demiplane of Doors


The Demiplane of Doors is a 100+ room dungeon crawl set in a unique demiplane where each dungeon room randomly connects to the next, resulting in an unpredictable adventure. I've also created another detailed dungeon crawl: Into the Depths of Madness, where the deeper the players go into a treacherous underground temple, the more insanity they face (complete with color dungeon maps and original illustrations)...   [click here for more]
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Yeryl's Super Happy Fun Murder Dungeon

Yeryl's Super Happy Fun Murder Dungeon


Centuries ago, a beholder named Yeryl fled from the place of his birth and wandered the countryside in search for a place to call home. After many sleepless nights spent carving out a safe nook for himself in the wilderness, he at last slipped into slumber. In his dreams, he found an ideal place for his lair: long-abandoned ruins hidden amidst a dull and barren valley. Yeryl spent years transforming...   [click here for more]
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The Haunt 2

The Haunt 2


"Perfect for a Halloween one-shot!" “That F******* doll….. That is creepy as hell… he (PB) is disturbed… I am going to have nightmares!” "It definitely help shed some light on the doll and the visions were so well written!" "It had a feeling that reminded me of Silent Hill." "Love creepy one-shots. I also love games with multiple solutions. Really different compared to most other adventures...   [click here for more]
Dungeon Masters Guild  $5.95

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The Haunt 2 (Fantasy Grounds)

The Haunt 2 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Now with Unity  "Perfect for a Halloween one-shot!" “That F******* doll….. That is creepy as hell… he (PB) is disturbed… I am going to have nightmares!” "It definitely helps shed some light on the doll and the visions were so well written!" "It had a feeling that reminded me of Silent Hill." "Love...   [click here for more]
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One by One, They Vanish

One by One, They Vanish


One by One, They Vanish is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 1st level adventurers. This adventure can be treated as a one-shot event, or added as a quest in a larger campaign.  Grey Sands Village is a small settlement overlooking the ocean. It is a quaint, quiet spot for a few farming families eeking out a living. Whilst...   [click here for more]
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Map Pack: Mage Lairs

Map Pack: Mage Lairs


Five unlabled maps for your next adventure! ...   [click here for more]
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Mad Mages of Undermountain

Mad Mages of Undermountain


MAD MAGES OF UNDERMOUNTAIN Are you a DM planning your adventurers' next delve into Undermountain? Mad Mages includes five fully fleshed out mages who inhabit Halaster's halls. Each entry includes the NPC mage's description, backstory, motivation, goals, cohort and lair, complete with keyed map. It also includes: Descriptions of...   [click here for more]
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CCC-AETHER-01-02 The Heir of Orcus: Verse II

CCC-AETHER-01-02 The Heir of Orcus: Verse II


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the...   [click here for more]
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Tier 1 Adventure Set

Tier 1 Adventure Set


A.I. Generated Content for Storytellers Designed for a well balanced party of 5 characters at level 1. Suitable for 4-6 characters of level 1-2. Everything is optional. There is no storyline. There are no maps or rules. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module is designed to support. Make it up as you go or plan...   [click here for more]
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Tier 2 Adventure Set

Tier 2 Adventure Set


A.I. Generated Content for Storytellers Designed for a well balanced party of 5 characters at level 6. Suitable for 4-6 characters of level 5-7. Everything is optional. There is no storyline. There are no maps or rules. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module is designed to support. Make it up as you go or plan...   [click here for more]
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Tier 3 Adventure Set

Tier 3 Adventure Set


NOTE: This adventure was targeting Tier 2 by mistake. An updated version of this title is now available with proper T3 content. Please accept my sincere apologies if you tried playing the original version and thought it seemed a bit too easy, it was! A.I. Generated Content for Storytellers Designed for a well balanced party of 5 characters at level 11. Suitable for 4-6 characters...   [click here for more]
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Tier 4 Adventure Set

Tier 4 Adventure Set


A.I. Generated Content for Storytellers Designed for a well balanced party of 5 characters at level 16. Suitable for 4-6 characters of level 15-17. Everything is optional. There is no storyline. There are no maps or rules. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module is designed to support. Make it up as you go or plan the...   [click here for more]
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Haunted - Tier 2

Haunted - Tier 2


A.I. Generated Content for Storytellers Designed for a well balanced party of 5 characters at level 6. Suitable for 4-6 characters of level 5-7. Difficulty Rating: Deadly, 4.2 out of 5. Everything is optional. There is no storyline. There are no maps or branching dialog. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module is designed...   [click here for more]
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Unholy Crypt - Tier 1

Unholy Crypt - Tier 1


A.I. Generated Content for Storytellers. Designed for a well balanced party of 5 characters at level 1 Suitable for 4-6 characters of level 1-2 Difficulty Rating: Hard, 3.8 out of 5 Everything is optional. There is no storyline. There are no maps or branching dialog. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module...   [click here for more]
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Tales from Undermountain: The Plagued Apprentice

Tales from Undermountain: The Plagued Apprentice


This is a 15+ hour Forgotten Realms Adventure set in Undermountain for Characters of 10th level, directly tying into Dungeon of the Mad Mage. She ran. Where to or for how long, she really couldn't say. The little flame of her oil lamp sputtered and went out a few times. She'd snap her fingers and make the wick flare to life, but she may as well have ran blind. The hallways were pitch black with...   [click here for more]
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The Felicity Triskelion

The Felicity Triskelion


This product is a PDF. If you wish to purchase the Fantasy Grounds version of The Felicity Triskelion click here Peren, a guildless Devkarin collector of obscure relics has gone missing. The elf of shadow is in deep debt to the Orzhov as well as to the Rakdos performer, Ophyira. To...   [click here for more]
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Waterclock Guild Crypts

Waterclock Guild Crypts


Beneath the mausoleum of the Waterclock Guild, built in Neverwinter, lies the crypts, filled with automatons and water-powered traps. Saborn Rendell and Lucan Greenharrow, famous clockmaker and skilled elementalist respectively, created these crypts to host their laboratories and the secrets that allowed them to build amazing time pieces and marvelous clockworks. In this adventure location your character...   [click here for more]
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Beneath The Ruins - A Basic Rules Adventure

Beneath The Ruins - A Basic Rules Adventure


An adventure for 4-5 characters of level 1. Designed for beginning Dungeon Masters This adventure is designed for beginning Dungeon Masters but can also be easily run by a more experienced DM. It is designed to be playable using only the Dungeons and Dragons 5th Edition Basic Rules which are available to download for free from the Wizards of the Coast website. For use at the table or using Fantasy...   [click here for more]
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Campaign Set Vol 1, 1

Campaign Set Vol 1, 1


This Campaign Set includes four adventures, one for each tier of play. It is built for a well balanced party of five level one characters, and supports player character advancement to level 20. Each Adventure Includes: Primary Quest Settlement: A village or city with numerous NPCs. Wilderness: Wild terrain featuring warm-up encounters. Dungeon: Featuring hordes...   [click here for more]
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The Fragmented Dungeon - A Modular Battlemap

The Fragmented Dungeon - A Modular Battlemap


The Fragmented Dungeon - A Tile-Based Modular Handdrawn Battlemap Set with a Pseudo-Isometric view Specifications The idea behind this tileset is to create a series of tiles that can be connected to shape dozens of unique dungeon maps for your players. Each tile in a Fragmented Dungeon set will fit next to a tile in any other Fragmented Dungeon set making it possible...   [click here for more]
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Matty's mappack (Beach - Jungle - Desert)

Matty's mappack (Beach - Jungle - Desert)


Mappack containing the next: Can be printed or used on programs like Roll20, so for these maps I added gridded and no gridded versions - Landing on a beach (no-grid + grid) - Beachside Paradis (no-grid + grid) - Shipwrecked island (no-grid + grid) - The Lone Tower (no-grid + grid) - Jungle Bridge (no-grid + grid) - Jungle Temple (no-grid + grid) - Oasis (no-grid + grid) - Oceanshade...   [click here for more]
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Matty's mappack (grass types)

Matty's mappack (grass types)


Mappack Containing the next: Can be printed or used on programs like Roll20, so a gridded and not gridded version is added - Forest ambush map: no grid and grid - A dam: no grid and grid - Monastry: no grid and grid - Bear enclave in forest: no grid and grid - Farm at edge of forest: no grid and grid - Forest hunting map: no grid and grid - Valley map (dried out river and full river)...   [click here for more]
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Mega Dungeon 2600

Mega Dungeon 2600


Mega Dungeon 2600 Randomly Generated, Career Spanning Dungeon, 2600 rooms Designed for a well balanced party of 5 characters of any level Make-up a story as you go or use the supplied encounters to support your group’s imagination. Use the short descriptions as inspiration for your adventures or omit them entirely. Everything is optional, there is no plot, there are no maps....   [click here for more]
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Matty's mappack (Dark Ground and Mines

Matty's mappack (Dark Ground and Mines


Mappack containing the next: Can be printed or used on programs like Roll20, so for these maps I added Gridded and no gridded versions - Mine: gridded and gridless - Blackmantles Caver: gridded and gridless - Dustbury city - Grimwal castle gridded and gridless - Haunted ground grid and gridless - Into the clouds: mountain/cliffs gridded and gridless - Mansdoom castle: fortress - Prison:...   [click here for more]
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Matty's mappack (Swamp and Ice)

Matty's mappack (Swamp and Ice)


Mappack containing the next: Can be printed or used on programs like Roll20, so for these maps I added gridded and no gridded versions Crossing the water: Grid and gridless Frostwood Village Lakehelm Village Polar Shipwrecked: Grid and gridless Snowland encounter: Grid and gridless Swamp: grid and gridless The Misty Swamp: grid and gridless + Nightmaps! ...   [click here for more]
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Matty's Mappack Ship/Tavern

Matty's Mappack Ship/Tavern


Mappack containing the next: Can be printed or used on programs like Roll20, maps are gridded and not gridded: - Merchant ship Grid and no grid - Tavern upper floor grid and no grid - Tavern main floor grid and no grid - Tavern cellar grid and no grid - Courtyard - Stonebourne v1 - Stonebourne v2 ...   [click here for more]
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DDAL00-07 The Embers of Hate

DDAL00-07 The Embers of Hate


This one's been a long time in the running, but it's finally here. My second Admin Only Adventure, 2017's The Embers of Hate. Hatred burns with a fire unlikely any other; and the hotter the flame, the more difficult it is to stamp it out. Beneath the rubble of Mulmaster, and a group of angry men and women seek to stoke smoldering embers of hate anew into a raging conflagration. Can you stop them before...   [click here for more]
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Mormesk's Diversions: Trials of the Heron's Gaze

Mormesk's Diversions: Trials of the Heron's Gaze


“Mormesk’s Diversions” are what I hope will be a series of quick mini-dungeons and encounters, all based around the “mysterious map” discovered in the lair of Mormesk the wraith, during the finale of The Mines of Phandelver, although it would work just as well in any other location or forest-adjacent setting with very little effort.  "Locked within a series of trials in a hidden underground...   [click here for more]
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The Magister's Tomb

The Magister's Tomb


The King lies dead, murdered in his own bed. Only his three heirs had access to the tower. Now the Magister has passed as well, before he could complete his investigation. Who killed the King? And more importantly, who should rule next? In this one-sheet adventure, you have everything you need to run a four hour session for a level 5 party. We've cut all the fluff to bring you the nuts and bolts...   [click here for more]
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DotMM Companion 16: The Crystal Labyrinth

DotMM Companion 16: The Crystal Labyrinth


The DotMM Companion shoots up into outerspace with Level 16, the Crystal Labyrinth. This supplement fleshes out the chapter, offers advice for NPCs' tactics, and sets up the next level of Undermountain. It includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas of Note....   [click here for more]
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Dungeon Descriptions: The Lair

Dungeon Descriptions: The Lair


DUNGEON DESCRIPTIONS PART 1: THE LAIR Ready-made generic room descriptions for the busy DM The random dungeon generator found in the Dungeon Master’s Guide (pp.290-301) is a valuable resource for all dungeon masters. Using these tables, paired with your creativity, you can map endless dungeons on the fly, creating impromptu adventures for your party.  But have you ever...   [click here for more]
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Empire of the Underling

Empire of the Underling


NOW AN GOLD SELLER! Thank you all for the continued support and I hope you all a happy gaming session(s) from this module. The long awaited 3rd installment of the Underling Revival series is here! Over 37,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign. This final chapter takes place in Faerun  and...   [click here for more]
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D&D Solo Adventure: Ghost of Lion Castle (5e Conversion)

D&D Solo Adventure: Ghost of Lion Castle (5e Conversion)


5e Solo Gamebooks presents Ghost of Lion Castle 5e Solo Conversion. This is a conversion of the Basic D&D Solo Adventure Ghost of Lion Castle. You will not need a DM to play through this. You will require a copy of the original module Ghost of Lion Castle (available on DM’s Guild here) and a Level 5 PC. Keep an eye out for 5e Solo...   [click here for more]
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DotMM Companion 19: Caverns of Ooze

DotMM Companion 19: Caverns of Ooze


Having survived the horrors of Vanrakdoom, the adventurers descend to the Caverns of Ooze where they receive the next major quest of Undermountain! This chapter of the DotMM Companion includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas of Note. Notes,...   [click here for more]
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Paladin: Oath of Defense

Paladin: Oath of Defense


Respect those who stand next to you, shield and protect those who stand behind you, and smite those who stand against you. These are the ideals of the brave Paladins who swear the Oath of Defense. ...   [click here for more]
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Festival of Feathers

Festival of Feathers


It is time again for Vallaki’s seasonal festival. In the midst of the autumn harvest, Baron Vallakovich has taken the time to make this one the grandest of them all, ensuring that “ALL WILL BE WELL!” However, Lady Wachter, another political power in Vallaki, and her loyal followers have other plans for the Baron and his festival. The party of adventurers plays their part by ensuring the festival’s...   [click here for more]
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Rainbow Delights in the Swamp of Frights

Rainbow Delights in the Swamp of Frights


The adventure was initially designed for 3 to 4 Level 5 players but can be scaled to fit a variety of different Tiers of play. Something vile and depraved lurks in the inhospitable Swamp of Frights. No one dares spend too long among the flora, fauna and grotesque sludge surrounding the little town of Dresdon lest they become the swamps next victim. The small town isn't usually a place people...   [click here for more]
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Seth's Atlas of Heroes

Seth's Atlas of Heroes


A robust source of inspiration and character creation for your next adventure! New Race - Lightling - a creature formed on the Positive Plane of Existence 24 new subclasses! - The bulk of this supplement - two new subclasses for each class printed in the Player's handbook Barbarian - Path of the Ravager - an unpredictable combatant, treating any weapon as a projectile Barbarian...   [click here for more]
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Single Sheet Scenario #1: Tomb of the Scoundrel Savior

Single Sheet Scenario #1: Tomb of the Scoundrel Savior


Need a quick adventure for your Dungeons & Dragons game? Try a Single Sheet Scenario by dTAYLOR! Single Sheet Scenarios are one-page adventures designed to provide a fulfilling game session for players and DMs alike. Single Sheet Scenario #1: The Tomb of the Scoundrel Savior Nearly four generations ago, the village...   [click here for more]
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One-Page One-Shot #1 - Carbuncle Quest

One-Page One-Shot #1 - Carbuncle Quest


New to running D&D? Start here. Introducing the first in a new line of high-quality one-page adventures, suited for social distancing, your next social ZoomTM call or hours of fun you can bring to a bar once this whole thing blows over. Carbuncle Quest: An abandoned dwarven keep known as Morn Brakk holds the key to unlocking a priceless gem from the head of a...   [click here for more]
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