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Scale the Spire

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Scale the Spire

This modular One Shot Adventure Module contains:

  • The story for a single adventure
  • Additional rules to create a modular, rogue-like dungeon crawl experience in 5e
  • 18 random events for traversing a magical dungeon
  • Builds for 21 new monsters and fights
  • Builds and ideas for 18 new boss battles
  • Loot-tables for 3 dozen new potions, magical weapons and magical items each
  • Easily adjustable length and difficulty to increase the replay value for this ever-shifting dungeon

The Story

One of the realm’s most mysterious places is Mito Valley - colloquially called the graveyard of towers. Its steep cliffs and riverbeds are filled with tall, ruined buildings of mysterious make and purpose. All of them are filled with crumbling stairs leading to high drops, suggesting they were never used as parts of houses. Scholars took decades to conclude that apart from the towers, no artefacts, burial mounds, or any traces of civilization could be found within the valley. Only a single piece of oral history survives about the Mito. It states that the Valley is home to the Spire, an invisible tower stretching into the heavens. Anyone reaching its zenith is granted the power to make their will manifest in the world. However, failed ascenders are doomed to wander through the Spire for all eternity. Allegedly, to enter the Spire, one only needs to climb any of the stairs in the valley, keeping their eyes fixed on the sky. While the instructions sound promising, a few deadly plummeting accidents were enough to convince most people to see the instruction as an allegory for hubris or determination. Yet - if that is the case - why do adventurers keep vanishing from the valley without leaving any trace behind?

In this 6- to 12-hour one-shot adventure, a party of 4th to 5th level characters find themselves in the base of the Spire. All of them have sacrificed much to get this far. All of them know that they will have to sacrifice even more to go on. To be slain and cursed - such is the potential fate of anybody foolish enough trying to “Scale the Spire”.

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Reviews (3)
Discussions (4)
Customer avatar
Joey W December 16, 2023 4:46 am UTC
PURCHASER
I really love the work that went into this and immensely enjoyed running it. It perfect captures all the tower climbing books and video games I've read into a really neat module.
Customer avatar
jennifer N May 03, 2023 12:54 am UTC
PURCHASER
Is there a way to get in contact with this Author(s)? I really want a text version of this pdf so I can actually use it as more than a print out.
Reply
Customer avatar
Quickphix C May 11, 2023 1:11 pm UTC
CREATOR
Hi Jennifer

Please excuse the late reply, our editor was on vacation.

We will upload a text based version of the .pdf shortly - I suspect when trying to reduce the file-size we accidentally restricted editing.

You should receive a notification about the update as soon as we upload it.

Kind regards and thanks for playing!

Your Quickphix Club
Customer avatar
Julian P April 16, 2023 2:27 am UTC
PURCHASER
Now I can play slay the spire in dnd
Customer avatar
Matt S February 06, 2022 10:13 pm UTC
PURCHASER
I’m pretty new to running games without following a core book.

For the first floor of an area it says 4 monster encounters on one floor before rolling for the doors…should I do those sequentially and then award overall loot?

And when I get a 1-3 and need to do a monster encounter (or in that 4 encounters at the beginning of a floor situation), should I pick one of the monsters at random? I see that they’re varying CR, 1-5ish for first area so I am assuming I need to figure out a balanced encounter on my own right?

I’m about to run this and I’m struggling with how it starts out, should it be 4 floors of monsters before rolling for floor options? Do you have any examples of early monster floors, maybe I could use that as a guide.

Sorry for so many questions I’m just trying to learn how to do something that’s not lost mines of Phandelver lol
Reply
Customer avatar
Quickphix C February 07, 2022 7:57 am UTC
CREATOR
Hi Matt

No worries - we'd be happy to clarify. In order:

1. The passage referring to the 4 monsters just means, that instead of having the first encounter be a choice, it should always be a combat encounter. You could also just present a single door, leading to a normal monster encounter (1-3).

2. This is really up to you and how difficult you want to make the adventure - I'd recommend scaling the encounters according to CR. Hence, you could maybe start with a single Spiky Slime.

3. If you follow the encounter guidelines in the table at the beginning of each chapter, the adventure will be quite challenging, as almost any encounter could be deadly. If you are playing with newer players, we'd recommend maybe fudging the monsters' rolls a bit in the players' favour. However, we feel the adventure works best, if the players at least get nervous to open a new monster door.

4. Just start with any monster combination you'd find interesting. I usually start...See more
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Customer avatar
jennifer N May 03, 2023 1:27 am UTC
PURCHASER
Sorry for the reply here but I can't seem to find another way to contact you. Would it be possible to have a copy of this that is re-writable, or where the text is text instead of image files? It would be greatly appreciated.
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45
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File Last Updated:
May 13, 2023
This title was added to our catalog on January 02, 2022.