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DotMM: Boxed Flavor Text and Combat Tracker - Level 9: Dweomercore (Waterdeep: Dungeon of the Mad Mage)

DotMM: Boxed Flavor Text and Combat Tracker - Level 9: Dweomercore (Waterdeep: Dungeon of the Mad Mage)


If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage...   [click here for more]
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Hoard of the Dragon Queen: Extra Encounters

Hoard of the Dragon Queen: Extra Encounters


Duel against cultists, deal with hags, and defend civilians from draconic assaults in this expansion for the official campaign Hoard of the Dragon Queen, part one of the Tyranny of Dragons campaign. It contains 5 encounters that can be sprinkled throughout the campaign. The Cult of the Dragon is as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ...   [click here for more]
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Blasted (SJ-DC-BST-04)

Blasted (SJ-DC-BST-04)


A two-hour dungeon for Tier 2 characters. Optimized for APL 8. Slatter Tran has been kidnapped, and you're going to get him back! Evidence suggests he was Taken in the Early Morning to a secret tower deep in the Asteroidbow. Infiltrate the nasty wizard Nicolli's secret tower to rescue him on President Yeti's behalf! part 2 of the 2 part Better Slatter than Never storyline This...   [click here for more]
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DotMM: Boxed Flavor Text and Combat Tracker - Level 7: Maddgoth's Castle (Waterdeep: Dungeon of the Mad Mage)

DotMM: Boxed Flavor Text and Combat Tracker - Level 7: Maddgoth's Castle (Waterdeep: Dungeon of the Mad Mage)


If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage...   [click here for more]
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Lost Tales of Phandelver IV - Escape from Cragmaw Castle

Lost Tales of Phandelver IV - Escape from Cragmaw Castle


This is a complementary adventure for the Lost Mine of Phandelver boxed set and notably of its section concerning “Cragmaw Castle”. It assumes that the party has been captured by Vyerith (a doppleganger feigning to be a drow matron), and are placed into a cell before being sold as slaves. This module provides descriptions of the secrets and hidden agendas of the castle inhabitants. By discussing...   [click here for more]
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Curse of Strahd: Death House - Paper Minis / Printable Pawns

Curse of Strahd: Death House - Paper Minis / Printable Pawns


These paper pawns are perfect for tactical combat in the prelude to Curse of Strahd -- Death House. Every creature from Death House (plus a few extra for good measure) appears in this paintstakingly hand-crafted pdf, and are designed to pop out beautifully at your table. Each pawn features front and back-side artwork. This product includes 3 files: a printer-friendly black-and-white file, a full color...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 22.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 22.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 22 combat encounters that might occur when your party exploring Level 22Shadowdusk Hold. You will find useful advices on how to use creatures in combat....   [click here for more]
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MONSTER LOOT & HARVESTING - Lost Mine of Phandelver

MONSTER LOOT & HARVESTING - Lost Mine of Phandelver


MONSTER LOOT & HARVESTING - Lost Mine of Phandelver This resource is cleverly designed to provide an immersive experience for player characters and the Dungeon Master. It provides a comprehensive list of monster loot and harvesting possibilities for the Starter Set – Lost Mine of PhandelverTM. This resource creates extra possibilities for the Player Character, and adds to the player’s...   [click here for more]
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The Labyrinthe Archive

The Labyrinthe Archive


The Labyrinthe Archive is an adventure location designed to be easy for DMs to drop into their campaigns when the characters must traverse a dangerous place in order to find hidden knowledge or a powerful magic item. It is a fast and easy location to drop into any campaign that requires little prep from the DM and encourages the DM to improvise the small details while taking care of the big picture...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 21.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 21.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 24 combat encounters that might occur when your party exploring Level 21Terminus Level. You will find useful advices on how to use creatures in combat....   [click here for more]
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Traps, Tricks and Puzzles 10

Traps, Tricks and Puzzles 10


This publication is a follow up to the popular '20 Traps for a Kobold Lair'. It contains 20 devious traps that you might find in a Kobold lair. Each one aims to provide an intellectual and physical challenge to your player characters and should provide an entertaining and fun encounter. And as the traps are to be found in a Kobold lair they are targeted at a party consisting of lower level characters...   [click here for more]
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Adventure: Unknown Whom

Adventure: Unknown Whom


This is a PDF. If you are looking for the module for the Fantasy Grounds VTT - click here. Unknown Whom A level zero to 3 adventure This uniquely styled adventure involves players starting out with little information about the characters they will play.  No characters are prepared in advance.  This is a nonstandard method of play.  Player characters only know their names, ability...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 04 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 04 (PDF)


THIS IS A PDF.  If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 04 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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Baldur's Gate to Candlekeep and Beyond

Baldur's Gate to Candlekeep and Beyond


Update: The free bundle with Baldur's Gate Locations: Lighthouse, is no longer available. Update: I've added suggested locations for the adventures in Candlekeep Mysteries. The area from Baldur's Gate to Amn is filled with adventure! This product is based on lore from 2e - 5e books, video games, and numerous websites. It takes place around the same time as Rime of the Frostmaiden, but assumes not...   [click here for more]
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The Three Faces of Night [PLL-3]

The Three Faces of Night [PLL-3]


Ratakor, an ancient oni lich, plans to raise an Avatar of the Goddess Shar and blanket the world in eternal night. Will the heroes be able to navigate the shadowed Twilight Peaks, discover the legendary Castle of the Blue and the Black, & unravel Ratakor's insidious plot? Or will they vanish into the darkness forever? The Three Faces of Night is the third installment in Pretty Little Liches:...   [click here for more]
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DotMM: Boxed Flavor Text and Combat Tracker - Level 4: Twisted Caverns (Waterdeep: Dungeon of the Mad Mage)

DotMM: Boxed Flavor Text and Combat Tracker - Level 4: Twisted Caverns (Waterdeep: Dungeon of the Mad Mage)


If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 14: Arcturiadoom. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 13 combat encounters that might occur when your party exploring Level 20Runestone Caverns. You will find useful advices on how to use creatures...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet. You will find useful advices on how to use creatures in combat. Where should they stand? What course of...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 05 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 05 (PDF)


THIS IS A PDF.  If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 05 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 9.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 9.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to make your combats faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 9: Dweomercore. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most...   [click here for more]
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Champions of the Blood War

Champions of the Blood War


Champions of the Blood War presents new Demonic & Diabolical Player Options for your Campaigns! This project was primarily designed for use with the new, official, BALDUR'S GATE: DESCENT INTO AVERNUS adventure, but can be used by players & dungeon master's in any campaign that needs an injection of demons, devils, yugoloths and other nefarious elements! Everything included here was written...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 19.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 19.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 11 combat encounters that might occur when your party exploring Level 19Caverns of Ooze. You will find useful advices on how to use creatures in combat....   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 15: Obstacle Course. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 18.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 18.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 18: Vanrakdoom. You will find useful advices on how to use creatures in combat. Where...   [click here for more]
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Dungeons IN Dragons - Fabulous Compendium Vol. 1

Dungeons IN Dragons - Fabulous Compendium Vol. 1


Royalties go to charity! Fabulous Compendium - Vol 1  This compendium module gives dungeon masters ready-made material to help run new encounters on a bunch of beautiful and colorful maps involving dragons in a whole new way, with very little preparation! However, maps and encounters are not the only glittering thing of this loot: new subclasses,...   [click here for more]
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CCC-AETHER-01-02 The Heir of Orcus: Verse II

CCC-AETHER-01-02 The Heir of Orcus: Verse II


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 02 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 02 (PDF)


THIS IS A PDF.  If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 02 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 6.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 6.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 16: Crystal Labyrinth. You will find useful advices on how to use creatures in combat. Where should they stand? What...   [click here for more]
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The Eberron Codex - Chapter 4

The Eberron Codex - Chapter 4


Venture deeper into the Mournland and discover the once magnificent capital of Cyre, Metrol. I've seen the horrors that befell my once-great nation. The Mourning, the tragedy that took everything from me, from us. The memory of that day still haunts me, the sky turning dark, the earth shaking, the screams of my fellow citizens ringing in my ears. I am but a refugee now, wandering the...   [click here for more]
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Dr. Malcontent and the Forces of E.V.I.L. | One Shot

Dr. Malcontent and the Forces of E.V.I.L. | One Shot


Now a Silver Best-Seller!! A Wandering Pilgrim Games Product For years, the Extremely Vile Intelligence League has terrorized the world. Now, after months of hunting and countless quests, you have found the hideout of E.V.I.L. and the lair of Dr. Malcontent. Will you be able to stop the unhinged Doctor in his own lab? Or will you find yourself overwhelmed and just another one of the Doctor’s immoral...   [click here for more]
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Curse on Beregost - A Candlekeep Mysteries Bookend

Curse on Beregost - A Candlekeep Mysteries Bookend


Beregost is a large town just outside of the magical library of Candlekeep. A terrible curse has befallen the land, causing crops to wither and die just before the harvest. All hope seems lost until a group of aspiring heroes stumble into town. After a quest to find a sage at Candlekeep goes sideways, will the heroes be able to save the town?  A Candlekeep Bookend This short adventure...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 16 combat encounters that might occur when your party exploring Level 17: Seadeeps. You will find useful advices on how to use creatures in combat. Where should they stand? What course of...   [click here for more]
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The Eyeless in the Dark - One Shot Adventure for Level 1+

The Eyeless in the Dark - One Shot Adventure for Level 1+


Full walk-through in video below! As a one shot or the first adventure of a new campaign, The Eyeless in the Dark carries new and experienced players away from the light of the ordinary surface world and down in to the fantastical dark depths where here there be monsters. Chock full of adventure, as well as design notes for Dungeon Masters that will help novice and veteran DMs provide their players...   [click here for more]
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DM's Guidebook to Storm King's Thunder

DM's Guidebook to Storm King's Thunder


Want to run Storm King's Thunder but overwhelmed by the scope of the adventure and the number of supplements available on DM's Guild? This 75-page+ guidebook aids a DM in every way, providing advice on how to connect plot threads and run the adventure, advising on how to integrate content from key supplements, and enhancing the story through new and improved encounters.  It is designed to save tons...   [click here for more]
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The Last Resort WBW-DC-TLRMB-02

The Last Resort WBW-DC-TLRMB-02


For years, Mwynhad was famous as a Feywild resort for relaxation and refreshment. Now terrible events are unfolding at the resort and adventurers are needed to solve the mystery. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2. CONTENT WARNING: animal abuse, oppression (aristocracy), substance (alcohol) Playing the Pillars: Combat: Medium-High Explore: Low Social: High  Maps and...   [click here for more]
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DotMM Companion 4: The Twisted Caverns

DotMM Companion 4: The Twisted Caverns


"See, this is the part of the story where I experimented with religion. Namely, creating one. Alas, somewhere between worship and ritual sacrifice, my disciples got it wrong. I said, 'love thy labors,' not 'thy neighbor.' And they welcomed that new neighbor with open arms—right up until it shattered their minds and made them slaves." – the Mad Mage on being a god   Welcome to...   [click here for more]
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The Temple of Elemental Evil 5e Conversion Guide with Maps

The Temple of Elemental Evil 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creatures encounters for T1-4: The Temple of Elemental Evil.  The conversion guide is 78 pages.  In addition, 19 maps at 70 DPI are included, ready for online use. Grid and no-grid variants of each map are provided. Maps include: The Village of Hommlet Inn of The Welcome Wench Traders’ Establishment Church of St. Cuthbert Guard Tower Ruins...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 8.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 8.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 13.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 13.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 10 combat encounters that might occur when your party exploring Level 13: Trobriand’s Graveyard. You will find useful advices on how to use creatures in combat. Where should they stand?...   [click here for more]
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Undermountain: Messages in a Bottle

Undermountain: Messages in a Bottle


This product provides a tool Dungeon Masters can use to "salt" the upper levels of Undermountain with clues and information PCs will find enticing, encouraging them to press on and engage the perils of the lower levels. Undermountain: Messages in a Bottle also describes the unique curio in Durnan's Yawning Portal and one of the most macabre betting pools in the city of Waterdeep. Lastly, the product...   [click here for more]
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Wayfarer's Log: The Lunar Sea (SJ-DC-FAUX-03)

Wayfarer's Log: The Lunar Sea (SJ-DC-FAUX-03)


Wayfarer's Log: The Lunar Sea The race to save Shin-Hyperion Wildspace from systemic asphyxiation has led Faux Consortium’s Hyperpass project to link this system to the next. There is only one minor snag with this plan: the air bridge cuts directly through the moon Selenitas, long since set aside as the dominion of an ancient lunar dragon colony… A Four-Hour Adventure for Level 11-16 Characters...   [click here for more]
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CCC-MAG01-01 Mischief at the Festival

CCC-MAG01-01 Mischief at the Festival


The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder. Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs,...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 12.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 12.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 26 combat encounters that might occur when your party exploring Level 12: Maze Level. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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The Healing Well (Isle of Storms solo series)

The Healing Well (Isle of Storms solo series)


A world in need of healing. When you arrive in Port Seawall, you learn that a nearby healing shrine has lost its healing powers. Can you cleanse the shrine and restore the Healing Well? --- The air is thick in this room. A woman dressed in strange ritual attire and bone armor tends to a set of lit candles and incense burners. She tells you, "Don't you see? Healing mortal...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 20 combat encounters that might occur when your party exploring Level 11: Troglodyte Warrens. You will find useful advices on how to use creatures in combat. Where should they stand? What...   [click here for more]
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The Heir of Orcus: Verse I & II

The Heir of Orcus: Verse I & II


The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats. This bundle includes the following new features: A sneak peek of The Heir of Orcus: Verse III Background hooks for your Adventurers League characters with this storyline Upgraded layout These...   [click here for more]
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Elder Runes of Dungeon of the Mad Mage

Elder Runes of Dungeon of the Mad Mage


I’m running Dungeon of the Mad Mage, and I decided to make some nicer elder rune cards separated by Boon and Bane, so I could let my players draw the effect! This supplement includes prettier versions of the cards at the back of DotMM, split into two decks of Bane and Boon. When you want a player to take a Bane, just hand them that deck and have them draw, and vice versa for Boons! If this product...   [click here for more]
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Kobold King's Labyrinth (WBW-DC-LAB-01)

Kobold King's Labyrinth (WBW-DC-LAB-01)


Kobold King's Labyrinth Can you solve the Labyrinth within 13 hours and get back what was stolen from you? A 4-Hours of amazing Adventure for Tier 1 characters optimized for APL 3 taking place in the Feywild Domain of Delight, Labyrinth, where everything seems possible and nothing is what it seems....   [click here for more]
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