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IL RE IN ROVINA capitoli 1 - 10

IL RE IN ROVINA capitoli 1 - 10


  Questa avvincente storia è stata ideata per i giocatori di D&D 5e. Giocando con la versione completa i personaggi partiranno dal livello 1 fino ad arrivare al 20. Le missioni possono anche essere giocate come delle quest one shot. Il manuale contiene regole e consigli extra ben descritti e definiti. La concezione della quest e’ improntata su qualsiasi tipo di pubblico da quello meno esperto...   [click here for more]
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Q1 Queen of the Demonweb Pits - 5e Conversion Guide with Maps

Q1 Queen of the Demonweb Pits - 5e Conversion Guide with Maps


Please enjoy this 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module Q1 Queen of the Demonweb Pits. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide. The original adventure is available for purchase on DMs Guild. The following...   [click here for more]
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The Lothling Race

The Lothling Race


"Lothlings are very stealthy and dexterous by nature making them the perfect rogues for sneaking around in the dark and ambushing people. They primarily make good melee characters due to their crippling bite. When choosing a lothling as your race think about what sorts of food do they prefer to eat? Blood or human food? And how does eating different types of food affect their physique? What sort of...   [click here for more]
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The Wolf in the Sky - Episode 5 - Bittern and the Cult of the Dragon

The Wolf in the Sky - Episode 5 - Bittern and the Cult of the Dragon


This adventure is playable as a standalone game that can be dropped into any fantasy campaign, or played as part of the adventure path The Wolf in the Sky. It centers on infiltration of a dangerous enemy city and defeat of mad cultists. You may benefit from having Background available free online, and all previous episodes; https://www.dmsguild.com/product/397807/The-Wolf-in-the-Sky--Background-and-optional-Episode-1 https://www.creatingscience.org/wolf.html ...   [click here for more]
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The Horrors Beneath Hopen'er Asylum

The Horrors Beneath Hopen'er Asylum


The corrupt town guard of the Styes refuse to help when a mysterious monster begins to slaughter the residents of Hopen'er Asylum, an old decrepit mental aslyum. A call is put out for any adventurers willing to defeat this mosnter and save Hopen'er before it falls any further into madness... From the author of Murder on the Primewater Pleasure comes The Horrors Beneath Hopen'er...   [click here for more]
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Empire of the Underling

Empire of the Underling


NOW AN GOLD SELLER! Thank you all for the continued support and I hope you all a happy gaming session(s) from this module. The long awaited 3rd installment of the Underling Revival series is here! Over 37,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign. This final chapter takes place in Faerun  and...   [click here for more]
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Secrets of Cragmaw Caves

Secrets of Cragmaw Caves


The roads of the Sword Coast are once more unsafe for the average traveler. Caravans from Triboar and Neverwinter have been set upon by bandits. Having discovered that the bandits are based in Cragmaw Caves, the adventurers are tasked with eliminating the threat to trade on the High Roads and Triboar Trail. Travel the Sword Coast, revisiting the famous Cragmaw Caves, and deal with Merathion and her...   [click here for more]
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Traps, Tricks and Puzzles

Traps, Tricks and Puzzles


This tome provides 25 standalone traps, tricks or puzzles that can be inserted into almost any campaign/adventure. Each trap, trick or puzzle has a page of detail and is ready to be used 'as is' or modified by the GM. There are 20 individual traps, tricks and puzzles and 5 'kobold engineered' traps. The 'kobold engineered' traps are a little more mischievious. There is also a page containing a few...   [click here for more]
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Zhentarim - faction missions and DM's resources for Waterdeep: Dragon Heist

Zhentarim - faction missions and DM's resources for Waterdeep: Dragon Heist


Zhentarim DM's resources and four faction missions for 2nd to 5th level adventurers The handsome sun elf flashes a disarming smile as he pushes a flask of ruby-red wine across the table. He leans back and puts his legs up before raising his glass in a celebratory toast. "It's settled then! You won't regret it. I'm no seer, but I'd wager half an ancient doom's treasure that joining the Black Network...   [click here for more]
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Traps, Tricks and Puzzles 9

Traps, Tricks and Puzzles 9


Maybe your party want to enter a long-lost tomb in a bid to retrieve a valuable artifact or maybe they just stumbled across a tomb entrance that has been hidden from sight for hundreds of years. However they got to this point, as they stand before the entrance they will probably be feeling two contrary emotions as they look down into the darkness. The overpowering feeling will be a strong desire to...   [click here for more]
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Mike's free Encounters #1-10

Mike's free Encounters #1-10


This combines the first ten encounters of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with worg riders, gnark horses, ghosts, bog witches and more. The encounters include: History/Background Encounter guide. New Monsters New Spells New Magic Items New Items Color Maps. The companion ZIP file contains JPEG and Campaign...   [click here for more]
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Mill in the Mist, a Yon Adventure

Mill in the Mist, a Yon Adventure


Introduction It’s hard to recall a time in Prismeer before thick mists suffused the realm, fracturing Zybilna’s domain into Hither, Thither, and Yon. Now even the Palace of Heart’s Desire – once the jewel of Prismeer – lies shrouded behind a wall of clouds. A strange windmill lies at the center of it all, spinning indifferently, while the world around it turns to chaos....   [click here for more]
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The Feather of Aka'ayah - La Piuma di Aka'ayah

The Feather of Aka'ayah - La Piuma di Aka'ayah


⭐️⭐️⭐️⭐️Languages - Lingue⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️ENGLISH - ITALIANO⭐️⭐️⭐️ DMSGUILD "BEST ELECTRUM SELLER" SOME PLACES SHOULD NEVER BE DISTURBED Hired to retrieve the legendary feather of the archangel Aka'Ayah, the PCs have ended up on a disturbing and mysterious island,...   [click here for more]
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The Dead Wizards Tower

The Dead Wizards Tower


A wizard is dead, but his work lives on! A mysterious tower appears as if from nowhere, looking as though it has erupted from the ground beneath it. You approach to find a Halfling Wizard appraising it. He informs you that the towers owner is now dead and wants you to enter and retrieve something for him… "Imaginative and inventive it offers a fun experience for player and DM alike."...   [click here for more]
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Mad Mage Battle Maps - Dungeon Level

Mad Mage Battle Maps - Dungeon Level


Ever needed more from your maps? Included in this pack are 21 battle maps covering all combat areas in Level 1 of Dungeon of the Mad Mage, the Dungeon Level. All maps are high res and perfectly reproduced from the original maps and descriptions in Dungeon of the Mad Mage. 300 dpi resolution supports quality prints for 1" square tabletop use. Also perfect for use...   [click here for more]
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Lamordia: The Hardest of Hearts

Lamordia: The Hardest of Hearts


The Hardest of Hearts is a gothic horror adventure for 4-5 characters of 5-6th level. It can be played over the course of 6-8 hours and should roughly take one playing session if the party is quick, or two if the party is progressing slowly.  This is the first part of the Carnival of Lost Souls campaign. It can also be played as a standalone adventure.  The...   [click here for more]
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Traps, Tricks and Puzzles 6

Traps, Tricks and Puzzles 6


A tome of 12 devious devices that can be used in your own home-brew world. Confront your players with a dozen challenges that will have them scratching their heads, losing valuable hit points or just using trial and error to see how the device works (in some cases they may do all three of these things!).  There is also a bonus section at the end that contains a home-brew ruleset on how to manage...   [click here for more]
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60 Paper, Letter, and Handout Templates - Hand Drawn Style

60 Paper, Letter, and Handout Templates - Hand Drawn Style


Direquest presents: 60 Paper Templates - Vol 1! Visually elevate your products with these 60 handcrafted layout inserts! Sealed envelopes? Blank notes? Blank ornate pages perfect for a letter?Tattered blank columns? Check, check, check, and check: All images in this...   [click here for more]
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Undermountain: The Lost Chambers

Undermountain: The Lost Chambers


Undermountain: the Lost Chambers is a collection of 11 adventure locations designed to be dropped in to Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience.  Crafted by 7 of the guild's best authors, the compilation features strange environments, bizzarre creatures, epic villains, ancient secrets, and the dreaded Undermountain Water Purification...   [click here for more]
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DRAGONBOWL (5e adventure)

DRAGONBOWL (5e adventure)


WHAT IS DRAGONBOWL? Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking,...   [click here for more]
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Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)

Classic Modules Today: Q1 Queen of the Demonweb Pits (5e)


In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps. This conversion guide allows DMs to run the original module with...   [click here for more]
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Death by Goblins!

Death by Goblins!


Inspired by Gremlins, Aliens, and goblin decks from Magic: the Gathering, DEATH BY GOBLINS! is designed to let 6th-level characters go ham with their awesome new abilities on an unending torrent of goblins—or get picked off one by one by the tiny, terrifying fiends. But why are they being targeted by the little green demons?...   [click here for more]
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Traps, Tricks and Puzzles 8 - Complex Traps

Traps, Tricks and Puzzles 8 - Complex Traps


A brief guideline on the principles of running a 'complex trap encounter' followed by 8 detailed and illustrated examples showing what will happen on a round-by-round basis. If you've shied away from putting a complex trap in your adventure because you thought it was too, well, complex then this is for you. Easy to understand and follow and should provide some memorable moments for your game session....   [click here for more]
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Calendar of Waterdeep (Harptos)

Calendar of Waterdeep (Harptos)


The Calendar of Harptos comes! Including all the holidays in Waterdeep. Includes all 12 months, and also marks down which months belong to which seasons in case you need that info. Something I whipped up over the last few weeks while working on Chapter 2 of paper minis for Dragon Heist, this calendar should help you while running any campaign. Mark down important events, deadlines, and more! ...   [click here for more]
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Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)

Classic Modules Today: D1-2 Descent into the Depths of the Earth (5e)


In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide allows DMs to...   [click here for more]
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The Queen With Burning Eyes

The Queen With Burning Eyes


The Queen with Burning Eyes - a classic Dungeon magazine delve warped for 5th Edition Eberron The Queen with Burning Eyes is a Dungeons and Dragons adventure set in Sharn, the City of Towers, as detailed in Eberron: Rising from the Last War. A rash of disappearances near the bridge to The City of the Dead has the population on edge and the Deathsgate...   [click here for more]
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DotMM Companion 2: The Arcane Chambers

DotMM Companion 2: The Arcane Chambers


Welcome back to the second installment of the Dungeon of the Mad Mage Companion, this time covering the second chapter of the adventure: the Arcane Chambers. Within this guide you will find: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. The Mad Mage. Advice on roleplaying...   [click here for more]
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Puzzles, Predicaments, and Perplexities III (Fantasy Grounds)

Puzzles, Predicaments, and Perplexities III (Fantasy Grounds)


Now for Fantasy Grounds! Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities III is the third volume...   [click here for more]
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Solo Skirmish: The Cult of Mol'goroz

Solo Skirmish: The Cult of Mol'goroz


Just finished the 2nd quest in Solo Skirmish... and I am convinced that this is the best solo product so far.  The way that each location is broken up into an Exploration, Combat, and Hero phase is genius!  By the second location of the first quest, the events of the exploration phase were weaving together to form an actual narrative.  This narrative made the combat phase meaningful and not...   [click here for more]
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Curse of Strahd: Underhill

Curse of Strahd: Underhill


COPPER BEST SELLER! Curse of Strahd: Underhill presents an expanded view of the Yester Hill scenario. All of these evil druids and berserkers just hanging out on top of a muddy hill? It begs for a cave encounter! And that’s what we’re giving you here with Underhill. INCLUDES a full folor version and a mostly black-and-white printable version...   [click here for more]
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Tomb of Refurbishment - A Grumpy Dungeon Masters Anniversary Module

Tomb of Refurbishment - A Grumpy Dungeon Masters Anniversary Module


An ancient tomb rebuilt with deadlier traps, more horrific monsters, and filled with fiendish puzzles that will test you to your very limits. The most horrific infamous location in all of Dungeons and Dragons is back. Built by Acererak, destroyed by Vecna, the Tomb of Horrors was purchased by the Grumpy Dungeon Masters and refurbished into a tournament grounds to celebrate their second anniversary....   [click here for more]
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Puzzles, Predicaments, and Perplexities (Fantasy Grounds)

Puzzles, Predicaments, and Perplexities (Fantasy Grounds)


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat, now for Fantasy Grounds! Puzzles, Predicaments, and Perplexities contains a collection...   [click here for more]
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Classic Modules Today: I3-5 Desert of Desolation (5e)

Classic Modules Today: I3-5 Desert of Desolation (5e)


In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter Rice and William...   [click here for more]
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Elemental Compendium I: Creatures of the Inner Planes

Elemental Compendium I: Creatures of the Inner Planes


This supplement contains a wide variety of elementals that are ideal for both DM's and players. With CR's ranging from 1/4 all the way to 30, this supplement has monsters compatible with every level of play, and the majority of the elementals are compatible with the conjure minor elementals and conjure elementals spells, presenting players with a wide variety of new options for summoning....   [click here for more]
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80 Paper, Letter, and Handout Templates Vol. 2 - Hand Drawn Style

80 Paper, Letter, and Handout Templates Vol. 2 - Hand Drawn Style


Direquest presents: 80 Paper Templates - Vol 2! Visually elevate your products with these 80 handcrafted layout inserts! Missing poster? Dwarven work order? Ripped blank map with a compass? A bloody ransom note with a skull stamp? Check, check, check, and check: All...   [click here for more]
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Traps, Tricks and Puzzles 7

Traps, Tricks and Puzzles 7


Discovering a treasure chest is generally a cause for celebration to a party of adventurers as it usually indicates that they are about to be rewarded for their hard endeavours. And most of the time they are correct, they usually open the chest to reveal gold coins, jewelry, gems and maybe even some magic items. But Dungeon Masters can be a little sneaky and sometimes they will turn the treasure chest...   [click here for more]
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Mirrors of the Abyss

Mirrors of the Abyss


IN VULGAREA YOU TRUST: "For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious,...   [click here for more]
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The Felidae Library

The Felidae Library


Welcome to the Felidae Library A building sits in the shadowy copses of a deep forest, abandoned and decaying but for the magical servants within. Among the books walk cats of every size and colour, seemingly drawn here for safety and solace. Some among the cats are ill-fated adventurers, polymorphed into feline form. For a curse rests upon the library, a curse...   [click here for more]
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Tomb of Annihilation DM's Resources (maps, guides, cheatsheets, and more)

Tomb of Annihilation DM's Resources (maps, guides, cheatsheets, and more)


For the month of December, we will be donating all our profits from Tomb of Annihilation product sales to No Kid Hungry. According to the USDA, more than 11 million children in the United States live in "food insecure" homes. That phrase may sound mild, but it means that those households don't have enough food for every family member to lead a healthy life. And that...   [click here for more]
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WBW-DC-VMT-01 Tale As Old As Time

WBW-DC-VMT-01 Tale As Old As Time


Grab your sword, grab your bow, pray to Torm and here we go! Enter the domain of Chief's Castle and confront its archfey, the eponymous Chief, to rescue a kidnapped woman in this homage to a classic fairy tale. This is a four hour Adventurers League legal module, optimized for five level 3 characters. It includes: Gridless battle maps for VTT games A dungeon crawl through an archfey's castle Puzzles...   [click here for more]
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All in a Dray's Work - Waterdeep Faction Adventure

All in a Dray's Work - Waterdeep Faction Adventure


A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full 2-4 hour adventure! The first Harper mission on page 37 of Waterdeep: Dragon Heist has the characters find a talking horse to obtain information. All in a Dray’s Work explains just how this horse can talk, and the adventurers really do have to find her - she’s gone missing! ...   [click here for more]
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Las tajemnic

Las tajemnic


Zielony Bór kryje wiele sekretów i niebezpieczeństw. Choć w Kłopotach z goblinami drużyna rozprawiła się z Zębichem i jego bandą, na zagubioną wśród lasów Starą Dąbrowę czyhają jeszcze groźniejsze stwory. Czy drużynie dzielnych bohaterów uda się je pokonać i odkryć prawdę o czającym się w kniei złu? Las Tajemnic to przygoda dla postaci na 2. poziomie doświadczenia,...   [click here for more]
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Iymrith's Lair Battle Maps

Iymrith's Lair Battle Maps


This product contains large, encounter-scale battle map renditions of the finale clash in the 5E module Storm King's Thunder. Carefully and faithfully recreated from the original reference maps found in the module itself, these versions are at a high enough resolution and level of detail necessary for use as battle maps. Both the sprawling aboveground colosseum and equally dangerous underground...   [click here for more]
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Expedition to Wyvern Tor

Expedition to Wyvern Tor


UPDATE: FANTASY GROUNDS VERSION NOW AVAILABLE! Click Here! Expedition to Wyvern Tor is a Dungeons & Dragons fifth edition adventure for 3rd - 5th level characters. The adventure is an accessory to The Lost Mine of Phandelver, designed to expand a side quest in which the characters must deal with a group of orcs camped at Wyvern...   [click here for more]
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Candlekeep Mysteries Maps - Sarah of Yellowcrest Manor

Candlekeep Mysteries Maps - Sarah of Yellowcrest Manor


Sarah of Yellowcrest Manor (Map Pack) An adventure in Candlekeep Mysteries by Derek Ruiz Hi there, this is Derek. I am the author of Sarah of Yellowcrest Manor. If you've enjoyed this adventure, perhaps these maps will be useful to you. They are in color and the dungeon comes with a roll20 version of the map. These maps include the following versions: Full-color with labels Full-color...   [click here for more]
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The Gloomies

The Gloomies


The pirate captain known as Two-toed Twilly terrorized the Sword Coast for decades until she mysteriously disappeared, along with her crew and her wealth of accumulated treasure. When the party comes into possession of a long forgotten treasure map, the search for the legendary pirate ship the Gloomshade begins. Twilly was never one to easily surrender, and has assured that the ship and its...   [click here for more]
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Character Secrets: Waterdeep: Dungeon of the Mad Mage

Character Secrets: Waterdeep: Dungeon of the Mad Mage


From the author of the bestselling Dungeon of the Mad Mage Companion: What hidden shames dominate the delvers of the Mad Mage's dungeon? Not every person is an open book and most lives are filled with hidden shames and regrets. Player characters are no different—some players even wish to embrace a checkered past when designing their characters. However, without...   [click here for more]
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DotMM Companion: Bundle 4

DotMM Companion: Bundle 4


The Dungeon of the Mad Mage Companion's fourth bundle covers Levels 14-18 of Undermountain. By buying all five chapters in bulk you save $2.50! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file.  Within this supplement, you'll find (in brief): Halaster's Game. The Mad Mage—rewritten...   [click here for more]
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One Shot: The Cage

One Shot: The Cage


    “Samilla you have changed so much!” - Pyro, in the face of a demon Avaluable trinket was stolen from the well-protected manor of Lady Morrigan Strange, and she enlists the help of some able-bodied adventurers to retrieve it. As is the way of things, it turns out the problem is not as simple as it first seemed: The orb is nothing more than a cage that holds a vile demon....   [click here for more]
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WBW-DC-MOM-01 One Moment

WBW-DC-MOM-01 One Moment


ONE MOMENT Or, a Historical Record of the Unforgotten Realms They say everything happens for a reason. But when a patch of bad time sends you to a nearby Domain of Delight in the Feywild, it’s up to you to modulate this archfey’s Momentum before history itself is set permanently out of joint. A Four-Hour Adventure for Tier 2 Characters (Optimized for APL8) (Content Warning: bullying, coerced...   [click here for more]
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