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La Tomba del Re è un'avventura per D&D 5a edizione adatta a 3-6 personaggi di 1° livello, della durata di 1-2 ore. Il modulo è pensato per fornire un'introduzione alla Miniera Perduta di Phandelver, tramite un aggancio con uno dei suoi PNG principali. L'avventura può anche essere giocata come one-shot o come introduzione a una campagna creata dal DM.
Date un'occhiata anche alle altre mie... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.50
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Step right up! Greenbird is hosting a sale of all manner of magical items! Cleaning brooms, magical swords and shields, tomes of forbidden turnip lore... we have everything you need, as long as you don’t mind a little curse along the way!
This volume includes 30 cursed items – some humorous, some nasty, some tragic. All are readymade to be put into your adventures – whether... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 22 combat encounters that might occur when your party exploring Level 22: Shadowdusk Hold.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 24 combat encounters that might occur when your party exploring Level 21: Terminus Level.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 5e D&D conversion of the various monsters, magic items, and creature encounters for the classic module EX1 Dungeonland. The original module is required to use this conversion guide. The module references items in the Dungeon Masters Guide and creatures from the Monster Manual, and Volo’s Guide to Monsters. The adventures is for 9th – 12th level characters.
The conversion guide is 16... [click here for more] |
Dungeon Masters Guild |
$2.95
|
If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Van Richten Dies in Ravenloft is inspired by Clue, turning the introductory Death House adventure for Curse of Strahd into a comedic haunted house tour and escape room while introducing a primary campaign NPC: Rudolph van Richten. In this Ravenloft, Death House itself is an archive of Ravenloft lore to immerse your players in immediately and provide foreshadowing for... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 Mit einem lauten Knall schlägt die Tür auf, die Wände wackeln bedrohlich, und die Tür fällt beinahe aus den Angeln. Zur allgemeinen Überraschung taumelt ein Goblin in den Raum. Er ist schwer verwundet, und komplett mit Blut verkrustet. Kurz zuvor war der Raum noch von den Klängen klappernder Würfel, gezinkter Karten und jubelnder Menschen erfüllt. Nun herrscht Totenstille im Glücksspiel... [click here for more] |
Dungeon Masters Guild |
$3.95
|
If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the Grandmother Tree
Cookie swarms? Bubble traps? A three-story tree house? The Grandmother Tree is a whimsical adventure about friendship aimed at elementary kids (and kids at heart) who love the problem-solving and adventuring part of playing Dungeons & Dragons and enjoy resolving encounters with less combat.
This two-hour one-shot is suited for characters level 2-3,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 Need to rein in that pesky gang of murderhobos who just seem to keep causing trouble, but the local guards don't have the manpower to deal with them?
Well, consider hunting them down with one or more of these powerful bounty hunters!
This product provides thirteen non-player character stat blocks for a Dungeon Master to use at their table.... [click here for more] |
Dungeon Masters Guild |
$1.49
|
A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions.
Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t stand still—the technology of the Last War rusts in the dustbin of history. The Houses are still up to no good, always have been. As mercenaries, you ought to choose your clients carefully... [click here for more] |
Dungeon Masters Guild |
$6.95
|
The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder.
Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
|
My name is Rowan Stern, and this place is not as I remember. When my family and I lived here, it was reasonable, a proper if unloving home. I dreamed of it, as I rested in the village below, and, in my dream, I was drawn to enter it. And now I find myself awakened in my parent’s bed, a stranger in what had been my home.
I don’t know what is tangled in the sheets, but I dare not disturb... [click here for more] |
Dungeon Masters Guild |
$12.95
|
The "Hermit" set contains: The Hermit The Extra Stuff Set (shallop & barrels) Maps comes with different options: transparent or water backgrounds, grid or gridless and day or night options. Feel free to use this for your own personal usage. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 04
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Expanding on Baldur's Gate: Descent into Avernus, Dance of the Deathless Frost presents a whole new way to approach the adventure, involving the hunt for an artifact capable of controlling a demon lord! This supplement is complete with new adventure locales, NPCs, and magic items, including vehicle stats for the infamous Dancing Hut of Baba Yaga!
Dare you tangle with the most famous... [click here for more] |
Dungeon Masters Guild |
$4.00
|
![The Three Faces of Night [PLL-3]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/316793-thumb140.jpg) Ratakor, an ancient oni lich, plans to raise an Avatar of the Goddess Shar and blanket the world in eternal night. Will the heroes be able to navigate the shadowed Twilight Peaks, discover the legendary Castle of the Blue and the Black, & unravel Ratakor's insidious plot? Or will they vanish into the darkness forever?
The Three Faces of Night is the third installment in Pretty Little Liches:... [click here for more] |
Dungeon Masters Guild |
$5.95
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 13 combat encounters that might occur when your party exploring Level 20: Runestone Caverns.
You will find useful advices on how to use creatures... [click here for more] |
Dungeon Masters Guild |
$0.99
|
5e D&D conversion of the various monsters, magic items, and creatures encounters for T1-4: The Temple of Elemental Evil. The conversion guide is 78 pages. In addition, 19 maps at 70 DPI are included, ready for online use. Grid and no-grid variants of each map are provided.
Maps include:
The Village of Hommlet
Inn of The Welcome Wench
Traders’ Establishment
Church of St. Cuthbert
Guard Tower
Ruins... [click here for more] |
Dungeon Masters Guild |
$12.00
|
Now for Fantasy Grounds!
This bundle contains all published Eventyr Games DM's Resources for Baldur's Gate: Descent into Avernus. Get all the critically acclaimed and best selling PDFs, maps, and other resources in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter... [click here for more] |
Dungeon Masters Guild |
$19.95
|
THE FATE OF THE MULTIVERSE HANGS IN THE BALANCE!
From the bowels of a cursed swamp, an ancient evil has been unearthed. Now, only the world's most powerful heroes can stop the multiverse from collapsing into a plane of shadow and death.
To save existence itself, they must adventure into the heart of darkness and uncover a secret, centuries in the making.
Their journey will take them into... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 05
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 5e D&D conversion of the various monsters, magic items, and creature encounters for the classic module D3 Vault of the Drow. The original module is required to use this conversion guide. The module references items in the Dungeon Masters Guide and creatures from the Monster Manual, Mordenkainen’s Tome of Foes, and Volo’s Guide to Monsters.
The conversion guide is 60+ pages. 11 maps... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Are you looking for a way to get some real power, but find all those ‘tomes’ and ‘pact weapons’ come up bland and boring? Have you been offered nothing but feral imps and unkept pixies as familiars and said, ‘No thank you!’? Well do I have a deal for you! At ‘The Chains that Bind’ emporium we carry all kinds of familiars for all your soul bargaining needs!
Do you want hellhound... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Presented in Chapter 4 of Mythic Odysseys of Theros, the Temple at the World’s Edge is one of the rare places which allows direct passage to Nyx. But beware! The God of Horizons is not happy with mortals reaching the Realms of the Gods, and his holiest temple of mystery is a dangerous place to explore…
The Temple at the World’s Edge is a dungeon optimized... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Discover The Secret of Sharlo Tan in this richly detailed Tier 1 adventure
She was a sorceress. She was a scholar. She was a spy. And she left behind a legendary trove of treasure, guarded by riddles, secrets, and the passage of time.
But it isn’t an ancient rumor that has the people of Rivesby on edge. The hobgoblins of the Lamellar Banner have encamped less than a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 14: Arcturiadoom.
You will find useful advices on how to use creatures in combat. Where should they stand? What course... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Direquest presents: 15 Paper Textures - Stained & Gritty!
Visually elevate your products with these handcrafted paper textures! This set include 15 paper textures, some are a bit stained, but all are perfectly gritty.
Try these titles below! Each were created specifically to be paired with this one!
Like... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In ruins since the eruption of Mt. Hotenow, Thundertree is finally being rebuilt. The Lords’ Alliance is particularly interested in restarting a lucrative logging trade, but the bureaucratic wood-elf ambassador of Neverwinter Wood isn’t convinced. A mission to check on construction at New Thundertree and help with diplomacy quickly turns into an exciting dungeon delve as the entrance to an ancient... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Away with the Faeries
“Don’t mistake my insistence on this for cruelty. A deal was struck, a price must be paid. One way or another.”
Many centuries ago, the people of Stonebridge lived in peace with the fair folk who dwelled in the nearby forest; a place known for its thin veil between the Material Plane and the magical Plane of Faerie known as the Feywild. This... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 This is a collection of minor items that could be found in the possession of NPCs, or given out when a random trinket would normally be handed out. They are connected to Undermountain in some way, and could provide hints or clues. Most are unlikely to have any real value and some are outright junk. A few may be slightly magical, though not in a very useful way. They can be used as oddities to spark... [click here for more] |
Dungeon Masters Guild |
$1.25
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to make your combats faster and better, this guide is for you!
Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 9: Dweomercore.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 A short Dungeon in the Desert for 3rd Level Characters.
There is a secret in the desert that must not be discovered, and a gang of tomb-robbers are going to find it. Chase them through the dungeon and stop them. Of course, they almost found the secret. It couldn't be too much work for you to find it now...
Unshifted Sands is a short adventure built around a tomb in the desert, designed to... [click here for more] |
Dungeon Masters Guild |
$1.21
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 15: Obstacle Course.
You will find useful advices on how to use creatures in combat. Where should they stand? What course... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats.
This bundle includes the following new features:
A sneak peek of The Heir of Orcus: Verse III
Background hooks for your Adventurers League characters with this storyline
Upgraded layout
These... [click here for more] |
Dungeon Masters Guild |
$9.95
|
[Youtube video from this product at the end of the page]
"This is truly an epic undertaking and a seriously awesome adventure, which is impressively both a love letter to old skool dungeons and their creators both in and out of game." - Curse of Sebs
"There is a little bit of something for everyone in this adventure, and it is really fairly priced for what you get!"... [click here for more] |
Dungeon Masters Guild |
$6.95
|
We dwarfs are greedy. That's a fact.
It is also why we protect our treasure with the best magical rune locks in the multiverse. Dwarven Door Puzzles have now been installed in thousands of dungeons. So put your trust in our greed and get the best protection for your treasure and secrets!
How it works:
Lock your dungeon doors with magical Dwarven Runes! These easy-to-use... [click here for more] |
Dungeon Masters Guild |
$4.99
|
I’m running Dungeon of the Mad Mage, and I decided to make some nicer elder rune cards separated by Boon and Bane, so I could let my players draw the effect!
This supplement includes prettier versions of the cards at the back of DotMM, split into two decks of Bane and Boon. When you want a player to take a Bane, just hand them that deck and have them draw, and vice versa for Boons!
If this product... [click here for more] |
Dungeon Masters Guild |
$0.50
|
If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 18: Vanrakdoom.
You will find useful advices on how to use creatures in combat. Where... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A group of dwarves in the Hulburg region are in need of help. Strange lights have been seen at night and a deadly terror has struck their mining camp. Venture into the ancient ruins and discover the source of this terror before it's too late.
A Two Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure was due to be premiered at Conquest 2020... [click here for more] |
Dungeon Masters Guild |
$3.85
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 11 combat encounters that might occur when your party exploring Level 19: Caverns of Ooze.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A shiver runs down your spine as the air grows icy cold. Two glowing red, malice-filled eyes glare at you from the darkness. A pair of skeletal hands clutch a wicked scythe dripping with fresh blood. Death approaches.
From Award-Winning author Liam Murray comes
The Madman Behind The Pews
The party of adventurers that have just arrived in the village of... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Want to run Storm King's Thunder but overwhelmed by the scope of the adventure and the number of supplements available on DM's Guild? This 75-page+ guidebook aids a DM in every way, providing advice on how to connect plot threads and run the adventure, advising on how to integrate content from key supplements, and enhancing the story through new and improved encounters. It is designed to save tons... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Warblades, often called sword princes, live to test themselves in battle -the stronger the foe, the greater the glory once an enemy is defeated."
This archetype includes five Disciplines for the Warblade, all with their unique playstyles, stances and martial exploits.
The disciplines available to you are:
Diamond Mind
Iron... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A world in need of healing.
When you arrive in Port Seawall, you learn that a nearby healing shrine has lost its healing powers. Can you cleanse the shrine and restore the Healing Well?
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The air is thick in this room. A woman dressed in strange ritual attire and bone armour tends to a set of lit candles and incense burners. She tells you, "Don't you see? Healing mortal flesh is... [click here for more] |
Dungeon Masters Guild |
$2.99
|