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Le Catacombe di Santa Tyra

Le Catacombe di Santa Tyra


Non riesci a visualizzare correttamente questa pagina? Passa alla versione desktop. Un'avventura di Adventures of Bogo tradotta da Cruor Games AVVENTURA Santa Tyra fu una famosa servitrice di Kelemvor: quando si scoprì che le catacombe, in cui riposano le sue spoglie e dove è situato il suo altare, erano state consacrate dalla...   [click here for more]
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Oracle of War Battle Maps - The Complete Fortunes of War

Oracle of War Battle Maps - The Complete Fortunes of War


Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are 14 battle maps covering all combat areas in parts 5-7 of the second storyline of Oracle of War, Fortunes of War. The maps cover - Part 5: A Century of Ashes Part 6: The Last Word...   [click here for more]
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The Horn of Plenty - A Basic Rules Adventure

The Horn of Plenty - A Basic Rules Adventure


Enter the world of Dungeons & Dragons without spending a penny! This fourth-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM! Will You Right a Wrong? When a powerful magic item is stolen from a wealthy farming...   [click here for more]
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Riding the Rails 5e Conversion

Riding the Rails 5e Conversion


This conversion of Riding the Rails is balanced for first, third, or fifth level characters (that’s right, there are versions for each of those three levels). The original Eberron adventure appeared in Dungeon 143. You must have the orignial to run this conversion.  In addition to conversion notes, there are two new encounters. First, we’ve added another passenger car. Second, if your players...   [click here for more]
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The Brotherhood of the Griffon

The Brotherhood of the Griffon


The Brotherhood of the Griffon is a 5e adventure for 7th-8th level characters that is set in the nation of Thesk, in the Forgotten Realms. The party heads to Phsant, where the characters get the chance to investigate the Brotherhood of the Griffon whereabouts, more specifically their leader, Aoth Fezim.   It's composed of three main chapters: Exploring Phsant Looking...   [click here for more]
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The Gloomies

The Gloomies


The pirate captain known as Two-toed Twilly terrorized the Sword Coast for decades until she mysteriously disappeared, along with her crew and her wealth of accumulated treasure. When the party comes into possession of a long forgotten treasure map, the search for the legendary pirate ship the Gloomshade begins. Twilly was never one to easily surrender, and has assured that the ship and its...   [click here for more]
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Improving the Winding Way: a better dungeon for Isle of the Abbey

Improving the Winding Way: a better dungeon for Isle of the Abbey


This is an alternative dungeon for the Winding Way, from the official D&D adventure Isle of the Abbey. It is part of the bigger adventure book Ghosts of Saltmarsh. This module let's you replace the Winding Way effortlessly, whithout needing to make any other changes in the game you're running. It reinforces the theme from Isley of the Abbey, and...   [click here for more]
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Web of Illusion - The Gothic Conversion

Web of Illusion - The Gothic Conversion


Web of Illusion The Gothic Conversion Requires the AD&D RM3 Ravenloft Adventure Web of Illusion, to play by Igor Comunale This conversion updates to the fifth edition of Dungeons & Dragons the AD&D RM3 Second Edition Web of Illusion adventure set in Ravenloft. This adventure is suitable for characters from...   [click here for more]
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DotMM Companion 9: Dweomercore

DotMM Companion 9: Dweomercore


The DotMM Companion marches on! This chapter tackles Dweomercore, stuffing this wizard's academy of prima donnas with even more adventure! Inspired heavily by Harry Potter, this supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Relationship...   [click here for more]
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Wave Echo Cave Encounter Essentials

Wave Echo Cave Encounter Essentials


Wave Echo Cave - Encounter Essentials Creators Venatus Maps and Printable Heroes have teamed up to provide essential tabletop content that will unlock a gaming experience previously unavailable through the default presentation of Wave Echo Cave as it's found in the official 5e module Lost Mine of Phandelver. All together this package provides...   [click here for more]
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D1-2 Descent into the Depths of the Earth - 5e Conversion Guide with Maps

D1-2 Descent into the Depths of the Earth - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for D1-2 Descent into the Depths of the Earth.  The conversion guide is 44 pages.   In addition to the PDF conversion guide, the same information is included in an alternate excel format, which the author used in his own campaigns.  Finally, 11 maps at 70 DPI are included, ready for online use. Grid and no-grid...   [click here for more]
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Mournland Salvage Operation

Mournland Salvage Operation


House Cannith has a simple task for you: travel to their enclave of Forgehome and retrieve a few magical items for them. You'll be paid well for the task, and any other things you find along the way are yours for the taking. There's just one catch: Forgehome is in the Mournland. And none of the living members of Cannith know what horrible experiments they were working on there. Mournland Salvage is a...   [click here for more]
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Books Of The Realms Volume II

Books Of The Realms Volume II


Books. In D&D, they hold a wizards spells or contain great boons or curses and are most often found in places that PC's plunder. Tomes, scrolls, codices, whatever you want to call them, the contents of these books can add depth and a level of complexity to your D&D world that makes for a more meaningful player experience. 100 Books that can be used to browse a wizards library or to kick start...   [click here for more]
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DDEX1-3 Shadows over the Moonsea VTT Maps Reimagined

DDEX1-3 Shadows over the Moonsea VTT Maps Reimagined


Here are VTT-friendly maps for DDEX1-3 Shadows over the Moonsea including: Valhingen Graveyard (outdoors) Kelemvor Temple Guard Station Fillistrom the Healer's shop All Questions Answered 'On The Road' Encounter with Gilfron and Son 'On The Road' Direwolf encounter 'On The Road' Encounter with Warsh the Boatman Island Overview (hi-res both day and night) Island Village (detail) Island...   [click here for more]
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Gulgo-13 | An Eberron Salvage Mission for Oracle of War

Gulgo-13 | An Eberron Salvage Mission for Oracle of War


Gulgo-13 is a four to five-hour salvage mission designed for three to seven 1st - 5th level characters and is optimized for five characters with an average party level (APL) of 3. This adventure is created in accordance with the Oracle of War: Salvage Bases and Missions supplement and is legal for D&D Adventurers League play when used as part of the Oracle of War campaign. To run...   [click here for more]
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Hoard of the Dragon Queen Maps: Episode 4 On the Road

Hoard of the Dragon Queen Maps: Episode 4 On the Road


A selection of maps designed for the fourthepisode of the Hoard of the Dragon Queen campaign. Also included are a few bonus maps for random encounters, for DMs who like to add a bit more flourish to a campaign! All full maps split into A4 printable sheets where needed. The Dragon Hatchery has overlapping sheets for easier construction. ...   [click here for more]
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Ghosts of Saltmarsh: Haunted House DM Resources Pack

Ghosts of Saltmarsh: Haunted House DM Resources Pack


The Haunted House (Ghosts of Saltmarsh Chapter 2) GM Resources Pack Includes battlemaps for: Haunted House ground floor, first floor, attic, roof and cellars/caves Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Candlekeep Mysteries adventure.  ...   [click here for more]
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Damnable Duergar

Damnable Duergar


A Duergar Lair filled with traps, tricks and creative scenarios to challenge your party. There is a very brief adventure hook (you know the score - bad guys causing trouble and someone needs to stop them) and then the party will plunge into the lair. This is an old-school type of adventure containing an overall lair map, detailed sections for each area/chamber, a description of how the various NPCs...   [click here for more]
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Books Of The Realms Volume III Blackstaff Tower

Books Of The Realms Volume III Blackstaff Tower


Books. Lot's of magical ones. In this volume, we focus on libraries of the most power wielders of the Art. Lost spells, magic items, you don't know what you'll find when taking a book off the shelf in Blackstaff Tower! Make your D&D world more vivid by picking this supplement up today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small...   [click here for more]
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The Raven

The Raven


The Raven - Tarokka card A unique adventure based on the Raven, the twelfth card from the Tarokka deck An adventure based on Smullyan's enigmas, the only way for the adventurers to leave the crypt they woke up into is to solve the enigmas, or to fight for the way out! Test your players skills! Delve into Ravenloft's Mists! Explore...   [click here for more]
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The Great Trial: Dunes

The Great Trial: Dunes


"This pyramid was a delight to plan, design, and build! It was almost as fun as Icingdeath's chase dungeon! I cannot wait to bring the first test subjects to assess the effectiveness  of this level. I hope I will not have many changes to make..." — Aenor Gleenwith The Great Trial: Dunes is a 5e adventure that provides a challenging survival experience, taking...   [click here for more]
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DL9 Dragons of Deceit - 5e Conversion Guide with Maps

DL9 Dragons of Deceit - 5e Conversion Guide with Maps


The following information is a 5E D&D conversion of the various monsters and creatures encounters for DL9: Dragons of Deceit. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome of...   [click here for more]
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The Haunt 2 - Roll20 VTT

The Haunt 2 - Roll20 VTT


This is the Roll20 VTT Adventure Add-On of the Platinum Bestselling horror adventure: The Haunt 2 "Perfect for a Halloween one-shot!" “That F******* doll….. That is creepy as hell… he (PB) is disturbed… I am going to have nightmares!” "It definitely helped shed some light on the doll and the visions were so well written!" "It had a feeling that reminded...   [click here for more]
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Dungeons IN Dragons - Fabulous Compendium Vol. 1

Dungeons IN Dragons - Fabulous Compendium Vol. 1


Royalties go to charity! Fabulous Compendium - Vol 1  This compendium module gives dungeon masters ready-made material to help run new encounters on a bunch of beautiful and colorful maps involving dragons in a whole new way, with very little preparation! However, maps and encounters are not the only glittering thing of this loot: new subclasses,...   [click here for more]
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The Dragon and the Spirits

The Dragon and the Spirits


The Dragon and the Spirits An adventure by Elven Tower This is a tier 3 (levels 10-14) adventure about a black dragon in a nearby swamp. The dragon found a way to use an arcane device in his lair to extract people's souls and become a powerful spellcaster. A group of valiant adventurers rushes to the scene with the hope of saving as many of the missing travelers as possible. They have heard that...   [click here for more]
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Kobold King's Labyrinth (WBW-DC-LAB-01)

Kobold King's Labyrinth (WBW-DC-LAB-01)


Kobold King's Labyrinth Can you solve the Labyrinth within 13 hours and get back what was stolen from you? A 4-Hours of amazing Adventure for Tier 1 characters optimized for APL 3 taking place in the Feywild Domain of Delight, Labyrinth, where everything seems possible and nothing is what it seems....   [click here for more]
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Old School Hacks Vol. 3: Megadungeon Mayhem

Old School Hacks Vol. 3: Megadungeon Mayhem


The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome! This 34-page guide features four chapters of material covering: What makes a megadungeon tick? Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon. Variant and optional rules to help make megadungeon campaigns feel different from...   [click here for more]
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A1 Slave Pits of the Undercity - a 5e Conversion Guide with Maps

A1 Slave Pits of the Undercity - a 5e Conversion Guide with Maps


This is a 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A1: Slave Pits of the Undercity. The original module by David Cook and the Monster Manual are required to use this conversion guide.  The adventure is recommended for character levels 5-7. I have also released 5e conversions and maps for A2 Secret of the Slavers Stockade A3...   [click here for more]
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Illustrated Character Sheets - Series 5 - Gothic

Illustrated Character Sheets - Series 5 - Gothic


A set of colorful, stylized blank character sheets. Illustration inspired by gothic architecture and dark fantasy elements, could fit with Innistrad, Ravenloft, Metrol or underdark or horror settings. Designed to be printed on 8.5x11 but the resolution is high enough that you could print bigger. They are either PNG or JPG image format. Intended to be printed out or modified in a graphics editor to...   [click here for more]
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The Beggar Prince | A Waterdeep Adventure

The Beggar Prince | A Waterdeep Adventure


The Beggar Prince - A fiend with a thirst for power established an almshouse in Waterdeep’s underbelly. Will the characters strike down the cambion Dax or support him in his humanitarian mission? Descend into the aromatic sewers of Waterdeep, uncover the circumstances behind a mysterious coin shortage and approach the problem the old-fashioned way: hours of indecisive planning. The...   [click here for more]
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DotMM Companion 7: Maddgoth's Castle

DotMM Companion 7: Maddgoth's Castle


The newest chapter of the Dungeon of the Mad Mage Companion details our unfortunate contestants' journey to Maddgoth's Castle. However, it goes to great pains to paint an otherwise colorless level with one simple change: Maddgoth returns now, not after the players have departed—and the gracious host intends for his guests to stay here... forever. In this supplement you'll find:...   [click here for more]
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Danger at Twincross Gully (Shadow over Nettle solo series)

Danger at Twincross Gully (Shadow over Nettle solo series)


The warlord steps from map to map in his battle chamber. He addresses you: "You are too late! Whatever this is, whatever you hope to achieve here today - you are too late. My army has already left, and will soon retake the tree settlement that the elves love so dearly." Dare to face the dangers of Twincross Gully in this original adventure! Adventures in the series can be played...   [click here for more]
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DotMM Companion: Bundle 5 (Fantasy Grounds)

DotMM Companion: Bundle 5 (Fantasy Grounds)


The Dungeon of the Mad Mage Companion's fifth and final bundle covers Levels 19-23 of Undermountain. Now available for Fantasy Grounds Unity! Within this supplement, you'll find (in brief): Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain. DM...   [click here for more]
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Lost Tales of Phandelver I - The Drow Necromancer

Lost Tales of Phandelver I - The Drow Necromancer


This is a complementary adventure for the Lost Mine of Phandelver boxed set. It introduces a second sub-level, inhabited by a drow Necromancer beneath the Cragmaw Hideout. This is a 4-hours adventure for 4 1st-3rd level characters Please note that this adventure has been completely modified from its original version; it has been edited for grammar issues. ...   [click here for more]
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Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)

Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)


Now for Fantasy Grounds! This bundle contains all published Eventyr Games DM's Resources for Baldur's Gate: Descent into Avernus. Get all the critically acclaimed and best selling PDFs, maps, and other resources in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter...   [click here for more]
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Mike's Free Encounters #51-60

Mike's Free Encounters #51-60


This is the 6th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Each encounter includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid),  Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and ...   [click here for more]
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Hoard of the Dragon Queen Maps: Episode 3 Dragon Hatchery

Hoard of the Dragon Queen Maps: Episode 3 Dragon Hatchery


A selection of maps designed for the third episode of the Hoard of the Dragon Queen campaign. Mostly covers the huge Dragon Hatchery – fully furnished, with the same layout as the map within the campaign book by Jared Blando for consistency with the campaign. Also included are a few bonus maps for random encounters, for DMs who like to add a bit more flourish to a campaign! All full maps split...   [click here for more]
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The City that Waits 5e Conversion

The City that Waits 5e Conversion


The City that Waits is a chapter of the module Return to the Tomb of Horrors, a 2e adventure that has a lot of exciting and challenging elements to it. You can find the adventure for 2e on DriveThruRPG. I have gone through this part of the adventure and converted it to fifth edition of the world’s oldest and most popular roleplaying game. In addition to room, spell, and monster conversions, I have...   [click here for more]
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Accursed Apple Twists

Accursed Apple Twists


Accursed Apple Twists This One-Shot Adventure Module Contains: The story for a single adventure, perfectly suited for new players A map of a small burial-mound dungeon usable in virtual tabletops such as roll20 Two NPC stat-blocks Stat block for a new deadly boss enemy Several hand-drawn illustrations The Story Near the old dwarven road lies a tiny...   [click here for more]
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Trouble at Tresendar Manor

Trouble at Tresendar Manor


The town of Phandalin has seen its share of adventure. With bandits cleared out from the ruins of Tresendar Manor and coffers flowing from logging and mining, town council has sought to restore the historic site to its former glory. However, when the construction crew goes missing one night, a search party is sent to uncover what new threat might lurk beneath the manor. A short adventure for 1st level...   [click here for more]
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The Eberron Codex - Chapter 4

The Eberron Codex - Chapter 4


Venture deeper into the Mournland and discover the once magnificent capital of Cyre, Metrol. I've seen the horrors that befell my once-great nation. The Mourning, the tragedy that took everything from me, from us. The memory of that day still haunts me, the sky turning dark, the earth shaking, the screams of my fellow citizens ringing in my ears. I am but a refugee now, wandering the...   [click here for more]
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THE BLIZZARD OF AXE AND SWORD: A TIER TWO ADVENTURE

THE BLIZZARD OF AXE AND SWORD: A TIER TWO ADVENTURE


"This is a seriously super saga of epic proportions is perfect as its own adventure, as part of Storm King’s Thunder or as an appetiser and/ or accompaniment to the upcoming Icewind Dale action!" @CurseofSebs "The Blizzard of Axe and Sword is a shining example of what brutal adventures should be. The environment and character decisions are just as, if not...   [click here for more]
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Return to the Temple of Elemental Evil 5E Conversion (Complete)

Return to the Temple of Elemental Evil 5E Conversion (Complete)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
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DotMM: Boxed Flavor Text and Combat Tracker - Level 19: Caverns of Ooze (Waterdeep: Dungeon of the Mad Mage)

DotMM: Boxed Flavor Text and Combat Tracker - Level 19: Caverns of Ooze (Waterdeep: Dungeon of the Mad Mage)


If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage...   [click here for more]
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Undermountain: The Caverns of the Many-Legged

Undermountain: The Caverns of the Many-Legged


"Cavern of the Many-Legged is very well written and thought out...Definitely worth a pick-up, especially if you want a supplement to the mad mage." - Cra S. "The amazing variety presented in this module allows the players to fight some of the most interesting underdark monsters, and allows them the choice and agency upon which Dungeons and Dragons is built." - Realwarp Media review by Ryan Langr  Undermountain:...   [click here for more]
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DL8 Dragons of War- 5e Conversion Guide with Maps

DL8 Dragons of War- 5e Conversion Guide with Maps


This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic module DL8: Dragons of War. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome...   [click here for more]
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MZA4 The Mother of Life

MZA4 The Mother of Life


Who is the Mother of Life? She is the goddess to all that live in the True World and she is considered the Mother of All. Her name has been given to the very land itself, where it is said all of mankind stands upon her body. It is she who gave birth to Qotal, Zaltec and their brothers and sisters, though she herself no longer lives. She is Maztica, the Mother of Life. The...   [click here for more]
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Ravenloft Gazetteer: Sithicus

Ravenloft Gazetteer: Sithicus


Ravenloft. A bleak mistscape of isolated domains, each the prison of a powerful evil. The Ravenloft Gazetteer follows the mysterious "S" as she travels the mistways and explores the Domains of Dread, providing new villains, locations and stories to alarm and distress even the hardiest of characters.  SITHICUS is a domain of dread ruled by illusion and enchantment. Intoxicating...   [click here for more]
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Paper Minis of Icespire Peak (Essentials Kit - Dragon of Icespire Peak)

Paper Minis of Icespire Peak (Essentials Kit - Dragon of Icespire Peak)


All the minis you need to play Dragon of Icespire Peak. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife. (All pages are 5" x 8" so set your printing software to this exact size if you can for best results!) ...   [click here for more]
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Sorceria (S1) Cult of the Hydra

Sorceria (S1) Cult of the Hydra


Sorceria (S1) Cult of the Hydra is a brand new campaign, taking characters from 1st to 10th level, set in the wandering demi-plane of Sorceria. Sorceria is a city like no other. Magic is everywhere; it literally walks the streets. The city itself, and the forest that surrounds it, is part of a roaming demi-plane. The city travels through other worlds and planes of existence, stopping...   [click here for more]
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