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Libraries Illuminated - Appendix I Charts Globes and Maps

Libraries Illuminated - Appendix I Charts Globes and Maps


  So Much More Than A Place To Keep Books – Charts, Globes and Maps Including Sample Adventures to Enhance Any Campaign Setting Expanding on the Libraries Illuminated D&D 5e game supplement Charts, Globes and Maps provides additional content. The innovative uses in adventure settings of Nautical Charts, Globes, Celestial and Armillary Spheres as well as Terrestrial maps are detailed...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 14 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 14 (PDF)


THIS IS A PDF, for the Fantasy Grounds module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 14 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 16: Crystal Labyrinth. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Masters of the Mind: Brain Golem

Masters of the Mind: Brain Golem


Deep in the underdark you hear it. The steady sound of something wet thumping and slapping against the stone floor as it steadily progresses towards you. Just as you see it your mind feels like it's set on fire. We at Black Crown Games are pleased to present you a sample of our upcoming product Masters of the Mind: The book of Illithid. In this book DM's will find a blast from the past!...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 21 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 21 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 21 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 16 combat encounters that might occur when your party exploring Level 17: Seadeeps. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 9.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 9.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to make your combats faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 9: Dweomercore. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most...   [click here for more]
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Dom Grozy (The Haunt: Polish translation)

Dom Grozy (The Haunt: Polish translation)


Przygoda – legenda. Ponad 2500 sprzedanych kopii wersji angielskiej! Idealny wybór na sejsę w Halloween! „Moi gracze bali się wejść do pokoju, ale byli także bardzo podekscytowani!” „Wspaniała historia!” „Moi gracze znakomicie się bawili, a mnie świetnie się prowadziło.”...”bardzo podobała im się atmosfera...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 13.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 13.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 10 combat encounters that might occur when your party exploring Level 13: Trobriand’s Graveyard. You will find useful advices on how to use creatures in combat. Where should they stand?...   [click here for more]
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Over the Dunes

Over the Dunes


An old diary guides the adventurers toward the discovery of an ancient tomb hidden in the desert. However, the desert inhabitants are not welcoming; even a peaceful oasis can become a devious trap if raiders are around. The adventurers will discover a tomb built to keep intruders out, with secret passages and deadly traps waiting for them. Finding...   [click here for more]
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The Amber Sarcophagus [LLT-1]

The Amber Sarcophagus [LLT-1]


SING A LAMENT FOR LOST THARIZDUN The wizard Barrik has acquired something terrible in the mountains, and his folly has inflicted eternal winter on nearby villages. Delve into his keep, discover the nature of his experiments, and drive away the shadow before it spreads to consume everything. This...   [click here for more]
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The Mouth of Pseudo - Dungeon Settings Guide

The Mouth of Pseudo - Dungeon Settings Guide


Explore a constantly shifting dungeon controlled by the deadliest monster in the world. Welcome to the Mouth of Pseudo, a dungeon created and ran by a massive mimic who goes by Pseudo. Over the last hundred years, this dungeon, and by extension Pseudo himself, has been growing larger and larger, attracting adventurers from all across the world to test their mettle against this deadly...   [click here for more]
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VeX's Trinket Horde (Fantasy Grounds)

VeX's Trinket Horde (Fantasy Grounds)


Tyrannosaurus VeX Presents VeX's Trinket Horde Have you ever wished there were more of those little relatively useless, but intriguing trinket items at your fingertips to throw into your treasures, into the pockets of monsters, and in the possession of NPCs?  Do your players love the trinket table in the PHB, but want more? Then this is the module for you! What it included? Seven...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 20 combat encounters that might occur when your party exploring Level 11: Troglodyte Warrens. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 22 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 22 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 22 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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The Price of Freedom

The Price of Freedom


A powerful new narcotic is making its way through the Spine of the World. Behind it is a secret that could change everything! Explore a lost city and discover the secrets hidden by the gods themselves. (TW: some drug use and the possibility for players to use drugs) Purchase includes: A Tier 2 (levels 5-10) adventure designed as a one-shot dungeon crawl A new monster and complete stat blocks for...   [click here for more]
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Octopods

Octopods


DM Dango gave it a 5/5 Stars! See the review below. The Octopods is part of the Uncharted Waters Bundle, along with other products from awesome DM's Guild creators! If you came looking for a different kind of aquatic race, then you came to the right place! The Octopods are aquatic, small, intelligent humanoids with more appendages...   [click here for more]
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Far Beyond Greed

Far Beyond Greed


A far realms themed delve into a twisted dungeon complex, filled with unique hazards, creatures and items. This adventure is designed for 4 level 6 characters and should take one or two sessions. Player and GM maps included. ...   [click here for more]
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Greenhouse of Nightmares [PLL-1]

Greenhouse of Nightmares [PLL-1]


The natural world is dying and Thymia Scarletscale has had enough. It's time to destroy civilization and pluck the humanoid parasites from the face of this world. And honestly, is she wrong? Will the players succeed in infiltrating Thymia's lair The Verdant Phronstistery and bring an end to her schemes? Or will Thymia & her team of yuan-ti research assistants create an army of monstrous insects...   [click here for more]
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Revamped: Shadow Magic (5e)

Revamped: Shadow Magic (5e)


"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle the "Tome of Magic", and in particular "Shadow Magic"--a spell-like ability that uses "mysteries" in place of spells to create shadow-themed effects. Rediscover these mysteries as 36 new spells for your 5th edition games! ...   [click here for more]
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Nightmares of Salvation: A 4 hour Tier 1 Salvage Mission

Nightmares of Salvation: A 4 hour Tier 1 Salvage Mission


The Dreaming Dark has shifted a section of Dal Quor into the Mournland: The Nightmare Pit. You have had a dream, calling you to go down into the pit and stop the evil within, before it is too late. Nightmares of Salvation is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3. This adventure feature 2 full color high quality custom battlemaps, suitable for Virtual...   [click here for more]
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The Path of Fire - Last Minute Encounters

The Path of Fire - Last Minute Encounters


Last-Minute Encounters are ready-to-play encounters designed for DMs without planning time on their hands.  Simply assemble the map in the VTT of your choice, or print the fully-illustrated map using the included printable sheets.  Detailed instructions and read-outs will provide everything you need to run a fun encounter, even if you are reading them for the first time during your game!  ...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 15 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 15 (PDF)


THIS IS A PDF, for the Fantasy Grounds module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 15 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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The Domain of Dawn & Dusk

The Domain of Dawn & Dusk


A CLERICAL ORDER FOR 5TH EDITION D&D When desperate times called for desperate measures: Two divines formed an alliance to push back the darkness of a common enemy. The All-Mother and The Raven Queen establish a underground order of clerics to fight the continuing battle against the evil looking to ensnare the world. Featuring a new domain, five new spells, one NPC, and all the lore...   [click here for more]
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Expedition to Wyvern Tor (Fantasy Grounds)

Expedition to Wyvern Tor (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Expedition to Wyvern Tor is a Dungeons & Dragons fifth edition adventure for 3rd - 5th level characters. The adventure is an accessory to The Lost Mine of Phandelver, designed to expand a side quest in which the characters must deal with a group of orcs camped at Wyvern Tor. With...   [click here for more]
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5e Puzzle - The Looping Labyrinth

5e Puzzle - The Looping Labyrinth


A simple, linear maze, or is it? Corridors loop back into themselves through magical means, creating an unending series of passages through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre. Looping Labyrinth offers a simple challenge for your player party to encounter, and can be fitted into...   [click here for more]
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Classic Modules Today: UK7 Dark Clouds Gather (5e)

Classic Modules Today: UK7 Dark Clouds Gather (5e)


In 1985, TSR published the module named "Dark Clouds Gather" with the module code "UK7". It was written by Jim Bambra and Phil Gallagher, and illustrated by Brian Williams. It consisted of a 28 page booklet with 4 page pullout section and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is...   [click here for more]
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{WH} Swarms, a character race that is more than the sum of its parts

{WH} Swarms, a character race that is more than the sum of its parts


You came together out of survival, and formed a bond that made your body. As you amassed, your mind grew powerful and strong. You began to think fully-formed thoughts, to see the world in ways your constituent parts could never imagine. Now you hunger for more. A wider world means greater threats you must survive, and you must become stronger to face them. Adding more bodies to your roiling form...   [click here for more]
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DDEX1-1 Defiance in Phlan VTT Maps Reimagined

DDEX1-1 Defiance in Phlan VTT Maps Reimagined


Here are VTT-friendly maps for DDEX1-1, including maps for ALL 5 sub-adventures.        ...   [click here for more]
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The Reliquary

The Reliquary


The Reliquary is a 2-4 hour dungeon for any level that will challenge your party's teamwork, compassion, and puzzle solving as they attempt to find the artifact hidden behind a challenge that only the truly good and heroic can best. Drawing from some of the best fantasy tropes, where great magic is hidden behind traps that only the selfless and good-of-heart can solve, the Reliquary will force your...   [click here for more]
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Trouble in Blue Tower

Trouble in Blue Tower


Venture into a magical tower, filled with traps, riddles, and a lot of unnecessary confusion. A sudden lightning soars through the skies near a settlement, hitting an old, wizard's tower made of blue cobble. With the air heavy from magical influx, the party realizes immediately that something dangerous just happened. It takes but a minute for a tired messenger to catch up to the adventurers and plead...   [click here for more]
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Weapon Master - Fighter Archetype 5e

Weapon Master - Fighter Archetype 5e


"Weapon masters dedicate their lives to mastering the use of a broad category of weapons and they excel in their use, compared to any other martial adept. These weapons are considered the extension of themselves and by wielding them they produce outstanding battlefield effects." Follow me on Twitter @StratosF8...   [click here for more]
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Adventure Sidekicks: Tomb of Annihilation

Adventure Sidekicks: Tomb of Annihilation


From the creative team that brought you Animal Sidekicks: Do you want to play Tomb of Annihilation, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your jungle campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement,...   [click here for more]
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Myrkara's Hoard - Adventure for level 8

Myrkara's Hoard - Adventure for level 8


Myrkara's Hoard – An adventure for 4 or 5 characters of level 8! Myrkara’s Hoard is a 4-6 hour Tier Two Forgotten Realms adventure, suitable for 4-5 characters at 8th level. It takes place around the eastern edge of the Forest of Wyrms, where the players hear legends of the long-dead green dragon Myrkara. Nearly all believe her hoard was plundered ages ago, yet a half-elf acolyte...   [click here for more]
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The Dark Night Before Christmas

The Dark Night Before Christmas


A Horror Adventure for a Merry Holiday WARNING: CONTAINS STRONG LANGUAGE AND ADULT SCENES Christmas meets Halloween in this funny short one-off horror themed adventure. With the approaching winter, cold winds and long nights, the people of North get excited about its centuries-long tradition: the visit of Mage Nicholai Klaus Noah, the bearer of good fortunes and gift-giver. However, for the first...   [click here for more]
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VeX's Vicious Mockery Insult Generator (Fantasy Grounds)

VeX's Vicious Mockery Insult Generator (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Vicious Mockery Generator NOW VERSION 2.0 (See EDIT notes below) Ever had a long day and then sat down and cast a spell like Vicious Mockery or used Cutting Words, but you can't come up with an insult?  Or maybe you just only can come up with one or two...   [click here for more]
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CCC-RCC-01-02 The King of Thar

CCC-RCC-01-02 The King of Thar


Rumors have surfaced of the return of Vorbyx, legendary King of Thar. The characters are hired to travel from Melvaunt deep into the humanoid-infested wastelands of Thar to ascertain the validity of the rumors and deal with the threat. A 2-hour standalone adventure for 1st-4th level characters Also included in the purchase of this adventure is a version specially converted for use...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 10 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 10 (PDF)


THIS IS A PDF, for the Fantasy Grounds module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 10 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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The Mad Mage of Xen'drik

The Mad Mage of Xen'drik


A wizard’s tower for use with Eberron Deep in the jungles of Xen’drik, embedded in the side of a mountain stands the tower of the Mad Mage Xeffon. Though his various servants can be found flowing in and out of the tower on a daily basis, the elusive wizard has not been seen in many years. Some say he no longer lives, while others postulate that he is locked up in his...   [click here for more]
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Safety Guaranteed

Safety Guaranteed


The adventuring party arrives at Emerald Forest Adventure Con where attendees can get autographs and portraits with celebrity adventurers like Volo, Elminster, and Drizzt or wander the Merchant Hall for their adventuring needs. However, the big talk of the convention is “Actual Dungeon” — a live dungeon crawl experience with none of the risk. Unfortunately, when the characters decide to venture...   [click here for more]
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Adventure: Unknown Whom

Adventure: Unknown Whom


This is a PDF. If you are looking for the module for the Fantasy Grounds VTT - click here. Unknown Whom A level zero to 3 adventure This uniquely styled adventure involves players starting out with little information about the characters they will play. No characters are prepared in advance. This is a nonstandard method of play. Player characters only know their names, ability...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 12 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 12 (PDF)


THIS IS A PDF, for the Fantasy Grounds module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 12 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 6.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 6.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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Beneath Ironfang Keep

Beneath Ironfang Keep


CCC-ALMOG-24 DAGON02-04 Ironfang Keep resides as one of the most mysterious and dangerous locations in all Faerûn. Recently, a local wizard has gone missing. His daughter calls for local adventurers to decipher his transcripts, brave entry, and expose the truth behind the ancient basalt walls. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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CCC-PRETZ-PLA01 The Mystery at Coppertop Manor

CCC-PRETZ-PLA01 The Mystery at Coppertop Manor


A mysterious plague has struck the town of Glister and now bodies have gone missing from the local cemetery! The grave keeper has noticed strange lights at the abandoned manor on the hill. Can the adventurers stop the plague and solve The Mystery at Coppertop Manor? A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3 CCC-PRETZ-PLA01 premiered at Pretzcon in April 2019...   [click here for more]
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Undermountain: The Caverns of the Many-Legged

Undermountain: The Caverns of the Many-Legged


"Cavern of the Many-Legged is very well written and thought out. I especially like the Keril NPC and the Talash NPC, as well as the intricate political intrigue between the various factions and how they connect with the outside world of the dungeon of the mad mage. Definitely worth a pick-up, especially if you want a supplement to the mad mage." - Cra S. "The...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 13 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 13 (PDF)


THIS IS A PDF, for the Fantasy Grounds module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 13 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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The Magic Academy

The Magic Academy


Only few selected students can access to the building of a prestigious school of magic. Between a class and a lecture, the young wizards will discover that something strange is happening; solving the mystery will be their duty. "The Magic Academy" is an adventure for a team of spell-casters between 3rd and 4th level. It can cover up to ten hours of play and it is...   [click here for more]
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Curse of Strahd: Death House - Paper Minis / Printable Pawns

Curse of Strahd: Death House - Paper Minis / Printable Pawns


These paper pawns are perfect for tactical combat in the prelude to Curse of Strahd -- Death House. Every creature from Death House (plus a few extra for good measure) appears in this paintstakingly hand-crafted pdf, and are designed to pop out beautifully at your table. Each pawn features front and back-side artwork. This product includes 3 files: a printer-friendly black-and-white file, a full...   [click here for more]
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5e Adventure - Wizard Mine

5e Adventure - Wizard Mine


WIZARD MINE: [place] where buried Wizards are excavated by miners [object] a pressure activated Wizard, often concealed, with explosive consequences [possession] claiming a Wizard as property (with poor grammar) [metaphor] a play on the title of the 1979 novella Enemy Mine by Barry B. Longyear Delve into an...   [click here for more]
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