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The Bookhounds of Eberron

The Bookhounds of Eberron


If knowledge is power, books are worth more than gold. Back alley deals. Whispered conversations at secluded inn tables. Handshakes and slit throats. Books and gold flow through the land like water. The Bookhounds of Eberron allows gamemasters and players to tell a variety of stories. The treasure the party seeks in dungeons or towering mansions is books. This PDF includes a description...   [click here for more]
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Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation

Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation


Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells. The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign...   [click here for more]
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Toecap's Puzzle House

Toecap's Puzzle House


Toecap's Puzzle House is an Escape Room style dungeon for a party of four 1st level characters, with options for higher levels, and can also work as an introductory adventure to Dungeons and Dragons for new players, although Dungeon Masters should be more familiar with the system. It should take around 2 hours to play. If players use their wits and skills, they should be able to make it in and out...   [click here for more]
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Fishing for Gods in Strade's Gallows

Fishing for Gods in Strade's Gallows


A medical shipment to the swampy town of Strade's Gallows takes a turn for the eccentric when the party happens across enigmatic shrimp-men who begin to worship them as gods. Can the party solve the mystery of Strade's Gallows' ailment, or will their new disciples botch it all up? "Fishing for Gods in Strade's Gallows" is a Dungeons and Dragons 5emodule designed for 3-5...   [click here for more]
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Books Of The Realms Volume II

Books Of The Realms Volume II


Books. In D&D, they hold a wizards spells or contain great boons or curses and are most often found in places that PC's plunder. Tomes, scrolls, codices, whatever you want to call them, the contents of these books can add depth and a level of complexity to your D&D world that makes for a more meaningful player experience. 100 Books that can be used to browse a wizards library or to kick start...   [click here for more]
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The Heir of Orcus: Verse I & II

The Heir of Orcus: Verse I & II


The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats. This bundle includes the following new features: A sneak peek of The Heir of Orcus: Verse III Background hooks for your Adventurers League characters with this storyline Upgraded...   [click here for more]
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Follow the Lights

Follow the Lights


Follow the Lights This One Shot Adventure Module contains: The story for a single adventure Builds for a new monster Build and Background for a NPCs Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story While many know legends or stories about mythical artefacts granting immortality, the gnomish...   [click here for more]
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The Heart of Svogthos

The Heart of Svogthos


A Heroic Adventure for 1st and 2nd Characters in Ravnica, City of Guilds! In The Heart of Svogthos, a party of daring heroes must delve into the darkest crypts of Ravnica filled with rot and reanimation to stop a necromantic storm that may devour the entire City of Guilds. This adventure pits the heroes against a powerful Rakdos champion and her minions in an encounter with multiple...   [click here for more]
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The Overgrown Shrine

The Overgrown Shrine


The Overgrown Shrine has been completely restyled! Download the new version now! During a treasure hunt, the adventurers find themself in the front of a shrine in the middle of the forest. They will follow the hints hidden in the stained-glass windows to find the hidden access to the basement of the shrine. There lies a mysterious artifact free for the taking, but the strange plants covering...   [click here for more]
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Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2

Castle Amber - An Expansion and 5e Conversion Guide to Dungeon Module X2


Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal...   [click here for more]
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Mournland Salvage Operation

Mournland Salvage Operation


House Cannith has a simple task for you: travel to their enclave of Forgehome and retrieve a few magical items for them. You'll be paid well for the task, and any other things you find along the way are yours for the taking. There's just one catch: Forgehome is in the Mournland. And none of the living members of Cannith know what horrible experiments they were working on there. Mournland...   [click here for more]
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The Halls of the Toymaker

The Halls of the Toymaker


An adventure for tier 1 groups of 4-6 players, levels 3-4. It's said that twenty years ago, celebrated toymaker and inventor Johannes Rubian went mad. He murdered innocent travelers, conducted grisly experiments, and eventually turned upon his own wife and children. His dark dealings ended with his neck in a noose slung from a tree on his own estate grounds....   [click here for more]
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The Tournament of Tokens

The Tournament of Tokens


For years the town of Brightbank has held an annual tournament open to the bravest and the brightest. The premise was simple: enter the dungeon and emerge with the most Chips of Valor at the greatest speed. The winners would be granted magical items as well as a bounty of gold. There is a chance of death and a guarantee of danger. Does your party have what it takes to become Superiors? Product Overview — A...   [click here for more]
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Obsidian Dreams - lv.5 Adventure

Obsidian Dreams - lv.5 Adventure


Obsidian Dreams An adventure by Elven Tower This is a tier 2 (level 5-6) adventure about a strange fever that causes the population of the city of Andurias to suffer debilitating nightmares and night horrors. Some of those afflicted have started to become deranged and aggressive. It is only a matter of time before the city succumbs to chaos and destruction. A local librarian claims that there should...   [click here for more]
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Calpurnia's Guide to Practical Traps

Calpurnia's Guide to Practical Traps


Over 40 new traps and triggers for adventurers to encounter and even build themselves. Calpurnia's treatise on traps is a must-have for practical adventurers. Rather than detailing impossibly complex clockwork or magical contraptions, Calpurnia describes simple traps that adventurers are likely to encounter -- or even construct themselves. 5e Compatible. Builds upon the trap rules...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 13 combat encounters that might occur when your party exploring Level 20Runestone Caverns. You will find useful advices on how to use creatures...   [click here for more]
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The Core Problem

The Core Problem


Has someone ever told you that if you swallow fruit seeds, a tree will grow in your stomach? Has it ever happened to you? The Core Problem concerns a wealthy young man who picked and ate an apple from an enchanted orchard. His stomach is a wreck, and the only thing that can help him is a group of adventurers brave enough to enter his body and uproot his illness at the source. It's a good...   [click here for more]
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A Night of Fright! 2: The Lich's Ghost (Fantasy Grounds)

A Night of Fright! 2: The Lich's Ghost (Fantasy Grounds)


Now for Fantasy Grounds! Mystery LLC is back, baby! They’ve arrived in the town of Haven to participate in the yearly harvest festival—only to find a ghostly lich is stealing people! Can our heroes unravel Haven’s secrets before the spectre of Cera Brightmoon totally harshes everyone’s good time? “It takes incredible skill to pull this off, but Pankotai is a professiognoll...   [click here for more]
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Der Turm des irren Magiers

Der Turm des irren Magiers


Mit einem lauten Knall schlägt die Tür auf, die Wände wackeln bedrohlich, und die Tür fällt beinahe aus den Angeln. Zur allgemeinen Überraschung taumelt ein Goblin in den Raum. Er ist schwer verwundet, und komplett mit Blut verkrustet. Kurz zuvor war der Raum noch von den Klängen klappernder Würfel, gezinkter Karten und jubelnder Menschen erfüllt. Nun herrscht...   [click here for more]
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Paper Minis of Icespire Peak

Paper Minis of Icespire Peak


All the paper minis you need to run the Essentials Kit adventure, Dragon of Icespire Peak. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife. Also included are digital tokens. All the tokens are true scale, so they won't snap to a grid (an 8-foot-tall orc will not fit in a 5-foot square), so I recommend turning the...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 14: Arcturiadoom. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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La Tomba del Re

La Tomba del Re


La Tomba del Re è un'avventura per D&D 5a edizione adatta a 3-6 personaggi di 1° livello, della durata di 1-2 ore. Il modulo è pensato per fornire un'introduzione alla Miniera Perduta di Phandelver, tramite un aggancio con uno dei suoi PNG principali. L'avventura può anche essere giocata come one-shot o come introduzione a una campagna creata dal DM. Date un'occhiata anche alle altre mie...   [click here for more]
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CCC-CENTRIC01-03    The Patchwork Tower

CCC-CENTRIC01-03 The Patchwork Tower


Modrons have gathered in the Moonwatch Hills to build a strange tower. Ranging far and wide, they pilfer items both valuable and worthless to grow the swaying, shaking mass of the Patchwork Tower. What strange impulse guides them? What exactly are they building?   A 2-4 Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure premiered at ConCentric in Adelaide, South Australia....   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet. You will find useful advices on how to use creatures in combat. Where should they stand? What course of...   [click here for more]
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The Great Trial: Frostbite

The Great Trial: Frostbite


"The thrill that precedes the Trial start is always welcome. I keep wondering if the participants will be up to my expections, how well they will fare in this challenge. Unfortunately, they often disappoint. Still, the thrill is there. Every time." - Aenor Gleenwith [Youtube video from this product at the end of the page] "This is truly one of the most exciting set pieces I've come...   [click here for more]
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Dungeons and Demogorgons Theme for Fantasy Grounds

Dungeons and Demogorgons Theme for Fantasy Grounds


DUNGEONS AND DEMOGORGONS THEME NEW Update!!! 16/08/2020 Amazing theme for d&d 5th for Fantasy Grounds Classic with new icons and effects! Screenshot 1 Big Size Screenshot 2 Big Size ...   [click here for more]
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Rescue A Familiar Tale

Rescue A Familiar Tale


The Heartland Scouts – brave defenders of the Coast Way – have been captured! What their captors haven’t counted on is the adventurers’ feisty animal companions. Left behind, they are nevertheless bound to spell trouble! In this entirely unique adventure, players take on the roles of trusty animal companions and familiars on a quest to rescue their adventurer masters. Surely leaving...   [click here for more]
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Acererak's Guide to Lichdom - Versione Italiana

Acererak's Guide to Lichdom - Versione Italiana


Scoprite i segreti dei lich dal più potente lich di tutti: Acererak. Le sue parole sono state fondamentali nel creare questo manoscritto di 32 pagine. Continuate a leggere per scoprire: -  40 nuovi tratti e azioni. -  4 nuovi lich pronti a diventare i prossimi grandi nemici nella vostra campagna.  -  2 nuovi mostri e 1 nuovo PNG. -  Il Baelnorn: un elfo lich buono che usa la necromanzia per...   [click here for more]
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Tomb of the Iron King

Tomb of the Iron King


Lost for centuries, the Tomb of the Iron King beckons, whispering of ancient tyrants and treasures to be taken. Foolish or brave, who can say, for no one returns from the depths of the moldering tomb. Tomb of the Iron King is an exciting adventure for 3-5 1st-level characters, designed to be played in one session. AVAILABLE in English and Spanish for one low price. ...   [click here for more]
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Lost Mine of Phandelver: Forge of Spells - Brazier of Green Flame Rework

Lost Mine of Phandelver: Forge of Spells - Brazier of Green Flame Rework


The Lost Mine of Phandelver: Forge of Spells expansion, Brazier of Green Flame Rework is an addition to your D&D 5th Edition adventure. This document contains an improved system for permanent magical effects with risk and consequences table. It was designed to add more memorable encounter to the pinnacle conclusion of the D&D starter set: Lost Mine of...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 15: Obstacle Course. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Questionable Confectionaries vol 2 Cole'Drens' Tavern Side Bistro

Questionable Confectionaries vol 2 Cole'Drens' Tavern Side Bistro


Last week your party had rations, yesterday your party had rations, and today your party is having...... rations. Why serve your party the same old thing over and over again? Why not instead feast your eyes on the work of a warforged built for baking and hell-bent on a mission. An artificer of both taste and distinction has come across a way to enrich the lives of DM's and players alike. Within...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 05 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 05 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 05 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 19.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 19.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 11 combat encounters that might occur when your party exploring Level 19Caverns of Ooze. You will find useful advices on how to use creatures in combat....   [click here for more]
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CCC-CIC-15 Den Of The Dead Witch

CCC-CIC-15 Den Of The Dead Witch


All the mothers of Windy Valley are plagued by foul dreams as mining operations uncover a lost level of the dungeons beneath the ruins of the Tempest Mage’s tower. Evil stirs and heroes are called on to reveal its source.  A Two- to Four-Hour D&D Adventurers League Adventure for Tier 1 Characters; optimized for APL 3. Brought to you by Cold Iron Conventions and Fair Play Game Store.  06/23/20...   [click here for more]
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Lost Tales of Phandelver IV - Escape from Cragmaw Castle

Lost Tales of Phandelver IV - Escape from Cragmaw Castle


This is a complementary adventure for the Lost Mine of Phandelver boxed set and notably of its section concerning “Cragmaw Castle”. It assumes that the party has been captured by Vyerith (a doppleganger feigning to be a drow matron), and are placed into a cell before being sold as slaves. This module provides descriptions of the secrets and hidden agendas of the castle inhabitants. By discussing...   [click here for more]
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Adventure Sidekicks: Tomb of Annihilation

Adventure Sidekicks: Tomb of Annihilation


From the creative team that brought you Animal Sidekicks: Do you want to play Tomb of Annihilation, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your jungle campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement,...   [click here for more]
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Trinkets of the Undead Vol. 2 The Ancient Lich

Trinkets of the Undead Vol. 2 The Ancient Lich


Trinkets of the Undead Vol. 2 The Ancient Lich This supplement introduces 100 new trinkets that you may find in a Liches Lair The second in a series exploring the trinkets you might find in the lairs of undead creature. The trinkets presented in this supplement are inspirited by gothic horror and the fantasy genre and will bring an additional layer of depth to...   [click here for more]
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Ceremorphs, Mind Flayer aberrations (half-Illithid) for D&D 5th edition

Ceremorphs, Mind Flayer aberrations (half-Illithid) for D&D 5th edition


This supplement is about the results of alternative versions of Ceremorphosis. In this process, half-illithid aberrations are created.  Some of these monsters are updates of Ceremorphs that existed in previous editions of Dungeons & Dragons, but with many changes. The rest are new creations from my imagination, based on some illustrations from Wizards of the Coast. This is a list of all the...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 18.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 18.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 18: Vanrakdoom. You will find useful advices on how to use creatures in combat. Where...   [click here for more]
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House of Blades (CCC-HAL-05)

House of Blades (CCC-HAL-05)


Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.  Zim Von Zeam – of ZVZ Caravans – has spent his life braving the lawless lands of Thar with his caravans. Now, life has gifted him with a new opportunity – establishing a trade route from Melvaunt to nothing...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 04 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 04 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 04 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish...   [click here for more]
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CCC-GHC-BK2-01 Shadows of Rith Keep

CCC-GHC-BK2-01 Shadows of Rith Keep


A Tier 1 Border Kingdoms Adventure: The ruins of Rith Keep lie a short distance from the small Border Kingdoms thorp of Largrin. In times past, the keep was home to the self-appointed River Lord of Largrin, a warrior of great skill who protected the surrounding lands. It is now little more than a stone shell, which rumors say is haunted. Are these tales simply the fanciful stories of local beet farmers,...   [click here for more]
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The Hellriders' Keep

The Hellriders' Keep


After rescuing Ulder Ravengard our heroes find themselves in search of weaponry for themselves and the citizens of Elturel who are now stranded in Avernus. The party must go to the Hellriders' Keep, the place of the last stand of the Hellriders. There they will find plentiful firepower, dark secrets, and incredibly dangerous foes. It will take all of their might to succeed in raiding the Hellriders'...   [click here for more]
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The Temple at the World’s Edge

The Temple at the World’s Edge


Presented in Chapter 4 of Mythic Odysseys of Theros, the Temple at the World’s Edge is one of the rare places which allows direct passage to Nyx. But beware! The God of Horizons is not happy with mortals reaching the Realms of the Gods, and his holiest temple of mystery is a dangerous place to explore… The Temple at the World’s Edge is a dungeon optimized...   [click here for more]
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Against the Tide of the Pirate King (5e)

Against the Tide of the Pirate King (5e)


NOW A SILVER BEST SELLER! A Wandering Pilgrim Games Product Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada. It is as you...   [click here for more]
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Crypt of the Archmage (5e)

Crypt of the Archmage (5e)


The secret lies inside you all, with which to paint me on the wall. Forge a key of ruby-red, but what will be must then be dead. Crypt of the Archmage is an adventure for Dungeons and Dragons Fifth Edition, designed to mimic the style of Advanced Dungeons and Dragons modules from the 1970s! Enter the dungeonous crypt of the Archmage, battling puzzles,...   [click here for more]
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CCC-GAD01-01 Broken Blade

CCC-GAD01-01 Broken Blade


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and...   [click here for more]
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Out of the Abyss: Extra Encounters

Out of the Abyss: Extra Encounters


Weave through negotiations with drow and duergar, clash with dangerous elementals, and hold fast against demonic assaults in this expansion for the official campaign Out of the Abyss. It contains 5 encounters that can be sprinkled throughout the campaign. Drow, duergar, and demons are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ...   [click here for more]
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Serce Smoka

Serce Smoka


Lekka przygoda fantasy dla postaci na pierwszym poziomie doświadczenia. Zaplanowana na 4-6 godziny gry. Ot taka w sam raz do rozegrania w leniwe popołudnie albo na konwencie. Dość przyjazna początkującym graczom. Co ją wyróżnia: Nie traktuje się zupełnie serio, główna nitka fabularna z elementami hexcrawlu, foremny loch do eksploracji, generator kanapek, O co chodzi: Bohaterowie...   [click here for more]
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