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Snail Tale: A 4 hour Tier 1 Salvage Mission

Snail Tale: A 4 hour Tier 1 Salvage Mission


The Shield of the Traveller has a mission, and you've been picked to do it! Old Salty is a creature that has lived in the Gray since before the Day of Mourning. Your job is to kill it and bring back its shell! Snail Tale is a salvage mission for AL games set in Eberron. It is optimized for 5 character of APL 3. This is a beta test. There might be small errors, and I haven't included...   [click here for more]
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Tides of Fate Collection - Adventure Bundle

Tides of Fate Collection - Adventure Bundle


AN AQUATIC ADVENTURE COLLECTION, COMPATIBLE WITH GHOSTS OF SALTMARSH! Tides of Fate Master Collection is a bundle of one-shot adventures that can be played individually, or connected to each other to create a longer story. Although they were written with Forgotten Realms in mind, some notes have been provided on adapting the material for other campaigns and settings. The...   [click here for more]
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Swords of the Moonsea: Five Adventures

Swords of the Moonsea: Five Adventures


Inside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign. Tier 1 (Level 1-4): The Cornflower...   [click here for more]
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CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot

CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot


Beyond the Nidus waits the inner sanctum where the heroes must confront Zuggtmoy’s zealot priest and his dark followers. The cult is preparing to use the Noctic Urn to lure a horrific entity to the Material Plane. The adventurers must stop them, or woe to all should they fail. A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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Call of the Kraken: Waterdeep

Call of the Kraken: Waterdeep


CALL OF THE KRAKEN: WATERDEEP Continue your adventures after completing Waterdeep Dragon Heist! In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent! SHARK FINS AND TENTACLES The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the...   [click here for more]
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DotMM Companion 18: Vanrakdoom

DotMM Companion 18: Vanrakdoom


The adventurers have come to one of the deadliest challenges of Undermountain: Vanrakdoom! In this chapter of the DotMM Companion, the party must square off against creatures tainted (mostly) beyond redemption by the Shadowfell. This supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 11 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 11 (PDF)


THIS IS A PDF, for the Fantasy Grounds module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 11 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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DotMM Companion 13: Trobriand's Graveyard

DotMM Companion 13: Trobriand's Graveyard


The DotMM Companion creeps on down to Level 13, Trobriand's Graveyard—which has been reimagined as a harsh wasteland that stretches on for miles. Halaster has wished a massive illusion into existence, much like on Level 5, painting this level into a desert whose swollen sun sheds real heat. This entire supplement is a tribute to Mad Max: Fury Road and aims...   [click here for more]
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Hundelstone: A Storm King Thunder Quest

Hundelstone: A Storm King Thunder Quest


This short adventure is meant to enhance a Storm King’s Thunder campaign in Chapter 3, expanding and adding detail to the quest Beldora gives to the party in Bryn Shander. As written, the quest is quite vague, and its primary goal seems to be making the party aware of the existence of the teleportation circles in Everlund. In this supplement, I develop the journey to Hundelstone to make the quest...   [click here for more]
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Adventure: The Dreaded Tunnels of Ruxabar

Adventure: The Dreaded Tunnels of Ruxabar


The Dread tunnels of Ruxbar were created by a cult of a lesser evil deity of the giant pantheon, known as Jargain to serve as a planar gate in hope of bringing chaos and destruction to the natural order of the world and power to the one who would control the gate. Ruxabar was the high cultist who completed the ritual but to his surprise nothing of what he expected came through the gate. Plague creatures,...   [click here for more]
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Seinoc's Snarled Sphere - Adventure Guide (5e)

Seinoc's Snarled Sphere - Adventure Guide (5e)


Welcome to the Snarl, this entire dungeon has been made to be a companion piece to Isaac May's Weird Stuff I found in the Planar Vortex! Can you survive the dangers and horrors inside the Snarl!? 18 page devous dungeon delving adventure book 20 unique and reusable dungeon chambers 11 magical items 3 full maps This adventure is designed for a party of 4 to 6 adventurers of 14th...   [click here for more]
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DotMM Companion 11: The Troglodyte Warrens

DotMM Companion 11: The Troglodyte Warrens


The DotMM Companion slips and slides its way into the ugly red-headed stepchild of Undermountain: the Troglodyte Warrens. Under this supplement, new life has been brought to its wretched caverns through the introduction of a balhannoth (in addition to the behir), a telepathic, eyeless horror from the Shadowfell. Sandwiched between a balhannoth and a behir, the adventurers must skirt...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 7.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 7.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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One by One, They Vanish

One by One, They Vanish


One by One, They Vanish is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 1st level adventurers. This adventure can be treated as a one-shot event, or added as a quest in a larger campaign.  Grey Sands Village is a small settlement overlooking the ocean. It is a quaint, quiet spot for a few farming families eeking out a living. Whilst...   [click here for more]
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20 Cursed Items (Hellish Edition I)

20 Cursed Items (Hellish Edition I)


From Gold Best Selling author Yubi, this latest supplement provides you with 20 unique and brand new cursed items and 4 hellish locations! Each one carefully crafted for balance and mechanical stability, as well as for their fun and strange properties. Your players won't be able to resist using them, even when there's a price to pay... Each page has a clear and beautiful layout with lots of full colour...   [click here for more]
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Haunting of the Eaves

Haunting of the Eaves


Our band of adventurers are forced by a raging storm into a nearby hillside cave. Soon they will encounter an atrocity of the past, revisted by Cultists whom seek a birth of blood. But what other secrets are hidden in the cottage of Artificer Germonus & sweet Serendipity ...   [click here for more]
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Maneuver Manual - New Combat Options for Martial Classes

Maneuver Manual - New Combat Options for Martial Classes


Spice up combat with these amazing maneuvers - usable by every martial class. This set of rules allows for barbarians, fighters, monks, paladins, rangers, and rogues, as well as the College of Swords bard subclass, to learn martial maneuvers akin to those of the Battle Master, but in a new and refreshing system that expands martial classes without breaking them. Each class...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 8.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 8.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 09 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 09 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 09 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there...   [click here for more]
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The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs

The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs


NEW! We now have an option for Fnatasy Grounds located on this site:  https://www.dmsguild.com/product/317234/Red-Hand-of-Doom-5e-Conversion-for-Fantasy-Grounds Virtual tabletop dungeon maps of the WOTC adventure  The Red Hand of Doom 5E Conversion guide.  This map pack contains more than just what was originally printed and is an expansion or...   [click here for more]
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And then there were none

And then there were none


And Then There Were None... Emhin manor stands forlorn in its ruined gardens. The Emhin family dissapeared one night, many years ago. Now its up to you to brave the mansions dark chambers, and uncover a horrifying family secret... 'And then there were none' is a one shot Horror adventure, lasting about 3 to 4 hours. The PCs explore the abandoned Emhin manor, trying...   [click here for more]
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CCC-RCC-01-03 Chains of Desperation

CCC-RCC-01-03 Chains of Desperation


An injured scout comes to you after her companions are captured near the Moonsea’s eastern coast. Can you save her friends before they disappear forever, or will you find yourself captives instead? A 2-hour standalone adventure for 1st-4th level characters This adventure also includes: Battle maps in JPG format for use with virtual tabletop software Fantasy Grounds module...   [click here for more]
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5E Character Sheet - Curse of Strahd - Castle Ravenloft

5E Character Sheet - Curse of Strahd - Castle Ravenloft


This Curse of Strahd inspired character sheet has everything you need to rock a spooky Castle Ravenloft style tracking! From bats to skulls to the banner atop the castle itself, the Curse of Strahd character sheet has it all. 1 page for stats and combat and proficiencies 1 page for spells and additional gear 1 page for features, notes, and even more equipment! Of course this works perfectly well...   [click here for more]
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Tablica ogłoszeń w Phandelver

Tablica ogłoszeń w Phandelver


English Version This is the Polish translation of Phandelver's Noticeboards, which is also available in English here on the DMsGuild! Przygotuj się na jeszcze więcej przygód w Phandalin i okolicach! Pomysły na przygody zawarte w tym dodatku przydadzą się w kampaniach, które toczą się w położonych z dala od cywilizacji miastach i wioskach, tam, gdzie spotkać można...   [click here for more]
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Stolzfußens Prüfungen (5e deutsch)

Stolzfußens Prüfungen (5e deutsch)


„Stolzfußens Prüfungen“ ist ein D&D5e one-shot-Abenteuer für 3-6 Spieler der Stufen 1-3. Die Spielzeit beträgt 3-6 Stunden. Als Einsteigerabenteuer konzipiert, findet man im Abenteuer einige Tipps an den Spielleiter, wie man verschiedene Situationen handhaben kann. Daneben bietet das Abenteuer noch: - Soziale Interaktion - Wildnis-Herausforderung...   [click here for more]
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Somnus Domina - The Red Lion Knight (5e)

Somnus Domina - The Red Lion Knight (5e)


The Red Lion Knight is a Fighter Archetype that focuses on improving melee critical hits and using their actions to inspire their team to movement and greater action. Knights of The Land Away, raised to be valiant and just. They are natural commanders and warriors. Red Lion Knights excel at leading others into battle and representing their noble houses with authority and...   [click here for more]
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Sea of Blood

Sea of Blood


Dante Coldharbour, undead scourge of the sword coast, has taken to the sea in his ship "The Maiden's Neck" once again. Awakened from his long slumber by an accidental run in with Zhentarim slave traders who most graciously offered their blood, Captain Coldharbour has mercilessly slaughtered any foe who has come against him. Every crew he murders adds to his undead fleet and brings him one step closer...   [click here for more]
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Way of the Gun - Monastic Tradition

Way of the Gun - Monastic Tradition


Surrounded by her opponents, Elora raises her hands and closes her eyes. In her focused mind, she listens for their steps on the dry grass, the drawing of their breath, and the beating of their hearts. Elora draws back the percussion hammers of her two martial revolvers, takes a deep breath, and like a single strike of lightning, her adversaries lie prone on the ground. All dozen of them. She exhales...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 22 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 22 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 22 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 23 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 23 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 23 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there...   [click here for more]
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Classic Modules Today: N4 Treasure Hunt (5e)

Classic Modules Today: N4 Treasure Hunt (5e)


In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0. This conversion guide allows DMs...   [click here for more]
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Mad Mage Battle Maps - Sargauth Level

Mad Mage Battle Maps - Sargauth Level


Ever needed more from your maps? Included in this pack are 36 battle maps covering all combat areas in Level 3 of Dungeon of the Mad Mage, the Sargauth Level. All maps are high res and perfectly reproduced from the original maps and descriptions in Dungeon of the Mad Mage. 300 dpi resolution supports quality prints for 1" square tabletop use. Also perfect...   [click here for more]
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CCC-Tarot-02-09 The Thentia Job

CCC-Tarot-02-09 The Thentia Job


Deep in Karasht Silverflame’s vault is an item that can control the infected Thentia citizens. Is he storing it for safekeeping or does he have sinister plans? The Selunites have tasked you with retrieving the item and finding out Karasht's plans A Two to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8 Other Tarot Adventures Tier 1 Bundle TIER 2 ADVENTURES  Other...   [click here for more]
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Jasita's Guide to the Underdark: Volume 1: Drow

Jasita's Guide to the Underdark: Volume 1: Drow


Jasita's Guide to the Underdark: Volume 1: Drow features four new drow NPC options for your game. One follower of Vhaeraun. One devotee to Eilistraee. Four new spider stat blocks from the MMO Neverwinter One new spell. One new magical item. Original Art ...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 05 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 05 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds.  If you want the PDF Version, Click Here. THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 05 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of...   [click here for more]
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Yawning Portal Betting Slip

Yawning Portal Betting Slip


As the Dungeon of the Mad Mage states, Durnan readily accepts coin from patrons who want to place grisly bets on adventurers who decend into Undermountain through the Yawning Portal well. Now you can record those bets in this player handout. Included are white backgound and aged paper background versions. Also included is a sample version of the betting slip filled out by the Fine Fellows of Daggerford....   [click here for more]
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House of Payne & Sauro

House of Payne & Sauro


Recently, a very pesky and masterful thief was captured; perhaps by this very crew of adventurers. The thief, Lotus Payne, has stolen a few precious items from a local noble, and the noble insists that the items be returned to them. Payne understands the need to secure one’s possessions. He has easily bypassed simple security systems and traps far too many times. So, Payne filled his...   [click here for more]
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Fallen Angel (5e Conversion)

Fallen Angel (5e Conversion)


A fifth-edition conversion for the classic Eberron adventure, Fallen Angel. About this adventure: "The city of Sharn is one of the wonders of Khorvaire. Its towers seem to touch the sky, rising up more than a mile from the shores of the Dagger River. But it takes more than stone and steel to support the spires of Sharn: the area is suffused with mystical energy...   [click here for more]
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CCC-HAL-01 Fate of the Nightworms

CCC-HAL-01 Fate of the Nightworms


Strange geothermal activity brings adventurers to the tiny coastal village of Jarko’tu’ta. A dangerous cave descent leads them into the dark tunnels below the surface. Waiting for them there are encounters with creatures strange, beautiful and deadly! A 4-Hour Adventurers League Convention Created adventure for 1st-4th Level Characters. In addition the spectacular spelunking strangeness,...   [click here for more]
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West Marches Company: A Grim Promise

West Marches Company: A Grim Promise


Click here for product preview West Marches Company: A Grim Promise is a 70-page adventure for 3rd level characters taking them to 5th level. The lands that lie west, across the great sea, are uncharted. The West March Company has spent a fortune on an expedition to loot and tame it. You are part of that expedition. You are the desperate, the outcast, the destitute. This new world is weird...   [click here for more]
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Festival of Feathers

Festival of Feathers


It is time again for Vallaki’s seasonal festival. In the midst of the autumn harvest, Baron Vallakovich has taken the time to make this one the grandest of them all, ensuring that “ALL WILL BE WELL!” However, Lady Wachter, another political power in Vallaki, and her loyal followers have other plans for the Baron and his festival. The party of adventurers plays their part by ensuring...   [click here for more]
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5 Monsters, 50 Plots (Vol I)

5 Monsters, 50 Plots (Vol I)


5 Monsters, 50 Plots (Vol I) is the newest title from 5 star, Gold best seller author Yubi. This exciting supplement contains 5 classic monsters from the Monster Manual and provides you with 10 exciting, in depth plots. These plots are perfect for constructing a quick one-shot, or for building into a longer campaign where the CR ratings run from 2 all the way up to 10 to suit any party. With 13 pages...   [click here for more]
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Terror Beneath The Frozen Gate

Terror Beneath The Frozen Gate


Terror Beneath the Frozen Gate Welcome to the village of Joarl: an unassuming motte-and-bailey farming community where a mysterious enchantment has entrapped its inhabitants beneath a layer of ice. The story begins as the adventurers arrive at Joarl’s icy gates. Investigating the frozen community uncovers strange creatures and dangerous secrets hidden within. This is a...   [click here for more]
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The Wachterhaus Crypt

The Wachterhaus Crypt


Strahd's plan to destroy St.Andral's church has been fulfilled and Father Lucian has been turned into one of his vampire spawn. It is up to the players to locate Father Lucian's resting place and slay the vampire before more harm can come to the town of Vallaki. The Wachterhaus Crypt builds on events described in St.Andral's Feast, in Chapter 5 of Curse of Strahd. This adventure module contains:...   [click here for more]
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The Hidden Sanctuary

The Hidden Sanctuary


Sometimes there is no right or wrong.  Sometimes you have to go with your heart.   The temple is housing a secret so uncomfortable, so sensational, they will do anything it takes to keep it from getting out.   This module is a way of introducing magic and intrigue into a temple or urban scenario, where the Dungeon Master (DM) feels a bit of treasure and excitement is needed. ...   [click here for more]
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DotMM Companion 12: The Maze Level

DotMM Companion 12: The Maze Level


The DotMM Companion boogies on down to Level 12, the Maze Level—seat of House Freth's power in Undermountain. In this supplement, comedy abounds in an otherwise boring level as a simulacrum of Halaster Blackcloak has been captured and forced into an arranged marriage with the very pregnant Lady Erelal Freth. This supplement includes: DM Notes. Notes including...   [click here for more]
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Shadowed Bellview

Shadowed Bellview


CCC-ALMOG-26 DAGON01-01 Some things are best left to rot in their forgotten temples. Even in the isolated village of Bellview, common folk suffers the consequences of a treasure hunter’s greed. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 21 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 21 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 21 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there...   [click here for more]
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Dino-Wars: DUOLOGY (bundle)

Dino-Wars: DUOLOGY (bundle)


NOW AVAILABLE IN HARDCOVER PREMIUM PRINT!!!   Dino-Wars: DUOLOGY Selu needs its heroes, though it won't be easy. Are your players ready for the challenge? This bundle collects the whole Dino-Wars story, with tons of Dino-Riding, Pirates, Battle, Role-play, Exploration and Survival - all set on the Chultan island of Selu. The story arc in total will take players from level 3 through to level 5...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 06 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 06 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 06 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish...   [click here for more]
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