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Now with even more Villains and Lairs!
Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding... [click here for more] |
Dungeon Masters Guild |
$14.95
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5e Solo Gamebooks presents Tables Of Doom, a new kind of solo adventuring system, containing 2 exciting solo quests! Unlike our previously published gamebooks (Death Knight’s Squire and Tyrant of Zhentil Keep), this system relies on dice rolls and tables (hence the name) to randomly generate monsters, traps, clues, encounters, secret doors, loot… all the good stuff. The final BBEG encounters (and... [click here for more] |
Dungeon Masters Guild |
$7.99
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Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price!
"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really... [click here for more] |
Dungeon Masters Guild |
$3.95
|
From the creator of mithral best seller Journey Through the Center of the Underdark comes the next level of action - Killer Kobolds! - A high octane, edge of your seat, seat of your pants, run and gun thrill ride for your 5th Edition Dungeons and Dragons game.
(You’re reading that with that movie trailer guy’s voice in your head, right? Ok good. On with the pitch…)... [click here for more] |
Dungeon Masters Guild |
$4.95
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5e Solo Gamebooks presents The Dread Vault of Tgozur, the first in a series of planned shorter solo adventures, for players who want to squeeze a bit of gaming in whenever the opportunity arises. The Adventurers Wanted! series has been created with the intention of providing rapid fire, and often high-level quests for solo players. Expect more of these to appear alongside our longer... [click here for more] |
Dungeon Masters Guild |
$3.99
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Ruins Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of deserted cities, haunted ruins, ghost towns, wilderness remnants and dungeon entrances.
Includes d8+d12 tables for ...
Using Ruins... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Some secrets won't stay buried forever
Burial in Baldur's Gate is a 6-8 hour Dungeons & Dragons adventure for characters of levels 1-2, for use as an introduction to Baldur's Gate: Descent into Avernus or as a standalone module.
A simple errand to help a friend reveals a mystery that will lead the characters to a grisly charnel house and the cults of the Dead Three. This is why you never... [click here for more] |
Dungeon Masters Guild |
$2.00
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A harrowing dungeon crawl for characters levels 6-8
The heroes have been captured by Alaethyria, a blue dragon caught in a centuries-old war with a mummy lord. With Alaethyria at their backs, the heroes must put the mummy to rest and escape the Tomb of the Defiler in this classic dungeon crawl for characters level 6 to 8.
What's Inside:
A single session dungeon crawl... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The honorable Kendal Santor d’Sivis is back with a newly discovered document of grave importance. Little was known about the Demon Wastes…until now!
***Now available for Fantasy Grounds VTT! Click here***
What were once merely dots and names on a map are fully fleshed out and realized locations for adventure! Suitable for levels ranging from 2 - 17, the information presented in this nearly 120-page... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder.
Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs,... [click here for more] |
Dungeon Masters Guild |
$4.99
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On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.
A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and... [click here for more] |
Dungeon Masters Guild |
$4.99
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A small mining village near the edge of Thar goes silent.
You are sent to investigate...and discover that the truth is much worse than expected.
A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8.
Purchase includes:
Full-color PDF of adventure
Printer friendly PDF version... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
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A Halfling girl battling a rare disease that no magic can cure. A fruit, which has the power to heal and the power to corrupt, now guarded by mad siblings. A journey through a hostile forest, a trapped tower, and a dungeon to retrieve the fruit to heal the young girl. Will your heroes be triumphant, or will they perish while attempting to retrieve the mysterious fruit?
A four to six-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
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An adventure for 4-5 characters of level 1.
Designed for beginning Dungeon Masters
This adventure is designed for beginning Dungeon Masters but can also be easily run by a more experienced DM. It is designed to be playable using only the Dungeons and Dragons 5th Edition Basic Rules which are available to download for free from the Wizards of the Coast website.
For use at the table or using Fantasy... [click here for more] |
Dungeon Masters Guild |
$1.49
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FANTASTIC TERRAIN II!
A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES!
Geek Tyrant: "...It’s definitely a very cool supplement and DMs should consider grabbing it for their toolbox."
Fantastic Terrain II is the sequel to our Best-selling Fantastic Terrain! The popularity of the first book just blew us away. We went back hard at work to give you 50 new terrain to help bring your... [click here for more] |
Dungeon Masters Guild |
$9.95
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On a warm summer’s evening, traveling adventurers are thrust into a dangerous attack on the swamp village of Keleborn. Fearsome monsters have kidnapped children, evils lurk beyond the borders of the hamlet, and the howling never stops. Now, if the stranded heroes hope to stay alive and put an end to the vile beasts’ plans, they must enter… The Black Marsh of Kelmire!
This... [click here for more] |
Dungeon Masters Guild |
$0.95
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This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here.
Includes Unity
Now with even more Villains and Lairs!
Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else... [click here for more] |
Dungeon Masters Guild |
$24.95
|
The heroes meet an unusual scholar from Evereska. She seeks an artifact from the Netherese Empire of old that she claims may have survived the Spellplague.
This adventure takes the party to the small town of Rasilith in the Anauroch Desert where they will search for a mythal rumored to be buried in the sands within an ancient temple.
Designed for a party of 4 or 5 between levels 5 and 10, this adventure... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Deep in the heart of the Temple of Dawn, a vile evil awaits...
When the townsfolk of the sleepy town of Duskmire fall ill to a new disease known as the red plague, there is little the local church - the holy Order of the Sun - can do. Luckily, a party of adventurers heeds the call to action and undertakes the quest to recover a holy relic from the order's ancient temple. But little do they... [click here for more] |
Dungeon Masters Guild |
$2.95
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This is the actual Module PDF. If you are looking for the Fantasy Grounds version - click here.
The Ruins of Nightstone Keep
"Upon a rocky cliff overlooking the foreboding valley of the Red Tusk Orc tribe sits the ruins of Nightstone Keep. Within its walls hides a small library, once protected by the soldiers who made the keep their home. Tucked away somewhere in... [click here for more] |
Dungeon Masters Guild |
$3.99
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A suspicious murder leads the heroes into an old section of Hillsfar’s sewers, where the local fey are stirring up trouble for the surface dwellers.
A 2-4 hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure leans heavily on the combat and exploration pillars of play, with some opportunities for social play.
This adventure premiered at Queen City Conquest in Buffalo,... [click here for more] |
Dungeon Masters Guild |
$3.99
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Deep in the heart of the Anauroch desert, a portal opens. A mummy lord awakens form his slumber. A mysterious cult reappears. And adventure awaits those who dare disturb the Tomb of the Earth King...
When strange disasters befall the fontier town of Kenamon, a party of adventurers is called to investigate. They must delve into the heart of a fallen desert kingdom where they face intelligent... [click here for more] |
Dungeon Masters Guild |
$2.00
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A mysterious cabal seeks adventurers willing to risk life and limb to plunder an ancient temple dedicated to the devil Moloch. The goal? Recover the fabled gems known to arcane scholars as the Eyes of Moloch! But be warned… devious traps, puzzles, and undead horrors protect the temple’s secrets. Is your party brave—or foolish—enough to answer the call?
The Eyes of Moloch is an old-school... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Echoes of War
Please note: The entire PDF is available in the Full Preview section. Feel free to download the PDF and support me later if you wish.
Hidden long ago, an ancient Duergar sword on the plane of Acheron was lost. Very few people have tried to look for this weapon, but nobody has come back alive. It is rumored that the devils of the Nine Hells have come to claim the sword for themselves.... [click here for more] |
Dungeon Masters Guild |
$1.95
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ART FOR YOUR ADVENTURES SET 6
By Patrick E. Pullen
MAKE YOUR ADVENTURE LOOK GOOD AND INCREASE SALES BY ADDING THE FLARE OF PROFESSIONAL ARTWORK!
Art Helps Sale literature.
Here are 52 pieces of art that I have posted which can be used to enhance the look of your products, such as (but not limited to) your Drive Thru RPG, DMs Guild and RPG Now projects. The... [click here for more] |
Dungeon Masters Guild |
$6.95
|
AN OOZING ADVENTURE FOR 3-5 ADVENTURERS OF 3rd-4th LEVEL! NOW PWYW!
Alchemists all across Baldur's Gate's Lower City are being robbed in the dark of night, but nobody knows who, how, or why! Jaspra Smokeyflagon and Blistrid Sweetbottle, owners of one of the few businesses not yet raided, need a squad of intrepid adventurers to defend their shop from an imminent burglary! Are... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Continuing on from Kobolds in the Open, the party are ready to enter the cave and investigate it's tunnels and corridors. They have been tasked with stopping the attacks on travellers and a third party wishes to have the caves explored and mapped. The further they go, the more they find. The more they find, the more they realise that this is no ordinary cave system...
Set in The... [click here for more] |
Dungeon Masters Guild |
$2.00
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A follow-up to the adventure The Ancient Relic of Netheril which can also be played as a standalone.
A plot by a group of Netherese wizards has been uncovered. If there’s any hope of stopping it, the adventurers must find the wizards’ base of operations and investigate their activities in the Scimitar Spires range.
If you'd like to play the fist adventure in this series prior to starting this... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Echoes of War (Fantasy Grounds)
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF click here.
Hidden long ago, an ancient Duergar sword on the plane of Acheron was lost. Very few people have tried to look for this weapon, but nobody has come back alive. It is rumored that the devils of the Nine Hells have come to claim the sword for themselves.
Throdar Grakksun, a knight... [click here for more] |
Dungeon Masters Guild |
$1.95
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After uncovering a plot by a group of Netherese wizards, the adventurers must devise a way to thwart a dangerous attack on Evereska. The final installment in the story arc that began with The Ancient Relic of Netheril and continued with The Scimitar Spires, this adventure is also playable as a standalone adventure.
The previous two adventures in this story can be found on DMs Guild here:
https://www.dmsguild.com/product/259310/The-Ancient-Relic-of-Netheril... [click here for more] |
Dungeon Masters Guild |
$2.99
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Sister Garaele is a zealous young elf who maintains the only temple in the Frontier Town of Phandalin - a small shrine made of stones taken from the nearby ruins dedicated to Tymora, goddess of luck and good fortune. She has been kidnapped by servants of Besheba, goddess of misfortune known as the Wormlucks. They have taken her to their temple in a system of caves in the Sword Mountains where they... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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After finding the book and discovering it had several pages missing, Flizel sends the party on to find the rest of the pages.
The party has to deal with the original party sent to retrieve the book. And they find out a dark force is at work here who also seeks the book. The manual contains strong magics that if in the wrong hands will cause chaos all across the realms!
Traveling south they interact... [click here for more] |
Dungeon Masters Guild |
$8.95
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Welcome to the final installment of the Sunken Tomb of Voldesh! Follow Flizel and his cast of NPCs deal with the magical tome and the evil drow that seeks to gain its powers. Inturn she has plans to use it to tap a great fiends powers and make them her own!
Your players will visit Cormyr and many towns and cities within the country along their way.
The party, if successful will gain a few powerful... [click here for more] |
Dungeon Masters Guild |
$9.95
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This special bundle product contains the following titles.
Echoes of War Regular price: $1.95 Bundle price: $1.50 Format: PDF
Echoes of War Please note: The entire PDF is available in the Full Preview section. Feel free to download the PDF and support me later if you wish. Hidden long ago, an ancient Duergar sword on the plane of Acheron was lost. Very... [click here for more] |
Dungeon Masters Guild |
$3.90 $1.50
|
From the creator of platinum best seller Journey Through the Center of the Underdark comes Kobold Cliffhanger! - A high octane, edge of your seat, seat of your pants, cliffhanging free preview of the best selling adventure, Killer Kobolds!
Life was peaceful in the pleasant village of Thornyfoot… until the Kobolds of nearby Crag... [click here for more] |
Dungeon Masters Guild |
FREE
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