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This booklet includes ten city-themed adventures that you can drop into any campaign, setting, or city with minor edits. Alternatively, you can run all ten in the provided city of Valua, the capitol city of a major empire within my own setting. All ten adventures contain notes for altering the adventure to suit any level of party. You can run them in order, as one-shots, or take them one-by-one... [click here for more] |
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An adventure for tier 1 groups of 4-6 players, levels 3-4. It's said that twenty years ago, celebrated toymaker and inventor Johannes Rubian went mad. He murdered innocent travelers, conducted grisly experiments, and eventually turned upon his own wife and children. His dark dealings ended with his neck in a noose slung from a tree on his own estate grounds.... [click here for more] |
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Follow the Lights
This One Shot Adventure Module contains:
The story for a single adventure
Builds for a new monster
Build and Background for a NPCs
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
While many know legends or stories about mythical artefacts granting immortality, the gnomish scholar... [click here for more] |
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What's Inside?
A lawless Treetop town rich in history, culture and lore.
New Guilds, Races, Backgrounds, Monsters and NPCs
Hex Slinging (A new style of Arcane pit-fight)
A unique tattoo system used by rogues and refugees
A secret University that trains outlaws and rogues
Activists and Vigilantes who fight for peace and justice
Everything you need... [click here for more] |
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An original one-shot adventure designed for 3-6 level 3 characters.
A DMsGuild bestseller, downloaded more than 9,500 times and played by parties around the world. Newly redesigned and updated!
Summary
In the city of Ibrido, locals enjoy a life of splendor and frivolity. Every week, a lavish party is held at the Castel... [click here for more] |
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The Reliquary is a 2-4 hour dungeon for any level that will challenge your party's teamwork, compassion, and puzzle solving as they attempt to find the artifact hidden behind a challenge that only the truly good and heroic can best.
Drawing from some of the best fantasy tropes, where great magic is hidden behind traps that only the selfless and good-of-heart can solve, the Reliquary will force your... [click here for more] |
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When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering a mysterious death. One thing is for sure, they are not alone...
Back to the sea is a 3-5 hour one shot, recommended for Level 1-4 adventurers. It offers a refreshing and different look at Ghosts in D&D.
Setting neutral, easy to slide into any campaign, especially settings with ports... [click here for more] |
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You sneak into a museum filled with all sorts of strange displays, from fierce weaponry and intricate jewelry through to demonic statues and a strange obsidian monolith. You begin to take a couple of steps towards the monolith when darkness swirls around you as the museum's protections jump to life...
This is a one-shot heist adventure in which the players must infiltrate a high society... [click here for more] |
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One Final Booyagh!
This One Shot Adventure Module contains:
The story for a single adventure
A lot of badly written goblin rhymes & riddles
Builds for 3 new monsters
Six new powerful magical items
A unique set-up for a longer campaign
The Story
The Tribooyagh, the greatest goblin wizard who ever lived, is dead. The goblin historians are not... [click here for more] |
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Bound in Chains
This One-Shot Adventure Module Contains:
The story for a single adventure
A map for a prison / monastery
Builds for several NPCs
Several prison break story ideas
Five encounter maps for class-specific trials & puzzles
Inspiration for a team-building encounter
The Story
Big cities and organized crime usually go hand in hand. Yet,... [click here for more] |
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Tempus Fugit
This One Shot Adventure Module Contains:
A story about a man succeeding in traveling back in time
Instruction for a real life experiment with your players
A difficult logic puzzle to solve
A large and detailed map of a boarding school
Backgrounds for several NPCs
Some magical theories and much more!
The Story
The Ipsfort Manor School for Arcane Innovation... [click here for more] |
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On Her Majesty's Pest Control Service
This One Shot Adventure Module contains:
The story for a single adventure
Tips on how to run a introduction session for new TTRPG players
Builds for several new monsters
Build and Background for a NPC
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
Like most large... [click here for more] |
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In a distant dimension of existence, a collective of Modrons run experimental tests to find the answer to one question: What draws adventurers to places known as "Dungeons"?
Hijacking the travel of adventuring parties, these Modrons subject them to a series of tests in their artificially created dungeon. Deadly combat, logic puzzles, "moral" challenges, and a plot about a kidnapped "Maiden"... [click here for more] |
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The village of Sleepy Hollow is in a state of deep distress and urgent need of aid! Crops have withered, animals have disappeared and a strange dark presence seems to shadow the townsfolk! The villagers are in desperate need of adventurers to uncover the mystery behind the sinister happenings and save the village of Sleepy Hollow from its impending doom!
The Haunting of... [click here for more] |
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Deadly music box is a 2-4 hour investigation one-shot for any level and number of players. Nevertheless, the adventure was developed with smaller parties in mind and is especially suitable for one player and one DM (DnD duet). The story revolves around a murder in a secluded gnomish community of crafters and creators. Players need to interview community members, uncover their secrets and discover... [click here for more] |
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Murmur through the Cracks
This One Shot Adventure Module contains:
The story for a single adventure
An intriguing mystery for your players to solve
Builds for 4 new monsters
Builds for multiple tough NPCs
Detailed maps of the city of Samin and some key locations
Ideas for special combat encounters and a final boss fight
The Story
Even a decade after... [click here for more] |
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THE NINE OF HIMDAL
The Nine of Himdal is an 8-12 hour adventure for level 5 up to level 15 party's in the DnD 5e system. It balances the three pillars of adventure so that every group can find their preferred taste.
Upon their travels our mighty worthy warriors stumble upon a small village. A signpost reveals it's name to be Himdal. Arriving into town they see Half-Orcs plowing... [click here for more] |
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Be seen by Nobody
This One Shot Adventure Module Contains:
The story for a single adventure
Builds for 3 new monsters
A rule set for fighting giant monsters for D&D 5e
Inspiration for an action-puzzle boss encounter
A rough map of an island
The Story
Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”.... [click here for more] |
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Haunted by the spirit of a long dead bride, Veil of Woe came to the Avowed's attention while cataloguing old writings of the chambers beneath Candlekeep proper. Not being able to find any documentation of its arrival or its donor, it was collected, listed and placed among other books detailing occult fiction.
The book has since been causing unrest among the avowed, many of them starting to suspect... [click here for more] |
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Darkness of Anasilan
This One Shot Adventure Module contains:
The story for a single adventure
An intriguing mystery for your players to solve
Builds for 2 new monsters and a legendary monster
Two powerful magical artefacts
Map of a mountain village and a mountain temple
Ideas for special combat encounters and a final boss fight
The Story
The Revolution... [click here for more] |
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The Lake's Reflection
This One Shot Adventure Module Contains:
The story for a single adventure
Several builds for enemy warrior NPCs
Build for a new monster
Inspiration for a puzzle bossfight
Time-travel (optional)
The Story
The farmers of the continental mountain range of Isares aren’t much used to travellers. The surrounding landscape is hostile,... [click here for more] |
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A festival in a friendly town is interrupted by the disappearance of the guest of honor. Where could they be, and who is the culprit? Is it the shady necromancer that stopped by town the other day? The fire bandits that have been tormenting the town? Or something far more mysterious and sinister? That's up for you to discover.
The Lost Adventurer is a quest for beginner D&D 5e players and DMs.... [click here for more] |
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The Circle's End
This One Shot Adventure Module Contains:
The story for a single adventure
Several encounter maps
Descriptions of two powerful magic items
Several new monsters and a boss fight
The Story
Daraven was raised to be a priest of the Quiet – a religious order dedicated to help the souls of the dead passing on to what lies beyond. Daraven,... [click here for more] |
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Don't break your Pick
This One-Shot Adventure Module Contains:
The story for a single adventure
Builds for 3 new monsters
Detailed and high-resolution encounter maps (to be used e.g. in Roll20)
A boss fight with unique lair actions
Several hazards and ideas for a mining expedition
The Story
Far up in the cold North, nestled between two giant mountains, lies a mining city called Dandery.... [click here for more] |
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Just in time for Halloween, we offer you a treat - a brief, compact quest that might transport your adventurers into the realm of trickery and deceit.
Featuring the ever-known tropes of a cursed child, a scene of exorcism, the shady magics of the Feywild, a vengeful hag and, potentially, a band of drunken satyrs.
This is a self-contained quest for all kinds of settings... [click here for more] |
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Weather the Storm
This One Shot Adventure Module Contains:
The story for a single adventure
Builds for 2 new monsters
A character build for a storm mage NPC (D&D 5e)
New magic items
A sketched map of a small mountain town
Two encounter maps
The Story
Mankind has always been observing and trying to predict the weather. Indeed, every culture has... [click here for more] |
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Not knowing one's ancestry can be difficult on a person. It can cause someone to question their place in the world and condemn them to a life that never fully understands parts of its existence. And yet...
...and yet there are times when having the opportunity to learn the truth turns out to be worse.
This 1-2 hour psychological horror adventure is suitable for PCs between levels... [click here for more] |
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See it through
This One-Shot Adventure Module Contains:
The story for a single adventure
A map of a large villa on top of a cliff
A build for a friendly NPC Cleric
Stat block for a new deadly enemy
Ideas for a home-alone style battle encounter
The Story
Perched on a cliff outside the fishing village of Dorma stands an old villa. It was once inhabited... [click here for more] |
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In Vino Augurium
This One Shot Adventure Module Contains:
The story for a single adventure
A map for of a large estate
A puzzle revolving around an assassination at a fancy party
Character sheets for several NPCs (friends and enemies)
The Story
Of all the delicacies in the world, the Darlier Brandy must be one of the most exquisite there are. People call it the “Liquid... [click here for more] |
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The rumours of a treasure filled island have resurfaced after years of being nothing but whispers. Perhaps your party stumbles upon the treasure map, or maybe they're given it by a sea-faring individual. However it occurs, adventure awaits on the sea.
This adventure is created with level 4 players in mind, but can be adapted for any range of levels. All maps work well with any VTT.
Enjoy this aquatic... [click here for more] |
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Harvest for Herfol
This One-Shot Adventure Module contains:
The story of a cursed hidden village
An encounter table for enchanted woodland adventures
Builds for three new enemies / monsters
Several high detail maps to be used in an online tabletop such as Roll20
The Story
The small village of Herfol has been suffering from a severe crop shortfall.... [click here for more] |
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This Book is designed to add 6 new haunting locations into any setting. "The Howling Moon Inn And Other Establishments" provides quality locations that show descriptions, dramas and priced items!
The Howling Moon Inn: A Tavern on the edge of the woods where rumors of lycanthropes and other humanoid beasts gather!
The Witch's Brew: A small hut at the edge of a swamp where a mysterious witch guides... [click here for more] |
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Cullford’s acclaimed ranger has gone missing. Villagers blame the hag that lives in Rooks Wood, but the two had had a steady truce for years. All that remains is the ranger’s raven familiar, and it’s prepared to guide those willing towards its master’s last wish.
A 3-hour adventure for 1st-4th level characters. ... [click here for more] |
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This adventure is made for level 1 characters. In this adventure the players will team up and go sleuthing their way through the divided city of Triburg. In search for the three missing people, the players will encounter all kinds of weird and wonderful characters. From a dyslectic ex ranger to a Tabaxi (cat person) caught up in a pyramid scheme and from a singer that is like totally not jealous... [click here for more] |
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Adventures Daycare of Uncle Ordark is a DnD one shot where players take the roles of Ordark's proteges around age 4-5 and embark on a quest to investigate his disappearance. Once famous champion Ordark is now retired. That doesn’t stop him from new endeavours such as establishing “Adventures Daycare of Uncle Ordark”, where he takes care of his fellow adventurers’... [click here for more] |
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The wizard opened a portal and jumped through it to escape. You followed without hesitation. Now, you find yourself in what looks like the top floor of the wizard's tower, he's nowhere to be seen, the portal has closed and it smells like the tower is on fire. Your mission is not only to climb from the top floor of the tower to the bottom and get out with your lives before the fire takes you,... [click here for more] |
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"You have entered into a unique pact – you have entered a pact with yourself. Or at least, another version of yourself. This version of you could be an echo of an alternate timeline, or a future version of yourself reaching into the past to grant your present self arcane abilities. The pact grants powers over reality itself and allows the warlock to alter the time and space that surrounds them. This... [click here for more] |
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Inspired by the "Happy Fun Ball" from the web series Critical Role, The Cube of Vanya is a magical adventure through demi-planes created by an ancient wizard, now destabilized by a malevolent dragon. The adventurers find themselves trapped within a series of themed planes with no idea how they got there. Navigating these planes to find a means of escape, they uncover the secrets of the cube while... [click here for more] |
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Miniature Mariners
is a two page adventure that is balanced for four level 3 characters and will take approximately 3 hours to play (excluding random encounters)
In this adventure, the party will stumble upon a tiny creature and his construct, shrink to a tiny size, travel to a small coral reef, meet colourful coral folk and might even take down a terrible seadragon.
If you have... [click here for more] |
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This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book.
This adventure should take 1-2... [click here for more] |
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It truly doesn't matter how you became a lich, what matters is what you choose to do now. A properly created Lich will always have a powered phylactery that sustains the Lich and reconstructs their body when they die, and the proper method for creating a lich is a closely guarded secret. However, there are many ways a "lesser lich" can be created. These liches have phylacteries that can be created... [click here for more] |
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The SPICY Encounters Bundle I! High resolution, Inkarnate-made maps for slightly more specific settings, both for print and VTT. The SPE Bundle I contains the following maps:
1. The Riverking's Delta 2. The Hells (with river of blood) 3. The Temple (Selûne-adjacent) 4. Mystical Lakeside Ruins 5. Astral Plane Lair 6. Open Astral Sea 7. The Colosseum 8. Feywild Cotton Candy Mist 9.... [click here for more] |
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"There is much that is unknown to the simple minds of mortals. Creatures and deities so infinitely powerful that they cannot be comprehended by humanoids. Gods and goddesses of the Depths Domain lurk on the fringes of existence, be that in the ocean’s unknown trenches, or the far reaches of the Astral Sea. This domain includes divine entities such as Dendar, Ghauanadaur, Tharizdun, Thassa, Uk’otoa,... [click here for more] |
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This PDF file contains 6 new magic items and it is enterily free. These items are as powerful as they are cute. If you have any suggestion feel free to leave it in the comments. Any donations received will be spent on this website supporting other creators. All art present is AI Generated ... [click here for more] |
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This adventure is intended for use with 5 2nd level characters who will reach 3rd level by the end of the adventure, which can be completed in 1 session but may take 2 or more depending on the pace of your party. If you have fewer than 5 characters, you can make use of the tavern patrons whom are all 2nd level sidekicks and can be levelled up using the sidekick rules present in Tasha’s Cauldron of... [click here for more] |
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Reared and raised as trusted companions of the Air Genasi, these humble behemoths usually bond with a specific family as cubs. As they mature they take up the role of mount and/or pack animal. However, their humble nature is not to be underestimated when it comes to a fight. If these beast gets concerned, or if the people they see as their friends and/or family get threatened, they use their weight... [click here for more] |
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An old Gnomish inventor, well-known for his developments to weaponized mechanics, retired to become a great toymaker in his twilight years. Years ago, the Gnome’s workshop closed its doors to the outside world and the townsfolk have not heard from him since. Rumors of a hidden masterpiece within the mansion has led adventuring groups to seek entrance, though few succeeded. Fewer escaped.
These... [click here for more] |
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The night ist darkest just before the dawn.
The Oath of the Abyss is a curse, a journey that leads to one of two possible destinations -- salvation or perdition. Paladins who follow this oath walk the thin line that separates light from dark, hope from desperation, and sanity from madness. Unlike other paladins, they are tempted by evil against their will. This lure often stems from places... [click here for more] |
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June's 1-Page Encounter title, Good Knight, lets players engage in a game of cat and mouse across a city.
Every night, starting at sundown, a figure has been breaking into homes, raiding taverns, and confronting the denizens of Slumberton and putting them to sleep. To date, nothing has been reported stolen but the winter months approach and they townfolk have things to do!
You can find other fine... [click here for more] |
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Manipulate all manner of creatures with this Bard College option for the world’s greatest roleplaying game.
Bards of the College of Puppetry have historically been viewed as outcasts by bards of more traditional performing arts. Their artistry in both crafting and performing with puppets went underappreciated and even belittled by many theaters and performers, and many of its early practitioners... [click here for more] |
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