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Adventurers Guild Admissions Office

Adventurers Guild Admissions Office


   This short dungeon is for four to five third-level characters and is designed as an entrance examination for the Adventurers Guild. It can be run as a single-session stand-alone adventure or dropped into an existing dungeon as a classic escape room-style puzzle. The Adventurers Guild Admissions Office has a mix of combat threats, traps, role-playing, and...   [click here for more]
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Thomepreus' curse

Thomepreus' curse


Thomepreus’ curse is a classic crawl with elements of exploration, mystery and time travel. A curse has befallen the heroes and the source of their predicament is located in a buried temple. Here a forgotten cult have used a magical sand clock to curse their enemies. The temple seem empty but the arrival of the heroes appear predetermined and soon the heroes are propelled through time to arrive...   [click here for more]
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Calls to Adventure

Calls to Adventure


Your character has a class and a background. Your background is what you did before you became an adventurer, and your class is what you are now. What happened to make you go from a simple farmer to a heroic fighter, from an ambitious student to a mighty warlock? This supplement seeks to fill that gap with a Call to Adventure, that grant you mechanical effects based on whatever caused you to take up...   [click here for more]
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The Trickster's Tower

The Trickster's Tower


A side story, a one-shot, a diversion in an otherwise forgetable urban setting. The Trickster's Tower may take 2 minutes, 3 days or your party might be stuck forever in an illusion preying on their greed or they could all meet their demise at the hands of a herd of tiny centaurs. Endure the traps and trials of the tower and uncover its history and mystery in the process. Challenge your party with...   [click here for more]
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Devious, Destructive, & Dangerous Magical Items

Devious, Destructive, & Dangerous Magical Items


An evil warlock curses a whip, a puckish wizard enchants a sewing needle, a devil creates an object bent on destroying the world. Not all magical items are created to help a band of adventurers. Some might just be bent on making their lives miserable, while others might have darker purposes. Whether held and used by an evil opponent, sold by a storekeeper ignorant of their abilities, or discovered...   [click here for more]
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A Study in Marble

A Study in Marble


The richest man on the isle of Syklos has suddenly gone missing. He's been known to have some extramarital excursions in the past, but this time is different—he hasn't come back. Why did he disappear? Who is responsible? And what does the eccentric local sculptor have to do with it? A Study in Marble is an adventure for a 3rd to 5th level party inspired by ancient Greek mythology. Players will...   [click here for more]
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The Compleat Mistwood Bestiary

The Compleat Mistwood Bestiary


This is the PDF. If you are looking for the module for the Fantasy Grounds VTT - click here. The Compleat Mistwood Bestiary Contained within these pages are ferocious, wily, and downright unusual monsters that can be found within any strange forest. Can adventurers brave of heart withstand the frumious bandersnatch? Will unwary travelers be ensnared by the sinister hidebehind?...   [click here for more]
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A Vital Vintage

A Vital Vintage


A Fey Flavoured, Wine-Tasting Mystery for 3-6 players, level 5-6. A mysterious benefactor, known only as the Squire, has invited you to meet them in Versan, a local tourist spot known for its exquisite winery. They wish to hire you for an important task, but they will only give the details in person, simply saying it is a risky undertaking with rich rewards. Upon arriving in Versan,...   [click here for more]
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Bound in Chains

Bound in Chains


Bound in Chains This One-Shot Adventure Module Contains: The story for a single adventure A map for a prison / monastery Builds for several NPCs Several prison break story ideas Five encounter maps for class-specific trials & puzzles Inspiration for a team-building encounter The Story Big cities and organized crime usually go hand in hand. Yet,...   [click here for more]
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The Broken Sanctum

The Broken Sanctum


The lines between life and death blur within the halls of the Broken Sanctum, where the mechanics of Call of Duty: Zombies meet the magic of D&D! Battle waves of undead, collecting the essences of your fallen foes and using it as currency to forge weapons, breach barriers, and upgrade your arsenal to face increasingly powerful opponents. Will you and your companions triumph over the darkness that...   [click here for more]
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Easter Eggs from the Feywild

Easter Eggs from the Feywild


*** Das ist die englische Version. Klicke hier für die deutsche Version!*** Easter Eggs from the Feywild Random Tables and Statblocks as a DM-Tool for your Easter Adventure ------------- Easter Eggs from the Feywild consists of a short story about the Easter bunny and two random tables for the appearance and effects of the eggs he hides. When...   [click here for more]
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Exploring Archaeology in D&D

Exploring Archaeology in D&D


Archaeology is largely ignored in Dungeons and Dragons, which is a huge shame, as many of the archaeological discoveries of the past 50 or so years have no doubt inspired much of what Dungeons and Dragons is today. With this suppliment, bring a taste of archaeology to your D&D world! Get your players invested in the history of the campaigns we play in, and replace that generic library trip with...   [click here for more]
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Three Men and a cheese (To say nothing of the dog)

Three Men and a cheese (To say nothing of the dog)


Three men walk into a pub with a cheese they need to deliver to the next town. It seems straight forward... doesn't it? Get your party thinking outside the box with this seemingly innocuous hell-ride through inclemently weathered valleys, deceptively sinister forests and bee-infested monasteries, all in the company of an innocent cheese and a very persistent dog... A quirky,...   [click here for more]
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Arcane Enigmas: Awe-Inspiring Adventures in Puzzlecraft

Arcane Enigmas: Awe-Inspiring Adventures in Puzzlecraft


Where imagination takes flight and epic tales unfold, the inclusion of puzzles and enigmas adds a layer of depth and engagement to the narrative. This manual seeks to be your guiding companion, offering insights and resources for Dungeon Masters eager to weave intricate challenges into their campaigns. Puzzles and enigmas serve as more than mere obstacles; they are keys to unlocking hidden truths,...   [click here for more]
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It Fell From The Sky

It Fell From The Sky


ALIENS AND ROBOTS AND LASERS, OH MY! It Fell From The Sky is a science-fantasy adventure for 7th-9th level characters in which the player characters investigate a meteor that turns out to actually be a crashed interplanar craft containing advanced technology and alien creatures. A SCI-FI ADVENTURE THAT FITS IN YOUR FANTASY SETTING An interplanar craft crash-lands...   [click here for more]
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Crypt of the Blood Mother

Crypt of the Blood Mother


”Three wagons struggle on the unkempt road, leading from your home in Estenweald to the distant town of Arrendale to the West. Thus far, your navigator, Baldrin, have steered clear of the worst of these wildlands, but you can’t shake the feeling of being watched. Surrounded by gnarly pine trees, the woods themselves seem conscious, ever-watchful, and now,  a sense of dread have taken hold on...   [click here for more]
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Class: The Phantasmist

Class: The Phantasmist


Welcome Blunderers The Phantasmist is a new half-caster class that allows you to connect with specters and ghosts and manifest these spirits in combat. The phantasmists abilities allow it to create bodies for its phantasms and create other manifestations from the beyond. This includes 1 new class: The Phantasmist and 2 subclasses for it. Art...   [click here for more]
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Midwinter's Eve: A Holiday Oneshot

Midwinter's Eve: A Holiday Oneshot


A group of townsfolk seek shelter from a winter storm in a log cabin but find themselves trapped and must escape if they wish to get home in time for the Midwinter celebration. This holiday themed oneshot comes complete with 4 battle maps, 6 premade 1st-level character sheets, and an 18 page guidebook with 4 unique creature statblocks. This module requires no prep from the players and very little...   [click here for more]
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When The Styx Hits The Fan

When The Styx Hits The Fan


When The Styx Hits The Fan When the Square Dog Tavern's recent supply hasn't arrived, the tavern owner asks a group of adventurers to check up on the supplier. What the adventurers find in the quaint forest village of Moongrasp is not what they expected. The villagers walk around in a stupor, with only an out-of-town doctor and the family of brewers unaffected. Mystery is afoot, and...   [click here for more]
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Curse of the Two Spirits

Curse of the Two Spirits


Curse of the Two Spirits An Adventure by Elven Tower This is a tier 2 (level 5-6) adventure about a mysterious wealthy woman who hires adventurers to kill some "failed experiment subjects" in her manor's secret basement. She has sent many solo mercenaries before but none have succeeded. Strangest of all is the tale of a strange explosion in the house three months ago. And the reports of...   [click here for more]
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The Great Goblin Caper Caper

The Great Goblin Caper Caper


This adventure is designed to be a tool for new DMs and an introductory adventure for new players. The modular design allows DMs to select from a variety of options to build an adventure that suits any table: ranging from a very simple 30-minute dungeon crawl to a 6-hour (or longer!) adventure, including an entertaining mystery and an extended dungeon exploration. The extra maps provide a limited...   [click here for more]
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The Horses of Hollie's Hollow

The Horses of Hollie's Hollow


A mostly nonviolent adventure for young children (5-8) This adventure takes the party on a horse- rescuing mission where they will fight evil magic and outwit traps. It is designed for four players, although it could be played by three with additional aid from an NPC gnome wizard they meet in the second half of the adventure. The adventure takes between two and three hours to play, depending on...   [click here for more]
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Many-Armed Grotto - Shore of Dreams Battlemap

Many-Armed Grotto - Shore of Dreams Battlemap


Hey Adventurers! Here is my interpretation of the map „Temple of the Storm“ for the bestselling oneshot Shore of Dreams (available on the DMsGuild). I called it the Many-Armed Grotto for,... tentacular reasons. But you can use this map for any cave diving, grotto exploring… you want. --------------- very...   [click here for more]
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Tempus Fugit

Tempus Fugit


Tempus Fugit This One Shot Adventure Module Contains: A story about a man succeeding in traveling back in time Instruction for a real life experiment with your players A difficult logic puzzle to solve A large and detailed map of a boarding school Backgrounds for several NPCs Some magical theories and much more! The Story The Ipsfort Manor School for Arcane Innovation...   [click here for more]
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Between Sun and Moon

Between Sun and Moon


When is a knight, not a knight? ‘Between Sun and Moon’ is a cinematic-style fantasy adventure tale that explores this question and happens when the rules of chivalry, honor, and love are broken. — Two knights fight a duel to the death for the love of an enchanting maiden. Months pass.  Neither knight can fully overcome the...   [click here for more]
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Potion Factory Battlemap w/Fantasy Grounds support - TTRPG Map

Potion Factory Battlemap w/Fantasy Grounds support - TTRPG Map


POTION FACTORY BATTLEMAP What busy wizard has the time to brew their own potions? And with the rising cost of herbs is it even worth it? That’s where The Wiser Wizard white label potion service comes in. We buy all our herbs in massive bulk and pass those savings on to you. After brewing them into quality potions, we bottle...   [click here for more]
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Crimson Snow

Crimson Snow


After a glowing meteor fell into a frozen tundra, a scout team was quickly assembled to learn from the cosmic stone. Weeks later, the adventurers are hired to aid the scouts because they have gone silent. The members of the outpost are very ill and their leader has gone missing under the ice while investigating the meteor. Along with the ill scouts, an interesting family of three, with long, white...   [click here for more]
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On Her Majesty’s Pest Control Service

On Her Majesty’s Pest Control Service


On Her Majesty's Pest Control Service This One Shot Adventure Module contains: The story for a single adventure Tips on how to run a introduction session for new TTRPG players Builds for several new monsters Build and Background for a NPC Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story Like most large...   [click here for more]
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Sanctum of the Matterites - Part I: The Trials

Sanctum of the Matterites - Part I: The Trials


• Solve the Puzzles • Battle the Elements • Claim the Power • Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a one-shot campaign lasting up to 4 hours, incorporated into a larger adventure as a sidequest, or expanded and extended into a...   [click here for more]
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The Untitled One-Shot

The Untitled One-Shot


After a round of celebratory drinking at a quaint local tavern, our heroes awaken to find themselves trapped in a darkened room, where everyday objects seem oddly larger than they should. Force your players to think outside the bounds of their usual characters, and discover exactly how long it will take them to open a door without the use of opposable thumbs! Inspired by another popular game, how long...   [click here for more]
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Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
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Circus of the Stars

Circus of the Stars


A 4-hour adventure for 9th-10th level characters A sleepy lakeside village wreathed in fog, rumors of a lake monster, local disappearances, a band of assassins terrorizing the city, and a travelling circus sideshow that seems to be at the center of it all. “Come one, come all to the greatest show in the world! Step right up, ladies and lords, to see the wonders of the natural and unnatural world!...   [click here for more]
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Sorcerous Origin: Fey-touched

Sorcerous Origin: Fey-touched


The Feywild is a twilight realm of mystery and wonder, its fey inhabitants masters of trickery and deception, their strange desires incomprehensible to mortal minds. You were touched by this place, and it has left its mark on you. Perhaps you wandered through a portal, have a distant fey ancestor, or were taken by faries for a short time as a small child. Regardless, the elegant yet untamed power of...   [click here for more]
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DC-PoA-JGD-05 Shadows Under Ice

DC-PoA-JGD-05 Shadows Under Ice


Like shadows under ice, a dark secret threatens this town. Townsfolk act out of the norm for themselves, and you are no less vulnerable. But you can give them the help they request and face the truth beneath the ice.  A four-hour adventure for tier 1, 2, or 3 characters.  Social Interaction and exploration, with light combat  Content warnings: helping people in mental health crisis—suicidal...   [click here for more]
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Crashed UFO

Crashed UFO


In this adventure, designed to last for a 3-4 hour session, the player characters encounter (or are directed to) a mysterious object in the mountains:  A strange, silvery disc around one hundred feet across. If they make it past the deadly laser turrets and the very hungry sole survivor who lurks inside the only viable entry, they can explore the derelict craft.  They will find several magic items,...   [click here for more]
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Oath of Prudence

Oath of Prudence


A paladin is defined by what they seek. Paladins of the Oath of Devotion seek justice. Those of the Oath of Conquest seek power. The Oath of Vengeance is obviously about seeking vengance. The Oath of Revolution calls to people seeking freedom. And if you seek knowledge, the Oath of Prudence is just right for you. The Oath of Prudence is a homebrew Paladin Subclass for D&D 5e. Its features support...   [click here for more]
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The Hispaniola Spelljammer Ship

The Hispaniola Spelljammer Ship


Originally detailed in the book by Robert Louis Stevenson, the british magistrate Dr. David Livesey purchased a ship called the Hispaniola before embarking on a life altering adventure of treasure-seeking and pirate fighting. In this 16 page PDF created by Erdans Homebrew you will find hoards of rich information about this 5th edition Dungeons & Dragons Spelljamming Ship....   [click here for more]
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The Plague Doctor Class

The Plague Doctor Class


This is a project I have spent a lot of time on as is evident and as the reviews/comments will show it is had taken a while to complete. <o:p></o:p> I appreciate any and all donations as it will help me fund future projects as well as give me some motivation to keep going. (As sell out as that sounds.)<o:p></o:p> Please leave a review and consider joining the Facebook group...   [click here for more]
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Sewers and Spiders

Sewers and Spiders


Sewers and Spiders is a one shot for tier one adventures in an urban environment. Navigate the twists and turns of the sewer system beneath busy city streets. Find treasure and danger in equal measure amidst the muck. A group of adventurers who are lucky enough, clever enough, brave enough, and loyal enough might just make it through. With half a dozen magic items, NPCs that burst off the page, and...   [click here for more]
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DM Tools: Create "Real" settlements

DM Tools: Create "Real" settlements


As a dungeon master, creating towns or cities is a valuable tool to have under your belt. Unfortunately, you don't necessarily want it to take tens of hours each time. I have put a lot of time and effort into my own generation mechanics to save myself some time, so I have decided to share them with you. When you use this guide to create settlements, the result will be living, breathing settlements,...   [click here for more]
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The Picture of Daelian Greaves: A One-Shot Gothic Horror Adventure

The Picture of Daelian Greaves: A One-Shot Gothic Horror Adventure


People whisper of the depravity of Daelian Greaves, a nobleman of incredible beauty whose appearance seems immune from the ravages of age. PCs must infiltrate the country manor of the enigmatic Greaves and discover the horrifying secrets that lie within. The Picture of Daelian Greaves is a one-shot adventure based on the classic novel The Picture of Dorian Gray...   [click here for more]
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Quick Encounter #2 - Cemetery

Quick Encounter #2 - Cemetery


"Cemetery" is a 1-page, quick to set up encounter for D&D 5th Edition. One Sentence Summary A forest patch glows with faint candle light. Looking inside, spirits seem to be haunting this long forgotten cemetery. Good to Know Contents of the download package include the map, and the 1 page PDF. If you enjoy the adventure, please consider checking out my other titles as well....   [click here for more]
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The Thing that Came to Weeping Hollow

The Thing that Came to Weeping Hollow


Save 40% on this product through my 2017 Bundle! Something is killing the children of Weeping Hollow. Two chidren have already succumbed to a terrible curse, and now another has fallen ill. This tiny village is ready to tear itself apart; can the party discover the source of this evil before good people do something terrible? What are the children themselves hiding? A 6-hour adventure for...   [click here for more]
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An Alphabet of Very Rare Magic Items

An Alphabet of Very Rare Magic Items


TWENTY-SIX WONDROUS ITEMS FOR ADVENTURERS WHO DON’T HAVE TIME TO MESS ABOUT ANY MORE From the very fine folks who brought you Alphabets of Common, Uncommon and Rare Magic Items… introducing the obvious next step, An Alphabet of VERY Rare Magic Items! From the adorable Clockwork Calico and the radiant Helios Choker to the harrowing Yeth Collar and the grisly surprise of a Grick-in-the...   [click here for more]
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The Forsaken Traveler - Issue II: Tombs, Crypts, and Ruins

The Forsaken Traveler - Issue II: Tombs, Crypts, and Ruins


The Forsaken Traveler – Issue 2: Crypts, Tombs, and Ruins A 28-Page Zine FILLED with tables! Welcome to the second issue of The Forsaken Traveler. The purpose of this publication is to provide you with interesting and unforgettable content that will make your tabletop gaming experience the best it possibly can be. Lying in the pages ahead are limitless worldbuilding ideas...   [click here for more]
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Let's Go To Space! Map Pack

Let's Go To Space! Map Pack


Need some maps for your space-themed adventures? Here's a few. Comes with grids, number-label designations for easy access, and some lovely starry sights. Fits great in a sci-fi-esque campaign. ...   [click here for more]
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The River's Curse

The River's Curse


The River's Curse is an exciting and challenging adventure for your favorite tabletop role-playing game. Set in a mysterious and dangerous wilderness, this adventure takes players on a thrilling journey to uncover the secrets of a cursed river and the powerful entity that haunts it. With detailed maps, unique encounters, and intriguing characters, The River's Curse is a must-have addition...   [click here for more]
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Blood on Our Hands - An Inquisition Murder Mystery: Episode II

Blood on Our Hands - An Inquisition Murder Mystery: Episode II


The Inquisitors have been called to investigate a cold case! Heading to an abandoned island, the body of a missing young noble has been discovered. But, things go wrong when the evening brings amnesia and…a murder? Committed by one of the Inquisitors, they must answer one question…what happened? Welcome to the Inquisition! In this series, the party belongs to an elite team of investigators,...   [click here for more]
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Spelljammer Academy : Simulation Chamber One Shot

Spelljammer Academy : Simulation Chamber One Shot


Looking for a 5e Spelljammer one shot? How about something that can easily roll into a campaign if your players decide to keep meeting up? This gore soaked level one Spelljammer module is ready, waiting, and now for the first time is available in Roll20 format. This module can be run as a stand alone ONE SHOT or as a PRELUDE to the official Spelljammer Academy adventure. When a group of Spelljammer...   [click here for more]
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Sentient Weapons (5e)

Sentient Weapons (5e)


"Sentient Weapons" is a collection of 22 magic weapons that contain some form of sentience, be it a spirit in possession of the weapon, an intelligence formed by the magical means of smithing, or a particularly mean and specific curse. ...   [click here for more]
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