Title |
Publisher |
Price |
Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these items are three item sets! Item sets are artifacts owned by long-dead legendary heros that long to be reunited. As adventurers gather these items they get additional boons! There is also one magical item from each of the Dragonmarked... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Woodlands patient, woodlands wise
Beneath the valley’s obscured skies
Dangers foul and treasures fair
Lie in wait for those who dare
But should the prudent take note here
Deduce, observe, or lend an ear
All is not as it says or seems
The civilized are cutthroat for shiny dreams
- Haddiwe Vol, Witch of the Snakewood
Continue your duet campaign or add something new!
Wake up... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred strange and cursed items that you can only find in a black market. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred different dark gifts that always come with a price...... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
TWENTY-SIX WONDROUS ITEMS FOR ADVENTURERS WHO DON’T HAVE TIME TO MESS ABOUT ANY MORE
From the very fine folks who brought you Alphabets of Common, Uncommon and Rare Magic Items… introducing the obvious next step, An Alphabet of VERY Rare Magic Items!
From the adorable Clockwork Calico and the radiant Helios Choker to the harrowing Yeth Collar and the grisly surprise of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF
Tyrannosaurus VeX Presents
VeX's Random Riddle Generator
Have you ever been in the middle of a session and suddenly need a nice riddle for your players? Do you wish you had a collection of fantasy-themed and fitting riddles right at the press of a button? Don't you hate searching a the internet for fitting... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Early one morning the party stumbles into Westwater, a small town that is holding a witch trial after some children began acting strangely. Three women have been accused of being witches. The town is split about their guilt and so decide to allow the party to be impartial judges. The party must render its verdict at dusk with any guily party being hanged til death.
The Witches of Westwater is a straight-forward... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
You were mortal, once, a lifetime ago. You cannot even remember.
By way of witchcraft, everything has been taken from you. In exchange, you have been granted a body of wicker, thatch, and straw, endowed a cruel semblance of life, and charged to stand watch. Your free will was stripped from you, and you were the puppet of a malicious master who cared not for your enslaved soul.
Now, perhaps after... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Follow the Lights
This One Shot Adventure Module contains:
The story for a single adventure
Builds for a new monster
Build and Background for a NPCs
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
While many know legends or stories about mythical artefacts granting immortality, the gnomish... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Esmeraldas Schwimmender Zirkus
Ein schwimmender Zirkus ist aufgetaucht. Gerüchte sagen, dass sich unter den Zirkusleuten böse Kreaturen verbergen, die für einige Tote und Verschwundene verantwortlich sein sollen. Erkundet das Zirkusschiff, lernt Artisten, Crew und Gäste kennen und findet heraus was dem Vermissten zugestoßen ist!
Ein Abenteuer für... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Content by Nat20. This is a Devil's Contract written with all the legalese and complexity that I could muster. This can be a useful tool if you want to show your players the consequences of dealing with a devil. This outlines, in great detail, all the terms of the contract and it has plenty of room for you to fill in the blanks to make the contract work for your unique situation. It can also be used... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Nightmares is a one shot adventure designed as a filler story arc for any campaign.
It can also be used as a one shot adventure with new characters.
It is designed for 2-6 players and can be modified to fit the DMs needs (as per their campaign.)
It is very easy to set up (1 hour max) and all resources (including monster stats) are included.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Reliquary is a 2-4 hour dungeon for any level that will challenge your party's teamwork, compassion, and puzzle solving as they attempt to find the artifact hidden behind a challenge that only the truly good and heroic can best.
Drawing from some of the best fantasy tropes, where great magic is hidden behind traps that only the selfless and good-of-heart can solve, the Reliquary will force your... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred spooky finds that your players can come across while exploring a haunted house. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Brightness of Mornstead
This challenging, three-hour, one-shot adventure is intended for parties between levels 5-8.
Five years ago, a dragon destroyed the peaceful town of Mornstead. Now, a man named Wiles Killinger has rediscovered a mysterious artifact from the ruins and seeks revenge against the dragon that destroyed his life.
However, not all is as it seems in this tale of lore, mystery,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Home is what you make of it.
Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One hundred amazing landmarks and locations that your players will stumble across while traveling through a desert! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In a small town, an aberration is quickly growing, feasting on the local's flesh and memories while protected by its ability to exist unseen and unnoticed. Will the adventurers realize something strange is happening? Will they be able to save the town?
This is a reference guide for running a false hydra. It is best suited for a party of 3-5 adventurers of level 4-6, however, it can be adjusted to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
As the party progresses past the pile of undead and deeper into the cave, the smell worsens. Dread starts to set in as they pass rotting mounds of bodies and spare parts lying along the floors and walls of the cave. What is this horrible place, and who created it?
Fear for your life in this terrifying adventure designed to challenge a 5th level party. Encounter swamp monsters, zombies, and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

Spared from the desolated and gray lands of Dolurrh, some elves of the eradicated Vol House now wander without peace in the ethereal plane, stuck there with the torment of their violent death and unfinished dream of preserving elven's culture and immortality. These elves once were bearers of the Mark of the Death, the House Vol power that marked their death. Spirits of the Mark of Death make a bond... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
On Her Majesty's Pest Control Service
This One Shot Adventure Module contains:
The story for a single adventure
Tips on how to run a introduction session for new TTRPG players
Builds for several new monsters
Build and Background for a NPC
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
Like... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The adventure you have been waiting for is here! Now you can explore through the city of Mapleton and try to stop the mysterious cult known as the symphony of destruction and stop them from transforming the people into woodland animals! Now featuring two hand-drawn maps this adventure is perfect for single player groups with a level 4 or as a team of level 1-4 adventurers. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deep in an ancient forest that few where few dare to travel lies the village of Kamourat.
Two thousand years ago, cultists of Bhaal, the god of murder, were driven away from civilization and started their own society away from everyone else. Their culture is centered around worship involving ritual sacrifice and cannibalism.
Of course, your players won't know... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tempus Fugit
This One Shot Adventure Module Contains:
A story about a man succeeding in traveling back in time
Instruction for a real life experiment with your players
A difficult logic puzzle to solve
A large and detailed map of a boarding school
Backgrounds for several NPCs
Some magical theories and much more!
The Story
The Ipsfort Manor School for Arcane... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
See it through
This One-Shot Adventure Module Contains:
The story for a single adventure
A map of a large villa on top of a cliff
A build for a friendly NPC Cleric
Stat block for a new deadly enemy
Ideas for a home-alone style battle encounter
The Story
Perched on a cliff outside the fishing village of Dorma stands an old villa. It was... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Blood In The Woods is the perfect ready-to-play adventure for new (and experienced) DMs and players! This level 1 module for one or more players includes:
4 new magic items: like a pot that grows friendly twig blights!
3 NPC sidekicks: simple and fun to play!
2 new monsters: yeah, I just added wings to one of them
& an ever-red forest... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Be seen by Nobody
This One Shot Adventure Module Contains:
The story for a single adventure
Builds for 3 new monsters
A rule set for fighting giant monsters for D&D 5e
Inspiration for an action-puzzle boss encounter
A rough map of an island
The Story
Far-off from any trade routes, in the middle of the ocean, lies a small island named... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Once the frontier of a powerful Dwarven Kingdom, the forest now claims the few traces that remains of their presence. The old fort is one of the few remnants of that other time. Now, it’s a place where squatters rest between journeys and animals seek easy prey. Its value rests more in its place in history than any treasure that may be present.
Lead your players through an... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Bound in Chains
This One-Shot Adventure Module Contains:
The story for a single adventure
A map for a prison / monastery
Builds for several NPCs
Several prison break story ideas
Five encounter maps for class-specific trials & puzzles
Inspiration for a team-building encounter
The Story
Big cities and organized crime usually go hand... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Circle's End
This One Shot Adventure Module Contains:
The story for a single adventure
Several encounter maps
Descriptions of two powerful magic items
Several new monsters and a boss fight
The Story
Daraven was raised to be a priest of the Quiet – a religious order dedicated to help the souls of the dead passing on to what lies... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tucked away in the forest lies the cabin of Ezra the Alchemist. Ever since the death of his wife, the mysterious recluse has gone missing. All that remains is his home in the woods, overlooking a lonely and misty lake...
Ezra’s Gate is a DnD 5E Adventure as a one-shot scenario which can be placed into any official or homebrew campaign. The adventure is optimized for a party of 4 level... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"When heroes sign up to protect the innocent and vulnerable, they don't expect that to include blood-drinking undead."
Much of the Eberron lore portrays the Blood of Vol as straightforward villains, but need that be so? The common people simply believe divinity comes from the blood within your veins, and revere intelligent undead as blessed martyrs who have given up their divinity to continue... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry.
Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Lake's Reflection
This One Shot Adventure Module Contains:
The story for a single adventure
Several builds for enemy warrior NPCs
Build for a new monster
Inspiration for a puzzle bossfight
Time-travel (optional)
The Story
The farmers of the continental mountain range of Isares aren’t much used to travellers. The surrounding landscape... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hello!
This is my first stab at uploading an adventure in PDF, this is geared for a level 7-10 party of optomized characters. This adventure is a dungeon crawl with 3 big fights in it! Victory favors the prepared, they are lethal.
This is a quick 2-4 hour adventure that will fit easily into any pre-existing campaign, and I designed it to be very easy to DM. I laid it all out so you can really just... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This module provides tools for DMs to resolve high-stakes encounters without violence. D&D provides the building blocks for this in Deception, Intimidation, and Persuasion checks, and the system in this module uses those skills in a system that DMs may find useful when the gravity of a situation calls for more than a single roll of the die. For example, a debate with a town council, a criminal... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Sacking of Millbrook
As the party approaches Millbrook, looking forward to catching up with Gandrick over a drink at the Laughing Hound tavern and regaling him with their most recent adventure, they notice smoke ahead. As they travel closer the scale of the smoke confirms the worst; to raise that much smoke the whole town must be ablaze…
A Single-Session Adventure for parties... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Genius doctor or crazy scientist?
Dr. Randulfr Wolfgrim recently discovered a scientific formula to turn ordinary wolves into werewolves. Blinded by this succes he believes everything possible and he and his aides start experimenting on creatures he can't fully control...
This short adventure can either be run as a one-shot or used in a long-running campaign.
Recommended... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In Vino Augurium
This One Shot Adventure Module Contains:
The story for a single adventure
A map for of a large estate
A puzzle revolving around an assassination at a fancy party
Character sheets for several NPCs (friends and enemies)
The Story
Of all the delicacies in the world, the Darlier Brandy must be one of the most exquisite there are. People call... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Don't break your Pick
This One-Shot Adventure Module Contains:
The story for a single adventure
Builds for 3 new monsters
A boss fight with encounter map
Several hazards and ideas for a mining expedition
The Story
Far up in the cold North, nestled between two giant mountains, lies a mining city called Dandery. It can be seen from miles away by the steam, light and noise... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
These rules allow for debates to be much more in depth than a single Persuasion vs Insight roll. It allows for wordplay battles with similar complexity to the swordplay battles more commonly focused on in these games. It makes traits like Alignment and Ideals mechanically relevant rather than mere flavor choices. These rules will not be for everyone, but for certain playstyles they can be invaluable.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor...
A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure!
Does the party need a break from the main... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Tale From The Wild Frontier
A 1st Level adventure for any setting and campaign!
The Wild Frontier is a savage territory, rich with danger and mystery, which you can fit into any setting.
A girl has gone missing in the moorlands, after a gruesome bandit attack!
Her father cannot afford to leave the rest of his family unguarded to rescue her, and he asks a group... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 In the farming village of Black Oak Hollow, it's harvest season, and preparations are being made for the annual Harvest Festival and The Festival of Spirits. But when children start going missing, and odd symbols written in blood are discovered around town, even in Farmer Wessel's pumpkin patch, the villagers find themselves in need of some brave adventurers to save the day.
This is a special Halloween-themed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The village of Thistlebrine is in crisis! The local hero has gone missing and the chief's son speaks of a God in the Well. Will the characters be able to solve the mystery, or will they too fall victim to the God in the Well?
God in the Well is a 2 or 3 hour adventure suitable for 1st of 2nd level characters. It can be used as a side quest on a longer adventure, or as an introductory... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A side story, a one-shot, a diversion in an otherwise forgetable urban setting. The Trickster's Tower may take 2 minutes, 3 days or your party might be stuck forever in an illusion preying on their greed or they could all meet their demise at the hands of a herd of tiny centaurs.
Endure the traps and trials of the tower and uncover its history and mystery in the process. Challenge your party with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
At the turn of the 16th century in our history, several coastal communities started a horrifying practice to earn money. By lighting large beacons on rocky shores, they would lure passing ships to close to the shore and watch them break on the rocks. The next morning the so-called Wreckers would walk the shoreline, looting the remains that came to shore. Should a crew member wash ashore, they were... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Find adventure in the least-expected places!
The world doesn’t stop for the things we leave behind. Though the mill’s wheel ceased its motion a long time ago, the world around it continued to move forward. And for a few crafty kobolds, moving forward means moving in…
Players can find trouble in the ruins of an old grist mill or solace in a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Set to the seas with this pack of eight standalone adventures on distant, solitary shores, and discover the mysteries of the Pieces Of Eight! Battle monster islands, face ferocious ferals, and explore the unknown in eight short one-shot adventures designed to be encountered by a party sailing the seas of any world, any setting - or tie them together in a grander quest, each of the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|