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Maps, advice, troubleshooting, handouts, and much more for DMs running The Wild Beyond the Witchlight!
Whether you are a new DM or an experienced veteran, running an official D&D 5E campaign can be a challenge. This bundle of DM's resources aims to make running The Wild Beyond the Witchlight easy and enjoyable for both the DM and the players.
With everything... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser)
"The Lamenting Lighthouse is nothing less than an amazing piece. With concepts and homages to The Princess Bride, H.P. Lovecraft, Stephen... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Welcome to the Academy of Adventure!
Much like Arcavios has Strixhaven, the Sword Coast has Headmaster Vance’s Academy of Adventure. No finer training can be found, either up or down the Sword Coast, than that of the Academy. Here, an adventurer can learn firsthand from the masters of their craft. The Academy currently serves as the training grounds for the next generation of heroes of the Forgotten... [click here for more] |
Dungeon Masters Guild |
$3.99
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Maps, Advice, Cheatsheets – Everything you need to run The Styes
The Styes is the final adventure of seven in Ghosts of Saltmarsh campaign book. It has the party traveling to the Styes, a decaying port fallen on hard times. The adventure contains a political intrigue, mysterious murders, a wicked cult, and legendary monsters.
In this document, we seek to make running The Styes fun... [click here for more] |
Dungeon Masters Guild |
$3.95
|
5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continual series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing.
Fantasy Grounds version available here.
Drums at Daggerford is the way you must experience solo adventuring. Players and DMs beware, a new standard... [click here for more] |
Dungeon Masters Guild |
$11.99
|
Atmospheric adventures for stormy nights in the North.
This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.
Quest
Description
Auril's Sinew
A goblin death... [click here for more] |
Dungeon Masters Guild |
$9.95
|
A TWO-HOUR BLOOD HUNTER ADVENTURE FOR ONE DM & ONE PLAYER
(Click on “Full-size Preview” to view the entire product before purchasing. I am confident you will love what you see, and I appreciate your support!)
“You are a Blood Hunter, feared by even the most vile monstrosities throughout Faerun. Commoners shut their windows and lock their doors as you approach,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Puzzling Tiemple of Flummox Heist is a linear dungeon crawl utilizing word puzzles and riddles written in the English language.
Challenge your players and their characters with a brainteasing mix of puzzles, combat, and roleplay in this one-shot adventure for characters of 3rd, 4th, 5th, or 6th level which will delight fans of escape rooms and solve-at-home mystery adventures. Characters... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Gray Hands - a Waterdeep: Dragon Heist DM's Resource
Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Maps, advice, & more to help you run The Price of Beauty
These DM's resources cover the adventure The Price of Beauty in Candlekeep Mysteries and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table.
The Price of Beauty is a beautifully crafted adventure for... [click here for more] |
Dungeon Masters Guild |
$3.95
|
PLATINUM BESTSELLER! A NEW TRASHMOB MINIIS NOW AVAILABLE!
"[...] Written by some of the best Dungeons & Dragons writers today, Warriors of Sehanine works either as a standalone adventure or as lead-in to Baldur's Gate: Descent Into Avernus [...]" - Chrisitan Hoffer (comicbook.com)
[https://comicbook.com/gaming/2019/08/21/dungeons-and-dragons-warriors-of-sehanine/]
"I'm... [click here for more] |
Dungeon Masters Guild |
$4.95
|
High above the dense jungles of Chult on a large plateau lies what’s left of the forgotten kingdom Mbala. These decrepit ruins holds dark secrets left uncovered. According to local legend, all that remains of Mbala is Nanny Pu'pu, a witch doctor with ancient magical powers. Old Nanny Pu’pu is secretly a hag who could prove to be an important ally to a group of heroes, or, if they are not useful... [click here for more] |
Dungeon Masters Guild |
$3.95
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Maps, advice, & more to help you run Book of the Raven
These DM's resources cover the adventure Book of the Raven in Candlekeep Mysteries and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table.
“Book of the Raven” is an entertaining treasure-hunt adventure with elements... [click here for more] |
Dungeon Masters Guild |
$3.95
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SEPHEK KALTRO IS NOT WHO HE SEEMS TO BE.
This unlucky sailor possessed by a frost druid’s spirit is supposed to launch your party’s adventures in Icewind Dale: Rime of the Frostmaiden, but the official starting quests fail to point your players toward most major elements of the campaign. Therefore, the purpose of this supplement is to establish links between Sephek, chwingas, the Zhentarim,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Maps, advice, & more to help you run Lore of Lurue
These DM's resources cover the adventure Lore of Lurue in Candlekeep Mysteries and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table.
“Lore of Lurue” is a fun adventure designed for 8th-level characters who become the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
THE SKIES ARE TROUBLED OVER SALTMARSH...
Long-forgotten magic spreads its wicked wings once more, and the birds are out for blood.
Down Came a Blackbird is a 4-hour adventure for 1st-4th level characters, inspired by Hitchcock's The Birds. The adventure is designed to complement Ghosts of Saltmarsh, but can be adapted to any coastal town setting.
Fear... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Curious Case of the Drowned Man & the Shriveled Woman
About This Adventure
In this urban adventure, a party of three to five 3rd-level characters must investigate after jailors find two prisoners mysteriously dead in their shared cell — one of them drowned and the other shriveled to a husk — with no obvious culprit.
The priests in a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Your Descent Into Hell
Isn't Done Yet
This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here.
Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.
Featuring... [click here for more] |
Dungeon Masters Guild |
$15.95
|
The dead are rising in and around Phandalin, and Sildar needs your help in this spooky supplement to Lost Mine of Phandelver.
*Please Read: This adventure may not be suitable for small children. It is a horror module, named Halloween in Phandalin due to its undead theme and being a perfect Halloween session companion for Lost Mine of Phandelver.
Halloween... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.69
|
An adventure by Jeff C. Stevens
— Product Details —
♦ 2- to 4-hour adventure for three to five characters
♦ Scalable for 1st-6th level
♦ High-quality map of the Owlbear Lodge
♦ New undead owlbear and porcupine statblocks
♦ Set in Forgotten Realms, but easily adapted to other settings
— Beware the Druid's Curse... —
Once a popular hunting lodge... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Written by Kayla Bayens, Encounters in Candlekeep is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when visiting the Great Library Fortress.
What's included?
A beautifully laid out 81-page PDF containing stunning artwork and:
20 encounters and micro-adventures
18 NPC descriptions
15 unique maps, 62 total, with different... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Our beloved Volo has invited guests far and wide to celebrate the release of his new book: Volo’s Enchiridion to Making Friends. Unfortunately for Volo, one of his guests plans to murder him! Volo’s Guide to Getting Murdered is a murder mystery one-shot that ties in directly with Waterdeep: Dragon Heist!
This adventure is designed for characters of 4th or 5th level!
Volo’s Guide to Getting... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"I love the murder mystery set up here, and I really like Miss Hollypocket. The roleplaying notes for all the NPCs are very well handled, and involving Miirym is a nice touch. I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. I LOVE THIS ADVENTURE!"
Ed Greenwood, creator of Candlekeep and the Forgotten Realms.
A Murder Mystery... [click here for more] |
Dungeon Masters Guild |
$10.00
|
A purr-fect short adventure to run in-between ongoing urban campaigns, or if you’re looking for something to run while some of your players are away.
Set in the city of Waterdeep characters are asked to help a kitten find her home. Spend a morning playing with cute kitties at the Homeward Bookshop, cross paths with Zhentarim rivals, and uncover the mystery of this curious kitten. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters
The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole. Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling dangers of this icy landscape. At the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Cirria's Gambit delivers a fun, sandbox-style adventure with resources, tables, and encounters that could prove useful to DMs well beyond the scope of the one-shot. [...] The production values are unimpeachable [...] 4/5"—Tal Aviezer for... [click here for more] |
Dungeon Masters Guild |
$5.95
|
MURDER DOESN'T STOP AT THE GRAVE
With the rise of Tiamat threatening to destroy the world, the undead masters of Thay have approached the Council of Waterdeep to discuss the possibility of an alliance. But the Dragon Queen has agents everywhere, even in a remote keep on the Thayan frontier. A vampire noblewoman has been killed, and the characters are the prime suspects. To clear... [click here for more] |
Dungeon Masters Guild |
$2.95
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Waterdeep, the City of Splendors. Within these pages you will find two dozen unique shops, restaurants, and other places of interest for your adventures in the Crown of the North.
20 unique locations! Restaurants, taverns, inns, shops, and more. Fill your version of Waterdeep with life and intrigue!
Includes drink menus, plot hooks, and curated shop inventories.
Every location includes... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A Horror Mystery on the High Seas
Set sail with the crew of the Persistent Imperial to uncover the mysteries of The Calm Delilah: a merchant ship that was last seen leaving Saltmarsh on a secretive expedition many months ago...
Using the waterlogged remains of an old logbook belonging to the Delilah's captain, can the adventurers... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The hinterlands were never this exciting!
This product includes 8 quests (presented on notice boards), eight adapted maps by Dyson Logo, four bounty hunts with new stat blocks (also on notice boards), twenty random rest encounters, and three new sidekicks! The templates for the notice boards, and the separate notes are included as image files as well! Secrets of Icespire is a collection... [click here for more] |
Dungeon Masters Guild |
$9.95
|
A town of sea elves has been ruled over by a democratic council for centuries. It has been a place of peace — but now someone has killed a member of the council. To complicate matters, the murdered is undoubtedly someone else on the council. It’s up to the adventurers to figure out who the killer is and stop whatever nefarious plans they’re brewing.
A One-Shot Adventure
Sullied Waters is... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Fantasy Grounds Conversion Available Now!
BUNDLE ALERT: Save $2 off this product by purchasing it with one of the following bundles.
Replay Dragon Heist
Dragon Heist for Dungeon Masters
Fantasy Grounds Conversion Bundle
Waterdeep Adventure Seeds
Waterdeep Patron Resources... [click here for more] |
Dungeon Masters Guild |
$14.95
|
A unique Rogue Archetype for use in the Forgotten Realms, or any campaign setting.
Learn about the city of Mirabar and its mighty guardians, the Axes of Mirabar.
Then discover the secret beneath the surface, hidden in the shadows, lurking in the dark, the Ghosts of Mirabar, guardians of Mirabar’s secrets.
This book provides you with all the rules necessary to create a rogue with the Ghosts archetype.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
For the Fantasy Grounds version, click here
"Skullport: Dragon Swindle is an expertly produced Dragon Heist hack that is guaranteed fun for everyone involved." - Realmwarp Media review
Experience Waterdeep: Dragon Heist in an entirely new way with this reimagining of the campaign!
Tackle Dragon Heist's campaign in an entirely different city, the criminal haven of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
THE HIGH ROAD.
Prologue to the Lost Mine of Phandelver.
Story Overview
On a chilly autumn night, a brittle copper lantern hangs from a pirate hook as it squeaks and rattles swaying in the dock-side breeze. The adventurers meet at Neverwinter’s most questionable tavern, The Old Lantern. This place serves anything it can get its hand on, locally and afar. Known for its cheap drink and heavy... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"The story really captures your imagination and the layout is beautiful." - Neal S.
"Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M
"[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E.
"The writing is both captivating and near perfect, flowing from the pages in a succinct,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron?
Then A Guide to Candlekeep Mysteries has got your back!
This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Deep within Icewind Dale lies the mountain of Kelvin’s Cairn. Buried inside is an ancient, long-forgotten evil, trapped in an icy prison. This evil is an Ice Devil known as ‘The Dread Frost,’ a general of the great armies of Stygia, the vast frozen fifth level of the Nine Hells.
Dread of the Ice Devil is a mystery that unfolds deep within the belly of a foreboding mountain. The characters can... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Pixie Queen is Dead!
The tiny pixie kingdom of Calabeag has been thrown into crisis by the shocking murder of their beloved queen.
Framed for the crime, your party will be forced to search through the palace to find the true culprit or be punished in their place!
Contains:
A 4-8 hour adventure for three to six 2nd-3rd level characters.
The continuation of "The Grove of Cernunnos"... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A Chase Through The Planes
“Traversing the planes of existence is no easy task. Only extremely talented and knowledgeable people could manage it.”
A mysterious thief stole a dangerous artifact, called the Tome of The Stilled Tongue from the tower of Lady Blackstaff of Waterdeep, Vajra Safahr herself, leaving the tower by opening a portal to the Elemental Plane of Fire.
The archmage... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Nest-led in a tiny speck on the map outside the Cloakwood, Raven Haven is a bastion of aarakocra living on the Sword Coast. Being just a day or sos travel from Candlekeep, Beregost, and the Friendly Arm Inn, and less than a week away from Baldur’s Gate, Raven Haven should be a bustling little trade hub. But the reputation of the Cloakwood and it existing just off the beaten path makes it... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Mr. M is a mind flayer protecting a small village on a well-traveled road. Except... no visitors ever pass through and the villagers seem oddly forgetful and there's a warehouse no one's allowed to enter.
Wake up. Take your place in this village. You have always lived here. Those memories of past adventures and future goals are but dreams slipping from your grasp.
I Am Your World... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Baldur's Gate is a city of wonder and woe, danger and excitement can be found around every corner. And Baldur's Gate: Items & Encounters offers a supplement to adventuring around the city during Baldur's Gate: Descent into Avernus.
These encounters and items are designed for characters from level 1 to 13!
Baldur's Gate: Items & Encounters links each encounter... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Descend into the Starpeaks in A Darkness from the Stars, a mystery adventure set in Eberron. This 3-5 hour one-shot, built for characters levels 4-6, is sprinkled with Eberron’s celestial lore, bringing you a mystical adventure for Dungeons & Dragons Fifth Edition. When the researchers of the Starpeaks Observatory are put in danger by a creature nesting under the mountains, the characters... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Discount bundle!
Books & Libraries is now part of a discount bundle! Get 30% off on this and 5 other books that aid you in enriching your world!
Books & Libraries
This inspirational guide offers a large amount of tools, tables and ideas for improvising books and libraries on the spot. For those players that always seek out the magic of knowledge in a library... [click here for more] |
Dungeon Masters Guild |
$7.95
|
A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 4-6 hour adventure!
The first Emerald Enclave mission on page 35 of Waterdeep: Dragon Heist sends the adventurers to camp in a field with a ten percent chance of encountering a scarecrow. It Got Under His Skin transforms the mission into a haunting mystery to be solved. In addition to defeating the scarecrows, will the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full 2-4 hour adventure!
The first Harper mission on page 37 of Waterdeep: Dragon Heist has the characters find a talking horse to obtain information. All in a Dray’s Work explains just how this horse can talk, and the adventurers really do have to find her - she’s gone missing! ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Step Into The House of Curiosities!
Once a prosperous stop off on the Evermoor Way, Nulfi's House of Curiosities has fallen on hard times.
Now the main attraction, the mysterious Fairie Coffins, have been stolen, and the ever eccentric proprietor is seeking aid.
Will your adventurers recover the Fairie Coffins and survive the darkness that lurks at the House of Curiosities' heart? Or will they... [click here for more] |
Dungeon Masters Guild |
$3.99
|