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Second Glance

Second Glance


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams - Haddiwe Vol, Witch of the Snakewood Continue your duet campaign or add something new! Wake up...   [click here for more]
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100 Items For Sale In A Fantasy Black Market

100 Items For Sale In A Fantasy Black Market


One hundred strange and cursed items that you can only find in a black market. ...   [click here for more]
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Nonviolent Conflict Resolution

Nonviolent Conflict Resolution


This module provides tools for DMs to resolve high-stakes encounters without violence. D&D provides the building blocks for this in Deception, Intimidation, and Persuasion checks, and the system in this module uses those skills in a system that DMs may find useful when the gravity of a situation calls for more than a single roll of the die. For example, a debate with a town council, a criminal...   [click here for more]
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100 Dark Gifts

100 Dark Gifts


One hundred different dark gifts that always come with a price......   [click here for more]
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The Raven's Rocks - A Saltmarsh encounter

The Raven's Rocks - A Saltmarsh encounter


After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters...   [click here for more]
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The Witches of Westwater - An Investigation One Shot

The Witches of Westwater - An Investigation One Shot


Early one morning the party stumbles into Westwater, a small town that is holding a witch trial after some children began acting strangely. Three women have been accused of being witches. The town is split about their guilt and so decide to allow the party to be impartial judges. The party must render its verdict at dusk with any guily party being hanged til death. The Witches of Westwater is a straight-forward...   [click here for more]
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CCC-SLMH01-01 Codex Venator - The Last Hunter

CCC-SLMH01-01 Codex Venator - The Last Hunter


In the peaceful Silver Marches, a dangerous evil grows in the shadows beneath the trees of Moonwood. The last descendent of an ancient order would like to vanquish that evil before it spreads, but, betrayed by his age, he’ll need the help of noble adventurers to fulfill his ancient thirst for vengeance. A 4-hour adventure for 5th-10th level characters Codex Venator - The...   [click here for more]
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The Reliquary

The Reliquary


The Reliquary is a 2-4 hour dungeon for any level that will challenge your party's teamwork, compassion, and puzzle solving as they attempt to find the artifact hidden behind a challenge that only the truly good and heroic can best. Drawing from some of the best fantasy tropes, where great magic is hidden behind traps that only the selfless and good-of-heart can solve, the Reliquary will force your...   [click here for more]
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Nat20 - Devil's Contract

Nat20 - Devil's Contract


Content by Nat20. This is a Devil's Contract written with all the legalese and complexity that I could muster. This can be a useful tool if you want to show your players the consequences of dealing with a devil. This outlines, in great detail, all the terms of the contract and it has plenty of room for you to fill in the blanks to make the contract work for your unique situation. It can also be used...   [click here for more]
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On Her Majesty’s Pest Control Service

On Her Majesty’s Pest Control Service


On Her Majesty's Pest Control Service This One Shot Adventure Module contains: The story for a single adventure Tips on how to run a introduction session for new TTRPG players Builds for several new monsters Build and Background for a NPC Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story Like...   [click here for more]
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Follow the Lights

Follow the Lights


Follow the Lights This One Shot Adventure Module contains: The story for a single adventure Builds for a new monster Build and Background for a NPCs Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story While many know legends or stories about mythical artefacts granting immortality, the gnomish...   [click here for more]
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The Halls of the Toymaker

The Halls of the Toymaker


An adventure for tier 1 groups of 4-6 players, levels 3-4. It's said that twenty years ago, celebrated toymaker and inventor Johannes Rubian went mad. He murdered innocent travelers, conducted grisly experiments, and eventually turned upon his own wife and children. His dark dealings ended with his neck in a noose slung from a tree on his own estate grounds....   [click here for more]
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St. Andral's Orphanage

St. Andral's Orphanage


Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign. This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival of...   [click here for more]
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The Brightness of Mornstead

The Brightness of Mornstead


The Brightness of Mornstead This challenging, three-hour, one-shot adventure is intended for parties between levels 5-8. Five years ago, a dragon destroyed the peaceful town of Mornstead. Now, a man named Wiles Killinger has rediscovered a mysterious artifact from the ruins and seeks revenge against the dragon that destroyed his life. However, not all is as it seems in this tale of lore, mystery,...   [click here for more]
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Wedding Lights

Wedding Lights


Wedding Lights is a Dungeons & Dragons 5E adventure inspired by the Portuguese Legend of Princess Fatima, also known as Oureana’s Legend. The Festival of Lights is a major event in the town of Alcazar. People from all around the kingdom of Moour gather their most beloved and pray. This year’s festival is a special one. Princess Oriana, daughter to King Emir, will marry...   [click here for more]
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Murder at the Auction - A Single Paper Adventure [EN|DE]

Murder at the Auction - A Single Paper Adventure [EN|DE]


Once every year the Moonfall Inn holds a great auction with traders from all around the land offering only the highest quality goods to everyone interested. This year the auction is interrupted by a horrible murder with the adventurers finding themselves in the center of the allegations. Murder at the Auction is an adventure that places characters of any level in a classic murder mystery...   [click here for more]
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100 Things You Find In A Haunted House

100 Things You Find In A Haunted House


One hundred spooky finds that your players can come across while exploring a haunted house. ...   [click here for more]
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Nightmares - A One Shot Adventure

Nightmares - A One Shot Adventure


Nightmares is a one shot adventure designed as a filler story arc for any campaign. It can also be used as a one shot adventure with new characters. It is designed for 2-6 players and can be modified to fit the DMs needs (as per their campaign.) It is very easy to set up (1 hour max) and all resources (including monster stats) are included. ...   [click here for more]
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See it through

See it through


See it through This One-Shot Adventure Module Contains: The story for a single adventure A map of a large villa on top of a cliff A build for a friendly NPC Cleric Stat block for a new deadly enemy Ideas for a home-alone style battle encounter The Story Perched on a cliff outside the fishing village of Dorma stands an old villa. It was...   [click here for more]
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100 Desert Locations

100 Desert Locations


One hundred amazing landmarks and locations that your players will stumble across while traveling through a desert! ...   [click here for more]
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Tempus Fugit

Tempus Fugit


Tempus Fugit This One Shot Adventure Module Contains: A story about a man succeeding in traveling back in time Instruction for a real life experiment with your players A difficult logic puzzle to solve A large and detailed map of a boarding school Backgrounds for several NPCs Some magical theories and much more! The Story The Ipsfort Manor School for Arcane...   [click here for more]
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Toecap's Puzzle House

Toecap's Puzzle House


Toecap's Puzzle House is an Escape Room style dungeon for a party of four 1st level characters, with options for higher levels, and can also work as an introductory adventure to Dungeons and Dragons for new players, although Dungeon Masters should be more familiar with the system. It should take around 2 hours to play. If players use their wits and skills, they should be able to make it in and out...   [click here for more]
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The Village Forgotten By Time - A Level 4 Adventure

The Village Forgotten By Time - A Level 4 Adventure


Deep in an ancient forest that few where few dare to travel lies the village of Kamourat. Two thousand years ago, cultists of Bhaal, the god of murder, were driven away from civilization and started their own society away from everyone else. Their culture is centered around worship involving ritual sacrifice and cannibalism. Of course, your players won't know...   [click here for more]
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The House of Poe

The House of Poe


A creepy horror adventure for Characters of Level 5-6. Deep in the swamp, villagers claim something unnatural is happening at a large manor on the edge of town. A suspicious owner whose wife died years ago is attempting something dark and terrible, and it's up to the party to stop him. The true fun of this adventure lies in the house itself, which is filled with hidden references and homages...   [click here for more]
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The Nameless Isle

The Nameless Isle


When an island appears out of nowhere just off the coast of Neverwinter, Lord Dagult Neverember hires a party of adventurers to sail to it and investigate its strange appearance and what lies upon it. However, with many dangers lying ahead, can the party succeed in their quest, or will they die trying? The Nameless Isle is a 4-6 hour adventure for 4-5 Player-characters of 1st level and will bring...   [click here for more]
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The Nightmare

The Nightmare


The Nightmare is the first chapter of a 3-adventure horror-themed miniseries designed for second tier characters that continues with The Monsters Within and finishes with The Star Pact. In this adventure the characters wake up in a barren land, without any memories of how they got there. Without any clear escape route and left alone to fend for themselves...   [click here for more]
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Unlicensed Enchantment - A short adventure for Waterdeep: Dragon Heist

Unlicensed Enchantment - A short adventure for Waterdeep: Dragon Heist


There is a rogue enchanter at work in Waterdeep. Help the Watchful Order of Magists and Protectors hunt them down, or perhaps strike a deal with the scofflaw mage. Unlicensed Enchantment is an investigation themed adventure, designed to be played as part of Waterdeep: Dragon Heist, but can also be run during any adventure set in the City of Splendors. It can be used as a bonus mission for...   [click here for more]
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Be seen by Nobody

Be seen by Nobody


Be seen by Nobody This One Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters A rule set for fighting giant monsters for D&D 5e Inspiration for an action-puzzle boss encounter A rough map of an island The Story Far-off from any trade routes, in the middle of the ocean, lies a small island named...   [click here for more]
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The Fiendish Felon

The Fiendish Felon


This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book. This adventure should take 1-2...   [click here for more]
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Curse of Strahd: Deed to the Old Bonegrinder

Curse of Strahd: Deed to the Old Bonegrinder


Deed to the Old Bonegrinder mill, found in the Death House in Curse of Strahd. Many thanks to reddit user Johnswizzle for his original comment providing the majority of the plain text to work from, and reddit user BadlyDrawnGrrl for posting a photo of her family's antique land deed to model the appearance after. ...   [click here for more]
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Bound in Chains

Bound in Chains


Bound in Chains This One-Shot Adventure Module Contains: The story for a single adventure A map for a prison / monastery Builds for several NPCs Several prison break story ideas Five encounter maps for class-specific trials & puzzles Inspiration for a team-building encounter The Story Big cities and organized crime usually go hand...   [click here for more]
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The Circle's End

The Circle's End


The Circle's End This One Shot Adventure Module Contains: The story for a single adventure Several encounter maps Descriptions of two powerful magic items Several new monsters and a boss fight The Story Daraven was raised to be a priest of the Quiet – a religious order dedicated to help the souls of the dead passing on to what lies...   [click here for more]
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Dreams of Undeath

Dreams of Undeath


"When heroes sign up to protect the innocent and vulnerable, they don't expect that to include blood-drinking undead." Much of the Eberron lore portrays the Blood of Vol as straightforward villains, but need that be so? The common people simply believe divinity comes from the blood within your veins, and revere intelligent undead as blessed martyrs who have given up their divinity to continue...   [click here for more]
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The Sacking of Millbrook

The Sacking of Millbrook


The Sacking of Millbrook As the party approaches Millbrook, looking forward to catching up with Gandrick over a drink at the Laughing Hound tavern and regaling him with their most recent adventure, they notice smoke ahead. As they travel closer the scale of the smoke confirms the worst; to raise that much smoke the whole town must be ablaze… A Single-Session Adventure for parties...   [click here for more]
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An Empty Cage

An Empty Cage


When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry. Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level...   [click here for more]
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In Vino Augurium

In Vino Augurium


In Vino Augurium This One Shot Adventure Module Contains: The story for a single adventure A map for of a large estate A puzzle revolving around an assassination at a fancy party Character sheets for several NPCs (friends and enemies) The Story Of all the delicacies in the world, the Darlier Brandy must be one of the most exquisite there are. People call...   [click here for more]
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The Sins of Ashton: Part 1

The Sins of Ashton: Part 1


Fifty years after a massive war, a rapidly expanding village disappeared in a blanket of fog. No matter who went in, no one came out. One hundred years after the town of Ashton disappeared, a message was delivered from someone claiming to be the Viscount of the small village. It claimed the people were in great danger, and that the fog could be lifted only if the darkness can be stopped. He is asking...   [click here for more]
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Blood In The Woods: A Beginner Adventure

Blood In The Woods: A Beginner Adventure


Blood In The Woods is the perfect ready-to-play adventure for new (and experienced) DMs and players! This level 1 module for one or more players includes: 4 new magic items: like a pot that grows friendly twig blights! 3 NPC sidekicks: simple and fun to play! 2 new monsters: yeah, I just added wings to one of them & an ever-red forest...   [click here for more]
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The Lake's Reflection

The Lake's Reflection


The Lake's Reflection This One Shot Adventure Module Contains: The story for a single adventure Several builds for enemy warrior NPCs Build for a new monster Inspiration for a puzzle bossfight Time-travel (optional) The Story The farmers of the continental mountain range of Isares aren’t much used to travellers. The surrounding landscape...   [click here for more]
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Don't Break your Pick

Don't Break your Pick


Don't break your Pick This One-Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters A boss fight with encounter map Several hazards and ideas for a mining expedition The Story Far up in the cold North, nestled between two giant mountains, lies a mining city called Dandery. It can be seen from miles away by the steam, light and noise...   [click here for more]
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Graves of Neverwinter

Graves of Neverwinter


This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms. Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left. This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're...   [click here for more]
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Eldark Crypt

Eldark Crypt


Hello! This is my first stab at uploading an adventure in PDF, this is geared for a level 7-10 party of optomized characters. This adventure is a dungeon crawl with 3 big fights in it! Victory favors the prepared, they are lethal. This is a quick 2-4 hour adventure that will fit easily into any pre-existing campaign, and I designed it to be very easy to DM. I laid it all out so you can really just...   [click here for more]
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Otherworldly Patron - The Mists

Otherworldly Patron - The Mists


The mists part, and secrets long forgotten rise to the light. Introducing: Otherworldly Patron: The Mists by Oliver Clegg This supplement introduces a new Otherworldly Patron for those Warlocks brave enough to have delved into the Mists of Ravenloft (willingly or otherwise) and have lived to tell the tale. Perhaps you have an overdeveloped...   [click here for more]
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Paladin - The Oath of Unholy

Paladin - The Oath of Unholy


The Great Evil Forces are cunning and menace, they are corruption the best among us, paladins, making an obedient servant of destructive powers. A new threat comes to peaceful land and the threat is YOU! It’s time to be a villain, play as the dark lord and crush filthy fools who dare to stay on your way! The Oath of Unholy is so much more than just an oath. New PalaUNHOLY CHAMPION'S spells...   [click here for more]
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The Doom That Came To Lithica

The Doom That Came To Lithica


The town of Lithica has fallen victim to an ancient curse that has transformed its people into monstrous fish-folk. Can the adventurers beat the clock to reverse the curse, or is Lithica indeed doomed? This single session adventure is composed of an investigation followed by short dungeon. It makes a great side-quest or modular adventure that can be dropped into a lengthier campaign. Includes a...   [click here for more]
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Trouble at the Abandoned Grist Mill

Trouble at the Abandoned Grist Mill


Find adventure in the least-expected places! The world doesn’t stop for the things we leave behind. Though the mill’s wheel ceased its motion a long time ago, the world around it continued to move forward. And for a few crafty kobolds, moving forward means moving in…   Players can find trouble in the ruins of an old grist mill or solace in a...   [click here for more]
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A Tale From The Wild Frontier

A Tale From The Wild Frontier


A Tale From The Wild Frontier A 1st Level adventure for any setting and campaign! The Wild Frontier is a savage territory, rich with danger and mystery, which you can fit into any setting. A girl has gone missing in the moorlands, after a gruesome bandit attack! Her father cannot afford to leave the rest of his family unguarded to rescue her, and he asks a group...   [click here for more]
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Social Combat

Social Combat


These rules allow for debates to be much more in depth than a single Persuasion vs Insight roll. It allows for wordplay battles with similar complexity to the swordplay battles more commonly focused on in these games. It makes traits like Alignment and Ideals mechanically relevant rather than mere flavor choices. These rules will not be for everyone, but for certain playstyles they can be invaluable....   [click here for more]
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La Tirannia dei Draghi. Guida alla Saga: Parte 1, Background

La Tirannia dei Draghi. Guida alla Saga: Parte 1, Background


In questa guida troverete tutto ciò che vi serve per gestire la vostra epica campagna di Tyranny of Dragons. Nota per presentare diversi problemi strutturali e richiedere molto lavoro da parte del DM intenzionato a proporla ai suoi giocatori, questa saga si compone di due avventure separate: Hoard of the Dragon Queen e Rise of Tiamat. Questa guida si propone di aiutare...   [click here for more]
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Welcome to Badhollow

Welcome to Badhollow


The parchment in your hands is ragged and worn. The message is simple: Adventurers Wanted in Badhollow. Will Pay.    In the tattered trading village of Badhollow, there’s only one way to make a quick coin: strike a bargain with the peculiar Archmage Vorrow to help add more monsters to his collection. The only problem? Few people make it out of the bargain unscathed....   [click here for more]
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