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Mwynhad, the famous Feywild resort, offers off site excursions to the Morlyndu Lagoon.
Now, dangerous events threaten the weekly trips.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Complete with maps and Universal VTT files.
While this is a sequel to The Last Resort, but it can be played as a standalone adventure. DMs can also use this in their home brew. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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An abandoned and isolated monastery is haunted by a sinister past. Heroes attempting to uncover its secrets become imprisoned in its curse. Only by deciphering prophecies obtained from a mysterious old woman can they hope to survive the night and lift the unholy darkness.
If you’re looking for a Halloween night adventure or would like to introduce your players into a horror setting,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Violet Hour is an establishment that was founded by Violet Petals fifteen years ago. A former and seasoned monster hunter herself, Violet established the agency as a means for people to harness her unique skills in tracking and eliminating monstrous threats. However, her days of frontline combat were curtailed when she took an arrow to the wing, leaving her unable to directly engage and conquer... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Everyone who’s anyone has heard of Starburn Academy. The elite boarding school is famous for teaching students to excel in magic, history, fighting, and anything else a precocious child in the city of Seledor needs to know.
But now, one instructor at the school is using his position to carry out a nefarious plot which is at best unethical and at worst deeply dangerous. The only people standing... [click here for more] |
Dungeon Masters Guild |
$2.95
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A portal to the Feywild has been opened and now the Plane is reaching out to the Material Plane to consume it. Making it a part of its realm and changing everyting in it. The veil it produces keeps the two planes apart, for now. Everything it touches is changed for the better or the worse.
Who can stop it?
Who can close the portal and bring everything back to normal?
Or will the Feywild... [click here for more] |
Dungeon Masters Guild |
$6.95
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„Die Feenwesen sind zweifelsohne faszinierende Kreaturen. Nirgendwo sonst findet man so ungezügelte, unverfälschte Emotionen bei den sterblichen Rassen. Die Feenwesen können dein schlimmster Feind, oder dein bester Liebhaber sein. Hier spreche ich aus Erfahrung! — Laefwyn Morgenrufer, Eladrin Barde I n Farleighs Brunnen, einem verschlafenen Dorf unweit der Metropole Tiefwasser,... [click here for more] |
Dungeon Masters Guild |
$3.22
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A dangerous delve into an undead who-dun-it!
Someone, or something, is stealing bodies from the temple crypt. The priest suspects it’s two of her seven acolytes and has asked you to solve the mystery then deal with the threat!
This four-hour adventure is playable with any number of players up to seventy-two total party levels as each combat encounter explains how to scale the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Enter this journey in the tales of a mysterious tree and it's many realms, in this adventure the players get to travel to a realm called Tetradclover. This realm has fallen into trouble after one of it's residents went missing. Said resident will task you to find some of their missing masks that have been scattered around the realm. As the first adventure in the carnevale series... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A 4-Hour Adventure set in Fidestia. the Feywild Domain of Happiness and Belief, playable by D&D Adventurers League Forgotten Realms characters levels 5-10.
You have been asked to go to the City of Hillsfar to look for missing people. Strangely enough, you find an enormous list of people that have been missing since the rage of demons. As renown adventures you have been tasked... [click here for more] |
Dungeon Masters Guild |
$4.99
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This module is meant for a group of 3 to 5 adventurers of level 3 to 5. It deals with the search and eventual exploration of the tomb of Mornbryn, a legendary ranger, who centuries ago, protected the cities and villages that bordered the Evermoors. These events can be easily tied into any ongoing campaign, but they’re even more suited to complement the entry for Mornbryn’s Shield in Chapter 3 of... [click here for more] |
Dungeon Masters Guild |
$2.99
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An adventure for four to seven 1st-level characters
A mysterious letter summons the characters to a deepnight meeting in Cryer's End, a tiny wine-making hamlet located one mile north of Daggerford. The party's exploration of the hamlet leads to the disruption of a burglary at the homestead of a missing Daggerford guildmaster.
Explore a campaign-specific version of Daggerford... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Virtual Tabletop Journey presents the iconic Curse of Strahd - Death House recreated for use in TaleSpire! With only a few quick clicks, your adventurers can start their investigation of the Durst family curse!
This book enhances the original Curse of Strahd module, which you will still need. If you are just starting your campaign, I also recommend getting a Guide to the Curse of Strahd campaign.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Re-playable One-Shot for 5e
There's more than 100 ways to play this new take on an old fairy tale. Travel down a long road toward the city of Bremen, a fabulous, legendary place where dreams are sure to come true. But it's a dangerous road, and if you're not careful you might miss what you were looking for in this adventure where the journey is the destination.
Included with the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
“You were dead, you were sleeping the big sleep, you were not bothered by things like that, oil and water were the same as wind and air to you. You just slept the big sleep, not caring about the nastiness of how you died or where you fell. Me, I was part of the nastiness now.”
— Philip Marlowe in Raymond Chandler’s The Big Sleep
The vast majority of Dungeons &... [click here for more] |
Dungeon Masters Guild |
$7.95
|
A sudden jolt of electricity courses through the rogues palm as he lifts the goblet from the altar, a carousing reveler is bumped by a stranger hidden beneath a heavy cowl who suddenly disappears, a troubled teen has forced the church to send an Inquisitor to investigate if they have been taken over by a demonic force...
Guide to Possession presents 5E options... [click here for more] |
Dungeon Masters Guild |
$5.95
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Read the correspondence between the Librarian and the Peddler, the individuals affected by the incomprehensible powers that lurk in the depths of the ocean and in the darkness behind the bright stars. Listen to their tales of cosmic horror whether you heed their warnings or follow in their footsteps.
Tales From the World's End is a collection of horror encounters suited for the 1st, 2nd, and... [click here for more] |
Dungeon Masters Guild |
$12.95
|
A D&D 5e adventure for 1 - 4 characters starting out at 1st level that will take them to 6th level.
Written especially for small parties and set in the Forgotten Realms. An encounter with an unusual tribe of bugbears sets a journey through the Western Heartlands in motion. Adventure will be found in mountains, forests, cities and on the ocean. An epic battle will be fought. Will... [click here for more] |
Dungeon Masters Guild |
$14.95
|
A Tier 2 adventure optimized for APL 5
Original adventure written by a DM Challenge Top 3 Finalist!
The port town of Friya has fallen under the sway of an alien invader. But this is no mere charm or mind control. The otherworldly Floof is just so darn cute that it has bent the people to its will. Only one young woman has managed to escape the Floof’s influence,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
presenting
The sands of time flow strangely in Forlorn, a land of dark druids, fractured histories and tortured souls.
From the depths of Castle Tristenoira, a sinister shadow chokes the life from the earth, and none can stand against it.
In a journey of grimalkin, ghosts and goblyns, brave adventurers must parley with the dead, unravel ancient curses... [click here for more] |
Dungeon Masters Guild |
$4.99
|
After a long day of travel, you stop for a rest on the side of the road near a grove. Just as you set your pack down and take a seat on a rock, an unusually large fox darts out of the bushes, grabs your bag in its jaws, and sprints off into the trees. It's so fast you've no chance to react. Having only just sat down you've had little rest, but now you must give chase or lose your gear.
A... [click here for more] |
Dungeon Masters Guild |
$4.95
|
An adventure for four to seven 5th-level characters
A desperate search for a missing Daggerford guildmaster leads characters to the legendary Ruins of Hastarl beneath the town of Secomber. Explore a rare map of Secomber inspired by Wizards and TSR publications dating back to the 1990s. Visit fourteen locations, including the legendary Seven-Stringed Harp, The Singing Sprite, and the tower... [click here for more] |
Dungeon Masters Guild |
$1.99
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Baldur's Gate in 1490 DR. A rotten and pilotless ship arrives in the misty harbor in the middle of the night. Can the heroes figure out what the cargo is and how the ship made it to the gray harbor?
The Ghost Ship is a mystery-horror one shot adventure for 3 to 4 players of 2nd to 3rd level. Notes on possible difficulty adjustments for higher level heroes can be found in the text.
Start a... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Hellish Halloween Horror Hijinks
This 4-hour horror story has been crafted to give players a unique experience, subverting the typical role of a D&D Player Character as the fearless hero and putting them into the role of prey right up until the final boss. The module utilizes some of the lesser-used rules and aspects of Dungeons & Dragons such as possession, madness, and unique environments... [click here for more] |
Dungeon Masters Guild |
$6.66
|
An adventure for four to seven 4th-level characters
After years of subjugation to the Urshani hobgoblin clan, the town of Secomber’s fate is finally at hand, and it may depend on a melodic puzzle left behind by a mysterious wizard who disappeared a century ago. Submerse your party in a quest to awaken Amelior Amanitas's legendary golems and command them on the battlefield.
Explore a rare... [click here for more] |
Dungeon Masters Guild |
$1.99
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Charm: "Hey, I’m Charm—your friendly guide satyr on this jolly jaunt through the Domains of Delight! You say you've been to the Feywild before? Well, I can guarantee you haven't seen domains such as these—strap in! We'll have so much fun together—so many different people to meet and magical places to explore!"
Chance: "And I'm Chance, your grumpy... [click here for more] |
Dungeon Masters Guild |
$14.95
|
An all-ages adventure for players of all experience levels!
The townsfolk celebrate when a healer with legendary abilities comes to town. The wonderful Merric Lighthands can heal even the most extreme and permanent injuries and illnesses. Unfortunately for them, a visitor from Merric’s past arrives to tell the truth.
Includes six pregenerated characters, NPC stat block, and a brand new magic item!... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Mists of Ravenloft encroach once again, bringing the electrical terror called Cyre 1313. Trapped inside the Mourning Rail, will the party be able to uncover the mystery of the elusive Last passenger and escape? Or will they meet their end to the horrors that lurk inside the moving iron prison? Can they evade the strange crew and... [click here for more] |
Dungeon Masters Guild |
$8.00
|
Several children have mysteriously disappeared from an orphanage, prompting the Administrator to investigate the situation. Conversations with other children at the orphanage reveal that they have been experiencing bizarre and frightening dreams. One child points out something unusual about the tree in the play area. Upon inspection, it's discovered that the tree serves as a portal to the Fey realm.... [click here for more] |
Dungeon Masters Guild |
$3.00
|
WELCOME TO THE REAP!
Reeve Dunder Chorley has an offer you can’t refuse - perform at his village fete in exchange for a small fortune! Visit picturesque Brindlebury and dive into country life! Judge pumpkins, show off your skills, fight Elder gods…
Smashing Pumpkins! is a 5th Edition Dungeons and Dragons Adventure for a party of Level... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Sidekicks of Ravnica introduces a diverse selection of sidekick characters to join your adventurers, each accompanied with original art.
Each guild is represented, with at least 2 sidekicks, each from the iconic ranks and cultures of each guild, including an Izzet Scorchbringer guard, a Golgari Ochran assassin, a Gruul Tattoo artist and much more!
Who says the guilds should get all the... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Welcome to the Inquisition! In this series, the party belongs to an elite team of investigators, and are known throughout the kingdom as the Inquisitors.
This team is tasked with curious cases beyond the means of everyday guards, and are often trusted by the nobility to settle sensitive matters.
Such is true for tonight, as the Inquisition receives a letter proclaiming that Lady Alice Dabria has... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A burglary in a bookstore lands the party in the middle of a cat-and-mouse battle between a wily wizard and a group of plane-hopping police. Can you recover the books and find the missing Marvioso mage?
This adventure features the Unvexing Vexillology shop from Elminster's Excellent Establishments.
The Missing Marvioso Mage is a one-shot adventure for 4th-level characters.
Edited by Sabriel... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms!
Note: This is the PDF product. If you would like to purchase the Fantasy Grounds version, click here.
Many new subclasses and other player... [click here for more] |
Dungeon Masters Guild |
$7.95
|
An adventure for four to seven 5th-level characters
After a green hag arranges the kidnapping of a pregnant woman from Secomber, the town’s alchemist assembles a fabled charm to help the characters find her. First, the characters must hunt down the items required to build the charm, then they must trudge across the High Moor to Mishka's Warren, lair of the savage Urshani hobgoblin tribe... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Introducing a diverse collection of 100 city-dwelling NPCs, designed to breathe life into your urban fantasy role-playing adventures. This remarkable assortment of characters spans various social classes, races, and professions, ensuring that your players will encounter a wide range of interesting personalities as they explore the city.
As your players traverse the bustling streets, they'll encounter... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Carnival is in town and you can't wait to see all the attractions and sample the faire food. But it seems that a bunch of thieves are up to spread some mischief as well. Can you help the carnival troupe to solve this issue (and win some prizes along the way, because you know, fun is important)?
"The Wandering Carnival" is a one shot adventure for the fifth edition of Dungeons... [click here for more] |
Dungeon Masters Guild |
$1.00
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LIVE THE EXCITING LIFE OF AN ADVENTURER!
FREE TRAINING PROVIDED!
WANT TO KNOW MORE?
New posters advertising free training for adventurers have appeared around the town of Melvaunt. Is this just a training facility or something more sinister? The only way to find out is to go!
A 2- to 4-Hour adventure for 1st to 4th level characters, with 1-hr options for new players.
This... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An ancient dwarven ruin near Hillsfar has been attracting the attention of Thayans and elemental cultist. Now Alanax, the only good Thayan wizard, has requested your help to explore this ruin. What mysteries are held within these old dwarven walls?
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Part 1: CCC-BWM-07-01 The Beast Beneath
https://www.dmsguild.com/product/309754/CCCBWM00701-The-Best-Beneath?affiliate_rem=878642... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Rumblings
A four-hour location-based monster hunt for characters level 1-3, inspired by your favorite monster movies.
A great introductory adventure for folks new to role-playing games!
Adventure Summary Our heroes are journeying through a pass over a mountain range where they come upon the isolated village of Seven Heavens, a small community of human and halfling ranchers beset... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A former sailor requests your help to retrieve their heirloom. You surely wouldn’t let down a friendly soul in need, right? Even if it calls for you to risk your lives, right?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Water, alcohol, deceit, more water
Now with proper VTT friendly maps as well for use with FoundryVTT, Roll20, Fantasy... [click here for more] |
Dungeon Masters Guild |
$4.95
|
New Remastered Version with a cleaned-up PDF, DungeonDraft maps, and art by PastelVui
A soul lays trapped in a self-inflicted magic puzzle. With a little help from the puzzle's designer, they might be freed, or the whole thing might just explode...
Can the players survive the Puzzle House's designer's pinball dungeon and convince him to help them?
Will the players be able to dismantle... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The dream-ghost of a murdered archfey enlists the help of adventurers in gathering three important components for a ritual to revive her — and, oh, they need to collect them by sunset before her domain, along with everyone trapped in it, collapses. Hop to it!
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: gore, body horror,... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Explore the Low City of Bral as you search for a spelljammer vessel to ferry you and a trio of plasmoids back to Toril in this 2 hour adventure for Tier 1 characters!
Adventure Seed Used: Headed My Way?
Tier: 1 (Character levels 1-4. Optimized for APL:3)
Included in this product:
24-page adventure PDF
Printer friendly version of adventure PDF
Colored... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Heart of Glass
A Spelljammer Adventure: Part 2 of the Asylum Trilogy
This adventure answers the question of what happens on Toril, including what other heroes are doing, while the hardcover Spelljammer adventure Light of Xaryxis takes place. After escaping the destruction of Toril, a group of adventurers and the refugees they were able to save flee to the Rock of... [click here for more] |
Dungeon Masters Guild |
$3.99
|
An adventure for four to seven 3rd-level characters
The recluse wild elves in the Laughing Hollow have seized a cultist smuggling humanoid remains up the River Shining. The Wild Elf King, Melandrach, originally introduced in N5 Under Illefarn (1e), believes that whatever this new cult is up to threatens the entirety of the vale. The king wishes to turn the cultist over for questioning.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Overview
A party of adventurers is hired by Neverwinter’s city guard to investigate and put a stop to a trade of deadly magical drugs that have killed several townspeople.
Adventure in Three Acts
This is a one-shot adventure, but it’s not one you can hope to complete in a single session. Each act takes one or two sessions to complete, depending on how long you typically play and how much side... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A morose toymaker in the Barovian town of Vallaki, Gadof Blinsky sells a wide array of different toys, each one bespoke and exquisitely crafted, but also unusual and frightening. If you need to describe a few of Blinsky’s creations which are on display, you can roll on this table.
This content is part of Blinksy is No Fun! - - a Curse of Strahd expansion written by DM... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to the Moonshae Isles. On this mysterious and magical series of islands, myth becomes real. One such myth is taking its toll on Barret's Quay: ancient artifacts of protection have been stolen, and haunting creatures of myth have begun to menace the villagers. Adventurers are needed to recover these artifacts and uncover the mystery behind their theft.
The Kelpie's Shadow is a mystery... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is a one on one adventure. It is designed to be played by one character and a DM. It can easily be scaled for multiple adventurers. In this episode, the character is called to investigate sudden attacks on a village by well organized ogres. This adventure is best suited for a tier 2 character level 8-10. ... [click here for more] |
Dungeon Masters Guild |
$0.89
|
Peer into the depth of madness and explore the constructed complex of the infamous inventor, Fritz von Weerg. This adventure is designed for characters of 6th-9th level.
Centuries ago, the name Fritz von Weerg was well on its way to becoming a household name. His amazing creations made many of his fans believe he could hail a new era of creativity and industry. Few witnessed the rise and construction... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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