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Random Battle Maps

Random Battle Maps


These are the selected battle maps from my first campaign. I hope you will find them useful in your own games. The following locations are included: Street market (day/night) Street marker old (day/night) Street barricaded (day/night) Street square (day/night) Street crime scene (day/night) Council room (day/night) Working room (day/night) Secret torture room (night) Sewer crime scene (night) Abandoned...   [click here for more]
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Rescue From Cromm’s Hold (DDV09)

Rescue From Cromm’s Hold (DDV09)


An adventure for four to seven 6th-level characters The evil succubus, Pencheska, has been polymorphed into Lady Morwen Daggerford's likeness for years. After confronting Pencheska about its plot to overthrow the town of Daggerford, the characters launch a daring raid on Cromm’s Hold in an attempt to rescue the real Lady Daggerford from the dungeon of the politically overzealous Baroness...   [click here for more]
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The Eberron Codex - Chapter 3

The Eberron Codex - Chapter 3


Find me on Patreon Find me on Facebook Find me on Youtube Into the Mournland The expedition had set out with grand ambitions, but what they found was a world beyond their worst nightmares. As they pushed further into the Mournland, the group of over a hundred adventurers dwindled down to a mere handful of brave souls. They faced hunger,...   [click here for more]
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The Heart of the House

The Heart of the House


My name is Rowan Stern, and this place is not as I remember. When my family and I lived here, it was reasonable, a proper if unloving home. I dreamed of it, as I rested in the village below, and, in my dream, I was drawn to enter it. And now I find myself awakened in my parent’s bed, a stranger in what had been my home. I don’t know what is tangled in the sheets, but I dare not disturb...   [click here for more]
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Uncaged | Volume I | Roll20

Uncaged | Volume I | Roll20


Own the PDF? Click here for a special discount! Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more. Both...   [click here for more]
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Skill Challenges For 5e

Skill Challenges For 5e


The Bonus Method: Skill Challenges for 5e You Need Skill Challenges! Want an alternate to extended fight scenes or long conversations? Then you need a skill challenge.  In The Bonus Method: Skill Challenges for 5e you’ll learn what a skill challenge is, when you should use them, and how to run them. There are even some skill challenges written up at the end of the document so that you can use...   [click here for more]
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The Wayfinder Foundation's Register of Extraordinary Individuals

The Wayfinder Foundation's Register of Extraordinary Individuals


This product is a PDF—if Fantasy Grounds is more your speed, here you go! If you want to rock both a PDF and the FG version—check out this discounted bundle!     The Wayfinder Foundation was founded by Lord Boroman ir’Dayne as a philanthropic trust—but it is essentially a professional networking service for adventurers. As such,...   [click here for more]
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CCC-ELF-02 An Adventuring Party Walks Into A Bar

CCC-ELF-02 An Adventuring Party Walks Into A Bar


An Adventuring Party Walks Into a Bar… There have been strange accounts from several of the heavier drinkers in Hillsfar; all are reports of monsters plaguing the woods near the city. Are these simply the ravings of those who have overindulged… or is there a more sinister plot to uncover? Your party is hired to go on a pub crawl and uncover any mischievous mixologists...   [click here for more]
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Strixhaven: Arcane Tools for Magical Exams

Strixhaven: Arcane Tools for Magical Exams


A Magical Education Awaits Five new magical items, one for each college of Strixhaven, await inside. But only those students who can prove they have mastered the material will earn access to these wondrous tools. Study hard, pass your exams, and enjoy the benefits of being a scholar at a magic school. This supplement for the Strixhaven setting presents 5 new magical...   [click here for more]
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Curse of Strahd: Deed to the Old Bonegrinder

Curse of Strahd: Deed to the Old Bonegrinder


Deed to the Old Bonegrinder windmill, found in the Death House in Curse of Strahd. Included files: PDF of Deed with white background for printing Image file of "aged" Deed for use as a digital handout in VTT Many thanks to reddit user Johnswizzle for his original comment providing the majority of the plain text to work from, and reddit user BadlyDrawnGrrl for posting a photo of her family's antique...   [click here for more]
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The Last Resort WBW-DC-TLRMB-02

The Last Resort WBW-DC-TLRMB-02


For years, Mwynhad was famous as a Feywild resort for relaxation and refreshment. Now terrible events are unfolding at the resort and adventurers are needed to solve the mystery. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2. CONTENT WARNING: animal abuse, oppression (aristocracy), substance (alcohol) Playing the Pillars: Combat: Medium-High Explore: Low Social: High  Maps and...   [click here for more]
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Away with the Faeries

Away with the Faeries


Away with the Faeries “Don’t mistake my insistence on this for cruelty. A deal was struck, a price must be paid. One way or another.” Many centuries ago, the people of Stonebridge lived in peace with the fair folk who dwelled in the nearby forest; a place known for its thin veil between the Material Plane and the magical Plane of Faerie known as the Feywild. This...   [click here for more]
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The Curse of Fate

The Curse of Fate


There is a mysterious cottage in the Harkwoods where time acts in reverse. At night it has a vibrant garden, lush with plant life and the sound of birds chirping all around, though none can be seen. There is a pattern to it there, a cadence. During the day, all the plants wither away and die around the home, and its cheerily painted façade loses its luster, holes appear in the boards and panes...   [click here for more]
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The Goblin Bathwater Incident

The Goblin Bathwater Incident


Experience this 30-hour Tier 1 adventure about small-town politics, the ethics of immigration, and the end of the world as we know it.  Synopsis: Goblin Bathwater, a magical drug, has taken hold in a sleepy coastal town at the edge of the Empire. As the characters investigate the origin of the drug, they uncover an international criminal conspiracy, wild and ancient magic, and a threat to reality...   [click here for more]
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The Eberron Codex - Chapter 2

The Eberron Codex - Chapter 2


Find me on Patreon Find me on Facebook Find me on Youtube The story continues! This chapter takes the players further down the criminal underbelly of Sharn, they must gather information and prepare themselves before they venture into the eldritch Mournland. My D&D adventure is an outline, a framework for the Dungeon Master (DM) to build on. It provides the basic plot and...   [click here for more]
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100 Things You Find In A Haunted House

100 Things You Find In A Haunted House


One hundred spooky finds that your players can come across while exploring a haunted house. ...   [click here for more]
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Mind Flayers of Thoon

Mind Flayers of Thoon


This is a PDF of Mind Flayers of Thoon. If you are looking for the Fantasy Grounds VTT module click here. The Monster Manual gives you the Mind Flayer. Volo’s Guide to Monsters gives us the Alhoon, the Illithilich and the Elder Brain. But what if I told you of the ‘flayers that went farther into the planes than anything before? That...   [click here for more]
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Hush

Hush


'Uncover the mystery afflicting Harrowmont, or succumb to old vengeance...' Hush is a mystery-themed one-shot adventure set in the swamp village of Harrowmont and the surrounding marshland. It is suitable for a party of Level 8-9, and features mystery and horror elements. Adventurers shall investigate the cause of the mysterious malady spreading through the village, leading...   [click here for more]
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Fun with Planes (D&D Campaign)

Fun with Planes (D&D Campaign)


Always wanted to visit the Planes? Fun with with Planes is an adventure for 5th Edition, want to try it? the first chapter is FREE and can be found as: 'Fun with Planes Introduction Adventure'. This is a D&D campaign designed for 1st to 12th level characters, but could easily work for other systems too. Close to 300 pages, it will transport you through at least seven Planes,...   [click here for more]
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Trouble in Wealdham

Trouble in Wealdham


Save an unwitting hamlet from an undead threat! Wealdham is a sleepy, quiet town located in the Westwood. Nothing ever happens in Wealdham, until Waterdeep necromancer Faurius Besk decides to test his latest invention near the town... Trouble in Wealdham is a 4 hour adventure for Tier 1 Characters (optimized for APL 3). It can be run as a one-shot, as part of...   [click here for more]
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The Weathermay-Foxgrove Twins' Herbalist Shop

The Weathermay-Foxgrove Twins' Herbalist Shop


The Weathermay-Foxgrove Twins' Herbalist Shop Discover Van Richten's legacy   with the Weathermay-Foxgrove twins   by Igor Comunale The Weathermay-Foxgrove twins settle shop in Mordentshire! The monster hunter twins pick up the old abandoned Van Richten's herbalist shop and discover the secrets of the famous scholar of the occult....   [click here for more]
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CCC-MIND01-01 Lost in Thought

CCC-MIND01-01 Lost in Thought


With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever? About Mount Ogden Gaming Company MOGC is a group of gamers that decided...   [click here for more]
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Runway Bloody Runway

Runway Bloody Runway


New Remastered Version with a cleaned-up PDF, and DungeonDraft map A fashion designer is getting threats and needs some models for a show, Maybe some Adventurers can handle both? Gromir Fingercutter, a half-orc fashion designer, is preparing for his second fashion show at The Order of Diligent Clothes Makers Guild Hall, but he and the models he had lined up have been getting threats...   [click here for more]
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The Headless Horseman of Barovia

The Headless Horseman of Barovia


A few miles south of the River Ivlis Crossroads, the village of Sleepy Hollow is unique in all Barovia, for Sleepy Hollow is protected from the terrors of Strahd’s minions.  This protection comes from a vow made centuries ago, back in the time Strahd was still a human conqueror, and the tale of that vow also holds the key to discovering many secrets of Strahd and of his castle.  However, first...   [click here for more]
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The Morphing Menace | Roll20 VTT

The Morphing Menace | Roll20 VTT


Are you looking for a new epic adventure for your seasoned band of heroes? This Mini Campaign is designed for 4 to 5 characters of 20th level. A deep and intriguing story within the forgotten realms, that offers plenty of roleplaying opportunities, solving puzzles, uncovering secrets long lost in time, exploring an abandoned ruined City shrouded in mystery and battling against the ultimate evil that...   [click here for more]
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Follow the Lights

Follow the Lights


Follow the Lights This One Shot Adventure Module contains: The story for a single adventure Builds for a new monster Build and Background for a NPCs Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story While many know legends or stories about mythical artefacts granting immortality, the gnomish scholar...   [click here for more]
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One by One, They Vanish

One by One, They Vanish


One by One, They Vanish is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 1st level adventurers. This adventure can be treated as a one-shot event, or added as a quest in a larger campaign.  Grey Sands Village is a small settlement overlooking the ocean. It is a quaint, quiet spot for a few farming families eeking out a living. Whilst...   [click here for more]
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Secrets of the Shadow Moor (Solo)

Secrets of the Shadow Moor (Solo)


Secrets of the Shadow Moor Embark on a perilous journey through the treacherous moors surrounding Fafe Edhil, as you seek to unravel the dark forces at play in the region. Mysterious smugglers known as the Shadow Cartel have long lurked on the outskirts of the moor, but recent events suggest something more sinister is afoot.  You’ll need bravery, resourcefulness,...   [click here for more]
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The Raven's Rocks - A Saltmarsh encounter

The Raven's Rocks - A Saltmarsh encounter


After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters are filled...   [click here for more]
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Candlekeep Codex

Candlekeep Codex


...   [click here for more]
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Ravenloft: Apple of a mother's eye

Ravenloft: Apple of a mother's eye


Berez re-imagined and expanded for Curse of Strahd. The village of Berez lies in the swamps abandoned by all. Not all, its inhabitants relive events of the past. You may learn things that may alter your perception of Barovia, its people and its dark lord. Expands the content for the village of Berez in Curse of Strahd. This 6-10 hours adventure is optimized for characters level 10 but can...   [click here for more]
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Eberron Battlemaps - Lightning Rail, version 2

Eberron Battlemaps - Lightning Rail, version 2


This is a collection of Lightning Rail battlemaps suitable for Eberron or any other fantasy world with a magically propelled train. All maps are provided as png files, with or without grid, and as an object, ready for use in roll20 or other online platforms. The maps include: - Engine cart - Kaboos cart - Booth cart - Dining cart - First class cart - Standard passenger cart - Budget passenger...   [click here for more]
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The Terror of Kingcardine

The Terror of Kingcardine


You and your party wake up shipwrecked on the eastern shores of the Dragontail swamplands. You're all members of the Free Cities Congregation military, sent south to investigate reports of an orcish incursion into this godsforsaken backwater. Your supplies are lost, the crew of your ship missing, and you only have the weapons in your hand and each other to try and find your way to relative safety...   [click here for more]
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CCC-GAD02-02 Voyage of the Kraken's Wake

CCC-GAD02-02 Voyage of the Kraken's Wake


There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake. A four-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This...   [click here for more]
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Spirit of the Festival of Lights - a Christmas Adventure

Spirit of the Festival of Lights - a Christmas Adventure


The spirit of the Festival of Lights Embark on a magical journey through the toy shop "Tingle Tangle Toys", where the Festival of Lights adventure takes place. This special Dungeons & Dragons adventure is perfect for level 2 to 4 groups and offers a festive mix of challenges, magic and a touch of Christmas wonder. Highlights of the adventure: Unique...   [click here for more]
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Trinkets of the Great Old Ones & Elder Evils

Trinkets of the Great Old Ones & Elder Evils


Trinkets of the Great Old Ones & Elder Evils This supplement introduces 100 new trinkets inspired by the legends and stories of the Great Old Ones and Elder Evils The trinkets presented in this supplement are inspired by gothic horror and Lovecraftian horror. They will bring an additional layer of depth to any campaign involving the Great Old Ones or the Elder...   [click here for more]
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CCC-SRCC01-01 Trouble in the Old City

CCC-SRCC01-01 Trouble in the Old City


The town of Ylraphon on the border of the Flooded Forest has been targeted by the yuan-ti. One of them has uncovered an ancient ritual to change the people of the area called the Old City into their servants. Can the adventurers stop the yuan-ti in time? The whole of the Moonsea may be at risk if they fail. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in...   [click here for more]
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Necromancer Class

Necromancer Class


They say necromancers worship and manipulate death, but that’s only half the story. While some certainly do, others draw upon that same source of power to worship and manipulate life – after all, who can tell the difference? What’s Inside? Within these pages you will find the Necromancer, an elaborate spellcasting class with four archetypes to choose...   [click here for more]
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SJ-DC-ENIGMA: Bloom & Doom

SJ-DC-ENIGMA: Bloom & Doom


Delve into an abandoned research facility and reveal the mystery deep within in this 4 hour adventure for Tier 2 characters! Tier: 2 (Character levels 5-10. Optimized for APL:10) Included in this product:  35-page adventure PDF Printer friendly version of adventure PDF Colored Maps and Handouts Last Updated Version: v1.0 Note: PDF...   [click here for more]
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100 Murder Mystery Plot Hooks

100 Murder Mystery Plot Hooks


DNDSPEAK Proudly Presents:  100 MURDER MYSTERY PLOT HOOKS! One hundred plot hooks to help you run your own whodunits. ...   [click here for more]
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Welcome To Windsong

Welcome To Windsong


What's Inside?   A lawless Treetop town rich in history, culture and lore. New Guilds, Races, Backgrounds, Monsters and NPCs Hex Slinging (A new style of Arcane pit-fight) A unique tattoo system used by rogues and refugees A secret University that trains outlaws and rogues Activists and Vigilantes who fight for peace and justice Everything you need...   [click here for more]
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100 Desert Locations

100 Desert Locations


One hundred amazing landmarks and locations that your players will stumble across while traveling through a desert! ...   [click here for more]
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Nat20 - Devil's Contract

Nat20 - Devil's Contract


Content by Nat20. This is a Devil's Contract written with all the legalese and complexity that I could muster. This can be a useful tool if you want to show your players the consequences of dealing with a devil.  This outlines, in great detail, all the terms of the contract and it has plenty of room for you to fill in the blanks to make the contract work for your unique situation.  It can also be...   [click here for more]
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A Gallop through the Wizard's Tower

A Gallop through the Wizard's Tower


"A Gallop through the Wizard's Tower" - part of the "Detailed Encounters" series! Each "Detailed Encounter" -  features new monsters with unique stat blocks, new magic items, a custom battle map, and detailed NPCs. It also has story hooks and advice enough, to quickly turn it into a separate adventure! About "A Gallop through the Wizard's Tower":...   [click here for more]
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One Page Adventure:  The Curse of the Silent Tomb

One Page Adventure: The Curse of the Silent Tomb


Are you tired of lengthy and complicated adventures that take hours to prep and run? Introducing "The Curse of the Silent Tomb: One Page Adventure". This concise and thrilling adventure is perfect for DMs who are short on time and want to run a memorable game session for their players. In this adventure, players will face the legendary curse of the Silent Tomb, an ancient structure filled with untold...   [click here for more]
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Marked for Death

Marked for Death


This is a one one one adventure. It has been designed to be played by one player and a DM. It can be scaled to be played with multiple characters. My group has played it both ways to great success. In this adventure the character finds themselves marked for death. A price has been put on their life, and they are being pursued by an enigmatic group of assassins. This adventure is best suited for a...   [click here for more]
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Midwinter Ghost Stories

Midwinter Ghost Stories


In the bleak midwinter   Frosty wind made moan   Eight haunting short adventures by authors of UncagedEat the Rich, and the upcoming Book of Seasons Winter is a terrifying time. The Victorians knew this, and told ghost stories around roaring fires to revel in the sense of safety and warmth in the face...   [click here for more]
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The Soul Bag

The Soul Bag


Synopsis Get ready for a spine-chilling adventure in “The Soul Bag”, a terrifying D&D quest that will keep you on the edge of your seat! The adventure has three parts, with each one bringing new dangers to overcome. In Part 1, the once bountiful town of Pine Marrow has stopped delivering fresh produce to the market, and rumors speak of something evil lurking in the bog....   [click here for more]
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CCC-GAD01-01 Broken Blade

CCC-GAD01-01 Broken Blade


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and...   [click here for more]
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To Kill an Empress (SJ-DC-CGG-02)

To Kill an Empress (SJ-DC-CGG-02)


To Kill an Empress is an adventure where you help a princess retake her empire from an otherwordly threat. Will you be the one to finally bring peace to the Wildspace system of Calatas? A 4-Hour Spelljammer adventure for Level 5-10 characters. The PDF features: 9 pages of the core adventure 2 pages of quality-of-life and informational tools for the DM 5 hand-crafted maps for a variety...   [click here for more]
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