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UPDATED: More than 2000 unique downloads, and more than 100 sales. Slow but steady, Multiversatility thrives. As per the new update, there are now 50 class archetypes, 8 new races with 22 subraces, as well as new racial feats, spells, and much more. Along with the new rules, you will find a few short stories and... [click here for more] |
Dungeon Masters Guild |
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A 2-Hour Adventure set in The Acre Woods the Feywild Domain of Trickery and Deceit, playable by D&D Adventurers League Forgotten Realms characters levels 5-10.
A contract for a magical study appears in front of the adventurers and after signing it, they find themselves in a mysterious tower. Do they have the wits to escape?
A Two-Hour Adventure for Tier 2 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
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Two guards have gone missing in the City of Skilled Hands and Guard Captain Giles Aerheald needs help investigating. Explore the Jewel of the North while you try to track down the unfortunate soldiers before they meet their grisely fate.
A 2-4 hour adventure for characters of levels 1-5 (balanced for a party of 4 level 3 characters)
Being set in Neverwinter this adventure compliments published... [click here for more] |
Dungeon Masters Guild |
$2.95
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When miners in Termalaine, one of the towns of Ten-Towns, unknowingly discover a new source of the mysterious and powerful chardalyn, powerful foes from the Underdark take note and begin their own investigation. Strange things begin to happen around Termalaine, and heroes find themselves drawn into a mystery with few obvious answers. Can they discover the truth of the sinister mechanisms... [click here for more] |
Dungeon Masters Guild |
$4.95
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Mischief and Monsters on the Road is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 9th-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a prequel to The Prophecy of Nine Omens Trilogy. It can also be used in any... [click here for more] |
Dungeon Masters Guild |
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2023 ENNIE Awards Silver Winner in the Best Organised Play category! The Dai Meow-Ou is dead, you’re accused of murder, and you have until sunrise to clear your names. It’s time to put on your thinking cats and play detective, adventurers! Can you sniff out the real killers before your time runs out?
A Pawsome Feywild Murder Mystery for Tier 1 Characters.... [click here for more] |
Dungeon Masters Guild |
$2.99
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An alternative story and script for the Curse of Strahd Introductory Adventure, "Death House" This haunted house milestone levels PCs from 1-3 and is specifically designed to use with new players and to be a quicker, clearer transition into Curse of Strahd.
A full rewrite with a different ghost story including rules for ghost PCs, PC resurrections, and an encounter chart of new ghostly events... [click here for more] |
Dungeon Masters Guild |
$0.99
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THE MERE OF DEAD MEN.
Embark on a thrilling adventure through the swampy Mere of Dead Men, where Stonehaven Keep conceals dark secrets, and the enigmatic Black Wizard orchestrates sinister plans. As your party searches for missing trappers, the swamp unveils a tapestry of encounters – from lurking crocodiles, ancient relics with mystical powers, perilous terrain, mysteries to be solved, and deciphering... [click here for more] |
Dungeon Masters Guild |
$4.20
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Who knows what lurks in the depths of the forest? Well, here at Green Bird RPGs we have a good idea. Here are fifty random encounters designed to stimulate your imagination during game play. From pixies shouting obscenities to sunbathing, nudist elves. All based on a D100 table.
If you like this product then try one of our other DM's resources:
Curses Bloodlines and Dark... [click here for more] |
Dungeon Masters Guild |
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In the quaint town of Meadowhaven lies a serene façade masking a sinister secret. Amidst the tranquil meadows and rustic charm, whispers of dark forces lurk beneath the surface, waiting to be uncovered. Whispers in the Shadows - 1 Mobile PDF & 1 Printable PDF - 19 color pages - 3-6 hours (Do your players argue about whether or not to open a door? 7 hours) - Story-focused Game with Minimal Combat... [click here for more] |
Dungeon Masters Guild |
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This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms.
Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left.
This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series.
Update (Jan21): This is a cosmetic update to improve... [click here for more] |
Dungeon Masters Guild |
$2.50
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When a young bull is jailed for running amok in a farming community, the adventuring party is hired to prove the innocence of the bovine before it is sent to the slaughterhouse. The Cash Cow is a 2-hour adventure for 4th-level characters inspired by the true story of eight plant-eating donkeys in Orai, India.
Adventure Hooks
Use one of the following hooks to draw the characters... [click here for more] |
Dungeon Masters Guild |
$2.99
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An ancient temple in a hidden valley holds a long-lost temple to the Three Faces of Fate, and a deadly threat ripping the separation between the shadow realm and the material plane. Will you settle for simple exploration, or will you courageously run into the danger and confront the lingering shadow?
*****
Story Overview
A shadow lingers over Twilight Valley, a place formely home to a temple... [click here for more] |
Dungeon Masters Guild |
$4.95
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Eberron Gothic: Curse of the Thornwood is an intricate, character-driven mystery set against the sins of the past.
On a journey to Arythawn Keep at the edge of the Mournland, the adventurers stop for the evening in the Thranish village of Brightdawn where they discover that there are dark secrets hidden in the wilds nearby. . .
Curse of the Thornwood is an adventure that uses a lot of things... [click here for more] |
Dungeon Masters Guild |
$9.95
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The First chapter of an adventure that'll take you from the City of Towers to the Mournland beyond the Gray.
My D&D adventure is an outline, a framework for the Dungeon Master (DM) to build on. It provides the basic plot and story elements, as well as the characters and locations involved. I want to make sure that the Dungeon Master knows that creativity is rewarded in this adventure. The extensive lists of possible locations... [click here for more] |
Dungeon Masters Guild |
$1.07
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Wayfarer's Log: The Dohwar Chronicle
Faux Consortium has always been at the forefront of innovative spelljammer technomancy, thanks in no small part to their salvage department overhauling derelict ships. An unresponsive dohwar ship has just drifted into their controlled region of the Astral Sea - but for a newly commissioned salvage crew, will this fresh opportunity herald fortune or danger?
A... [click here for more] |
Dungeon Masters Guild |
$4.99
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The City Warehouse
A plug in adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I characters.
Your first day on the job and your brand new adventuring party step into a mystery to be solved.
This adventure is ideal for for 3-4 level 1 characters. Playable as a one shot or the start of a larger campaign. The characters are sent to... [click here for more] |
Dungeon Masters Guild |
$1.99
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Justice for Neverwinter Union Strike!
A new mining company has set its eyes on Neverwinter. Providing the best quality ores and minerals, ForestCo aims to make a profit any way it can; even if it comes from exploiting its workers. But the employees won't tolerate abuses for long, and it soon falls to a hearty group of adventurers - you - to help them to form a trade union! But will their... [click here for more] |
Dungeon Masters Guild |
$2.50
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Basic Information: These electrum best-seller PDF-files contain three additional handouts you might need when running the Official Dungeons & Dragons Curse of Strahd adventure at your table (in both Letter and A4 format). They include:
A wedding invitation penned by Strahd (including RSVP card)
A diary by Mrs Strazni
Ireena Kolyana as a 3rd level side-kick
The handouts have been... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
Explore the Luna Carnival and find a path to the Domain of Delight, Samsara. Once every eight years, the fantastic Luna Carnival touches down on your world, bringing joy to one settlement after... [click here for more] |
Dungeon Masters Guild |
$2.99
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Now a Silver Best-Seller!!
A Wandering Pilgrim Games Product
For years, the Extremely Vile Intelligence League has terrorized the world. Now, after months of hunting and countless quests, you have found the hideout of E.V.I.L. and the lair of Dr. Malcontent. Will you be able to stop the unhinged Doctor in his own lab? Or will you find yourself overwhelmed and just another one of the Doctor’s immoral... [click here for more] |
Dungeon Masters Guild |
$1.50
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Keys from the Golden Vault Map Pack 8: Vidorant's Vault DM Supplement
Are you running Keys from the Golden Vault? Your players can explore the eighth adventure, Vidorant's Vault, with this set of 4K resolution battle maps.
Spoilers (players, stop reading now):
Are your players sneaky enough to steal from a prolific thief, Nixylanna Vidorant? This map pack illustrates... [click here for more] |
Dungeon Masters Guild |
$2.99
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Beregost is a large town just outside of the magical library of Candlekeep. A terrible curse has befallen the land, causing crops to wither and die just before the harvest. All hope seems lost until a group of aspiring heroes stumble into town. After a quest to find a sage at Candlekeep goes sideways, will the heroes be able to save the town?
A Candlekeep Bookend
This short adventure... [click here for more] |
Dungeon Masters Guild |
$2.49
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INLCUDES: Roll20 Tokens for the two main baddies! INCLUDES: Separate map JPGs for Roll20 and printing! INCLUDES: Convenient "less ink" version for printing!
HOURS OF FUN EXPLORING AN UNDEAD VILLAGE, TREASURE HUNTING IN BAROVIA!
Curse of Strahd: Luna Lake puts a fun, challenging expansion quest in the way of your party of adventurers. A mysterious... [click here for more] |
Dungeon Masters Guild |
$2.99
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Once every year the Moonfall Inn holds a great auction with traders from all around the land offering only the highest quality goods to everyone interested. This year the auction is interrupted by a horrible murder with the adventurers finding themselves in the center of the allegations.
Murder at the Auction is an adventure that places characters of any level in a classic murder mystery story.... [click here for more] |
Dungeon Masters Guild |
$0.95
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An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the... [click here for more] |
Dungeon Masters Guild |
$5.95
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A one-shot adventure of dark fantasy, tragedy, and horror...
4-6 hour adventure for 3rd - 5th level characters.
24 pages of an elegant, easy to read PDF.
4 custom handouts that pair with the adventure.
2 custom monsters.
10+ trinkets and magic items for handing out to your players.
5 gorgeous free battle... [click here for more] |
Dungeon Masters Guild |
$3.95
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A light in the darkness
Deep in the wildness of Ten Towns, our heroes find a refuge.
Warmth. Food. Shelter.
But what else or whom else has used this hunting lodge in the past?
And is this safe haven truly safe?
This supplement for is geared towards players playing through the adventure "Rime of the Frostmaiden" or "Storm King's Thunder" but can be used in any adventure where players of low... [click here for more] |
Dungeon Masters Guild |
$1.95
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Are you looking to join the Harpers, or are you already a member? If so, you need this pamphlet! Within, you will find the rewards that members are eligible to receive based on their Renown earned for completing missions. Starting out, you will learn the Harper Code - a secret method of communicating between members, and later on you will command your own force of Harper agents!
This... [click here for more] |
Dungeon Masters Guild |
$0.99
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Scourge of the Nightingale
Part One: A Song of Love
Get your inner-bard on with this adventure!
A masked menace terrifies the region, raiding villages to fund her devious plan. Unknowingly, the adventurers stumble into her most recent evil scheme: the kidnapping of a famous performer known as Devon Artis. Their mission is to deliver a ransom and collect... [click here for more] |
Dungeon Masters Guild |
$6.95
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Enhance your Encounters for Curse of Strahd or any campaign set in Barovia!
Encounters Enhanced: Barovia is a two-part supplement meant to amp up the encounter table found in Curse of Strahd. For use with any horror campaign but deeply imbedded in the gothic land of Barovia, challenge and reward your players with urban encounters in Part 1: Hinterlands... [click here for more] |
Dungeon Masters Guild |
$3.50
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There used to be over a hundred people in Avalon Manor including the newly wed couple Faris de Avalon and Tyris Lothian but now they have all disappeared. The capital city of Suzail sends a group of adventurers to find out what happened. Will the heroes succeed? Especially with an archfey hounding their every step?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Suitable for an introductory... [click here for more] |
Dungeon Masters Guild |
$3.99
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A Summons from Waterdeep: The Search for the Staff of Netheril
A call for adventure reaches you in the vibrant city of Waterdeep. Marcus Blackwood, trusted friend and confidant to the renowned scholar Elspeth Fairweather of Candlekeep, seeks your expertise. Elspeth's research led her to believe the legendary Staff of Netheril is connected to the vanished Bedine tribe of Raz'ur Mahwa, once residing... [click here for more] |
Dungeon Masters Guild |
$1.99
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The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder.
Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs,... [click here for more] |
Dungeon Masters Guild |
$4.99
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Featured here is a set of full colour maps to add to the adventure found in Eberron Rising from the last War
Each map comes in both gridded and grid-less form and in three different file types to suit every play style and letting you focus on your game.
Included are:
- Cog Carnival - Lift to under Sharn - Daask Excavation Site - Mithral Tower - Sharn City Street - Sky... [click here for more] |
Dungeon Masters Guild |
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The Isle of Agony
Embark on an epic journey in the latest Dungeons & Dragons 5th Edition module by Smiling Orc Publishing – "The Isle of Agony." For characters of levels 12-15, this module unveils the mysterious Isle of Agony, a captivating realm teetering between danger and adventure. A southern oasis shrouded in mystique, the Isle of Agony boasts lush jungles,... [click here for more] |
Dungeon Masters Guild |
$1.50
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The "Hermit" set contains: The Hermit The Extra Stuff Set (shallop & barrels) Maps comes with different options: transparent or water backgrounds, grid or gridless and day or night options. Feel free to use this for your own personal usage. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Border Kingdoms are lands rich in secrets from the past - some of those deserve to remain as such. When one of these secrets comes to light, an adventurous party is called upon to prevent it from falling into the wrong hands.
Tune your instruments and vocal cords! Prepare your finest spells! The moment when art and magic meet has arrived!
A Four-Hour Adventure for characters... [click here for more] |
Dungeon Masters Guild |
$5.99
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Trouble at the Twin Temple
A short plug in adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters.
The Twin Temple was once a place where the people of the city can come to and get help and guidance, but change has come to the Twin Temple now. The characters seek to find what poisons this well and how they can get to... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is an introductory adventure for 'Curse of Strahd' called 'Death House'. Like most introductory adventures, Death House is available from Wizards of the Coast completely free of charge and includes maps. I recommend not starting with this module, instead take a look at my mini-supplimental 'Curse of Strahd: Rebitten - Improved Beginning' for a more action packed thrill ride, that will keep your... [click here for more] |
Dungeon Masters Guild |
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Waterdeep: The Plowing and Running is an urban mystery set in the city of Waterdeep in the Forgotten Realms. The plot centers around a kidnapping that takes place during the Plowing and Running festival.
The adventure is intended for characters levels 4 through 6 and is designed to supplment the Waterdeep: Dragon Heist adventure module.
Spring in the city of Waterdeep is a spectacular... [click here for more] |
Dungeon Masters Guild |
$2.95
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A cargo ship limps into dock from a harrowing voyage. In the face of unfathomable tragedy, the late captain’s family needs to know, is this a curse?
A Four-Hour Adventure for Tier 1 characters. Optimized for APL 3.
Is this a Curse? is a mystery adventure set in the city of Waterdeep where how you interpret and present your findings is just as important... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Tiefling Treatise brings heaps of new lore and a queer focus for the tieflings of Eberron. Four unique origins are detailed within this fifth-edition supplement, ranging from tieflings influenced by Eberron's planes to those possessing a spark of the divine.
For DMs looking to add tieflings into the world, encounter tables are scattered throughout the book for quick and easy implementation.... [click here for more] |
Dungeon Masters Guild |
$4.99
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At long last, the first of my Admin Only Adventures is up on the DM's Guild. I'm kicking it off with 2018's offering, DDAO-19 Layers Upon Layers!
During the liberation of Szith Morcane, the factions found an unlikely friend in an agent of evil. Now, that alliance has been put to the test—and the factions are in search of souls brave (or foolish) enough to venture to the mysterious depths of the... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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The chamberlain of Ravenloft is more than a mere servant. He is the embodiment of devotion and loyalty.
And death changes nothing. A man who conducted genocide on his people would never merely die and pass on. Not in Barovia. Not in Ravenloft.
Introduces a CR 15 of a risen Rahadin with notes on how to integrate him as a way to expand your Curse of Strahd campaign. ... [click here for more] |
Dungeon Masters Guild |
$3.00
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A Pick-up and Play Adventure
A true One-shot, designed to be 2-4 hours
This adventure is written with a new "Play Flow" style of story mapping, using an outlineinstead of the traditional module style.
Prep time ~30min
Includes full adventure PDF, two original maps, and "The Collective" final monster stat block.
Gord is a small... [click here for more] |
Dungeon Masters Guild |
$2.95
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A Magical Education Awaits
Five new magical items, one for each college of Strixhaven, await inside. But only those students who can prove they have mastered the material will earn access to these wondrous tools. Study hard, pass your exams, and enjoy the benefits of being a scholar at a magic school.
This supplement for the Strixhaven setting presents 5 new magical... [click here for more] |
Dungeon Masters Guild |
$1.99
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My name is Rowan Stern, and this place is not as I remember. When my family and I lived here, it was reasonable, a proper if unloving home. I dreamed of it, as I rested in the village below, and, in my dream, I was drawn to enter it. And now I find myself awakened in my parent’s bed, a stranger in what had been my home.
I don’t know what is tangled in the sheets, but I dare not disturb... [click here for more] |
Dungeon Masters Guild |
$12.95
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This product is a PDF—if Fantasy Grounds is more your speed, here you go!
If you want to rock both a PDF and the FG version—check out this discounted bundle!
The Wayfinder Foundation was founded by Lord Boroman ir’Dayne as a philanthropic trust—but it is essentially a professional networking service for adventurers. As such,... [click here for more] |
Dungeon Masters Guild |
$9.95
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An Adventuring Party Walks Into a Bar…
There have been strange accounts from several of the heavier drinkers in Hillsfar; all are reports of monsters plaguing the woods near the city. Are these simply the ravings of those who have overindulged… or is there a more sinister plot to uncover? Your party is hired to go on a pub crawl and uncover any mischievous mixologists... [click here for more] |
Dungeon Masters Guild |
$0.99
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