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A band of adventurers has been summoned to the northern city of Crestfall to investigate the mysterious disappearances of several fishermen. It seems that some ravenous beast has been picking them off one by one. The mayor of the town believes that yetis are to blame and has put a bounty on the heads of these reclusive beasts.
This one-shot adventure for a group of 4-6 third-level characters is... [click here for more] |
Dungeon Masters Guild |
$4.99
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You are about to enter The Smugglers' Hideout, a 4-8 hour adventure for 5th to 6th level players, designed for Dungeons & Dragons Fifth Edition. Your party is searching for a wagon of valuable trade goods that has been stolen by a band of smugglers. They have tracked the thieves to a primeval ruin. But the smugglers who live there have other plans for the goods, and no... [click here for more] |
Dungeon Masters Guild |
FREE
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You are about to confront The Smugglers of Grogmock Mound, a 6-10 hour adventure for 5th to 6th level players, designed for Dungeons & Dragons Fifth Edition. Your party of brave adventurers comes to the rescue of a trading expedition betrayed by its own crew on the edge of the wilderness. You must track a lost wagon of valuable trade goods into forests of giant grass,... [click here for more] |
Dungeon Masters Guild |
$4.95
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The shadow of fear hangs over the trade town of Bearbark as three children go missing with no clue as to their abducters. The Church of Pelor has stepped in to help, but hope wanes as no clues emerge. As suspicions run high, fingers point to the mysterious, old mansion on the outside of town. Its hulking, condemned structure casts dark shadows across the land. Inhuman sounds are heard from the interior... [click here for more] |
Dungeon Masters Guild |
$4.99
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In the backwater village of Ditch Nettle, Kastor the minstral-jester plans on bringing back the long-dead cult of Morloski, goddess of the slithering brood. Will the PCs be in time to save the barmaid of the Acorn Cup from the Pit of Oblivion, or will their investigations get stymied by local politics. The Slithering Brood is a level 1 adventure. If you like virtual tabletop gaming, check out the Fantasy... [click here for more] |
Dungeon Masters Guild |
$5.95
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The Sleuth – An Intelligence-based, non-caster class for 5th Edition Dungeons & Dragons
Sleuth are driven savants, highly intelligent, and dissatisfied with the status quo of society around them. Whereas a bard survives by their charm, and a rouge survives by their skill; a sleuth survives by their wits and their knowledge. Resourceful in a pinch, driven by their own code of ethics,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Basic Info
‘The Sleeping Lilac’ is based on an archetypal story of good men and women led astray by an evil hag. The story takes place in Forstmoor, a generic winter town that can easily fit into any fantasy D&D setting. The characters visiting Forstmoor will have to investigate a case of a missing child and unravel a mystery that may lead the whole town to a gruesome end. The story is heavily... [click here for more] |
Dungeon Masters Guild |
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Shadows stalk the streets, and your players are the targets!
Waterdeep is one of the largest cities in the Forgotten Realms setting, and the potential for danger is always there. Characters choosing to live in the City of Splendors can never be too careful and this adventure can serve as a reminder that they need to watch their backs!
Doppelgangers are on the prowl and... [click here for more] |
Dungeon Masters Guild |
$9.95
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A harpy has kidnapped the son of a wealthy merchant and there's a reward for his rescue. But is all as it seems?
This simple one-shot is designed for a party of roughly 2 to 5 players of levels 3 to 4. Although relatively quick and uncomplicated, it provides a twist at the end and a hook to further adventures.
The locations in this module easily fit any setting and all monsters can be found within... [click here for more] |
Dungeon Masters Guild |
$2.00
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Waves clash against the warn, oaken sides of The Siren’s Cry as it steadily makes its way West across the Sea of Swords.Two long days of travel have already passed, and the fourteen travelers aboard the small galleon are scheduled to make port at Ruathym by dawn of the third day. How will plans change for the remaining thirteen passengers when a body is found with a knife in it’s back?... [click here for more] |
Dungeon Masters Guild |
$3.99
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Fifty years after a massive war, a rapidly expanding village disappeared in a blanket of fog. No matter who went in, no one came out. One hundred years after the town of Ashton disappeared, a message was delivered from someone claiming to be the Viscount of the small village. It claimed the people were in great danger, and that the fog could be lifted only if the darkness can be stopped. He is asking... [click here for more] |
Dungeon Masters Guild |
$1.99
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When a community becomes isolated in an interdimensional fog, they will have to band together for survival. Were you trapped within the fog? Are you the next brave soul to pass through the fog never to return? Perhaps you are the ones that will free Ashton of its horrifying shackles. Brave the mysterious horrors in this quest to find out why this settlement has vanished!
Contains 7 locations across... [click here for more] |
Dungeon Masters Guild |
$1.99
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"The Silvershield Brothers" is a D&D 5th Edition adventure featuring a full storyline with battles, mystery and investigations. The adventure contains 5 main scenes, 4 battle maps, 3 handouts, 9 tokens and 4 simplified character sheets. It is expected to provide about 4-5 hours of play time with active roleplay for a party of 4 adventurers at level 6.
The Story
Thurmun Bighammer... [click here for more] |
Dungeon Masters Guild |
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The Silver Specter Cometh is an adventure for parties of 5th level wherein a friend of the party is targeted by an undying, vicious killer with an elegant silver carriage, who takes the best people he can find as trophies and traps them in his Psionic Demi-plane.
If you enjoyed this, you may enjoy my other products.
Adventures
https://www.dmsguild.com/product/305104/Womb-of-Horrors
Story hook... [click here for more] |
Dungeon Masters Guild |
$0.99
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This special bundle product contains the following titles. Dohwar Heist (SJ-DC-DWR-01) Regular price: $3.99 Bundle price: $2.51 Format: PDF
On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret... [click here for more] |
Dungeon Masters Guild |
$10.77 $7.99
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The Adventurer's Guild in Sharn has assigned the adventurers a contract with House Tharashk to investigate mining losses in Q'Barra. As they begin the investigation, the group will find House Tharashk is not mining where they are supposed to, and some of their dragonshards are being sold to Pirates. The Pirates are not really pirates, and some of the mining staff is not really who they claim to be.... [click here for more] |
Dungeon Masters Guild |
$3.00
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Few warriors are more dedicated to honor than the Ward– Blade. Trained from an early age in the art of war and sworn to The Warder’s code, Ward–Blades hold positions of power and respect in many lands, often serving as elite Bodyguards. The Ward–Blade takes on their training with zeal, learning the way of the blade. The Ward–Blade is often the most trusted soldier in their lord’s employ.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!!
Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 5 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani)
For three to four 5th-6th level characters
The Sword Coast is the home of Waterdeep,... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Shadow An Otherworldly Patron for Warlocks
July's Subclasses #15/31
Meet the Shadow, a patron that bestows the touch of the Shadowfell to its supplicants, and the fifteenth of thirty-one subclasses being released in July! It also includes two shadow-based spells.
Also available as part of the July's Subclasses Bundle... [click here for more] |
Dungeon Masters Guild |
$0.50
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Terrorize And Dispatch Your Foes With Shadow Magic Using This Rogue Subclass
I Make New DnD Content Every Week On My Twitch Channel: https://www.twitch.tv/zoot_ ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is my first attempt at writing an adventure module. I wrote this one-shot adventure for my brother to trick him into playing a cosmic horror style adventure. My goal is to take tropes that fans of the cosmic horror genre will recognize and incorporate them into the Forgotten Realms setting.
This being my first adventure, I'm definately interested in creative feedback. I have ideas to continue... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Shadestone Assailant is a four to six hour murder mystery adventure for 6th level characters.
Kasio Dalaire, a local scholar and member of the mining guild, has been sticking his nose where it does not belong. He has been investigating rumors that deadly weapons are being manufactured in town with a recently discovered type of stone. Feeling... [click here for more] |
Dungeon Masters Guild |
$3.95
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Author's Note: This title is based off of a questline in my published campaign, "Weave of the Dread Mythal." It has been expanded, updated, and partially rewritten here, but those who own the larger campaign are encouraged to read through the details given there first before buying. Thank you!
What to Expect
The Severed is a one shot adventure for 4-5... [click here for more] |
Dungeon Masters Guild |
$4.99
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"The party comes upon a small town built on the banks of a large river called the Naga-Tor, or, “The Serpent’s Turn.” But they quickly discover that the river is dried up. The town, which uses the river as its only source of water, is now in a panic. A small group was sent upstream to investigate but they never returned. Will the party discover where the... [click here for more] |
Dungeon Masters Guild |
$2.99
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Deep in the hinterlands of Barovia, there was once a great library and college secret to all but the wereravens, keepers of arcane lore. For centuries it was their redoubt against darkness, even when the usurper Stradh turned the lands into a black cesspit of evil. However, less than a hundred years ago, Stradh and his minions found and destroyed the redoubt, creating a tomb for its inhabitants.... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Seer - Tarokka card
A unique adventure based on the Seer, the thirteenth card from the Tarokka deck
Solve the Seer enigmas and pose your question, fail and be ready to fight
Delve into Ravenloft's Mists!
Explore the mysteries of the Tarokka's high deck in 14 unique adventures! ... [click here for more] |
Dungeon Masters Guild |
$2.95
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Eric Watson verdict:
"A truly puzzling deathtrap dungeon that invokes the Portal Games, the Saw movies, and D&D’s own Tomb of Horrors, check out the uniquely rotating puzzle rooms within “The Secrets of the Twisting Colossus”.
Endzeitgeist verdict:
“An alchemy-themed masterpiece requiring player skills over PC skills. One example of the rarest breed of adventure... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Secret of the Nifty Duck is a Copper Best seller!
What passer-by would not enter The Nifty Duck when they saw the warm light glow, hear the music play and took a glimpse of the beautiful landlady Zia?
But The Nifty Duck isn’t the innocent tavern it appears to be. Zia is not the innocent landlady she appears to be.
Not everyone who enters The Nifty Duck will come... [click here for more] |
Dungeon Masters Guild |
$1.58
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The Anegakoji family has been plagued by nightly intrusions of creatures called yokai, and along with a mysterious Exorcist named Sei you have been hired to rid Shirakawa Castle of these creatures and uncover the reason for their presence.
The Enhanced Edition features completely redone layouts and graphics as well as mechanical tweaks and changes based on player and DM feedback. Also includes a map... [click here for more] |
Dungeon Masters Guild |
$5.99
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An otherworldly entity, hibernating for centuries beneath the ruins of the abandoned Red Oak Abbey, has awoken. The alien, a being of alarming psychic powers, has begun enslaving the minds of other lifeforms and adding them to its collective intelligence. After one of its victims’ escapes, the party is recruited to track down the source of the threat. Can the heroes put an end to its plans, or will... [click here for more] |
Dungeon Masters Guild |
$4.95
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After a simple morning meal, you pack up your camp and set out once more on the road to Mossfort village. The last two days of travel have found you slowly winding your way into the wilderness, further and further from the city you call home.
But somewhere out here your friend Darrick has gone missing. His last letter mentioned he was heading to the village, but nothing else of note.... [click here for more] |
Dungeon Masters Guild |
$2.00
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Can be used as an "expansion" to Dragon of Icespire Peak (but not required). News of a manor just inside Neverwinter Forest is generating an assortment of unusual rumors... Tales speak of everything from a haunted Manor. A few have dared to investigate the Manor... but as soon as they approach, they're overcome by an eerie feeling that something is watching them... None have entered Havenfall... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Secret of Echo Cave
In Search of the Side Quest
Greetings, intrepid seekers of adventure! Here's a fresh offering from Smiling Orc Publishing – a module born from those nights when you, the Dungeon Master, and your party yearn for a break from the main campaign. We all know that feeling—the itch for a side quest, a chance to veer off the beaten path. Drawing inspiration from... [click here for more] |
Dungeon Masters Guild |
$2.00
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Delve into the dark secrets and under the depths of Darkhold Castle, if you dare...
Skillfully stolen from the Chamber of Secrets of Darkhold and unapologetically smuggled into Darkhold - Secrets of the Zhentarim , you can find in this map pack:
SUNSET VALE MAP
DARKHOLD CASTLE CROSS-SECTION
At the glorious resolution of 600dpi, ready to print in their full splendor! ... [click here for more] |
Dungeon Masters Guild |
$3.95
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This encounter is designed for Level 1 Dungeons & Dragons Fifth Edition characters. The following books are required for play: Player’s Handbook (PHB) and Monster Manual (MM).
The city mayor, Mal Sergon, who is well-liked by the people; also dips their hands in many different ventures to increase their wealth and power. Any proof of this corruption would surely mean the end of Sergon’s tenure... [click here for more] |
Dungeon Masters Guild |
$0.75
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This special bundle product contains the following titles.
Inquisitor's Guide Regular price: $1.95 Bundle price: $1.46 Format: PDF "Bertini’s Inquisitor’s Guide is 15 pages long for $1.95. That’s a very fair price if you’re interested in this type of character or the campaign in which this type of character will thrive. That’s less than a cup of coffee.... [click here for more] |
Dungeon Masters Guild |
$19.89 $14.92
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"The FANTASY GROUNDS version is now available!"
"This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality than... [click here for more] |
Dungeon Masters Guild |
$7.95
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The Scribe - A non-combat class for D&D 5e
This is one in a series of sub-optimal classes for Dungeons and Dragons 5th Edition. Pick up this class and play as a weak, book-obsessed scribe to back up your fellow adventurers! This class is simple and helpful for new players to play while also presenting a challenge to veterans looking to push their tactical and role-playing skills.
Scribes are... [click here for more] |
Dungeon Masters Guild |
$1.95
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Scions are front line characters that wield the might and power of the words of creation, which are translated as sigils to use by mortals. As an Intelligence based class they can use sigils to empower themselves or cast spells along with making powerful strikes with weapons they wield. A true gish class that with the right choice of sigils, they can play powerful tanks, strikers or even ranged... [click here for more] |
Dungeon Masters Guild |
$1.99
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The wedding of local folk heroines Kandra Brightsteel and Merlynn Greengrove should be a cause for high spirits and merry making in the small town of Forgehamton. But a series of mysterious disappearances begin to cast a shadow over this joyous event.
A 4 – 5 hour Rainbow Sails Adventure for players of 6th - 8th level
In my Rainbow Sails Adventures series, I'm putting characters as unique, multidimensional... [click here for more] |
Dungeon Masters Guild |
$2.00
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Outwit and outthink your adversaries as a intelligent and intuitive savant! Through a charming word, investigative foresight, or a well-placed rapier, nothing can surpass your cunning and finesse.
The Savant Class is an intelligent martial class with three unique subclasses:
The Occultist understands magic intuitively and can harness arcane patterns to manipulate the Weave.
The Manipulator wields... [click here for more] |
Dungeon Masters Guild |
$1.99
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A One shot adventure for level 11 characters.
The Safehold of Gargoyles is enjoying its most lavish celebration in a long time, the marriage of the Grand Dame’s son to the love of his life, a local girl of beauty and kindness.
The Grand Dame has decreed that all are welcome, and all of the safehold’s residents will be attending the festivities during the day, closing their shops... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Sacking of Millbrook
As the party approaches Millbrook, looking forward to catching up with Gandrick over a drink at the Laughing Hound tavern and regaling him with their most recent adventure, they notice smoke ahead. As they travel closer the scale of the smoke confirms the worst; to raise that much smoke the whole town must be ablaze…
A Single-Session Adventure for parties of 1st... [click here for more] |
Dungeon Masters Guild |
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Ghor Tonash (Shadow Rock in common) is a 5 level dungeon, though level 5 is older than levels 1-4. It is riddled with constructs, duplicates and Skulks. This is not an adventure!
Ghor Tonash was built by Ghoranians and hidden, later discovered by Kenku followers of the Raven Queen. They created a temple around compound and protected it, but got infiltrated by a hostile force. During a battle... [click here for more] |
Dungeon Masters Guild |
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Welcome to the city of Aldermane, an adventure set in a city boiling with corruption and danger at every turn. The city has been held in the thrall of a tyrant the Duke Landgrave Hildebrand who has continued to oppress his subjects. Living in Aldermane is not an easy life and any opportunity to make enough coin to escape is a rare and tempting gift. So, prepare for a daring Heist with a Twist!
I... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Ruby Conclave - one of the most dangerous organisations in the World - has opened the doors of the Dahlia Inns and begun implementing their schemes across the lands. These people operate at an incredible skill level, and walk invisibly among the crowd...
Within, you can find...
- A breakdown of the Ruby Conclave organisation.
- Staff Members of the Dahlia Inns.
- A hierarchy of power and two... [click here for more] |
Dungeon Masters Guild |
$3.11
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Continuing their work on a cold case, the Inquisitors decide to start at the beginning - the scene of the crime.
As chilling new clues are unearthed, the party soon discovers that they are not alone in the woods…
Welcome to the Inquisition! In this series, the party belongs to an elite team of investigators, and are known throughout the kingdom as the Inquisitors.
This team is tasked with curious... [click here for more] |
Dungeon Masters Guild |
$2.95
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The River's Curse is an exciting and challenging adventure for your favorite tabletop role-playing game. Set in a mysterious and dangerous wilderness, this adventure takes players on a thrilling journey to uncover the secrets of a cursed river and the powerful entity that haunts it. With detailed maps, unique encounters, and intriguing characters, The River's Curse is a must-have addition... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A puzzling hunt for a generic magic item Deep inside the old wizard's tower lies an artefact of great power. You know: The kind of artefact the whole campaign hinges upon. Explore the eight levels of the building, fight some unwanted occupiers, find secrets and treasures, and get out in time. A one session adventure for characters of any level or a drop-in in any campaign in need to retrieve a magical... [click here for more] |
Dungeon Masters Guild |
$0.75
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Roll20 version available now, check it out here
The Revenge of The Crows is a mystery adventure for a party of 4th level characters. It takes place in the farming village of Woodview but can be completely restyled for fitting your own scenario and campaign.
The village of Woodview is in danger. The scarecrows that protect the farms are mysteriously disappearing and returning possessed... [click here for more] |
Dungeon Masters Guild |
$1.74
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