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World Enrichment [BUNDLE]

World Enrichment [BUNDLE]


This special bundle product contains the following titles. Books & Libraries Regular price: $7.95 Bundle price: $5.57 Format: PDF Discount bundle! Books & Libraries is now part of a discount bundle! Get 30% off on this and 5 other books that aid you in enriching your world! Books & Libraries This inspirational guide offers a large amount of...   [click here for more]
Dungeon Masters Guild  $19.69 $13.79

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Wolf of the South (5e)

Wolf of the South (5e)


Wolf of the South is a quick introductory adventure of a party of low level (1-4) characters that can be played in a single session as a standalone adventure or as a chapter of an epic adventure spanning multiple sessions. This adventure is designed for use as both a standalone module or as an element of any campaign. It takes great influence from the historical events of...   [click here for more]
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Wolf Lord of Yol

Wolf Lord of Yol


Isolated and productive, the Yol Valley provides various resources throughout surrounding lands. However, due to its topography and limited exits, it has become a romping ground for brigands. A call to experienced adventurers to eliminate this scourge has been put forth. But, something else hunts these highwaymen too…will it stop with them? "Wolf Lord of Yol"...   [click here for more]
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Wizard Bonbon and The Castle of Sucre

Wizard Bonbon and The Castle of Sucre


This is a kid-friendly adventure created by Cameron Wright. I am providing this adventure for free. It should be suitable for kids of all ages that understand the rules of Dungeons and Dragons 5th edition. Any money that is donated will go into making future kid-friendly adventures as good as possible. ...   [click here for more]
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Widow's Peak

Widow's Peak


I curse you to watch as your village withers I curse your women to be barren And your soil to be lifeless Until your bones are washed away by the sea —The last words of the Witch A Ravenloft adventure for characters of 5th level and higher. Adventurers...   [click here for more]
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Whisper Agents

Whisper Agents


With the dreaded felicity triskelion in the hands of the Dimir, the party must find the accursed spies before they open the terrible device. Should they fail, the consequences of their actions will be felt across Ravnica. Whisper Agents is part seven of the Secrets of the Triskelion campaign for use with Guildmasters' Guide to Ravnica and...   [click here for more]
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When the shadows come

When the shadows come


A mystery that starts in the small town of Sandsummit and the surrounding countryside. And when some children are kidnapped in the middle of the night, leads the adventurers into the Shadowfell. There they meet up with the orchestrator of the kidnappings, and a virtual meeting with his benefactor. ...   [click here for more]
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Wendi

Wendi


Winter has just begun, but hunger has always been. The first big snow has just fallen, promising a long and deeply cold winter. Tasked by the Harpell family in Longsaddle with the delivery of The Grimoire of the Greedy to Mirabar, your heroes will set out on a 4 day journey north upon the Long Road. Waiting for them along their path in the trading post town of Eswick...   [click here for more]
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Welcome to Badhollow

Welcome to Badhollow


The parchment in your hands is ragged and worn. The message is simple: Adventurers Wanted in Badhollow. Will Pay.    In the tattered trading village of Badhollow, there’s only one way to make a quick coin: strike a bargain with the peculiar Archmage Vorrow to help add more monsters to his collection. The only problem? Few people make it out of the bargain unscathed....   [click here for more]
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Wedding Lights

Wedding Lights


Wedding Lights is a Dungeons & Dragons 5E adventure inspired by the Portuguese Legend of Princess Fatima, also known as Oureana’s Legend. The Festival of Lights is a major event in the town of Alcazar. People from all around the kingdom of Moour gather their most beloved and pray. This year’s festival is a special one. Princess Oriana, daughter to King Emir, will marry...   [click here for more]
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Way of the Hidden Flow

Way of the Hidden Flow


Monks can spend their years learning how to be but a whisper, a shadow in the night. Some use their internal energy to create smoke bombs, teleport, or become invisible. These are not those monks. Monks of The Way of the Hidden Flow hone their skills, gaining expertise and suplementing abiklity checks wuth rolls. They learn from the rogues, and begin to use their sneak attack techniques. Withy...   [click here for more]
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Waterdeep: The Plowing and Running

Waterdeep: The Plowing and Running


Waterdeep: The Plowing and Running is an urban mystery set in the city of Waterdeep in the Forgotten Realms. The plot centers around a kidnapping that takes place during the Plowing and Running festival. The adventure is intended for characters levels 4 through 6 and is designed to supplment the Waterdeep: Dragon Heist adventure module. Spring in the city of Waterdeep is a spectacular...   [click here for more]
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Waterdeep: Cloak & Dagger

Waterdeep: Cloak & Dagger


Waterdeep: Cloak & Dagger Waterdeep and Undermountain are filled with many strange and secretive factions. From the renegade drow of the Dark Dagger, to the vigilante organisation known as the Red Sashes, this guide will take you through twelve different factions operating in and around Waterdeep. These factions can serve as either allies or enemies. Each faction has its history,...   [click here for more]
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Waterdeep Drift: A Waterdeep Adventure

Waterdeep Drift: A Waterdeep Adventure


All out war has been declared between the City Watch of Waterdeep and the recent influx of Kobolds living in the sewers who have felt the sting of oppression! At the center of it is a little girl - the daughter of a lord - who the Kobolds intend to take hostage in order to demand that the big people respect their rights! It is a wild chase through the streets of Waterdeep! The only question is are...   [click here for more]
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Warriors of Sehanine

Warriors of Sehanine


ELECTRUM BESTSELLER! THE NEW TRASHMOBMINIS GRUTOK & HIS TRIBE HAS BEEN ADDED AS AN ADDITIONAL THANK YOU! "[...] Written by some of the best Dungeons & Dragons writers today, Warriors of Sehanine works either as a standalone adventure or as lead-in to Baldur's Gate: Descent Into Avernus [...]" - Chrisitan Hoffer (comicbook.com) [https://comicbook.com/gaming/2019/08/21/dungeons-and-dragons-warriors-of-sehanine/]...   [click here for more]
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Warlock's Wicked Weapons (and other magical items)

Warlock's Wicked Weapons (and other magical items)


Praised be the Green Lady, the ceaseless drifter of the endless void, the mother of all knowledge, and the rightful ruler of the seven spheres. It is her infinite wisdom that allows us to bring you this tome, that of the “Warlock’s Wicked Weapons” (and other magical items), which includes thirty items for the warlock class. As per...   [click here for more]
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Warlock Patron: The Bloodless

Warlock Patron: The Bloodless


Powerful vampires such as Strahd von Zarovich sometimes grant eldritch secrets to warlocks in exchange for service and blood. Such warlocks specialize in blood rituals, powerful blood magics that can protect themselves and allies from death, and, at high levels, even turn their enemy's bodies against them. ...   [click here for more]
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Warlock Patron - The Astral Being

Warlock Patron - The Astral Being


Your patron is one with the cosmos, a being which resides in the heavens that has chosen you to be its champion. Your patron could be a wandering star, keen to seek the knowledge of the universe, or a nebula, keen to bring the spark of life to those that need it, or perhaps a black hole, whose destructive nature influences your actions. _______________________________________________________...   [click here for more]
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Warlock Eldritch Invocations for Cantrips

Warlock Eldritch Invocations for Cantrips


This homebrew contains two eldritch invocation options for each cantrip available to Warlocks (apart from Eldritch Blast), as listed below, as well as one that boosts the power of saving throw cantrips ("Agonising Spellcasting"). The invocations are sorted alphabetically, similar to standard (pages 1-2), or alphabetically by spell, for easy lookup (pages 3-4). This homebrew was a result of one of...   [click here for more]
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Warden of the Weave

Warden of the Weave


Chosen by the great Mystra, Wardens of the weave seek to defend the very fabric of the natural world magic. Utilizing the powerful, and dangerous, magic the entirety of the world thrives on, Wardens work to defend the weave from those who would attempt to control, or, worse, unravel it. Often, they seek out areas of overtly strong wild or dead magic, performing the necessary rituals to heal the weave,...   [click here for more]
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Walking Dead

Walking Dead


This short adventure is designed to be played without any additional material. All stat blocks, character information, maps, and other such things are already included in the document. No need for any books or character sheets! In half an hour, the human security force of United Brawnson Mines (the party) has to escape the mines, overrun by spooky zombies. And time is short on their hands: only 10...   [click here for more]
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Walk the Blink Dog

Walk the Blink Dog


Do you have animal lovers in your party? Does everyone want an animal companion? Then this is the adventure for you! Several canines at Harmony Park have gone missing and need to be found! This module can be played with any level party, and should take 3-5 hours to play. ...   [click here for more]
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Vigilante

Vigilante


A Vigilante is a master of Dual Identities, a Social Identity for mixing with polite society and a Vigilante Identity for performing dark deeds in the shadows. Version 2.1 is a Feat, version 3.0 is a Class. ...   [click here for more]
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Up in Silver Flames

Up in Silver Flames


This adventure is the second in a trilogy. Part 1, Dreams of Undeath is pay what you want. "Arson's not that much of a crime, right? The Church of the Silver Flame had it coming." Thaliost in Thrane is ruled by the theocracy of the SILVER FLAME. The undead-revering BLOOD OF VOL has a large following in the city as well. Conflicts between the...   [click here for more]
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Until We Return...

Until We Return...


Whatever happens to that henchmen you told to wait for you...and then forgot about? Story hook for any level. ...   [click here for more]
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Unlicensed Enchantment - A short adventure for Waterdeep: Dragon Heist

Unlicensed Enchantment - A short adventure for Waterdeep: Dragon Heist


There is a rogue enchanter at work in Waterdeep. Help the Watchful Order of Magists and Protectors hunt them down, or perhaps strike a deal with the scofflaw mage. Unlicensed Enchantment is an investigation themed adventure, designed to be played as part of Waterdeep: Dragon Heist, but can also be run during any adventure set in the City of Splendors. It can be used as a bonus mission for...   [click here for more]
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Unique Origins Racial Bundle [BUNDLE]

Unique Origins Racial Bundle [BUNDLE]


This special bundle product contains the following titles. Demi-Elemental Races (5e) Regular price: $1.70 Bundle price: $1.25 Format: PDF The demi-elemental planes are a mysterious and often overlooked place in the Planar System. These crossing points between the planes of Fire, Air, Water, and Earth form their own pocket planes where...   [click here for more]
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Under the Moon

Under the Moon


Under the Moon “You arrive at a small cluster of houses by the roadside, where you were going on your journey, the streets are abandoned, completely empty, something strange hangs in the air..." The "Under the Moon" adventure, included in March Roll for Treasure subscription Box, it comes with the adventure and an A3 sized map of the adventure. ...   [click here for more]
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Umbrixion Class (5e)

Umbrixion Class (5e)


Lords of Darkness Umbrixions are blessed with the powers over darkness and shadow, manipulating it to their wills in mystical arcane fashions. The Umbrixion is a full casting class for 5th edition Dungeons and Dragons. The class feature two archetypes, called Umbral Forms, one of which around manipulating the corpses of foes and twisting them through darkness into shadow puppets,...   [click here for more]
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Tyrant's Turncoat - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist

Tyrant's Turncoat - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist


Tyrant's Turncoat - a Zhentarim Faction Mission 'Tyrant's Turncoat' is the name of the fourth faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, the adventurers must sneak into Weirdbottle's Concoctions to prove Skeemo Weirdbottle's treachery, before finally rididng Waterdeep...   [click here for more]
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Truly, Madly, Deeply-Module 3

Truly, Madly, Deeply-Module 3


Heaven is a Place on Faerûn Part 3 of the Truly, Madly, Deeply Series (you do not have to have played/run the previous modules to enjoy this one) After speding three months in Berdusk, newly-appointed Harpers still feel like strangers living in an unfamiliar town. Having finished their apprenticeship and parted ways with their mentors the night before, the new recruits decided to sleep...   [click here for more]
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Trouble in Tallroot

Trouble in Tallroot


When heroes arrive in a small far away village, they are met with the news of a missing child. It is up to them to save the boy from the clutches of an "ancient and powerful fey". A 3-hour adventure for 1st-3rd level characters. ...   [click here for more]
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Trouble in Neverwinter

Trouble in Neverwinter


Two guards have gone missing in the City of Skilled Hands and Guard Captain Giles Aerheald needs help investigating. Explore the Jewel of the North while you try to track down the unfortunate soldiers before they meet their grisely fate. A 2-4 hour adventure for characters of levels 1-5 (balanced for a party of 4 level 3 characters) Being set in Neverwinter this adventure compliments...   [click here for more]
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Trouble at the Abandoned Grist Mill

Trouble at the Abandoned Grist Mill


Find adventure in the least-expected places! The world doesn’t stop for the things we leave behind. Though the mill’s wheel ceased its motion a long time ago, the world around it continued to move forward. And for a few crafty kobolds, moving forward means moving in…   Players can find trouble in the ruins of an old grist mill or solace in a...   [click here for more]
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Trollskull Alley Noire [ENG/ITA]

Trollskull Alley Noire [ENG/ITA]


Someone threatens the detective Vincent Trench who drags the party into a story that includes intrigue, jealousy, theft and subterfuge in a series of deductive challenges to catch the culprit. T.A. Noire is a short adventure that will keep busy your players for 1-2 hours, there is no level requirements cause fights are not required to resolve the case. If the party has not met Vincent yet the DM...   [click here for more]
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Trivia Night

Trivia Night


A lighthearted adventure for 4 1st level characters based around a trivia night at a local inn. The characters learn that the owner of the inn is not what he seems. The 12 rhyming trivia questions are accompanied by random encounters and short quests as the characters are possessed by spirits contained in the inn's specialty wine. ...   [click here for more]
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Tricksters

Tricksters


This is my 4th submission. I'm thinking a party of 4 or so 5th level players would fit well, but adjust as necessary. This is an adventure set in the Forgotten Realms Sword Coast and fits well with my other modules "Poltergeist of the Velna Stop Inn" and "Escort". Thanks so much for looking as I'm having a great time working on these since I haven't been able to get a regular group together in a...   [click here for more]
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Treachery and Forgotten Sins

Treachery and Forgotten Sins


There is something rotten in Firthhuid. Disciplined bandits are attacking traders in hit-and-run attacks, an army is massing on the border, and a dark secret lies in wait for those foolish enough to summon them. This is Double Crescent Production's first adventure, created as part of the Summer 2019 RPG Writer Workshop. It includes multiple paths through the two acts with dynamic encounters and a...   [click here for more]
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Trail of Vengeance

Trail of Vengeance


“In this story, you are D&D heroes with swords and magic - living in something of a fantasy New York City. A lot of normal people live here trying to get by, but the city is really run by monstrous crime lords, secret nobility, and a lot of evil people trying to get very, very rich. But since this is a city with laws and a police force, you have to act like detectives or vigilantes to get...   [click here for more]
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Tower of Tragedy

Tower of Tragedy


Life was quiet and simple in the village of Sandford before the curse; people reported hearing voices in the woods; others dreamt of a tower, white like bone. Then people started disappearing; seasoned loggers and trappers who knew the forest like a second home. Something is spreading its evil around Sandford; could it be that tower? And can your party help save the village? ...   [click here for more]
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Tower of Sacrifice

Tower of Sacrifice


A Tower requiring great sacrifices or clever play from adventurers. Meant as a non-combat session of D&D 5e, leading to a major artifiact or key plot point for your game. Scales to any level of play. Includes notes on the nearby town and the recommended artifact: the sword of the arclight. We thought it was a fun night. ...   [click here for more]
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Tome Raiders

Tome Raiders


This enlightening quest for 7th- to 10th-level characters sends them in search of the Great Library of Calica to investigate rumors of the fabled Revelations of Creation, a set of tomes said to contain absolute knowledge of the planes of existence. Are the rumors true? Can these books really be so powerful? To learn the truth, our heroes must first brave the ancient city and unravel...   [click here for more]
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Tomb of Trapped Souls

Tomb of Trapped Souls


Normally adventurers finding maps of a dungeon would be odd, why would a monstrous warlord or evil sorcerer leave detailed maps of their lair out in the world? Wouldn’t these maps spoil what’s around every corner and down every passageway? This adventure is born from the idea that the villain of the story actually wants people to have maps of his tomb, that we can give our players maps...   [click here for more]
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Toecap's Puzzle House

Toecap's Puzzle House


Toecap's Puzzle House is an Escape Room style dungeon for a party of four 1st level characters, with options for higher levels, and can also work as an introductory adventure to Dungeons and Dragons for new players, although Dungeon Masters should be more familiar with the system. It should take around 2 hours to play. If players use their wits and skills, they should be able to make it in and out...   [click here for more]
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Tips, Tricks and Traps: How to Rogue With Style

Tips, Tricks and Traps: How to Rogue With Style


A collection of options for the more adventurous Rogues. inside you will find; - Dungeoneer, a veteran dungeon delver drawing on experience and educated guesses. - Harlequin, a fearsome acrobatic opponent who tumbles as well as they breath. - Mentalist, a mental manipulator who utilises strange techniques to control foes. - Slip Rogue, a short range teleporter who uses their unique techniques to...   [click here for more]
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Til Demons Do Us Part

Til Demons Do Us Part


A young boy in the small halfling hamlet of Heron Glen has fallen mysteriously ill. Are the hushed rumors of demonic possession true? Brave heroes must venture into the forested swamp to find the truth about the boy’s condition—and about Heron Glen itself. ’Til Demons Do Us Part is a 4-hour standalone adventure for 1st-4th level characters....   [click here for more]
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Throne of Ice

Throne of Ice


Venture into the brutal cold north and discover the secrets that lie on the floating island of Norgasheim! Welcome to Throne of Ice a 7-10 hour adventure designed for players from levels 4-7. Fight legendary enemies, mingle with secretive villagers, delve into forgotten libraries, and discover a treasure that has been lost for centuries. Here's what is included in this adventure: An amazing adventure...   [click here for more]
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Thought Spy, a Roguish Archetype for the world of Ravnica FREE Edition

Thought Spy, a Roguish Archetype for the world of Ravnica FREE Edition


Unlock the secrets of the mysterious House Dimir and take part in their nefarious intrigues. Learn the abilities of the Thought Spy, an espionage agent who steals secrets directly from the mind. Find TWO new magic items that make thought strands an incredible commodity. This product includes: A NEW roguish archetype, the Thought Spy TWO new magic items: the Bauble of Preservation and the...   [click here for more]
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Thomepreus' curse

Thomepreus' curse


Thomepreus’ curse is a classic crawl with elements of exploration, mystery and time travel. A curse has befallen the heroes and the source of their predicament is located in a buried temple. Here a forgotten cult have used a magical sand clock to curse their enemies. The temple seem empty but the arrival of the heroes appear predetermined and soon the heroes are propelled through time to arrive...   [click here for more]
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Then Came The Rain

Then Came The Rain


Then Came The Rain Content Warnings: Mind Control, Spiders Rhodaar, a Dragonborn Paladin, has been a vital part of Farmhurst from its very inception. He is a skilled hunter, an earnest helping hand, and a dear friend to all. Then came the rain; a relentless storm. Two days ago, he walked into the forest just north of the village. He hasn't been seen since. While...   [click here for more]
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