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Curse of Strahd: Deed to the Old Bonegrinder

Curse of Strahd: Deed to the Old Bonegrinder


Deed to the Old Bonegrinder windmill, found in the Death House in Curse of Strahd. Included files: PDF of Deed with white background for printing Image file of "aged" Deed for use as a digital handout in VTT Many thanks to reddit user Johnswizzle for his original comment providing the majority of the plain text to work from, and reddit user BadlyDrawnGrrl for posting a photo of her family's antique...   [click here for more]
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100 Things You Find In A Haunted House

100 Things You Find In A Haunted House


One hundred spooky finds that your players can come across while exploring a haunted house. ...   [click here for more]
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Away with the Faeries

Away with the Faeries


Away with the Faeries “Don’t mistake my insistence on this for cruelty. A deal was struck, a price must be paid. One way or another.” Many centuries ago, the people of Stonebridge lived in peace with the fair folk who dwelled in the nearby forest; a place known for its thin veil between the Material Plane and the magical Plane of Faerie known as the Feywild. This...   [click here for more]
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Runway Bloody Runway

Runway Bloody Runway


New Remastered Version with a cleaned-up PDF, and DungeonDraft map A fashion designer is getting threats and needs some models for a show, Maybe some Adventurers can handle both? Gromir Fingercutter, a half-orc fashion designer, is preparing for his second fashion show at The Order of Diligent Clothes Makers Guild Hall, but he and the models he had lined up have been getting threats...   [click here for more]
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Secrets of the Shadow Moor (Solo)

Secrets of the Shadow Moor (Solo)


Secrets of the Shadow Moor Embark on a perilous journey through the treacherous moors surrounding Fafe Edhil, as you seek to unravel the dark forces at play in the region. Mysterious smugglers known as the Shadow Cartel have long lurked on the outskirts of the moor, but recent events suggest something more sinister is afoot.  You’ll need bravery, resourcefulness,...   [click here for more]
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The Revenge of The Crows | Roll 20 VTT

The Revenge of The Crows | Roll 20 VTT


Please note: This title contains the Roll20 VTT package only. For The Revenge of the Crows PDF, please go here The Revenge of The Crows is a mystery adventure for a party of 4th level characters. It takes place in the farming village of Woodview but can be completely restyled for fitting your own scenario and campaign. The village of Woodview is in danger....   [click here for more]
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Rescue From Cromm’s Hold (DDV09)

Rescue From Cromm’s Hold (DDV09)


An adventure for four to seven 6th-level characters The evil succubus, Pencheska, has been polymorphed into Lady Morwen Daggerford's likeness for years. After confronting Pencheska about its plot to overthrow the town of Daggerford, the characters launch a daring raid on Cromm’s Hold in an attempt to rescue the real Lady Daggerford from the dungeon of the politically overzealous Baroness...   [click here for more]
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Ravenloft: Apple of a mother's eye

Ravenloft: Apple of a mother's eye


Berez re-imagined and expanded for Curse of Strahd. The village of Berez lies in the swamps abandoned by all. Not all, its inhabitants relive events of the past. You may learn things that may alter your perception of Barovia, its people and its dark lord. Expands the content for the village of Berez in Curse of Strahd. This 6-10 hours adventure is optimized for characters level 10 but can...   [click here for more]
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Vecna Eve of Ruin | Ch 2 The Sanctum Map Supplement

Vecna Eve of Ruin | Ch 2 The Sanctum Map Supplement


Detailed Battle Maps for The Sanctum in Chapter 2 of Vecna: Eve of Ruin! Maps and Layers: Main Floor  (28x28) Overhead **DESTROYED SANCTUM will be coming in the near future (for Chapter 9) - Watch for this product to be updated** Multiple map variants, including mixtures of: Grid | Gridless Added specific details based on the book descriptions of each area Format: 200ppi...   [click here for more]
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Necromancer Class

Necromancer Class


They say necromancers worship and manipulate death, but that’s only half the story. While some certainly do, others draw upon that same source of power to worship and manipulate life – after all, who can tell the difference? What’s Inside? Within these pages you will find the Necromancer, an elaborate spellcasting class with four archetypes to choose...   [click here for more]
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The Heart of the House

The Heart of the House


My name is Rowan Stern, and this place is not as I remember. When my family and I lived here, it was reasonable, a proper if unloving home. I dreamed of it, as I rested in the village below, and, in my dream, I was drawn to enter it. And now I find myself awakened in my parent’s bed, a stranger in what had been my home. I don’t know what is tangled in the sheets, but I dare not disturb...   [click here for more]
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A Devious Deva's Deduction (PS-DC-DDD)

A Devious Deva's Deduction (PS-DC-DDD)


A 4-Hour Planescape adventure, playable by D&D Adventurers League Forgotten realms characters levels 5-10. In the bustling City of Sigil, not everything is in harmony. The occasional case of theft or murder slips through the cracks before the factions who maintain order can intervene. Eltara, a grief-stricken deva, seeks your aid to find out who killed her research partner....   [click here for more]
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I 7 Sacerdoti Neri

I 7 Sacerdoti Neri


ATTENZIONE!   Nuova edizione con tutte le mappe rifatte con Dungeondraft, anche scaricabili a parte, per una migliore esperienza con Roll20 o gli altri VTT visto il perdurare del Lockdown! Ricordate di dare un'occhiata anche alle altre mie avventure, anch'esse aggiornate con le nuove mappe. E un grazie a tutti per la Electrum Medal! Nera è...   [click here for more]
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Mind Flayers of Thoon

Mind Flayers of Thoon


This is a PDF of Mind Flayers of Thoon. If you are looking for the Fantasy Grounds VTT module click here. The Monster Manual gives you the Mind Flayer. Volo’s Guide to Monsters gives us the Alhoon, the Illithilich and the Elder Brain. But what if I told you of the ‘flayers that went farther into the planes than anything before? That...   [click here for more]
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A Ship in the Mist - A Horror One Shot

A Ship in the Mist - A Horror One Shot


In A Ship in the Mist, the players are hired to recover a lost skyship known as the Sky Scythe and retrieve an experimental artifact called the Veil of Aramis. The Sky Scythe disappeared decades ago under mysterious circumstances, only to resurface in a desolate region. As the players investigate the ship, they uncover its eerie connection to a plane...   [click here for more]
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Fate's Lingering Shadow

Fate's Lingering Shadow


An ancient temple in a hidden valley holds a long-lost temple to the Three Faces of Fate, and a deadly threat ripping the separation between the shadow realm and the material plane. Will you settle for simple exploration, or will you courageously run into the danger and confront the lingering shadow? ***** Story Overview A shadow lingers over Twilight Valley, a place formely home to a temple...   [click here for more]
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The Mystery of Knacker's Hill

The Mystery of Knacker's Hill


A perfect side-quest adventure for a party based in Phandalin or after completion of Lost Mines of Phandelver Unravel the malevolent mysteries of Knacker’s Knothole! A party of four to six 5th level characters meet Knacker, the ancient awakened grandfather oak, who was introduced in Volo’s Vetted Vendors. He has a request: one of his cherished death’s...   [click here for more]
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CCC-MIND01-01 Lost in Thought

CCC-MIND01-01 Lost in Thought


With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever? About Mount Ogden Gaming Company MOGC is a group of gamers that decided...   [click here for more]
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One by One, They Vanish

One by One, They Vanish


One by One, They Vanish is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 1st level adventurers. This adventure can be treated as a one-shot event, or added as a quest in a larger campaign.  Grey Sands Village is a small settlement overlooking the ocean. It is a quaint, quiet spot for a few farming families eeking out a living. Whilst...   [click here for more]
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Eberron Battlemaps - Lightning Rail, version 2

Eberron Battlemaps - Lightning Rail, version 2


This is a collection of Lightning Rail battlemaps suitable for Eberron or any other fantasy world with a magically propelled train. All maps are provided as png files, with or without grid, and as an object, ready for use in roll20 or other online platforms. The maps include: - Engine cart - Kaboos cart - Booth cart - Dining cart - First class cart - Standard passenger cart - Budget passenger...   [click here for more]
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Burial in Baldur's Gate

Burial in Baldur's Gate


Some secrets won't stay buried forever Burial in Baldur's Gate is a 6-8 hour Dungeons & Dragons adventure for characters of levels 1-2, for use as an introduction to Baldur's Gate: Descent into Avernus or as a standalone module. A simple errand to help a friend reveals a mystery that will lead the characters to a grisly charnel house and the cults of the Dead Three. This is why you never...   [click here for more]
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People Die at the Fair - A Ravenloft Adventure

People Die at the Fair - A Ravenloft Adventure


The party embarks on a journey like no other as they stumble upon the eerie Carnival. A chance encounter with a mysteriously acquired flyer leads them to the unsettling realization that this eerie spectacle has arrived in the town of Cursevale, looming ominously over its modest skyline. The carnival’s allure is undeniable, its charm irresistible, yet the air is heavy with foreboding as whispers of...   [click here for more]
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Encounters Enhanced: Barovia—Part 2: Hinterlands of Barovia

Encounters Enhanced: Barovia—Part 2: Hinterlands of Barovia


Enhance your Encounters for Curse of Strahd or any campaign set in Barovia! Encounters Enhanced: Barovia is a two-part supplement meant to amp up the encounter table found in Curse of Strahd. For use with any horror campaign but deeply imbedded in the gothic land of Barovia, challenge and reward your players with urban encounters in Part 1: Hinterlands...   [click here for more]
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Follow the Lights

Follow the Lights


Follow the Lights This One Shot Adventure Module contains: The story for a single adventure Builds for a new monster Build and Background for a NPCs Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story While many know legends or stories about mythical artefacts granting immortality, the gnomish scholar...   [click here for more]
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The Eberron Codex - Chapter 1

The Eberron Codex - Chapter 1


Find me on Patreon Find me on Facebook Find me on Youtube The First chapter of an adventure that'll take you from the City of Towers to the Mournland beyond the Gray. My D&D adventure is an outline, a framework for the Dungeon Master (DM) to build on. It provides the basic plot and story elements, as well as the characters  and locations involved. I want to make sure that the Dungeon Master knows that creativity is rewarded in this adventure. The extensive lists of possible locations...   [click here for more]
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The Raven's Rocks - A Saltmarsh encounter

The Raven's Rocks - A Saltmarsh encounter


After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters are filled...   [click here for more]
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PS-DC-TST-01 The Eye Behind the Mask

PS-DC-TST-01 The Eye Behind the Mask


A disease is bound to spread throughout the realms and only divine blood is strong enough to cure it. The task of finding divine blood lies with a cursed child. Can the adventurers aid him in this endeavor? A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. CONTENT WARNING: Gore, Trauma Maps included ...   [click here for more]
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Strixhaven: Arcane Tools for Magical Exams

Strixhaven: Arcane Tools for Magical Exams


A Magical Education Awaits Five new magical items, one for each college of Strixhaven, await inside. But only those students who can prove they have mastered the material will earn access to these wondrous tools. Study hard, pass your exams, and enjoy the benefits of being a scholar at a magic school. This supplement for the Strixhaven setting presents 5 new magical...   [click here for more]
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CCC-SRCC01-01 Trouble in the Old City

CCC-SRCC01-01 Trouble in the Old City


The town of Ylraphon on the border of the Flooded Forest has been targeted by the yuan-ti. One of them has uncovered an ancient ritual to change the people of the area called the Old City into their servants. Can the adventurers stop the yuan-ti in time? The whole of the Moonsea may be at risk if they fail. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in...   [click here for more]
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Skill Challenges For 5e

Skill Challenges For 5e


The Bonus Method: Skill Challenges for 5e You Need Skill Challenges! Want an alternate to extended fight scenes or long conversations? Then you need a skill challenge.  In The Bonus Method: Skill Challenges for 5e you’ll learn what a skill challenge is, when you should use them, and how to run them. There are even some skill challenges written up at the end of the document so that you can use...   [click here for more]
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Oneshot - To Lock onto Death

Oneshot - To Lock onto Death


"To lock onto Death" is a four hour adventure for character level 5-7 (3-6 players) but is easily adapted to challenge higher level PCs by adjusting the amount of random mobs they encounter. It features one highly detailed color map. It can be used as a standalone quest or a session in a greater campaign. “A message about an infestation terrorizing the necromancy students of Liuxian’s school...   [click here for more]
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100 Desert Locations

100 Desert Locations


One hundred amazing landmarks and locations that your players will stumble across while traveling through a desert! ...   [click here for more]
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The Goblin Bathwater Incident

The Goblin Bathwater Incident


Experience this 30-hour Tier 1 adventure about small-town politics, the ethics of immigration, and the end of the world as we know it.  Synopsis: Goblin Bathwater, a magical drug, has taken hold in a sleepy coastal town at the edge of the Empire. As the characters investigate the origin of the drug, they uncover an international criminal conspiracy, wild and ancient magic, and a threat to reality...   [click here for more]
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NIGHTSTALKER (Tier 1 Adventure)

NIGHTSTALKER (Tier 1 Adventure)


A Horror-Murder Mystery Adventure in Waterdeep! Understaffed and underfunded, Waterdeep's City Watch no longer have the resources to patrol the dangerous harbourfront district of Dock Ward. And so the city's Masked Lords have decreed that mercenaries and adventurers be enrolled as 'City Wardens' to help keep the blood off the streets. With petty criminals, drug dealers and protection rackets all rife,...   [click here for more]
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50 Aberration Plot Hooks

50 Aberration Plot Hooks


Easily introduce aberrations into your campaign! This product contains quick, simple plot hooks and adventure ideas for every common 5e aberration, and some more obscure ones, for every tier of play....   [click here for more]
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Trouble in Wealdham

Trouble in Wealdham


Save an unwitting hamlet from an undead threat! Wealdham is a sleepy, quiet town located in the Westwood. Nothing ever happens in Wealdham, until Waterdeep necromancer Faurius Besk decides to test his latest invention near the town... Trouble in Wealdham is a 4 hour adventure for Tier 1 Characters (optimized for APL 3). It can be run as a one-shot, as part of...   [click here for more]
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Trinkets of the Great Old Ones & Elder Evils

Trinkets of the Great Old Ones & Elder Evils


Trinkets of the Great Old Ones & Elder Evils This supplement introduces 100 new trinkets inspired by the legends and stories of the Great Old Ones and Elder Evils The trinkets presented in this supplement are inspired by gothic horror and Lovecraftian horror. They will bring an additional layer of depth to any campaign involving the Great Old Ones or the Elder...   [click here for more]
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CCC-GAD02-02 Voyage of the Kraken's Wake

CCC-GAD02-02 Voyage of the Kraken's Wake


There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake. A four-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This...   [click here for more]
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Without a Clue

Without a Clue


One murder, four suspects. In Without a Clue, players must discover who's responsible for murdering the wizard of Mysterial Manor in his own home. Was it Amber Fletcher with the crowbar of warning in the library? Or Lord Obsidian with the immovable rod in the great hall? In this classic whodunit with a fantasy spin, characters must make their accusations before the magical...   [click here for more]
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The Flying Flame (FR-DC-BG) - Roll20

The Flying Flame (FR-DC-BG) - Roll20


Tier 3 [4-Hour Forgotten Realms Dungeoncraft] Dragons have ferociously descended upon cities across Toril! The coordination of their attacks suggests that dragons have united under one leader. Can you save civilization before war begins? The Flying Flame is a four-hour action-packed adventure for characters of levels 11-16. Get the PDF! Inside you’ll...   [click here for more]
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The Last Resort WBW-DC-TLRMB-02

The Last Resort WBW-DC-TLRMB-02


For years, Mwynhad was famous as a Feywild resort for relaxation and refreshment. Now terrible events are unfolding at the resort and adventurers are needed to solve the mystery. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2. CONTENT WARNING: animal abuse, oppression (aristocracy), substance (alcohol) Playing the Pillars: Combat: Medium-High Explore: Low Social: High  Maps and...   [click here for more]
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Candlekeep Codex

Candlekeep Codex


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SJ-DC-DD-09 The Huangfu Heist

SJ-DC-DD-09 The Huangfu Heist


A glitzy Wildspace gala on a glamorous pleasure cruise, a dozen priceless relics, and one chance to steal it all. Are you in, or out? An Audacious Four-Hour Heist for Tier 2 Characters. Optimized for APL 8. Content Warning: Alcohol, Fantasy Violence, Gambling, Tobacco Use Get your disguise kits and thieves’ tools ready, as ENNIE Award winning author...   [click here for more]
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The Hungering House - A Haunted Halloween Horror

The Hungering House - A Haunted Halloween Horror


Hellish Halloween Horror Hijinks This 4-hour horror story has been crafted to give players a unique experience, subverting the typical role of a D&D Player Character as the fearless hero and putting them into the role of prey right up until the final boss. The module utilizes some of the lesser-used rules and aspects of Dungeons & Dragons such as possession, madness, and unique environments...   [click here for more]
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The Haunting of Grimtallow Manor

The Haunting of Grimtallow Manor


An abandoned house. A restless spirit. A tragic tale. Uncover the truth about Grimtallow Manor and defeat the evil that lies beneath. A three hour adventure for characters of 4th to 6th level, The Haunting of Grimtallow Manor combines the traditional haunted house with a terrifying twist. Discover a terrible secret, face a fearsome foe, and--if you play your cards right--gain a home base...   [click here for more]
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RCC-STRFL-01 Rookies in Neverwinter

RCC-STRFL-01 Rookies in Neverwinter


네버윈터에 첫 발을 내디딘 모험가들. 영광과 모험을 찾아 나섰지만, 아직 그들은 새파란 애송이 루키들입니다. 그런 그들에게 천금과도 같은 기회가 찾아옵니다. 하지만 제대로 된 모험을 떠나기에 앞서 의뢰주는 작은 테스트를 제시하는데… 과연 모험가들은 그 테스트를 무사히 성공할 수 있을까요?...   [click here for more]
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Captured By The Vampire Queen

Captured By The Vampire Queen


CAPTURED BY THE VAMPIRE QUEEN IS A SHORT & QUEER ADVENTURE OF 6-8 HOURS. This adventure is written for a level 3 party, and it’s compatible with fifth edition. THIS ADVENTURE FEATURES: A spooky and queer adventure A sexy Vampire Queen Full-color, custom art A fun mix between roleplay, gameplay & combat SUMMARY A strange mist spirits the party away after they’ve...   [click here for more]
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CCC-GAD01-01 Broken Blade

CCC-GAD01-01 Broken Blade


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and...   [click here for more]
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Nat20 - Devil's Contract

Nat20 - Devil's Contract


Content by Nat20. This is a Devil's Contract written with all the legalese and complexity that I could muster. This can be a useful tool if you want to show your players the consequences of dealing with a devil.  This outlines, in great detail, all the terms of the contract and it has plenty of room for you to fill in the blanks to make the contract work for your unique situation.  It can also be...   [click here for more]
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100 Murder Mystery Plot Hooks

100 Murder Mystery Plot Hooks


DNDSPEAK Proudly Presents:  100 MURDER MYSTERY PLOT HOOKS! One hundred plot hooks to help you run your own whodunits. ...   [click here for more]
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