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The Glint of Blue Iron

The Glint of Blue Iron


Rumors of strange happenings and even stranger creatures are coming from the small quarry town of Greyward.  Mining has come to a standstill as monstrosities are appearing from the tunnel depths.  Unknowingly, the miners have broken into a long-forgotten tunnel system, the terminus of which is a weakened gateway to the Far Realm and a fanatic cult wielding an artifact that weakens the boundaries...   [click here for more]
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Wolf of the South (5e)

Wolf of the South (5e)


Wolf of the South is a quick introductory adventure of a party of low level (1-4) characters that can be played in a single session as a standalone adventure or as a chapter of an epic adventure spanning multiple sessions. This adventure is designed for use as both a standalone module or as an element of any campaign. It takes great influence from the historical events of...   [click here for more]
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Rattle the Sabre, Shake the Spear

Rattle the Sabre, Shake the Spear


Over 500+ copies of "Rattle th Sabre, Shake the Spear" have been downloaded by the amazing people that frequent DM's Guild. Why don't you see what it's all about! A chance for the players to see the machinations of the political and wealthy elite of Ormpur. The players are approached by a representative of the wealthy Daethe Myjaelas Taelypca in hopes of...   [click here for more]
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50 Magic Items for DND

50 Magic Items for DND


50 new magic items to be used with DND 5E ...   [click here for more]
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The Bedtime Man

The Bedtime Man


The whispers of the Bedtime Man began to grow and travel. In a year’s time parents in other towns began telling their children to watch out for the Bedtime Man. Mere words from these parents, using them to enforce obedience. But in Schlaflos, they ring all too true. Watch out for the Bedtime Man. An adventure designed for 4 players between levels 3- 5, this story works...   [click here for more]
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La Congrega

La Congrega


Buongiorno Avventurieri, è disponibile la prima edizione de La Congrega. Una mini campagna pensata per PG di 5°-6° Livello, ma adattabile anche ad un range più ampio scalando qualche incontro, ambientata nei Forgotten Realms vicino a Neverwinter. I personaggi dovranno ritrovare tre megere membre di una ex-congrega e ora separate e ognuna in un luogo diverso per riuscire a svelare il misterioso...   [click here for more]
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Monkey Wrenches

Monkey Wrenches


As iron is eaten away by rust, so the envious are consumed by their own passion. — Antisthenes The destruction of Cyre and creation of the Mournland marked the end of The Last War. Since then, a towering wall of mystic fog has covered what used to be the nation of Cyre. Those who have ventured inside and made it out have spoken of unusual beasts, wild warforged, and other strange occurences. Most...   [click here for more]
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La Tirannia dei Draghi. Guida alla Saga: Parte 2, Il Tesoro della Regina dei Draghi (ep. 1-4)

La Tirannia dei Draghi. Guida alla Saga: Parte 2, Il Tesoro della Regina dei Draghi (ep. 1-4)


In questa guida troverete tutto ciò che vi serve per gestire la vostra epica campagna di Tyranny of Dragons. Nota per presentare diversi problemi strutturali e richiedere molto lavoro da parte del DM intenzionato a proporla ai suoi giocatori, questa saga si compone di due avventure separate: Hoard of the Dragon Queen e Rise of Tiamat. Questa guida si propone di aiutare...   [click here for more]
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Then Came The Rain

Then Came The Rain


Then Came The Rain Content Warnings: Mind Control, Spiders Rhodaar, a Dragonborn Paladin, has been a vital part of Farmhurst from its very inception. He is a skilled hunter, an earnest helping hand, and a dear friend to all. Then came the rain; a relentless storm. Two days ago, he walked into the forest just north of the village. He hasn't been seen since. While...   [click here for more]
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CCC-KUMORI-02-02 School Magic

CCC-KUMORI-02-02 School Magic


In the Border Forest,north of the Teshwave, the Vorisch family of Phlan has built the Moonsea School for Homeless Children. A haven and home for the displaced and orphaned of the Moonsea. However, strange events threaten to close the school. Can you find the cause, and aid the school? ...   [click here for more]
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The Thing that Came to Weeping Hollow

The Thing that Came to Weeping Hollow


Save 40% on this product through my 2017 Bundle! Something is killing the children of Weeping Hollow. Two chidren have already succumbed to a terrible curse, and now another has fallen ill. This tiny village is ready to tear itself apart; can the party discover the source of this evil before good people do something terrible? What are the children themselves hiding? A 6-hour adventure for...   [click here for more]
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The Malicious Murders at Montfare Manor

The Malicious Murders at Montfare Manor


The thieves guild plot to steal Prince Luffendurn's pendant during his weeklong birthday celebration out in the country estate of Montfare Manor. But unknown to them, the Montfare's ancestral home has been turned into a nightmarish landscape wrought by a violent act of jealous rage. As members of the group put together by the thieves guild, players head towards Montfare Manor posing as children entertainers...   [click here for more]
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The Coven Creek Horror

The Coven Creek Horror


Granny could just eat you up... An outbreak of disease in the small village of Coven Creek is believed to be the work of an ancient Green Hag that swore revenge on the village's founder more than a century ago. Paranoia and superstition have given way to mob justice and mass hysteria as a shadow of fear covers the village and brings it's darkest secrets to the surface. But just out of sight, an even...   [click here for more]
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Eldark Crypt

Eldark Crypt


Hello! This is my first stab at uploading an adventure in PDF, this is geared for a level 7-10 party of optomized characters. This adventure is a dungeon crawl with 3 big fights in it! Victory favors the prepared, they are lethal. This is a quick 2-4 hour adventure that will fit easily into any pre-existing campaign, and I designed it to be very easy to DM. I laid it all out so you can really just...   [click here for more]
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Bone Knight: Paladin Oath of Bones

Bone Knight: Paladin Oath of Bones


“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies,...   [click here for more]
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The Killers

The Killers


This PDF contains stat blocks for some of the Killers in the Dead by Daylight franchise! From CRs ranging from 4 to 21, they can be used in all tiers of play as fearsome enemies for your players! ...   [click here for more]
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CCC-SQC 03-03 Toxicity

CCC-SQC 03-03 Toxicity


Humans and nonhumans are dying of poison across Hillsfar. As old tensions flare up in the Senate, can you bring the mysterious mastermind to justice before civil war erupts in the streets? A Two Hour mystery, guaranteed to end in the Trial of the Century! This adventure is designed to be highly customizable for your group's preferences, giving unique roleplay challenges or going more combat heavy....   [click here for more]
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CCC-YLRA-SDCC01-2 No Good Deed

CCC-YLRA-SDCC01-2 No Good Deed


The best tenday in adventuring! The Ylraphon Convocation of Delvers, Seekers, and Sages is in full swing, and its Mercantile Exhibition is packed with festival-goers. But not all of them are here for bargains, as the characters soon discover, and good deeds may not be enough to bring peace to Ylraphon. A four-hour adventure for Tier 1 characters. The only Adventurers League...   [click here for more]
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CCC - FCC - 001 Isle of Moss

CCC - FCC - 001 Isle of Moss


The City of Hillsfar has endured continuous chaos since the Rage of Demons. First Lord Vuhm Yestral dreamed of stability the day he took office. Five years later, the only real change is the number of grey hairs on his head. While xenophobia has reduced greatly, stability in the region is nowhere in sight. It has been a couple of months after the mighty beast was slain and Hillsfar is barely recovering...   [click here for more]
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5e Puzzle - The Avurian Planetarium

5e Puzzle - The Avurian Planetarium


Your party enter a hemspherical chamber, inside finding the mechanism of the Avurian Planetarium. Five platofmr whriling around a central globe need to be reached and activated, but they are getting faster and faster, and other dangers are presenting themselves! The Avurian Planetarium offers a challenge of wits and ability for your player party to encounter, and can be fitted...   [click here for more]
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Soul Jars of Fortune (mini campaign)

Soul Jars of Fortune (mini campaign)


Outline: Mysterious enemies and strange events in Waterdeep herald the return of an ancient threat. The party must piece together the clues to unravel a millennia old mystery, and prevent a disaster that threatens the souls of all living mortals. An extended adventure designed for 5th to 8th level characters, with two or three levels' worth of content and milestone based levelling. ...   [click here for more]
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Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
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Be seen by Nobody

Be seen by Nobody


Be seen by Nobody This One Shot Adventure Module Contains: The story for a single adventure Builds for 3 new monsters A rule set for fighting giant monsters for D&D 5e Inspiration for an action-puzzle boss encounter A rough map of an island The Story Far-off from any trade routes, in the middle of the ocean, lies a small island named...   [click here for more]
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Tales of a Fallen City

Tales of a Fallen City


The lawless pirate city of Luskan has fallen under attack by swarms of demons and undead. It’s up to the adventurers to find out what’s causing the attack and put a stop to it. This adventure is heavy on exploration and combat. The player characters must traverse the city in search of clues to find out what happened in the city while combating the threats that populate its streets. Features This...   [click here for more]
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Mortificer - Artificer Specialization

Mortificer - Artificer Specialization


Not all artificers pursue the perfection of magic items and machinery but wish to gain mastery over life and death. These artificers attempt to incorporate necromancy into their magic and infusions, and raise a terrible undead as their servant and entourage. Morbid Fascination The Mortificer is a new specialization for the Artificer class presented in Eberron: Rising From the Last War that gives them...   [click here for more]
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Songs of Aedragard

Songs of Aedragard


Pass through the fog, leaving behind its eyes and hungry maws. Beyond it lies a place forgotten, were riches awaits. But beware its singing, for all who hear it are doomed.  Experience Songs of Aedragard, a campaign starter module, for characters of 1st -3rd level, designed for Dungeons & Dragons 5th Edition. Built at the height...   [click here for more]
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West Marches Company: A Grim Promise

West Marches Company: A Grim Promise


Click here for product preview West Marches Company: A Grim Promise is a 70-page adventure for 3rd level characters taking them to 5th level. The lands that lie west, across the great sea, are uncharted. The West March Company has spent a fortune on an expedition to loot and tame it. You are part of that expedition. You are the desperate, the outcast, the destitute. This new world is weird...   [click here for more]
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The Summoner

The Summoner


The Summoner The air crackles with power as her focus establishes an arc-like connection with her shimmering, bipedal conduit. Waves of pure magical energy wash over the land, emboldened by her companion. A sly smile on his face, the dishevelled-looking human whispers a powerful word into the seemingless innocuous stone within his hand. In the next moment he is atop a large fiery bird leaving the...   [click here for more]
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Trains in Dungeons and Dragons

Trains in Dungeons and Dragons


I present to you the first guide for adding a new type of transport to your D&D games with two different types of trains and a basic guide for all essential information. and it is also a great adventure setting you could do robbery's murder mystery you name it I am always happy to hear your feedback ...   [click here for more]
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Blood at the Auction

Blood at the Auction


Blood at the Auction Murder at Coalhammer House Centuries ago, during the Age of Dragons, a potent and vain blue dragon named Rah-Ziel brought down his final foe, a bronze dragon whose name is lost to time. Believing himself immortal, Rah-Ziel left the body of the dragon as a solemn reminder of his power. Those who resisted the grip of the tyrant decided to salvage what they could...   [click here for more]
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Tyrant's Turncoat - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist

Tyrant's Turncoat - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist


Tyrant's Turncoat - a Zhentarim Faction Mission 'Tyrant's Turncoat' is the name of the fourth faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, the adventurers must sneak into Weirdbottle's Concoctions to prove Skeemo Weirdbottle's treachery, before finally rididng Waterdeep...   [click here for more]
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Sewers and Spiders

Sewers and Spiders


Sewers and Spiders is a one shot for tier one adventures in an urban environment. Navigate the twists and turns of the sewer system beneath busy city streets. Find treasure and danger in equal measure amidst the muck. A group of adventurers who are lucky enough, clever enough, brave enough, and loyal enough might just make it through. With half a dozen magic items, NPCs that burst off the page,...   [click here for more]
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Fiendish Transactions

Fiendish Transactions


Party stuck looking for soul coins in the middle of Avernus? No problem! Supplement your parties' adventures in Baldur's Gate: Descent into Avernus with six fiendish transactions and one not so fiendish one. In this collection of encounters, characters will solve puzzles, negotiate with devils, and try to keep their souls. Featuring: Fiendish Shell Game - Try to outwit...   [click here for more]
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Tales from Undermountain: The Plagued Apprentice

Tales from Undermountain: The Plagued Apprentice


This is a 15+ hour Forgotten Realms Adventure set in Undermountain for Characters of 10th level, directly tying into Dungeon of the Mad Mage. She ran. Where to or for how long, she really couldn't say. The little flame of her oil lamp sputtered and went out a few times. She'd snap her fingers and make the wick flare to life, but she may as well have ran blind. The hallways were pitch black with...   [click here for more]
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The Curse of the Pumpkin Witch

The Curse of the Pumpkin Witch


Hey guys enjoy this free moduel! I worked really hard on it! If you think its worth anything please give me a review or throw me a couple of bucks it means alot to me!  It should be enough for 1 or 2 sessions for a part of lvl 3 or 4 characters!  INCLUDES a shadowvale town outline various things to do in town and npcs several new magic items comeplete walkthrough and 3 battle maps “Several...   [click here for more]
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The Perfect Crime

The Perfect Crime


In the city of Waterdeep, the guildhall of the Financial Guild is known as one of the most secure places to keep money. Their fabled vault is one of the most secure ever made, nigh indestructible and requiring the assistance of the on-duty teller and both on-duty guards to open. These guards are hired from among the toughest heroes the Adventurer's Guild can provide, and are professionally trained...   [click here for more]
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The Trickster's Tower

The Trickster's Tower


A side story, a one-shot, a diversion in an otherwise forgetable urban setting. The Trickster's Tower may take 2 minutes, 3 days or your party might be stuck forever in an illusion preying on their greed or they could all meet their demise at the hands of a herd of tiny centaurs. Endure the traps and trials of the tower and uncover its history and mystery in the process. Challenge your party with...   [click here for more]
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Oozebringer

Oozebringer


AN OOZING ADVENTURE FOR 3-5 ADVENTURERS OF 3rd-4th LEVEL!   Alchemists all across Baldur's Gate's Lower City are being robbed in the dark of night, but nobody knows who, how, or why!  Jaspra Smokeyflagon and Blistrid Sweetbottle, owners of one of the few businesses not yet raided, need a squad of intrepid adventurers to defend their shop from an imminent burglary!  Are your...   [click here for more]
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Sanctum of the Matterites - Part III: Culmination

Sanctum of the Matterites - Part III: Culmination


The finale of the elemental adventure. Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a singular campaign lasting at least 12 hours, or easily incorporated into a larger campaign. This is part 3 of a 3 part adventure, though it...   [click here for more]
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It Fell From The Sky

It Fell From The Sky


ALIENS AND ROBOTS AND LASERS, OH MY! It Fell From The Sky is a science-fantasy adventure for 7th-9th level characters in which the player characters investigate a meteor that turns out to actually be a crashed interplanar craft containing advanced technology and alien creatures. A SCI-FI ADVENTURE THAT FITS IN YOUR FANTASY SETTING An interplanar craft...   [click here for more]
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On the Rocks

On the Rocks


This adventure was created as part of the 2019 Winter RPG Writer Workshop. #RPGWriterWorkshop A small town in peril, a haunted lighthouse and the grim truth behind a tragic accident. Fairport, ironically, has never been a very safe harbor, due to it's low visibility and rough seas. However, when a passenger ship runs upon the rocks and the shadowy figures of the drowned...   [click here for more]
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The Towering Inferno

The Towering Inferno


The wizard opened a portal and jumped through it to escape.  You followed without hesitation.  Now, you find yourself in what looks like the top floor of the wizard's tower, he's nowhere to be seen, the portal has closed and it smells like the tower is on fire.  Your mission is not only to climb from the top floor of the tower to the bottom and get out with your lives before the fire takes you,...   [click here for more]
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Sewers Map Pack

Sewers Map Pack


JUST UPDATED!!! ADDED 12 NEW PIECES This map pack uses high resolution pictures to bring your sewers to life. Choose from 31 different tiles to build and construct a dungeon to your liking. Pack includes Chambers tunnels drains textures wall outlines center focus items and more ...   [click here for more]
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CCC-SQC-003-01 Consumption

CCC-SQC-003-01 Consumption


After the death of a local historian, adventurers discover that no one is safe within the walls of Hillsfar. Will you they able to stop the culprits before the city is consumed from within? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Content Warning: This adventure includes oozes and may include body horror (at DM Discretion). Sequel: CCC-SQC-03-02 Shiitake...   [click here for more]
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The Home of All Kindred

The Home of All Kindred


Gwenna Goodburrow's Home of All Kindred is an orphanage with a unique mission: to take in the orphans of all sentient races, no exceptions. Young humans and halflings live alongside tieflings and kobolds and orcs, all under the open-hearted guidance of Headmatron Goodburrow. But the Home's peace is disturbed when one of the orphans goes missing, driven by a quest for vengeance against the necromancer...   [click here for more]
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An Empty Cage

An Empty Cage


When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry. Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level...   [click here for more]
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A Blight at Blue Foot Farms

A Blight at Blue Foot Farms


Sitting at the top of a hill in the countryside is a small farm that is famous for the mushrooms, yeasts, and antitoxins that it produces. Blue Foot Farms is  as prosperous as it is picturesque. A few weeks ago, a newcomer arrived at the farm and since then, things have changed for the worse. The crops have become blighted, harvests are no longer leaving the farm, and nobody has seen the farmer or...   [click here for more]
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Social Combat

Social Combat


These rules allow for debates to be much more in depth than a single Persuasion vs Insight roll. It allows for wordplay battles with similar complexity to the swordplay battles more commonly focused on in these games. It makes traits like Alignment and Ideals mechanically relevant rather than mere flavor choices. These rules will not be for everyone, but for certain playstyles they can be invaluable....   [click here for more]
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Lathander's Chosen

Lathander's Chosen


In a small town, the citizens have been going missing for the past four months. They always return after a few days, but never know what happened while they were gone. The citizens are always uninjured, but appearing to be slightly older than they were when they went missing. ...   [click here for more]
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A Tale From The Wild Frontier

A Tale From The Wild Frontier


A Tale From The Wild Frontier A 1st Level adventure for any setting and campaign! The Wild Frontier is a savage territory, rich with danger and mystery, which you can fit into any setting. A girl has gone missing in the moorlands, after a gruesome bandit attack! Her father cannot afford to leave the rest of his family unguarded to rescue her, and he asks a group...   [click here for more]
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