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Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these items are three item sets! Item sets are artifacts owned by long-dead legendary heros that long to be reunited. As adventurers gather these items they get additional boons! There is also one magical item from each of the Dragonmarked... [click here for more] |
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Woodlands patient, woodlands wise
Beneath the valley’s obscured skies
Dangers foul and treasures fair
Lie in wait for those who dare
But should the prudent take note here
Deduce, observe, or lend an ear
All is not as it says or seems
The civilized are cutthroat for shiny dreams
- Haddiwe Vol, Witch of the Snakewood
Continue your duet campaign or add something new!
Wake up... [click here for more] |
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One hundred strange and cursed items that you can only find in a black market. ... [click here for more] |
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One hundred different dark gifts that always come with a price...... [click here for more] |
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Do you have animal lovers in your party? Does everyone want an animal companion? Then this is the adventure for you! Several canines at Harmony Park have gone missing and need to be found!
This module can be played with any level party, and should take 3-5 hours to play. ... [click here for more] |
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After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters... [click here for more] |
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TWENTY-SIX WONDROUS ITEMS FOR ADVENTURERS WHO DON’T HAVE TIME TO MESS ABOUT ANY MORE
From the very fine folks who brought you Alphabets of Common, Uncommon and Rare Magic Items… introducing the obvious next step, An Alphabet of VERY Rare Magic Items!
From the adorable Clockwork Calico and the radiant Helios Choker to the harrowing Yeth Collar and the grisly surprise of... [click here for more] |
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 THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF
Tyrannosaurus VeX Presents
VeX's Random Riddle Generator
Have you ever been in the middle of a session and suddenly need a nice riddle for your players? Do you wish you had a collection of fantasy-themed and fitting riddles right at the press of a button? Don't you hate searching a the internet for fitting... [click here for more] |
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 Caught unprepared, the Dungeon Master faced her players as they planned an uncalled-for journey to Luskan. The adventurers were hired to find a thief in Waterdeep and an unfortunate mention of a sage living in Luskan pushed them in the wrong direction. Now what? Fear not! Use the material here to improvise a session they’ll never forget. Save the Dungeon Master was designed... [click here for more] |
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Early one morning the party stumbles into Westwater, a small town that is holding a witch trial after some children began acting strangely. Three women have been accused of being witches. The town is split about their guilt and so decide to allow the party to be impartial judges. The party must render its verdict at dusk with any guily party being hanged til death.
The Witches of Westwater is a straight-forward... [click here for more] |
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Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign.
This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival of... [click here for more] |
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You were mortal, once, a lifetime ago. You cannot even remember.
By way of witchcraft, everything has been taken from you. In exchange, you have been granted a body of wicker, thatch, and straw, endowed a cruel semblance of life, and charged to stand watch. Your free will was stripped from you, and you were the puppet of a malicious master who cared not for your enslaved soul.
Now, perhaps after... [click here for more] |
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Follow the Lights
This One Shot Adventure Module contains:
The story for a single adventure
Builds for a new monster
Build and Background for a NPCs
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
While many know legends or stories about mythical artefacts granting immortality, the gnomish... [click here for more] |
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 Esmeraldas Schwimmender Zirkus
Ein schwimmender Zirkus ist aufgetaucht. Gerüchte sagen, dass sich unter den Zirkusleuten böse Kreaturen verbergen, die für einige Tote und Verschwundene verantwortlich sein sollen. Erkundet das Zirkusschiff, lernt Artisten, Crew und Gäste kennen und findet heraus was dem Vermissten zugestoßen ist!
Ein Abenteuer für... [click here for more] |
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Content by Nat20. This is a Devil's Contract written with all the legalese and complexity that I could muster. This can be a useful tool if you want to show your players the consequences of dealing with a devil. This outlines, in great detail, all the terms of the contract and it has plenty of room for you to fill in the blanks to make the contract work for your unique situation. It can also be used... [click here for more] |
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Nightmares is a one shot adventure designed as a filler story arc for any campaign.
It can also be used as a one shot adventure with new characters.
It is designed for 2-6 players and can be modified to fit the DMs needs (as per their campaign.)
It is very easy to set up (1 hour max) and all resources (including monster stats) are included.
... [click here for more] |
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The Reliquary is a 2-4 hour dungeon for any level that will challenge your party's teamwork, compassion, and puzzle solving as they attempt to find the artifact hidden behind a challenge that only the truly good and heroic can best.
Drawing from some of the best fantasy tropes, where great magic is hidden behind traps that only the selfless and good-of-heart can solve, the Reliquary will force your... [click here for more] |
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In the peaceful Silver Marches, a dangerous evil grows in the shadows beneath the trees of Moonwood. The last descendent of an ancient order would like to vanquish that evil before it spreads, but, betrayed by his age, he’ll need the help of noble adventurers to fulfill his ancient thirst for vengeance.
A 4-hour adventure for 5th-10th level characters
Codex Venator - The... [click here for more] |
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One hundred spooky finds that your players can come across while exploring a haunted house. ... [click here for more] |
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The Brightness of Mornstead
This challenging, three-hour, one-shot adventure is intended for parties between levels 5-8.
Five years ago, a dragon destroyed the peaceful town of Mornstead. Now, a man named Wiles Killinger has rediscovered a mysterious artifact from the ruins and seeks revenge against the dragon that destroyed his life.
However, not all is as it seems in this tale of lore, mystery,... [click here for more] |
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Home is what you make of it.
Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure... [click here for more] |
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One hundred amazing landmarks and locations that your players will stumble across while traveling through a desert! ... [click here for more] |
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In a small town, an aberration is quickly growing, feasting on the local's flesh and memories while protected by its ability to exist unseen and unnoticed. Will the adventurers realize something strange is happening? Will they be able to save the town?
This is a reference guide for running a false hydra. It is best suited for a party of 3-5 adventurers of level 4-6, however, it can be adjusted to... [click here for more] |
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Once every year the Moonfall Inn holds a great auction with traders from all around the land offering only the highest quality goods to everyone interested. This year the auction is interrupted by a horrible murder with the adventurers finding themselves in the center of the allegations.
Murder at the Auction is an adventure that places characters of any level in a classic murder mystery... [click here for more] |
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As the party progresses past the pile of undead and deeper into the cave, the smell worsens. Dread starts to set in as they pass rotting mounds of bodies and spare parts lying along the floors and walls of the cave. What is this horrible place, and who created it?
Fear for your life in this terrifying adventure designed to challenge a 5th level party. Encounter swamp monsters, zombies, and... [click here for more] |
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Spared from the desolated and gray lands of Dolurrh, some elves of the eradicated Vol House now wander without peace in the ethereal plane, stuck there with the torment of their violent death and unfinished dream of preserving elven's culture and immortality. These elves once were bearers of the Mark of the Death, the House Vol power that marked their death. Spirits of the Mark of Death make a bond... [click here for more] |
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On Her Majesty's Pest Control Service
This One Shot Adventure Module contains:
The story for a single adventure
Tips on how to run a introduction session for new TTRPG players
Builds for several new monsters
Build and Background for a NPC
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
Like... [click here for more] |
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 The adventure you have been waiting for is here! Now you can explore through the city of Mapleton and try to stop the mysterious cult known as the symphony of destruction and stop them from transforming the people into woodland animals! Now featuring two hand-drawn maps this adventure is perfect for single player groups with a level 4 or as a team of level 1-4 adventurers. ... [click here for more] |
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Deep in an ancient forest that few where few dare to travel lies the village of Kamourat.
Two thousand years ago, cultists of Bhaal, the god of murder, were driven away from civilization and started their own society away from everyone else. Their culture is centered around worship involving ritual sacrifice and cannibalism.
Of course, your players won't know... [click here for more] |
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There is a rogue enchanter at work in Waterdeep. Help the Watchful Order of Magists and Protectors hunt them down, or perhaps strike a deal with the scofflaw mage.
Unlicensed Enchantment is an investigation themed adventure, designed to be played as part of Waterdeep: Dragon Heist, but can also be run during any adventure set in the City of Splendors. It can be used as a bonus mission for... [click here for more] |
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Tempus Fugit
This One Shot Adventure Module Contains:
A story about a man succeeding in traveling back in time
Instruction for a real life experiment with your players
A difficult logic puzzle to solve
A large and detailed map of a boarding school
Backgrounds for several NPCs
Some magical theories and much more!
The Story
The Ipsfort Manor School for Arcane... [click here for more] |
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Basic Information: This PDF-file contains three additional handouts you might need when running the Official Dungeons & Dragons Curse of Strahd adventure at your table. It includes:
A wedding invitation penned by Strahd (including RSVP card)
A diary by Mrs Strazni
Ireena Kolyana as 3rd level side-kick
The handouts have been generated following the same styles and include... [click here for more] |
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See it through
This One-Shot Adventure Module Contains:
The story for a single adventure
A map of a large villa on top of a cliff
A build for a friendly NPC Cleric
Stat block for a new deadly enemy
Ideas for a home-alone style battle encounter
The Story
Perched on a cliff outside the fishing village of Dorma stands an old villa. It was... [click here for more] |
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Blood In The Woods is the perfect ready-to-play adventure for new (and experienced) DMs and players! This level 1 module for one or more players includes:
4 new magic items: like a pot that grows friendly twig blights!
3 NPC sidekicks: simple and fun to play!
2 new monsters: yeah, I just added wings to one of them
& an ever-red forest... [click here for more] |
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When an island appears out of nowhere just off the coast of Neverwinter, Lord Dagult Neverember hires a party of adventurers to sail to it and investigate its strange appearance and what lies upon it. However, with many dangers lying ahead, can the party succeed in their quest, or will they die trying?
The Nameless Isle is a 4-6 hour adventure for 4-5 Player-characters of 1st level and will bring... [click here for more] |
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Deed to the Old Bonegrinder mill, found in the Death House in Curse of Strahd.
Many thanks to reddit user Johnswizzle for his original comment providing the majority of the plain text to work from, and reddit user BadlyDrawnGrrl for posting a photo of her family's antique land deed to model the appearance after. ... [click here for more] |
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Be seen by Nobody
This One Shot Adventure Module Contains:
The story for a single adventure
Builds for 3 new monsters
A rule set for fighting giant monsters for D&D 5e
Inspiration for an action-puzzle boss encounter
A rough map of an island
The Story
Far-off from any trade routes, in the middle of the ocean, lies a small island named... [click here for more] |
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The mists part, and secrets long forgotten rise to the light. Introducing:
Otherworldly Patron: The Mists
by Oliver Clegg
This supplement introduces a new Otherworldly Patron for those Warlocks brave enough to have delved into the Mists of Ravenloft (willingly or otherwise) and have lived to tell the tale.
Perhaps you have an overdeveloped... [click here for more] |
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Once the frontier of a powerful Dwarven Kingdom, the forest now claims the few traces that remains of their presence. The old fort is one of the few remnants of that other time. Now, it’s a place where squatters rest between journeys and animals seek easy prey. Its value rests more in its place in history than any treasure that may be present.
Lead your players through an... [click here for more] |
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Bound in Chains
This One-Shot Adventure Module Contains:
The story for a single adventure
A map for a prison / monastery
Builds for several NPCs
Several prison break story ideas
Five encounter maps for class-specific trials & puzzles
Inspiration for a team-building encounter
The Story
Big cities and organized crime usually go hand... [click here for more] |
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The Circle's End
This One Shot Adventure Module Contains:
The story for a single adventure
Several encounter maps
Descriptions of two powerful magic items
Several new monsters and a boss fight
The Story
Daraven was raised to be a priest of the Quiet – a religious order dedicated to help the souls of the dead passing on to what lies... [click here for more] |
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Tucked away in the forest lies the cabin of Ezra the Alchemist. Ever since the death of his wife, the mysterious recluse has gone missing. All that remains is his home in the woods, overlooking a lonely and misty lake...
Ezra’s Gate is a DnD 5E Adventure as a one-shot scenario which can be placed into any official or homebrew campaign. The adventure is optimized for a party of 4 level... [click here for more] |
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"When heroes sign up to protect the innocent and vulnerable, they don't expect that to include blood-drinking undead."
Much of the Eberron lore portrays the Blood of Vol as straightforward villains, but need that be so? The common people simply believe divinity comes from the blood within your veins, and revere intelligent undead as blessed martyrs who have given up their divinity to continue... [click here for more] |
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This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms.
Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left.
This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series.
Pay What You Want: If you're... [click here for more] |
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When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry.
Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level... [click here for more] |
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The Lake's Reflection
This One Shot Adventure Module Contains:
The story for a single adventure
Several builds for enemy warrior NPCs
Build for a new monster
Inspiration for a puzzle bossfight
Time-travel (optional)
The Story
The farmers of the continental mountain range of Isares aren’t much used to travellers. The surrounding landscape... [click here for more] |
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Hello!
This is my first stab at uploading an adventure in PDF, this is geared for a level 7-10 party of optomized characters. This adventure is a dungeon crawl with 3 big fights in it! Victory favors the prepared, they are lethal.
This is a quick 2-4 hour adventure that will fit easily into any pre-existing campaign, and I designed it to be very easy to DM. I laid it all out so you can really just... [click here for more] |
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 This module provides tools for DMs to resolve high-stakes encounters without violence. D&D provides the building blocks for this in Deception, Intimidation, and Persuasion checks, and the system in this module uses those skills in a system that DMs may find useful when the gravity of a situation calls for more than a single roll of the die. For example, a debate with a town council, a criminal... [click here for more] |
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 The Sacking of Millbrook
As the party approaches Millbrook, looking forward to catching up with Gandrick over a drink at the Laughing Hound tavern and regaling him with their most recent adventure, they notice smoke ahead. As they travel closer the scale of the smoke confirms the worst; to raise that much smoke the whole town must be ablaze…
A Single-Session Adventure for parties... [click here for more] |
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 Genius doctor or crazy scientist?
Dr. Randulfr Wolfgrim recently discovered a scientific formula to turn ordinary wolves into werewolves. Blinded by this succes he believes everything possible and he and his aides start experimenting on creatures he can't fully control...
This short adventure can either be run as a one-shot or used in a long-running campaign.
Recommended... [click here for more] |
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