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Put It Back!

Put It Back!


The fifth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

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Mr. Porter's Saltmarsh Skullduggeries

Mr. Porter's Saltmarsh Skullduggeries


Mr. Porter is now fully operational in Saltmarsh! Ten more heists bundled together in one convenient package, climaxing in a confrontation with deadly, misunderstood foe. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of Saltmarsh and come out with a fistful or two of coin. Can...   [click here for more]
Dungeon Masters Guild  $19.99

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The Pyre Lodge

The Pyre Lodge


A couple of Dwarves are telling stories of strange happenings in the woods, and are hoping a brave group of adventurers will help them. Explore the forest, find the hunting lodge, and uncover the truth about what's causing these strange visions, and why there's a vague scent of smoke in the air... Happy Halloween! Please enjoy this short adventure for four to six characters levels 5-6. Included in...   [click here for more]
Dungeon Masters Guild  $1.99

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The Worm

The Worm


A new Otherworldly Pact for Warlocks in 5e. If you're looking to poison enemies, and turn those who would harm you to your cause, then The Worm is for you. Unlike other Pacts, your entity is a physical parasite that has been enhanced by magic. This parasite feeds from you, and in exchange grants you poisonous attacks, and domineering magic. Also includes several Eldritch Invocations. ...   [click here for more]
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A Transition of Power: The Curator's Choice.

A Transition of Power: The Curator's Choice.


A TRANSITION OF POWER 'The Curators Choice'. A 4-6 hour adventure for 4-6 Characters of level 4-6 (Best balanced for 4 Characters of level 6) A mysterious summons brings you to the city of Nuldrinshire!  Upon arrival, you are asked to steal a magic belt which is currently on exhibition at the local Museum. A coincidence, as the senders of the letter have a similar heist...   [click here for more]
Dungeon Masters Guild  $5.00

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The Bloody Reluctant - A 'Good' Vampire Campaign Concept

The Bloody Reluctant - A 'Good' Vampire Campaign Concept


A ‘GOOD’ VAMPIRE CAMPAIGN CONCEPT Designed to be played over 4 Sessions/Adventuring Days, by 4-5 Characters of Levels 10-12. You are Vampires. With a conscience. Yes, you must drink blood to survive, but you must do it in most moral way possible, perhaps by finding ‘evil’ people to feed off, or confronting the sickness of feeding on monsters and beasts. You have got to...   [click here for more]
Dungeon Masters Guild  $5.00

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How the Gobs Stole Midwinter ~ A Christmas Adventure

How the Gobs Stole Midwinter ~ A Christmas Adventure


Every year, the residents of the rural town of Diggerby Hill partake in the Midwinter Festival. This local practice celebrates overcoming the hardship of winter, but also the compassion and warmth to be found in the community. Yet this year, the festivites are threatened by a gang of rat-taming, joy-hating goblins! If someone doesn't stop them, they'll eat all the cookies, steal all the presents...   [click here for more]
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The Spiritualist Class

The Spiritualist Class


Spiritualists truck with restless spirits and wield psychic powers. Having survived a brush with death, spiritualists discover that not only can they sense the presence of the restless dead, they can also channel them. The forgotten promise they made while on death's door allows them to cast spells that manipulate the emotions and senses of others, as well as exert their will over life and death. Play...   [click here for more]
Dungeon Masters Guild  $5.95

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Wolf Lord of Yol

Wolf Lord of Yol


Isolated and productive, the Yol Valley provides various resources throughout surrounding lands. However, due to its topography and limited exits, it has become a romping ground for brigands. A call to experienced adventurers to eliminate this scourge has been put forth. But, something else hunts these highwaymen too…will it stop with them?  "Wolf Lord of Yol"...   [click here for more]
Dungeon Masters Guild  $9.95 $5.95

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The Inventor's Triumph

The Inventor's Triumph


An old Gnomish inventor, well-known for his developments to weaponized mechanics, retired to become a great toymaker in his twilight years. Years ago, the Gnome’s workshop closed its doors to the outside world and the townsfolk have not heard from him since. Rumors of a hidden masterpiece within the mansion has led adventuring groups to seek entrance, though few succeeded. Fewer escaped.   These...   [click here for more]
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Arcana Shop (5x5 Tile) Dungeon Squares

Arcana Shop (5x5 Tile) Dungeon Squares


This cozy little shop has it all! Scrolls, potions, mystical portals... Your party is sure to find what they need for their adventure here! Included in the attachment are both 5x5 and grid-less variants for both print and digital. ...   [click here for more]
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Bardic College: College of Masks

Bardic College: College of Masks


This bardic college focuses on the ancient traditions of theatre, performance and masks. bards of this college have practiced not only the crafting of masks but the art of mimicry and performance. when a Bard of this college dons a new mask he takes the time to step into the body of the mask become an echo of that being temporarily and after doing so learn how to utilize the best parts of their persona....   [click here for more]
Dungeon Masters Guild  $2.00

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Wild Magic for Every Class

Wild Magic for Every Class


"It was amazing, hilarious, and my whole group absolutely loved it." -Kat S. "I didn't realize I needed this in my life!" -Scotty B. "Wild Magic for EVERY class! Need I say more?" -Arthur Rouise Shouldn't every player character have a way to introduce dynamic magical chaos into their playstyle? Wild Magic for Every Class is a new feat and accompanying set of Wild...   [click here for more]
Dungeon Masters Guild  $3.95

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Dieland The Island of Mystery

Dieland The Island of Mystery


After braving the treacherous seas and crashing on a coral reef, you have no choice but to head for the only land in sight. An island known only in legend said to inhabit dangerous beasts thought to have gone extinct. Will you overcome the difficulties and survive this island of death, or will you succumb to the vile evil that plagues this land? Welcome to Dieland. ...   [click here for more]
Dungeon Masters Guild  $4.95

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Tower of the Star Giants

Tower of the Star Giants


On a distant moon an ancient monolith stands looming over the barren rocks, long forgotten by history. Built by an extinct race of giants and visisted by a horrible tragedy centuries ago, this tower has stood silent and anonymous. Unknown to anyone, a prisoner awaits at the top, deperate for rescue, for company... for salvation. Tower of the Star Giants is an adventure for a party of 4 to 6 PCs of...   [click here for more]
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5e Conversion of The Slaying Stone

5e Conversion of The Slaying Stone


The Slaying Stone is a setting agnostic adventure for 1st level characters. Sneak your way through the goblin-occupied city of Kiris Dahn, steal its deadliest weapon, and make it out alive! Characters will frequently make ability checks to navigate their way through the adventure, avoid danger, and locate the Slaying Stone of Kiris Dahn.  The original adventure is required to use this update....   [click here for more]
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Unknown Library: The Home of Odali Glitterfield

Unknown Library: The Home of Odali Glitterfield


She was just a sweet old lady, right?  At a "dirty spoon" a group of adventurers hear a proposition: the local herbalist has recently passed away, and someone needs to go find her journal.  Easy gold, if you're interested.   Unknown Library: The Home of Odali Glitterfield is a setting neutral 3-5 hour adventure for low-level characters, and 2nd in the Unknown Library Series.  Puzzles,...   [click here for more]
Dungeon Masters Guild  $1.99

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Knight at the Holden Villa

Knight at the Holden Villa


A modern mystery where players have been invited to an art gala seemingly randomly until a body is found at the end of the night which will require them to solve the mystery and arrest the perpetrator, but tensions are hot and the clues misdirect, will they find the culprit or convict an innocent? ...   [click here for more]
Dungeon Masters Guild  $9.95

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