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Puzzles, Predicaments, and Perplexities

Puzzles, Predicaments, and Perplexities


Now available as of November 27, 2019 - Puzzles, Predicaments, and Perplexities II as a PDF, softcover, and hardcover print! Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be...   [click here for more]
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120 Non-Combat Creature Encounters - Random Tables

120 Non-Combat Creature Encounters - Random Tables


120 Non-Combat Encounter tables over 6 random tables. Using Monster Manual creatures in 1d20 tables. Includes... Civilized Non-Combat Encounters (City and town, countryside) Road and Ruins Non-Combat Encounters (Road and trail, ruins) Non-Combat Creature Encounters (Levels 1-4, Levels 5-10) Part of the Love and Friends random tables...   [click here for more]
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Archetypes of Eberron: 31 Subclasses

Archetypes of Eberron: 31 Subclasses


31 immersive subclasses created for the world of Eberron! This supplement is crafted with love by three bestselling Eberron designers, and features beautiful full-color art for each subclass by Olie Boldador, Juno Viinikka, and more. For the Fantasy Grounds conversion, click here. For a discounted bundle including both PDF and FG versions, click here. Artificer Crystal...   [click here for more]
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Here's To Crime: A Guide to Capers and Heists

Here's To Crime: A Guide to Capers and Heists


"This is, to my mind, one of the best styles of supplement that someone can make for Dungeons and Dragons...great ideas in the supplement that any DM can build on in their campaign. I love rules that give a precise amount of controlled chaos, and 'Here's to Crime' seems to do that well" -Kotaku Your guide to running "Ocean's 11" style capers and heists in 5th Edition D&D! We...   [click here for more]
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Wine & Spirits

Wine & Spirits


A Malevolent presence has taken residence in the village of Mourningmire and adventurers have just one night to track it down before it claims the entire village. Using wine that helps them see into the spirit realm and a fortune that makes each play of this adventure totally unique, players will have the chance to navigate an ancient evil presence that dwells just below the village surface. A...   [click here for more]
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Puzzles, Predicaments, and Perplexities II

Puzzles, Predicaments, and Perplexities II


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,...   [click here for more]
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Second Glance

Second Glance


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams - Haddiwe Vol, Witch of the Snakewood Continue your duet campaign or add something new! Wake up...   [click here for more]
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Uncaged | Volume III

Uncaged | Volume III


Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more. Volume III is currently available as both...   [click here for more]
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The Malady Codex II: Diseases of the Mind

The Malady Codex II: Diseases of the Mind


Click on the Illithid to explore nine grim-dark adventures, based on the diseases found in these Malady Codexes! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s...   [click here for more]
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The Second Black Dawn

The Second Black Dawn


"The FANTASY GROUNDS version is now available!" "This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality...   [click here for more]
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80 Romance Trinkets and Creation Tables - Random Tables

80 Romance Trinkets and Creation Tables - Random Tables


80 Romance Trinkets and Creation tables to create your own trinkets. Using 1d20 tables You can see all of the tables in the Previews under the product image Includes... 80 Romance Trinkets (tables A-D) Romance Trinket Creation Tables (Modifying Existing Trinkets, Building Your Own, Trinket Base Item A, Trinket Base Item B) Descriptors and Extras...   [click here for more]
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100 Magical Items (and Where to Find Them)

100 Magical Items (and Where to Find Them)


100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile....   [click here for more]
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{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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Heirlooms of Eberron - 50 Magical Items From the Last War

Heirlooms of Eberron - 50 Magical Items From the Last War


Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these items are three item sets! Item sets are artifacts owned by long-dead legendary heros that long to be reunited. As adventurers gather these items they get additional boons! There is also one magical item from each of the Dragonmarked...   [click here for more]
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Gardens of Fog

Gardens of Fog


A dear friend lies stricken, a prisoner in their own mind. Local healers are baffled, unable to provide aid, and without intervention your companion is surely lost. Steel yourself, enter the realm of the mind and face the struggles within. This module contails a Tier 1 Adventure optimized for five 3rd-level characters, as well as a new cleric subclass: the psychomancer, inspired by mental health...   [click here for more]
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Cupid vs Cubus

Cupid vs Cubus


An Incubus and a Cupid fight over a man's soul, and try to get their Tiefling and Aasimar descendants to join them in the fight. Can the party convince the Tiefling and Aasimar to join their side before the Incubus discovers them? This adventure includes a new celestial stat block for Cupids and a new Aasimar Subrace for those that want to be descendants of cupids! It is designed for 4 characters...   [click here for more]
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The Grand Library

The Grand Library


The Grand Library aims to help DMs make their libraries and bookstores feel more dynamic and alive by providing them with over 130 generic books that can fit into any location or setting. Each book comes with a description of the book's appearance and contents as well as a short extract. Some of the books also come with hidden effects. From advantage on a check to short-term madness, you never...   [click here for more]
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Cirria's Gambit

Cirria's Gambit


PART OF "SVEN'S 2019 BUNDLE OF ADVENTURES" "Cirria's Gambit delivers a fun, sandbox-style adventure with resources, tables, and encounters that could prove useful to DMs well beyond the scope of the one-shot. [...] The production values are unimpeachable [...] 4/5" - Tal...   [click here for more]
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Extraordinary Inns & Taverns

Extraordinary Inns & Taverns


“A tavern is a place where madness is sold by the bottle.” - Jonathan Swift Taverns have become something of a cliche in RPGs, and because of this they’re also sadly underutilised. A tavern can be a wonderful place: the heart of a small village or a city district; a welcome respite during a long, arduous journey; a breeding ground of gossip and trouble. Wouldn't it be...   [click here for more]
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The Slayer Class

The Slayer Class


Track down your enemies and put them to the blade with the Slayer, a full 20-level base class designed from the ground up. Play this class if you: Want a spell-less ranger instead of the half-druid version in the PHB Want to play a martial character whose INT matters Want to create or harvest poison and not feel like a chump The Slayer wouldn't be a full base class if it didn't also have its...   [click here for more]
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A Darkness from the Stars

A Darkness from the Stars


Descend into the Starpeaks in A Darkness from the Stars, a mystery adventure set in Eberron. This 3-5 hour one-shot, built for characters levels 4-6, is sprinkled with Eberron’s celestial lore, bringing you a mystical adventure for Dungeons & Dragons Fifth Edition. When the researchers of the Starpeaks Observatory are put in danger by a creature nesting under the mountains, the...   [click here for more]
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100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)

100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)


One hundred fun Gnomish inventions that get the job done one way or another. Results may vary. ...   [click here for more]
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The Master Mechanic's Steampunk Manual

The Master Mechanic's Steampunk Manual


"From the shadows of Victorian England, the genre of Steampunk takes the Age of Steam and throws it into overdrive, mixing dark intrigue and social conflict with technological wonders and a world of opportunity." Bring your D&D game into the Age of Steam with this 180 page expansion for 5th Edition Dungeons & Dragons!...   [click here for more]
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Warlock Otherworldly Patron: The Timeless One by The Dungeon Inn

Warlock Otherworldly Patron: The Timeless One by The Dungeon Inn


The magic of time, known as chronomancy, is a dangerous and unpredictable art prone to disasterous concequences. Your patron is a being who has mastered the manipulation of the fourth dimension, and now they are revealing their secrets to you... The Timeless One is a new Otherworldly Patron option for Warlocks, granting the class access to the magic of chronomancy and time-manipulation for...   [click here for more]
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The Spiritualist Class

The Spiritualist Class


Spiritualists truck with restless spirits and wield psychic powers. Having survived a brush with death, spiritualists discover that not only can they sense the presence of the restless dead, they can also channel them. The forgotten promise they made while on death's door allows them to cast spells that manipulate the emotions and senses of others, as well as exert their will over life and death. Play...   [click here for more]
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I Am Your World

I Am Your World


Mr. M is a mind flayer protecting a small village on a well-traveled road. Except... no visitors ever pass through and the villagers seem oddly forgetful and there's a warehouse no one's allowed to enter. Wake up. Take your place in this village. You have always lived here. Those memories of past adventures and future goals are but dreams slipping from your grasp. I Am Your World...   [click here for more]
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Baldur's Gate - People, Places, and Shops

Baldur's Gate - People, Places, and Shops


Within these pages you will find bars, thieves' hideouts, restaurants, and more. All of them designed to breath life into your adventures in Baldur's Gate. Includes Full Color PDF Printer Friendly PDF 22 locations Map of the Red Fence Slaughterhouse and Thieves Hideout, ready for printing or your digital tabletop of choice. 5 NPC stat blocks Every location includes...   [click here for more]
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100 Fantasy Drugs

100 Fantasy Drugs


One hundred different fantasy drugs that are illegal in most planes of reality. ...   [click here for more]
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Champions of the Great Old Ones: Oath of Madness

Champions of the Great Old Ones: Oath of Madness


Bring the Eldritch Terror of the Great Old Ones to your table with this new Sacred Oath. In this new supplement for Great Old Ones and Elder Evil series, you are introduced to the paladins of the Great Old Ones. In Oath of Madness, you meet paladins who are corrupted in body and soul by the power of the Great Old Ones and have taken an oath to spread the maddening wisdom of Eldritch...   [click here for more]
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Relationships and Gifts - Random Tables

Relationships and Gifts - Random Tables


Random tables for relationships, gifts and romance. Includes... Relationship Basics (How relationship started, relationship particulars, how relationship might end) Unusual Monster Pairings (Monster pairing subtable, mysterious or charming partner, eternal or stable partner, assertive or warrior partner, high status partners) Fantasy Gifts (Practical...   [click here for more]
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Prince of Beasts

Prince of Beasts


Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern...   [click here for more]
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Leverage: Waterdeep - "Putting the Cart Before the Horse"

Leverage: Waterdeep - "Putting the Cart Before the Horse"


As more customers trickle into Trollskull Manor, you find that service has become standing room only. After much of the furniture was destroyed while the tavern stood derelict, you discover that you must replace most of your tables, benches and stools. One of your neighbors has worse luck than you — he has a degenerate gambler brother-in-law who is about to lose his livelihood. Luckily for...   [click here for more]
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100 Non-Combat Random Encounters (On the Road)

100 Non-Combat Random Encounters (On the Road)


Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out...   [click here for more]
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Madam Ensil's Roguish Accessories

Madam Ensil's Roguish Accessories


Her name has been whispered in the most shadowed corners of the seediest taverns, where only the most nefarious criminals lurk. Madam Ensil, legendary assassin, purveyor of fine roguish accessories, who runs a tavern for the most discerning of rogues in the most secretive location. Now, you can add this nefarious matron and her wares to your world. This collection for 5th edition includes:...   [click here for more]
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Urban Archetypes: 30 Urban-Themed Subclasses

Urban Archetypes: 30 Urban-Themed Subclasses


Urban Archetypes has made it to Fantasy Grounds! Grab it here! Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character. A summary of each subclass can be found below. Barbarian Path of the Stonefist Brawler. Consumed...   [click here for more]
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Fun for the People

Fun for the People


Fun for the people This Adventure Module Collection Contains: A detailed campaign setting & lore for a wandering fair Three complete one shot adventure modules A ruleset on how to fairly judge competitions between players A ruleset on how to handle drunkeness or getting drunk A ruleset for creating a Doppelganger race in D&D 5e A ruleset for how to run a siege …...   [click here for more]
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Spells and Incantations

Spells and Incantations


The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add...   [click here for more]
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Diamond Heist

Diamond Heist


Diamond Heist A one-shot adventure for 6th-9th level characters, designed to take 4-6 hours of play. Now updated with beautiful new art, layout, and a virtual tabletop map. At the request of a stranded djinni, you have three days to steal a diamond from the marbled, enchanted vaults of the Modern Artworks Museum. Investigate its defenses, disable magical wards, bamboozle the staff, battle a golem,...   [click here for more]
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Critical Kiss

Critical Kiss


Critical Kiss offers 14 unique romance and action-themed one-shots for parties of varying levels! Adventures range from RP-heavy encounters to action-based based encounters, so there is something for everyone who wants to stab or smooch their way to true love. ...   [click here for more]
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The Knight Librarians - Fighter Subclass

The Knight Librarians - Fighter Subclass


The Knight Librarians is a new fighter subclass option for Dungeons & Dragons 5th edition. It is thought that Ioun, himself, inspired the creation of the Knight Librarians...enhancing their physical prowess with limited divine abilities. Whatever their true origins, these literary warriors are now known for building libraries -- bastions against ignorance, great and small -- in...   [click here for more]
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Strange Patronage

Strange Patronage


Strange Patronage is a collection of Warlock subclasses for use with Dungeons & Dragons 5th Edition! Strange Patronage contains: Three Otherworldly Patrons: The Dragon Below, The Earth Mother, and The Lawgiver New rules for Renunciate Warlocks who have broken their pacts, including each new Patron and each official Patron from Wizards of...   [click here for more]
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It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting

It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting


It’s a Zoo in There! is an urban adventure for 2nd-4th level characters offering multiple paths of exploration leading to a chilling ethical dilemma with multiple endings depending on the choices your players make. As a single-session adventure for low level characters, It’s a Zoo in There! is a great fit for chapter 2 of the hardcover adventure Waterdeep:...   [click here for more]
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What the Ruins Kept

What the Ruins Kept


‘What the Ruins Kept’ is a combat-heavy module about cleansing the MacDreary Keep of its spectral inhabitants and retrieving the body of a, presumed dead, young man foolish enough to enter the ruins. Massacred by bandits a century prior, the MacDreary family and their staff’s spirits have been trapped in various forms of undeath in what are now known as the cursed ruins of the MacDreary...   [click here for more]
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100 Non-Combat Random Encounters (Urban)

100 Non-Combat Random Encounters (Urban)


Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ...   [click here for more]
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The Axolitl and Riverlands Encounters

The Axolitl and Riverlands Encounters


Make a splash with the newest release of the Axolitl! A small aquatic race native to fresh water riverlands and exotic swamps! This 5 page PDF includes: - Stats of the unique Axolitl race, containing everything you need to make your own 5e Axolitl characters! - Two riverlands inspired creatures. The Neontra, a freshwater humanoid species that survives in schools of their own kind, and the Manatee,...   [click here for more]
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Batterbee's Lost Workshop

Batterbee's Lost Workshop


47 steampunk items. swords, fireguns, musical instruments, puzzle boxes, fireguns, Tesla inventions and more fireguns. Given the nature of these items they fit well in high-tech settings such as Ravnica. Lost promo code. Batterbee wrote a promo code somewhere and can't recall where! A code for a 20% discount on Neverember's Guide to Urbanization is somewhere...   [click here for more]
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The Heist at Nimressa

The Heist at Nimressa


Players love it when a plan comes together, and this adventure will have your players planning and executing their own high-stakes heist of a fort on the border of a despotic realm. The Heist at Nimressa is author Jeremy Tuohy’s Dungeon Masters Guild debut and a 6-8 hour adventure for 3rd or 4th level characters. While travelling the open road, the party encounters two good-hearted...   [click here for more]
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The Witches of Westwater - An Investigation One Shot

The Witches of Westwater - An Investigation One Shot


Early one morning the party stumbles into Westwater, a small town that is holding a witch trial after some children began acting strangely. Three women have been accused of being witches. The town is split about their guilt and so decide to allow the party to be impartial judges. The party must render its verdict at dusk with any guily party being hanged til death. The Witches of Westwater is a straight-forward...   [click here for more]
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Adventures From Along the Road (5e)

Adventures From Along the Road (5e)


They say that the destination isn't the most important part, it's the journey! So, Adventures From Along the Road embodies this, with four unique adventures to encounter as the party ventures between locations! These adventures are designed for a party of 4 to 6 adventurers between the 1st and 10th-level! Adventures From Along the Road provides four one-shot experiences, each one...   [click here for more]
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