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Hottest Intrigue, Nonspecific/Any Setting, English
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Hottest Community Intrigue, Nonspecific/Any Setting, English
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Within these pages you will find bars, thieves' hideouts, restaurants, and more. All of them designed to breath life into your adventures in Baldur's Gate.
Includes
Full Color PDF
Printer Friendly PDF
22 locations
Map of the Red Fence Slaughterhouse and Thieves Hideout, ready for printing or your digital tabletop of choice.
5 NPC stat blocks
Every location includes descriptive... [click here for more] |
Dungeon Masters Guild |
$1.99
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47 steampunk items. swords, fireguns, musical instruments, puzzle boxes, fireguns, Tesla inventions and more fireguns. Given the nature of these items they fit well in high-tech settings such as Ravnica.
Lost promo code. Batterbee wrote a promo code somewhere and can't recall where! A code for a 20% discount on Neverember's Guide to Urbanization is somewhere... [click here for more] |
Dungeon Masters Guild |
$2.95
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The town of Pikemaster needs help. Despite the frequent witch burnings, the problem only seems to get worse: bandits, dragons, goblins, inquisitors, and witches. A lot of witches. Add an aging baron of dubious sanity and his lovely daughter, leaving it up to you to unravel the many threads that will take you far beyond Pikemaster.
This campaign of exploration, investigation, and planar travel will... [click here for more] |
Dungeon Masters Guild |
$10.00
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Manipulate all manner of creatures with this Bard College option for the world’s greatest roleplaying game.
Bards of the College of Puppetry have historically been viewed as outcasts by bards of more traditional performing arts. Their artistry in both crafting and performing with puppets went underappreciated and even belittled by many theaters and performers, and many of its early practitioners... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A local mine hasn't paid their taxes, so you and your party are hired to investigate. When you arrive, the mine seems abandoned, but sinister forces may be at play here...
This short one-shot adventure is written in collaboration with Jog Brogzin, and is designed with a high lethality for four 2nd-level characters. To see this adventure in both D&D5e and Dungeon Crawl Classics, subscribe to Jog's... [click here for more] |
Dungeon Masters Guild |
$2.00
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In the crowded taverns and narrow alleys of a city, there is no room to draw a sword or knock an arrow when danger strikes. Which it frequently does in the urban arena. So, it is the wise ruffian who trusts their life to a dagger. Silent, swift, and most notably, cheap, it is the ideal weapon for metropolitan combat.
Some rogues take their mastery of the dagger to greater heights—and distances.... [click here for more] |
Dungeon Masters Guild |
$1.00
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Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells.
The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign
In... [click here for more] |
Dungeon Masters Guild |
$1.00
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Someone wants Landon Rigolo dead, and they have a poetic plan for vengeance. Thwart a theatrical assassination in the City of Splendors.
Your adventurers are tasked with protecting the bard Landon Rigolo from harm while working to apprehend a would-be assassin and their patron. Love’s Fickle Arrow can be run as part of Waterdeep: Dragon Heist, or adapted for any... [click here for more] |
Dungeon Masters Guild |
$4.49
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O Wagon, Where Art Thou? Is the second installment of the Ore Town Adventures. The party is hired to recover a wagon of stolen goods. They must investigate and gather information in order to create a plan to retrieve the wagon. The options are only limited by the ideas of the players!
This adventure is optimized for a party of four 3rd level characters. It can be adapted to any... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Oath of Inquisition is a vow to shield the innocent from the burden and danger of dark knowledge. Paladins of the Oath of Inquisition work in the shadows, using methods some would consider unsavory to unveil the occult realms of forbidden knowledge, foreboding omens, dangerous relics, and blasphemous rites.
This is a subclass for Paladins in Dungeons & Dragons 5e. ... [click here for more] |
Dungeon Masters Guild |
$3.00
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Your patron is a primordial entity of time and space, adrift across the vastness of Wildspace and the Astral Sea. This being is driven by its aimless curiosity, bestowing its innate wanderlust upon those who serve its interests. Beings of this sort may be conscious cosmic gargantua, legendary spacefarers, or planeswalking wanderers set on witnessing the infinite possibility of the multiverse.... [click here for more] |
Dungeon Masters Guild |
$3.00
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Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat.
Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,... [click here for more] |
Dungeon Masters Guild |
$4.95
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Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat.
Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,... [click here for more] |
Dungeon Masters Guild |
$6.49
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Realm Events is a collection of random events for settlements or larger realms, suitable for any Dungeons & Dragons Fifth Edition campaign. Realm Events can help you introduce new plots to your campaigns. For each of the 55 events included, there are: descriptions, hints for side quests, and many tables to give random variety to any event.
Specifically, you will find:
- 37 Settlement Events... [click here for more] |
Dungeon Masters Guild |
$2.99
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You are a wanderer - masterless, unbounded, without duty, honor, or code. You may have served someone once, stood for something larger than yourself, but no more. Your blade is your only true companion. With it you are a force of reckoning, and so, trouble follows wherever you roam. You are gruff, rough, and somewhat deplorable, but you are anything if not capable with your weapon and a master of your... [click here for more] |
Dungeon Masters Guild |
$3.00
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Welcome to the Felidae Library
A building sits in the shadowy copses of a deep forest, abandoned and decaying but for the magical servants within.
Among the books walk cats of every size and colour, seemingly drawn here for safety and solace.
Some among the cats are ill-fated adventurers, polymorphed into feline form.
For a curse rests upon the library, a curse... [click here for more] |
Dungeon Masters Guild |
$2.49
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Experience this 30-hour Tier 1 adventure about small-town politics, the ethics of immigration, and the end of the world as we know it.
Synopsis:
Goblin Bathwater, a magical drug, has taken hold in a sleepy coastal town at the edge of the Empire. As the characters investigate the origin of the drug, they uncover an international criminal conspiracy, wild and ancient magic, and a threat to reality... [click here for more] |
Dungeon Masters Guild |
$7.95
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Experience this 30-hour Tier 1 adventure about small-town politics, the ethics of immigration, and the end of the world as we know it.
Synopsis:
Goblin Bathwater, a magical drug, has taken hold in a sleepy coastal town at the edge of the Empire. As the characters investigate the origin of the drug, they uncover an international criminal conspiracy, wild and ancient magic, and a threat to reality... [click here for more] |
Dungeon Masters Guild |
$9.99
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The Gray Tower, built by a wizard long-gone, is now the subject of some mystique among villagers living nearby. Believing it to have been abandoned, those living within a few days' travel of the tower have been gripped by rumors of curses and evil hermits thanks to reported sightings of lights in the tower windows at twilight. Recently, the rumors have been added to by the disappearance of livestock... [click here for more] |
Dungeon Masters Guild |
FREE
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The Haunt Original Soundtrack - By Chris Bissette (Loot the Room)
available now SEE VIDEO AT BOTTOM OF THIS PAGE!
THE HAUNT TRILOGY Special Edition This deluxe 180 page hardcover book is a special edition collection of the mega-bestselling horror-themed Dungeons & Dragons 5th Edition adventure series.
A complete bestiary with 25 monster... [click here for more] |
Dungeon Masters Guild |
$19.95
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The forbidden play, The King in Yellow, has driven folk to madness and destruction. Naturally, some of you want in on it. Inspired by the works of Ambrose Bierce, Robert E. Chambers, and H.P. Lovecraft, this warlock patron also comes complete with two new Eldritch Invocations and a new artifact, the eponymous play itself. Have you seen the Yellow Sign? ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Psion
Wielding the most potent psychic abilities known to the mortal realm, a Psion is an unstoppable force of psionic power. Mind delvers, psionic enhancers, and psychic destroyers, Psions are unstoppable forces of mental will. Veiling their true intentions in psychic energy, one can never truly know the true intention, or might, of a Psion before them.
All Psions emerge through a Psychic Awakening,... [click here for more] |
Dungeon Masters Guild |
$4.99
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Following the platinum best-selling adventure The Second Black Dawn, a new, exciting adventure is finally available!
Defeat the encroaching evil
A city burns, occupied by cultists of a dark sect, ravenous undead, and bloodthirsty brigands. The plan to unleash the Second Black Dawn has now come to fruition and the apocalypse is at hand. Race through a city on fire, investigate a mysterious... [click here for more] |
Dungeon Masters Guild |
$9.99
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A Martial Archetype for those who would purge wicked magic from the world!
Inquisitor, Judicar, Templar, Witch Hunter, there are many names for your order. You, who are not so lucky as to be born with the capacity for magic. You, who have dedicated yourself to protecting others from those who would abuse the arcane. You, with your twisted sense of morality and righteous... [click here for more] |
Dungeon Masters Guild |
$2.95
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Drawn to a giant striped tent in the middle of the woods by a mysterious melody, you find yourself within The Witching Hour’s Carnival. After being welcomed by an extravagant Githzarai, you learn more about the miracle worker and carnival creator, Granny Youth, as you witness everything that this inexplicable place has to show. Such as the many different games and vendors set up around the tent of... [click here for more] |
Dungeon Masters Guild |
$4.99
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Trinkets of Mephistopheles
This supplement introduces 101 New Trinkets inspired by Mephistopheles, the lord of the 8th, and his cults on the material plane.
The trinkets presented in this supplement were created with the idea of bringing an additional layer of depth to any adventure containing Mephistopheles or his cults. The trinkets can be easily... [click here for more] |
Dungeon Masters Guild |
$1.50
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Urban Archetypes has made it to Fantasy Grounds!
Grab it here!
Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character. A summary of each subclass can be found below.
Barbarian
Path of the Stonefist Brawler. Consumed... [click here for more] |
Dungeon Masters Guild |
$4.95
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Isolated and productive, the Yol Valley provides various resources throughout surrounding lands. However, due to its topography and limited exits, it has become a romping ground for brigands. A call to experienced adventurers to eliminate this scourge has been put forth. But, something else hunts these highwaymen too…will it stop with them?
"Wolf Lord of Yol"... [click here for more] |
Dungeon Masters Guild |
$9.95 $5.95
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Would you reveal the deep dark secret of a seemingly good person in order to ensure those that depend on her know the truth? Should you pull the lever to divert a runaway mine cart so it doesn’t kill five unaware dwarves only to kill a single dwarf who is currently safe from the danger? Would you save the captive who is about to plunge into a pit of lava, but let the dangerous villain escape and... [click here for more] |
Dungeon Masters Guild |
$4.95
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For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism.
What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have?
Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds... [click here for more] |
Dungeon Masters Guild |
$12.99
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