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Puzzles, Predicaments, and Perplexities

Puzzles, Predicaments, and Perplexities


Now available as of November 27, 2019 - Puzzles, Predicaments, and Perplexities II as a PDF, softcover, and hardcover print! Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be...   [click here for more]
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Puzzles, Predicaments, and Perplexities II

Puzzles, Predicaments, and Perplexities II


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,...   [click here for more]
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Uncaged | Volume III

Uncaged | Volume III


Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more. Volume III is currently available as both...   [click here for more]
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Heirlooms of Eberron - 50 Magical Items From the Last War

Heirlooms of Eberron - 50 Magical Items From the Last War


Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these items are three item sets! Item sets are artifacts owned by long-dead legendary heros that long to be reunited. As adventurers gather these items they get additional boons! There is also one magical item from each of the Dragonmarked...   [click here for more]
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Here's To Crime: A Guide to Capers and Heists

Here's To Crime: A Guide to Capers and Heists


"This is, to my mind, one of the best styles of supplement that someone can make for Dungeons and Dragons...great ideas in the supplement that any DM can build on in their campaign. I love rules that give a precise amount of controlled chaos, and 'Here's to Crime' seems to do that well" -Kotaku Your guide to running "Ocean's 11" style capers and heists in 5th Edition D&D! We...   [click here for more]
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The Second Black Dawn

The Second Black Dawn


"The FANTASY GROUNDS version is now available!" "This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality...   [click here for more]
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100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)

100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)


One hundred fun Gnomish inventions that get the job done one way or another. Results may vary. ...   [click here for more]
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The Malady Codex II: Diseases of the Mind

The Malady Codex II: Diseases of the Mind


Click on the Illithid to explore nine grim-dark adventures, based on the diseases found in these Malady Codexes! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s...   [click here for more]
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Gardens of Fog

Gardens of Fog


A dear friend lies stricken, a prisoner in their own mind. Local healers are baffled, unable to provide aid, and without intervention your companion is surely lost. Steel yourself, enter the realm of the mind and face the struggles within. This module contails a Tier 1 Adventure optimized for five 3rd-level characters, as well as a new cleric subclass: the psychomancer, inspired by mental health...   [click here for more]
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Second Glance

Second Glance


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams - Haddiwe Vol, Witch of the Snakewood Continue your duet campaign or add something new! Wake up...   [click here for more]
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100 Magical Items (and Where to Find Them)

100 Magical Items (and Where to Find Them)


100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile....   [click here for more]
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The Slayer Class

The Slayer Class


Track down your enemies and put them to the blade with the Slayer, a full 20-level base class designed from the ground up. Play this class if you: Want a spell-less ranger instead of the half-druid version in the PHB Want to play a martial character whose INT matters Want to create or harvest poison and not feel like a chump The Slayer wouldn't be a full base class if it didn't also have its...   [click here for more]
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{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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Saltmarsh: People, Places, and Shops

Saltmarsh: People, Places, and Shops


Within these pages you will find more than a dozen unique shops, shipwrecks, and other places of interest for your adventures along the Azure Sea. 19 unique entries! Shipwrecks, Sea Captains, Shops, Shrines, and even a Halfling village! Fill Saltmarsh and the surrounding area with life! Every entry includes descriptive box text. Never worry about your players asking "so what do we see...   [click here for more]
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Extraordinary Inns & Taverns

Extraordinary Inns & Taverns


“A tavern is a place where madness is sold by the bottle.” - Jonathan Swift Taverns have become something of a cliche in RPGs, and because of this they’re also sadly underutilised. A tavern can be a wonderful place: the heart of a small village or a city district; a welcome respite during a long, arduous journey; a breeding ground of gossip and trouble. Wouldn't it be...   [click here for more]
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The Grand Library

The Grand Library


The Grand Library aims to help DMs make their libraries and bookstores feel more dynamic and alive by providing them with over 130 generic books that can fit into any location or setting. Each book comes with a description of the book's appearance and contents as well as a short extract. Some of the books also come with hidden effects. From advantage on a check to short-term madness, you never...   [click here for more]
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I Am Your World

I Am Your World


Mr. M is a mind flayer protecting a small village on a well-traveled road. Except... no visitors ever pass through and the villagers seem oddly forgetful and there's a warehouse no one's allowed to enter. Wake up. Take your place in this village. You have always lived here. Those memories of past adventures and future goals are but dreams slipping from your grasp. I Am Your World...   [click here for more]
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The Master Mechanic's Steampunk Manual

The Master Mechanic's Steampunk Manual


"From the shadows of Victorian England, the genre of Steampunk takes the Age of Steam and throws it into overdrive, mixing dark intrigue and social conflict with technological wonders and a world of opportunity." Bring your D&D game into the Age of Steam with this 180 page expansion for 5th Edition Dungeons & Dragons!...   [click here for more]
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The Spiritualist Class

The Spiritualist Class


Spiritualists truck with restless spirits and wield psychic powers. Having survived a brush with death, spiritualists discover that not only can they sense the presence of the restless dead, they can also channel them. The forgotten promise they made while on death's door allows them to cast spells that manipulate the emotions and senses of others, as well as exert their will over life and death. Play...   [click here for more]
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Champions of the Great Old Ones: Oath of Madness

Champions of the Great Old Ones: Oath of Madness


Bring the Eldritch Terror of the Great Old Ones to your table with this new Sacred Oath. In this new supplement for Great Old Ones and Elder Evil series, you are introduced to the paladins of the Great Old Ones. In Oath of Madness, you meet paladins who are corrupted in body and soul by the power of the Great Old Ones and have taken an oath to spread the maddening wisdom of Eldritch...   [click here for more]
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100 Fantasy Drugs

100 Fantasy Drugs


One hundred different fantasy drugs that are illegal in most planes of reality. ...   [click here for more]
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Fun for the People

Fun for the People


Fun for the people This Adventure Module Collection Contains: A detailed campaign setting & lore for a wandering fair Three complete one shot adventure modules A ruleset on how to fairly judge competitions between players A ruleset on how to handle drunkeness or getting drunk A ruleset for creating a Doppelganger race in D&D 5e A ruleset for how to run a siege …...   [click here for more]
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Spells and Incantations

Spells and Incantations


The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add...   [click here for more]
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100 Non-Combat Random Encounters (On the Road)

100 Non-Combat Random Encounters (On the Road)


Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out...   [click here for more]
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The Axolitl and Riverlands Encounters

The Axolitl and Riverlands Encounters


Make a splash with the newest release of the Axolitl! A small aquatic race native to fresh water riverlands and exotic swamps! This 5 page PDF includes: - Stats of the unique Axolitl race, containing everything you need to make your own 5e Axolitl characters! - Two riverlands inspired creatures. The Neontra, a freshwater humanoid species that survives in schools of their own kind, and the Manatee,...   [click here for more]
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Urban Archetypes: 30 Urban-Themed Subclasses

Urban Archetypes: 30 Urban-Themed Subclasses


Urban Archetypes has made it to Fantasy Grounds! Grab it here! Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character. A summary of each subclass can be found below. Barbarian Path of the Stonefist Brawler. Consumed...   [click here for more]
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Scourge of the Nightingale: A Song of Revenge

Scourge of the Nightingale: A Song of Revenge


Scourge of the Nightingale Part Two: A Song of Revenge The events that transpired during A Song of Love implicate Hobart Taggart, a tavern owner in Hillsfar, with dealing with the strange, masked menace who kidnapped the performer known as Devon Artis. The adventurers are tasked with finding Hobart Taggart and gathering information about this unique villain. However, the...   [click here for more]
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Scourge of the Nightingale: A Song of Love

Scourge of the Nightingale: A Song of Love


Scourge of the Nightingale Part One: A Song of Love Get your inner-bard on with this adventure! A masked menace terrifies the region, raiding villages to fund her devious plan. Unknowingly, the adventurers stumble into her most recent evil scheme: the kidnapping of a famous performer known as Devon Artis. Their mission is to deliver a ransom and collect...   [click here for more]
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The Knight Librarians - Fighter Subclass

The Knight Librarians - Fighter Subclass


The Knight Librarians is a new fighter subclass option for Dungeons & Dragons 5th edition. It is thought that Ioun, himself, inspired the creation of the Knight Librarians...enhancing their physical prowess with limited divine abilities. Whatever their true origins, these literary warriors are now known for building libraries -- bastions against ignorance, great and small -- in...   [click here for more]
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Waterdeep: Dragon Heist - Winter Thievery

Waterdeep: Dragon Heist - Winter Thievery


Hlal, the copper dragon goddess of wit and trickery, made an announcement ahead of this year’s Winter Solstice festivities: while the citizens of Waterdeep are distracted by their Simril parties, Hlal is going to break past the Dragonward, sneak through the city, and drop a copper dragonscale down one hundred of the city’s most deserving chimneys. In the wealthy Sea Ward,...   [click here for more]
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"Spirit Well Patron - A Warlock Subclass"

"Spirit Well Patron - A Warlock Subclass"


The Spirit Well Patron Warlock archetype Offers a different way to play your warlock based on finding souls and using them to power your powers. This subclass allows yourself and the DM to find new interresting narratives centered on how you interract with your patron(s). - Includes a Printer friendly version ...   [click here for more]
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It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting

It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting


It’s a Zoo in There! is an urban adventure for 2nd-4th level characters offering multiple paths of exploration leading to a chilling ethical dilemma with multiple endings depending on the choices your players make. As a single-session adventure for low level characters, It’s a Zoo in There! is a great fit for chapter 2 of the hardcover adventure Waterdeep:...   [click here for more]
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Batterbee's Lost Workshop

Batterbee's Lost Workshop


47 steampunk items. swords, fireguns, musical instruments, puzzle boxes, fireguns, Tesla inventions and more fireguns. Given the nature of these items they fit well in high-tech settings such as Ravnica. Lost promo code. Batterbee wrote a promo code somewhere and can't recall where! A code for a 20% discount on Neverember's Guide to Urbanization is somewhere...   [click here for more]
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100 Non-Combat Random Encounters (Urban)

100 Non-Combat Random Encounters (Urban)


Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ...   [click here for more]
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Diamond Heist

Diamond Heist


Diamond Heist A one-shot adventure for 6th-9th level characters, designed to take 4-6 hours of play. At the request of a stranded djinni, you have three days to steal a diamond from the marbled, enchanted vaults of the Modern Artworks Museum. Investigate its defenses, disable magical wards, bamboozle the staff, battle a golem, and escape with the prize! A group that succeeds is rewarded with a...   [click here for more]
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Wolf Lord of Yol

Wolf Lord of Yol


Isolated and productive, the Yol Valley provides various resources throughout surrounding lands. However, due to its topography and limited exits, it has become a romping ground for brigands. A call to experienced adventurers to eliminate this scourge has been put forth. But, something else hunts these highwaymen too…will it stop with them? "Wolf Lord of Yol"...   [click here for more]
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Leverage: Waterdeep - "Putting the Cart Before the Horse"

Leverage: Waterdeep - "Putting the Cart Before the Horse"


As more customers trickle into Trollskull Manor, you find that service has become standing room only. After much of the furniture was destroyed while the tavern stood derelict, you discover that you must replace most of your tables, benches and stools. One of your neighbors has worse luck than you — he has a degenerate gambler brother-in-law who is about to lose his livelihood. Luckily for...   [click here for more]
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Shear

Shear


Something Baa-aad is Happening. In this 2-3 hour adventure for 1st or 2nd level characters, the sheep of the Button farmstead have gone feral. Sporting glowing red eyes and a taste for flesh, the Button sheep pose a threat to their former owners and the characters alike! ...That's the whole description. Vaguely inspired by the black comedy horror films Black...   [click here for more]
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100 Activities at the Faire

100 Activities at the Faire


One hundred fun games and booths for your players to explore at the local faire. ...   [click here for more]
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The Heist at Nimressa

The Heist at Nimressa


Players love it when a plan comes together, and this adventure will have your players planning and executing their own high-stakes heist of a fort on the border of a despotic realm. The Heist at Nimressa is author Jeremy Tuohy’s Dungeon Masters Guild debut and a 6-8 hour adventure for 3rd or 4th level characters. While travelling the open road, the party encounters two good-hearted...   [click here for more]
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The Urchin of Camorr

The Urchin of Camorr


Conflict is growing on the outset of the kingdom of Camorr but something far worse is happening inside its city walls. Reports of children going missing from the slums have started spreading throughout the city. Many believe they are looking to join the conflict, others believe they have simply run away, but something far worse is at play here. Investigate the disappearance of the...   [click here for more]
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VeX's Random Riddle Generator

VeX's Random Riddle Generator


THIS IS A VTT MODULE FOR Fantasy Grounds, not a PDF Tyrannosaurus VeX Presents VeX's Random Riddle Generator Have you ever been in the middle of a session and suddenly need a nice riddle for your players? Do you wish you had a collection of fantasy-themed and fitting riddles right at the press of a button? Don't you hate searching a the internet for fitting...   [click here for more]
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i've been

i've been


“All of us have our Static—our self-loathing, our anxieties, our grief. For some of us, though, it’s much stronger. It’s not something you can just wish away.” An adventure optimized for four 3rd-level characters, i’ve been examines our relationships with mental health: the difficulty of vocalizing its reality, the importance of help and...   [click here for more]
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An Alphabet of Rare Magic Items

An Alphabet of Rare Magic Items


TWENTY-SIX WONDROUS ITEMS FOR ADVENTURERS WHO REALLY DO MEAN IT THIS TIME From the very fine folks who brought you Alphabets of Common and of Uncommon Magic Items… introducing the obvious next step, An Alphabet of Rare Magic Items! Weirder and wilder than ever before, these all new, all original wondrous items of arcana range from an exploding jewellery piece and...   [click here for more]
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The Fox & The Fey

The Fox & The Fey


After a long day of travel, you stop for a rest on the side of the road near a grove. Just as you set your pack down and take a seat on a rock, an unusually large fox darts out of the bushes, grabs your bag in its jaws, and sprints off into the trees. It's so fast you've no chance to react. Having only just sat down you've had little rest, but now you must give chase or lose your gear. A...   [click here for more]
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Character Background: Bastard

Character Background: Bastard


The Outsider's Perspective Born in the shadow of wealth, power, and privilege, your family owns land, collects taxes, and wields significant political influence—but are you accepted among them? You may be an acknowledged member of the family, a social outcast your peers pretend don’t exist, or a resentful scoundrel willing to do anything to claim your rightful place. Built as an alternate...   [click here for more]
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Balduran's Estate Adventure: Over My Dead Body

Balduran's Estate Adventure: Over My Dead Body


When you throw a ball, an uninvited guest appears. 'Are you new here?' you ask. 'No,' she says, 'I've been here for what feels like milennia.'   A One-Shot Stonghold Adventure for 13th- to 15th-Level Characters! This is the fifth volume in the "Balduran's Stronghold Adventures" series. The titles in this series originally appeared in chapter 3 of Balduran's Guide to Kingdom Building,...   [click here for more]
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Hivemaster Ranger Archetype (5e)

Hivemaster Ranger Archetype (5e)


Feel that prickle on your skin? The buzz of wings in your ear? That itch scuttling across your foot? What if you were the master of that feeling? What if you were the ruler of the hive, and had the power to send a cloud of loyal insects to overwhelm your enemies? There exist a conclave of rangers - Beastmasters, technically, but ones who have claimed dominion over a separate animal kingdom - who...   [click here for more]
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It Got Under His Skin - Waterdeep Faction Adventure

It Got Under His Skin - Waterdeep Faction Adventure


A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 4-6 hour adventure! The first Emerald Enclave mission on page 35 of Waterdeep: Dragon Heist sends the adventurers to camp in a field with a ten percent chance of encountering a scarecrow. It Got Under His Skin transforms the mission into a haunting mystery to be solved. In addition to defeating the scarecrows, will the...   [click here for more]
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