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Also check out the other volumes in this best-selling series, or buy the bundle and save!
Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory... [click here for more] |
Dungeon Masters Guild |
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Woodlands patient, woodlands wise
Beneath the valley’s obscured skies
Dangers foul and treasures fair
Lie in wait for those who dare
But should the prudent take note here
Deduce, observe, or lend an ear
All is not as it says or seems
The civilized are cutthroat for shiny dreams
- Haddiwe Vol, Witch of the Snakewood
Continue your duet campaign or add something new!
Wake up in a druid colony... [click here for more] |
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Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat.
Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,... [click here for more] |
Dungeon Masters Guild |
$4.95
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"This is, to my mind, one of the best styles of supplement that someone can make for Dungeons and Dragons...great ideas in the supplement that any DM can build on in their campaign. I love rules that give a precise amount of controlled chaos, and 'Here's to Crime' seems to do that well" -Kotaku
Your guide to running "Ocean's 11" style capers and heists in 5th Edition D&D!
We... [click here for more] |
Dungeon Masters Guild |
$1.99
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In a small town, an aberration is quickly growing, feasting on the local's flesh and memories while protected by its ability to exist unseen and unnoticed. Will the adventurers realize something strange is happening? Will they be able to save the town?
This is a reference guide for running a false hydra. It is best suited for a party of 3-5 adventurers of level 4-6, however, it can be adjusted to... [click here for more] |
Dungeon Masters Guild |
$2.00
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For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism.
What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have?
Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds... [click here for more] |
Dungeon Masters Guild |
$12.99
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Every creature in the multiverse has a story to tell — even the monsters.
Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.
Volume III is currently available as both a... [click here for more] |
Dungeon Masters Guild |
$14.95 $5.99
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What Would You Give For Power?
Beauty, dreadful power, and solemn promises: these are the tools of the fey. Mortals seek them out to bargain for wealth, magical power, or other blessings. The foolish become ensnared in the courtly schemes of the fey, while the clever forge alliances with beings of incredible power. Here you’ll find the hierarchy of a fey court and details of what... [click here for more] |
Dungeon Masters Guild |
$3.95
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Realm Events is a collection of random events for settlements or larger realms, suitable for any Dungeons & Dragons Fifth Edition campaign. Realm Events can help you introduce new plots to your campaigns. For each of the 55 events included, there are: descriptions, hints for side quests, and many tables to give random variety to any event.
Specifically, you will find:
- 37 Settlement Events... [click here for more] |
Dungeon Masters Guild |
$2.99
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You recently did Gellan Primewater, a local merchant from the Town of Saltmarsh, a great service by recovering property deeds worth a large sum of money, long thought to be lost. In return, Gellan is throwing you a party on his cruise ship, the *Primewater Pleasure*. ....
Then, in the midst of festivities, a scream.
One of the guests is found murdered, and the weekend cruise... [click here for more] |
Dungeon Masters Guild |
$1.00
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"The FANTASY GROUNDS version is now available!"
"This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality than... [click here for more] |
Dungeon Masters Guild |
$7.95
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The Puzzling Tiemple of Flummox Heist is a linear dungeon crawl utilizing word puzzles and riddles written in the English language.
Challenge your players and their characters with a brainteasing mix of puzzles, combat, and roleplay in this one-shot adventure for characters of 3rd, 4th, 5th, or 6th level which will delight fans of escape rooms and solve-at-home mystery adventures. Characters... [click here for more] |
Dungeon Masters Guild |
$6.95
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A Re-playable One-Shot for 5e where no two games are alike Now a Platinum best seller!
The Contract is a re-playable one-shot with more than 1,000 possible combinations. The DM rolls for key plot points like combat encounters and surprise endings; players roll at the beginning of the game for secret objectives that connect their characters to the story.... [click here for more] |
Dungeon Masters Guild |
$2.00
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Non-Combat Encounters Tables using Monster Manual Creatures
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
Non-Combat Encounters for adventures and campaigns where talking and interaction is the norm. Options for settled lands, wilds, roads and underground.
Includes d20 tables for ...
Civilized Non-Combat Encounters (City... [click here for more] |
Dungeon Masters Guild |
$3.00
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The Grand Library aims to help DMs make their libraries and bookstores feel more dynamic and alive by providing them with over 130 generic books that can fit into any location or setting.
Each book comes with a description of the book's appearance and contents as well as a short extract.
Some of the books also come with hidden effects. From advantage on a check to short-term madness, you never know... [click here for more] |
Dungeon Masters Guild |
$3.53
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Roll20 version available now, check it out here
The Revenge of The Crows is a mystery adventure for a party of 4th level characters. It takes place in the farming village of Woodview but can be completely restyled for fitting your own scenario and campaign.
The village of Woodview is in danger. The scarecrows that protect the farms are mysteriously disappearing and returning possessed... [click here for more] |
Dungeon Masters Guild |
$1.74
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Within these pages you will find many unique shops, shipwrecks, and other places of interest for your adventures along the Azure Sea.
19 unique entries! Shipwrecks, Sea Captains, Shops, Shrines, and even a Halfling village! Fill Saltmarsh and the surrounding area with life!
Every entry includes descriptive box text. Never worry about your players asking "so what do we see around us?"... [click here for more] |
Dungeon Masters Guild |
$1.99
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Click on the Illithid to explore nine grim-dark adventures, based on the diseases found in these Malady Codexes!
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s... [click here for more] |
Dungeon Masters Guild |
$3.95
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Following the platinum best-selling adventure The Second Black Dawn, a new, exciting adventure is finally available!
Defeat the encroaching evil
A city burns, occupied by cultists of a dark sect, ravenous undead, and bloodthirsty brigands. The plan to unleash the Second Black Dawn has now come to fruition and the apocalypse is at hand. Race through a city on fire, investigate a mysterious... [click here for more] |
Dungeon Masters Guild |
$9.99
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Within these pages you will find bars, thieves' hideouts, restaurants, and more. All of them designed to breath life into your adventures in Baldur's Gate.
Includes
Full Color PDF
Printer Friendly PDF
22 locations
Map of the Red Fence Slaughterhouse and Thieves Hideout, ready for printing or your digital tabletop of choice.
5 NPC stat blocks
Every location includes descriptive... [click here for more] |
Dungeon Masters Guild |
$1.99
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31 immersive subclasses created for the world of Eberron!
This supplement is crafted with love by three bestselling Eberron designers, and features beautiful full-color art for each subclass by Olie Boldador, Juno Viinikka, and more.
For the Fantasy Grounds conversion, click here.
For a discounted bundle including both PDF and FG versions, click here.
Artificer
Crystal... [click here for more] |
Dungeon Masters Guild |
$14.95
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At the request of a stranded djinni, you have three days to steal a diamond from the enchanted vaults of the Modern Artworks Museum. Investigate its defenses, disable magical wards, bamboozle the staff, battle a golem, and escape with the prize! The reward: a single wish - the power to bring about almost anything you desire.
A one-shot adventure for 6th-9th level characters, designed to take... [click here for more] |
Dungeon Masters Guild |
$2.95
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Welcome to 'Excellent Points! 2: A Collection of Miscellaneous Homebrew Weapons.' It's part two of the specific homebrew weapon series! Need a cool weapon that isn't just the trusty old +1/+2/+3? It's useful, sure, but it gets boring. And the last thing you want with such a highly-customisable system like 5th Edition is to be bored with what your character can do.
Or maybe you're... [click here for more] |
Dungeon Masters Guild |
$0.99
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Not all Paladins who forsake their Oaths do so to pursue evil. When corruption is discovered among the ranks of your righteous order or the ideals you once believed are revealed for the lies they truly are, will you stand with your Oath or be banished as an Apostate. This subclass is equipped with the capabilities to thwart divine magic and uncover the true motives of those you once called your allies.... [click here for more] |
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Welcome to 'Excellent Points! A Collection of Miscellaneous Homebrew Weapons.' Need a cool weapon that isn't just the trusty old +1/+2/+3? It's useful, sure, but it gets boring. And the last thing you want with such a highly-customisable system like 5th Edition is to be bored with what your character can do.
Or maybe you're the Dungeon Master, looking for some more unique loot to... [click here for more] |
Dungeon Masters Guild |
$0.99
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"Cirria's Gambit delivers a fun, sandbox-style adventure with resources, tables, and encounters that could prove useful to DMs well beyond the scope of the one-shot. [...] The production values are unimpeachable [...] 4/5"—Tal Aviezer for... [click here for more] |
Dungeon Masters Guild |
$5.95
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200 Non-Combat Encounter Prompts for the City
Tables visible in Previews under the product image.
Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates, nobles at the docks and mud that steals your shoes. Be entertained at the tavern, harassed by traders in the park and chat with urchins in the streets and alleys.
Includes d20 tables for ...
City... [click here for more] |
Dungeon Masters Guild |
$3.00
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Urban Archetypes has made it to Fantasy Grounds!
Grab it here!
Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character. A summary of each subclass can be found below.
Barbarian
Path of the Stonefist Brawler. Consumed... [click here for more] |
Dungeon Masters Guild |
$4.95
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Updated! With a new template, new art, and maps! If you've already purchased Witches of Westwater, simply redownload it to get the new content!
Early one morning the party stumbles into Westwater, a small town that is holding a witch trial after some children began acting strangely. Three women have been accused of being witches. The town is split about their guilt and so decide... [click here for more] |
Dungeon Masters Guild |
$2.95
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Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out... [click here for more] |
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Heirlooms of Eberron has been updated! New art, a new template, and an ink-friendly version are now available! If you've already purchased Heirlooms of Eberron, simply redownload it to get the new version!
Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these... [click here for more] |
Dungeon Masters Guild |
$1.49
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The Haunt Original Soundtrack - By Chris Bissette (Loot the Room)
available now SEE VIDEO AT BOTTOM OF THIS PAGE!
THE HAUNT TRILOGY Special Edition This deluxe 180 page hardcover book is a special edition collection of the mega-bestselling horror-themed Dungeons & Dragons 5th Edition adventure series.
A complete bestiary with 25 monster... [click here for more] |
Dungeon Masters Guild |
$19.95
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As more customers trickle into Trollskull Manor, you find that service has become standing room only. After much of the furniture was destroyed while the tavern stood derelict, you discover that you must replace most of your tables, benches and stools.
One of your neighbors has worse luck than you — he has a degenerate gambler brother-in-law who is about to lose his livelihood. Luckily for you,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Under the Dark Fist
The Spacefarer Conversion
Requires the AD&D SJA4 Spelljammer
Adventure Under the Dark Fist, to play
by Igor Comunale
Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of... [click here for more] |
Dungeon Masters Guild |
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A dear friend lies stricken, a prisoner in their own mind. Local healers are baffled, unable to provide aid, and without intervention your companion is surely lost. Steel yourself, enter the realm of the mind and face the struggles within.
This module contails a Tier 1 Adventure optimized for five 3rd-level characters, as well as a new cleric subclass: the psychomancer, inspired by mental health nonprofit... [click here for more] |
Dungeon Masters Guild |
$6.99
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The elves of the Koroko Dynasty have ruled over their island empire for centuries, but all of this power and tradition is built on a lie. After a disgruntled noble reveals the Koroko's secret, factions in the capital fight for the upper hand and violence could erupt at any moment. The Koroko elves are not elves at all... they are githyanki raiders from another world.
The... [click here for more] |
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In the distant past, the first Weaponweavers served as underlings to formidable Hag covens and the enigmatic Raven Queen. Their unwavering loyalty to these powerful entities was rewarded with a remarkable gift: the ability to transform themselves into weapons, each imbued with abilities far surpassing their mundane counterparts.
The genesis of the first Weaponweavers was an eerie and sinister... [click here for more] |
Dungeon Masters Guild |
$4.95
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Players love it when a plan comes together, and this adventure will have your players planning and executing their own high-stakes heist of a fort on the border of a despotic realm. The Heist at Nimressa is author Jeremy Tuohy’s Dungeon Masters Guild debut and a 6-8 hour adventure for 3rd or 4th level characters.
While travelling the open road, the party encounters two good-hearted... [click here for more] |
Dungeon Masters Guild |
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200 Non-Combat Encounter Prompts for the Undercity
Tables visible in Previews under the product image.
Non-Combat Encounters for the more dangerous parts of the city. The city fringers under the city, the ruined buildings, the abandoned district. And the underworld of criminals, fences, thieves and con artists.
Includes d20 tables for ...
Back Alleys and Rough Streets (By... [click here for more] |
Dungeon Masters Guild |
$3.00
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THE LEGACY OF ELANDRIA
The city-state of Elandria is a magnificent location to visit, particularly when you are representing your nation at the wedding of the Crown Prince to the Princess of the local elven nation.
However, no wedding goes entirely to plan.
This adventure is a one-shot adventure for 20th level characters.
The adventure is setting neutral, and could easily be locasted... [click here for more] |
Dungeon Masters Guild |
$4.95
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It’s a Zoo in There! is an urban adventure for 2nd-4th level characters offering multiple paths of exploration leading to a chilling ethical dilemma with multiple endings depending on the choices your players make.
As a single-session adventure for low level characters, It’s a Zoo in There! is a great fit for chapter 2 of the hardcover adventure Waterdeep:... [click here for more] |
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A unique Rogue Archetype for use in the Forgotten Realms, or any campaign setting.
Learn about the city of Mirabar and its mighty guardians, the Axes of Mirabar.
Then discover the secret beneath the surface, hidden in the shadows, lurking in the dark, the Ghosts of Mirabar, guardians of Mirabar’s secrets.
This book provides you with all the rules necessary to create a rogue with the Ghosts archetype.... [click here for more] |
Dungeon Masters Guild |
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"Simply put, this is one of the most unique adventures I've ever read."
"...twists that turn the classic bandit clearing cliche on its head,..."
The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap into skills and abilities most of your characters never... [click here for more] |
Dungeon Masters Guild |
$4.95
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The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add... [click here for more] |
Dungeon Masters Guild |
$2.00
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"Infiltration" is a D&D 5th Edition adventure featuring an undercover assassination attempt in a large manor. The adventure contains 7 pages of content and 2 detailed maps. It is expected to provide about 4-6 hours of play time for a party of 2 adventurers at level 3.
The Story
The 2 assassins managed to conceal their real identity. Today is their first day in the Oberon Manor, as... [click here for more] |
Dungeon Masters Guild |
$1.99
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Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide... [click here for more] |
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What Fate Awaits Those That Dare Enter the Blue Alley?
Waterdeep’s mysterious Blue Alley is seeking adventurers to try their luck at navigating its twists and traps for the glory of an amazing artifact and new tales to share at the Yawning Portal. Is your party strong enough and brave enough to seek out new adventures?
Waterdeep: Shadow and Secrets of Blue Alley™... [click here for more] |
Dungeon Masters Guild |
$3.95
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Riddles have been told for hundreds and hundreds of years. In the tabletop gaming universe, they can be used in many different ways. They could be used to open a door in a mysterious dungeon. They could be told by a tricky monster that is testing the players. They could be used to gain access to a treasure chest. Use these fantasy riddles in your game to really stump your players and make them put... [click here for more] |
Dungeon Masters Guild |
$1.00
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The influence of Asmodeus is both widespread and subtly destructive. Is there a way to halt its advance? This third book delves deeper into how the Lord of the Nine Hells continues to warp magic on the Prime Material Plane, molding it to his unyielding desires.
As your campaign evolves, consider gradually introducing changes to your heroes and their magic, reflective of this growing malevolence. These... [click here for more] |
Dungeon Masters Guild |
$4.95
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"Echos of the Titans Gate" is an adventure set in the land of Eska. Begining at the Dead Oak Tavern, where adventurers meet and learn of a quest to safeguard mystical wyvern eggs from Orcs, leading to a journey involving ancient artifacts, Planar Gates, and hidden realms. The quest expands into a grander narrative, involving infiltration of a convoy, sabotage to halt an empire's technological expansion,... [click here for more] |
Dungeon Masters Guild |
$3.00
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