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Second Glance

Second Glance


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams - Haddiwe Vol, Witch of the Snakewood Continue your duet campaign or add something new! Wake up...   [click here for more]
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Waterdeep: Expanded Faction Missions

Waterdeep: Expanded Faction Missions


Waterdeep: Expanded Faction Missions A complete rewrite of all the Faction Missions listed in Chapter 2 of Waterdeep: Dragon Heist! Brand new content that follows the spirit of those missions if not the letter, with each mission providing new, deeper looks at the city of splendors. You'll find lots of little threads that connect to other parts of the city, other...   [click here for more]
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100 Meals Made From Monster Parts

100 Meals Made From Monster Parts


DNDSPEAK Proudly Presents: 100 MEALS MADE FROM MONSTER PARTS! One hundred delicious meals created from the leftover parts of slain monsters. ...   [click here for more]
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100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)

100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)


One hundred fun Gnomish inventions that get the job done one way or another. Results may vary. ...   [click here for more]
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100 Non-Combat Random Encounters (On the Road)

100 Non-Combat Random Encounters (On the Road)


Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out...   [click here for more]
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It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting

It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting


It’s a Zoo in There! is an urban adventure for 2nd-4th level characters offering multiple paths of exploration leading to a chilling ethical dilemma with multiple endings depending on the choices your players make. As a single-session adventure for low level characters, It’s a Zoo in There! is a great fit for chapter 2 of the hardcover adventure Waterdeep:...   [click here for more]
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100 Activities at the Faire

100 Activities at the Faire


One hundred fun games and booths for your players to explore at the local faire. ...   [click here for more]
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100 Things You Find In A Haunted House

100 Things You Find In A Haunted House


One hundred spooky finds that your players can come across while exploring a haunted house. ...   [click here for more]
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Shopkeeper NPCs

Shopkeeper NPCs


Populating your world with life-like characters is essential to helping it come alive, but it's not easy to come up with them - especially on the fly. This document includes 48 NPCs across 24 professions, each with a quest prompt to help you integrate them into your world. Especially when shopping, these characters can help your session feel like it takes place in a living, breathing world - and you...   [click here for more]
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Unlicensed Enchantment - A short adventure for Waterdeep: Dragon Heist

Unlicensed Enchantment - A short adventure for Waterdeep: Dragon Heist


There is a rogue enchanter at work in Waterdeep. Help the Watchful Order of Magists and Protectors hunt them down, or perhaps strike a deal with the scofflaw mage. Unlicensed Enchantment is an investigation themed adventure, designed to be played as part of Waterdeep: Dragon Heist, but can also be run during any adventure set in the City of Splendors. It can be used as a bonus mission for...   [click here for more]
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Into The Abyss (one shot adventure)

Into The Abyss (one shot adventure)


Outline: The time has come for the players to confront the demon lord Abraxas in his lair within the Abyss. To do so, the players must embark on a perilous journey deep into the Abyss, with danger and disaster nipping at their heels the entire way and no time to waste. The finale of the four one shot adventures that comprise The Instruments of Fate, Into The Abyss also is playable...   [click here for more]
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Esmeraldas Schwimmender Zirkus

Esmeraldas Schwimmender Zirkus


Esmeraldas Schwimmender Zirkus Ein schwimmender Zirkus ist aufgetaucht. Gerüchte sagen, dass sich unter den Zirkusleuten böse Kreaturen verbergen, die für einige Tote und Verschwundene verantwortlich sein sollen. Erkundet das Zirkusschiff, lernt Artisten, Crew und Gäste kennen und findet heraus was dem Vermissten zugestoßen ist! Ein Abenteuer für...   [click here for more]
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The Keeper Class: Bind with a Symbiote, Transform & Terrify Your Enemies!

The Keeper Class: Bind with a Symbiote, Transform & Terrify Your Enemies!


Not all power is wholly natural… Keepers are adventurers who, by fate or fortune, find and bind with a symbiote - an entity (either organic, mechanical, or arcane) of great power. Through their symbiotic bond, the symbiote & adventurer gain strength together, able to assume a Hybrid form of remarkable power. A keeper’s strength doesn’t come from studying books or years of training,...   [click here for more]
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Graves of Neverwinter

Graves of Neverwinter


This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms. Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left. This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're...   [click here for more]
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An Empty Cage

An Empty Cage


When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry. Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level...   [click here for more]
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The Horn of Plenty - A Basic Rules Adventure

The Horn of Plenty - A Basic Rules Adventure


Enter the world of Dungeons & Dragons without spending a penny! This fourth-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM! Will You Right a Wrong? When a powerful magic item is stolen from a wealthy farming...   [click here for more]
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The Perfect Crime

The Perfect Crime


In the city of Waterdeep, the guildhall of the Financial Guild is known as one of the most secure places to keep money. Their fabled vault is one of the most secure ever made, nigh indestructible and requiring the assistance of the on-duty teller and both on-duty guards to open. These guards are hired from among the toughest heroes the Adventurer's Guild can provide, and are professionally trained...   [click here for more]
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Waterdeep Underground Fight Club

Waterdeep Underground Fight Club


Waterdeep Underground Fight Club is a section of the Grappler's Handbook that serves as both a guide for running a grappling style tournament and an encounter that lets your players compete in an underground tournament. The tournament is made to appear legitimate enough, with rules and guidelines that make it seem safe, but when competitors are grievously hurt or the rules broken, does anyone pay...   [click here for more]
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Dragon Heist Paper Miniatures (Chapter 2)

Dragon Heist Paper Miniatures (Chapter 2)


The next chapter of Dragon Heist Miniatures by Pow Minis arrives! Yippee! This is the biggest chapter in the book in terms of characters, so it comes with the most different minis of all! Some examples of included characters: Mirt the Moneylender (pictured on the cover!), Lif the Poltergeist, Skeemo Weirdbottle, Bugbears, Ziraj the Hunter Beholder Zombie, and many more! Even Haldar...   [click here for more]
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Bhaal's Vendetta

Bhaal's Vendetta


Bhaal's Vendetta An adventure of intrigue for five 3rd level characters. It is inspired by the anime Death Note by Tsugumi Ohba and illustrated by Takeshi Obata. Baldur’s Gate has suffered a series of mysterious murders, numbering in the hundreds, over the past 3 months. The murderer has been named the Shadow of Bhaal, owing to a message scrawled by one of the first victims before they died....   [click here for more]
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La Tirannia dei Draghi. Guida alla Saga: Parte 1, Background

La Tirannia dei Draghi. Guida alla Saga: Parte 1, Background


In questa guida troverete tutto ciò che vi serve per gestire la vostra epica campagna di Tyranny of Dragons. Nota per presentare diversi problemi strutturali e richiedere molto lavoro da parte del DM intenzionato a proporla ai suoi giocatori, questa saga si compone di due avventure separate: Hoard of the Dragon Queen e Rise of Tiamat. Questa guida si propone di aiutare...   [click here for more]
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Soul Jars of Fortune (mini campaign)

Soul Jars of Fortune (mini campaign)


Outline: Mysterious enemies and strange events in Waterdeep herald the return of an ancient threat. The party must piece together the clues to unravel a millennia old mystery, and prevent a disaster that threatens the souls of all living mortals. An extended adventure designed for 5th to 8th level characters, with two or three levels' worth of content and milestone based levelling. ...   [click here for more]
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What do you expect from a Kobold?

What do you expect from a Kobold?


Do you want to start a low level campaign but your players hate the very firsts levels? this adventure is designed for you! An extremly fast excursus from level 1 to 3 in just one session! this one-shot adventure is designed to be the first session of your campaign, leaving a very wide variety of options for you to develope and letting your players decide what to do and how to proceed after this...   [click here for more]
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Rumors for DDAL08-01 Map with No Names

Rumors for DDAL08-01 Map with No Names


Looking for a good way to start your Dragon Heist game? Hand out these spoiler-free whispers and rumors to your players and let the map mania take over! Includes 9 rumors connected to the rumors of treasure maps floating around Waterdeep. Suitable for a variety of character backgrounds. ...   [click here for more]
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Skullduggery Comes to Saltmarsh

Skullduggery Comes to Saltmarsh


A shadowy figure that calls themselves “Mr. Porter” always has a job for characters ready for some quick and dirty work. Your characters clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it? Plunge your characters...   [click here for more]
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The Cult of the Dragon

The Cult of the Dragon


I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat. Any feedback would be appreciated! ...   [click here for more]
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A Prince's Death

A Prince's Death


A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them...   [click here for more]
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La città in sviluppo

La città in sviluppo


Semplice OneShot di 3/4 ore per 5 giocatori (4 PG + 1 DM) inesperti in D&D. I giocatori vengono assoldati da un signorotto locale per una "semplice" opera di disinfestazione ma si troveranno davanti ad una scelta morale. Attraverso questa avventura vengono presentate le meccaniche base del gioco. Consigliato per giocatori che devono avvicinarsi per la prima volta al mondo e alle meccaniche...   [click here for more]
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The Allure of Poison

The Allure of Poison


The Allure of Poison is a short one-shot adventure for level 5 players that can take one to three hours to finish. Meet Navo Purebrew, a master distiller with a new way of distilling spirits. But when something of extraordinary quality is produced it is bound to draw in trouble. But Navo could never imagine that trouble would find him in the shape of a huge elemental spirit made up of his very own...   [click here for more]
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Save the Dungeon Master - Episode 2

Save the Dungeon Master - Episode 2


Caught unprepared, the Dungeon Master took out Save the Dungeon Master – Ruins of the Fallen Kingdom and ran a session her players will never forget. But the players have ventured too far again. Here comes Save the Dungeon Master - Faces of Evil! What did you expect? The Save the Dungeon Master adventure series was...   [click here for more]
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Order of the Grey Dragons

Order of the Grey Dragons


This product is designed to enrich the Tyrrany of Dragons (Hoard of the Dragon Queen and Rise of Tiamat). and it is completely lore friendly. An exilled ancient metallic dragon, outcast of Bahamut's order enetered into a deep meditation which was guided by someone else's will... In a certain island he found an ancient source of power, draconic spell knowledge that go back to uknown ages. What...   [click here for more]
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Birds of Prey

Birds of Prey


Prepare yourselves for an elaborate heist in this winter-themed adventure! 30 years ago, The War for the Silver Marches devestated the region, splitting the realm and devestating several cities. In the wake of Sundabar's recapture at the end of the War, a young drow woman escapes to the Nether Mountains, fleeing the city that slew her parents. Through the winter winds, a duergar finds the drow...   [click here for more]
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The Summer Intern, The Cabin Boy and The Ambassador- 3 Spies for Waterdeep: Dragon Heist

The Summer Intern, The Cabin Boy and The Ambassador- 3 Spies for Waterdeep: Dragon Heist


The Summer Intern, The Cabin Boy and The Ambassador- features three Bregan D'aerthe spies that can be added to your Waterdeep: Dragon Heist game. Each has suggested faction missions that will have characters interacting with the spy of your choice. There is also an equipment chart with suggested trinkets, gear, and magic items, that each spy may carry...   [click here for more]
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Tricksters

Tricksters


This is my 4th submission. I'm thinking a party of 4 or so 5th level players would fit well, but adjust as necessary. This is an adventure set in the Forgotten Realms Sword Coast and fits well with my other modules "Poltergeist of the Velna Stop Inn" and "Escort". Thanks so much for looking as I'm having a great time working on these since I haven't been able to get a regular group together in a...   [click here for more]
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The Scimitar Spires

The Scimitar Spires


A follow-up to the adventure The Ancient Relic of Netheril which can also be played as a standalone. A plot by a group of Netherese wizards has been uncovered. If there’s any hope of stopping it, the adventurers must find the wizards’ base of operations and investigate their activities in the Scimitar Spires range. If you'd like to play the fist adventure in this series prior to starting...   [click here for more]
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Liars Abound

Liars Abound


Liars' night approaches! The holiday of Mask and Leira, of liars and tricksters, beloved throughout the realms! The city of Waterdeep prepares a vast celebration, with feasts, jack-o-lanterns, tricks and pranks, and illusionists and stage magicians putting on performances. Adults replace the money in their pockets with candy and other treats for a tenday beforehand, and children, both skilled and unskilled,...   [click here for more]
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A Bard's Day Off

A Bard's Day Off


A Bard’s Day Off Have you seen our bard?   For this adventure it would be best to have a bard in the party. While not necessary the adventure is designed around having 1 or more bards in the group. The adventure hook somewhat depends on the party’s bard going missing. Although you can have the party notice other bards disappearing. The...   [click here for more]
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In Search of Star Fissure Crystal

In Search of Star Fissure Crystal


The party is hired to procure a small sample of a rare crystal. But in order to find their mark, they’ll need to form new partnerships and travel into forbidden territory, beyond the town of Gemstone. In the ruins of a long-shuttered mine, the party will need to explore their surroundings to find a key hiding in plain sight. Deep in the earth, the party won’t find gems and minerals alone;...   [click here for more]
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The Rise of Althia

The Rise of Althia


After uncovering a plot by a group of Netherese wizards, the adventurers must devise a way to thwart a dangerous attack on Evereska. The final installment in the story arc that began with The Ancient Relic of Netheril and continued with The Scimitar Spires, this adventure is also playable as a standalone adventure. The previous two adventures in this story can be found on DMs Guild here: https://www.dmsguild.com/product/259310/The-Ancient-Relic-of-Netheril...   [click here for more]
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Escort

Escort


My third offering. I'm thinking a party of 4 or so 4th level players would fit well, but adjust as necessary. This is an adventure set in the Forgotten Realms Sword Coast. An offer you couldn’t refuse. The wrong place at the wrong time. You and a few others who happened to, just then, be passing through the threshold of Greenest are nearly trampled by a small squad of mounted town guard...   [click here for more]
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Black Road Report: The Night Shift

Black Road Report: The Night Shift


Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the...   [click here for more]
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Order Of The Red Knights

Order Of The Red Knights


Hello, this is my first work here! :) This product includes a short backstory on the Order of The Red Knights. It includes 2 statblocks the Order's leader (CR 8) and member's (CR 4) that I have created plus 1 official statblock. Thank you for your time, I hope it will give you some ideas! :) ...   [click here for more]
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Hijinks in Hihearth

Hijinks in Hihearth


Hijinks in Hihearth is the first adventure a larger campaign set in the Forgotten Realms mythos. Adventurers will find themselves caught up in the affairs of a small village under the protection of Lord several days travel away. This is a story of village life amid goblins, orcs, deception, and intrigue. Total play time is estimated at 5 hours. ...   [click here for more]
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Arcane Tradition: Infernal Magic

Arcane Tradition: Infernal Magic


The Nine Hells of Baator inflame the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil and the epitome of premeditated cruelty. Though rare as it may be, where others see great danger, these wizards, see tremendous opportunity to plunder the arcane secrets of this plane of law and evil. I've toyed with...   [click here for more]
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Meloon's Missions:

Meloon's Missions:


Got a player who wants to make friends with Meloon Wardragon? Perhaps there is a player who is devotee to Tymora who needs a mentor, or your party want some hints and tips before they make that jump down the Yawning Portal? Meloon Wardragon may not offer missions in the main Waterdeep: Dragon Heist adventure, but here are 4 missions Meloon could offer in any season! ...   [click here for more]
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A Abadia Negra

A Abadia Negra


Um aventura de íncio de Campanha ambientada no mundo de Forgotten Realms, para D&D 5 edição. Com algumas propostas de mecânicas que darão um flavor old school ao sistema. ...   [click here for more]
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Background: Field Ward Peasant

Background: Field Ward Peasant


Summary You have grown familiar and accustomed to the ever-churning mass of poverty in The Field Ward of Waterdeep. While living in a climate of contagious apathy and subsequent violence, you remained hopeful that someday, an opportunity may present itself to move up or move on in your life. For a while, you were just taking life as it comes to you from hand to mouth, and making a...   [click here for more]
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The Game is Real

The Game is Real


A dream. You find yourself sitting at a long table in a tavern surrounded by several others; all eating, drinking and seemingly having a good time. In front of you, just beyond your plate of food, is a clay model of a dungeon, complete with miniature figures of heroes and monsters. At the table's head is a dwarf; half hidden behind a book sat upright before him. He looks to you and says "Another hit...   [click here for more]
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And Then the Ground Shook (5e) (SoEW 3)

And Then the Ground Shook (5e) (SoEW 3)


And Then the Ground Shook is the 3rd adventure in the Sands of Empty Wishes adventure path. This is a nontraditional, downtime adventure for 3rd and/or 4th level characters. As a downtime adventure, it provides PCs with a chance to spend approximately three weeks pursuing activities chosen from among 19 possible options. While the Sands of Empty Wishes...   [click here for more]
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School of Empathy

School of Empathy


This a new wizard arcane tradition. ...   [click here for more]
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