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The Feywild is a magical storybook land where nothing is ever as it seems. Use this list to generate one hundred different mystical encounters your players will experience while exploring the Feywild. ... [click here for more] |
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“Never steal from a Boromar, unless you’re eager to see what’s beneath Sharn’s clouds.”
“A Keye without a Locke” is an adventure for 5th-level characters that takes place in the dramatic world of Eberron. This adventure can focus on roleplaying, problem-solving, or combat: depending on how they want to try and save Locke.
This adventure was made possible by the 2020... [click here for more] |
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Heads Up: This is an older version of the subclass designed for the UA Artificer.
You can find the latest version of this subclass HERE.
***
Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your dungeon... [click here for more] |
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La luce autunnale ha da poco schiarito il cielo e la stazione del Treno Folgore di Fairhaven è illuminata ancora dalle luci delle lampade a fiamma perenne che la notte rischiarano il centro della città. Il treno è già alla sua banchina, pronto a partire. Meraviglia fra le meraviglie del Khorvaire, il Treno Folgore rappresenta una delle più incredibili creazioni ad oggi esistenti. Nato quando... [click here for more] |
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Backgrounds of Eberron: Sharn introduces five new backgrounds designed to fit seamlessly into Eberron's urban environments.
Found inside:
-The Inquisitive, who lives to solve mysteries.
-The Academic, who studies at one of Eberron's prestigious institutions of higher learning.
-The Magewright, who melds magic and commerce.
-The Refugee, who lives in the shadow of what's been lost.
-The Laborer,... [click here for more] |
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300 is a magical number – just ask the Spartans! In celebration of hitting 300 downloads on my free adventure, Basilisk Isle, I’m discounting all my other adventures to just 300 pennies. Try out a new adventure and save some money too. Thanks for your support.
Summary:Basilisk Isle is a tension-filled, pulp adventure with some classic noir intrigue.
PCs aboard a ship... [click here for more] |
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The first in a series of homebrewed monsters for $1 that includes a printable STL file. ... [click here for more] |
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An Incubus and a Cupid fight over a man's soul, and try to get their Tiefling and Aasimar descendants to join them in the fight. Can the party convince the Tiefling and Aasimar to join their side before the Incubus discovers them?
This adventure includes a new celestial stat block for Cupids and a new Aasimar Subrace for those that want to be descendants of cupids! It is designed for 4 characters... [click here for more] |
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"When heroes sign up to protect the innocent and vulnerable, they don't expect that to include blood-drinking undead."
Much of the Eberron lore portrays the Blood of Vol as straightforward villains, but need that be so? The common people simply believe divinity comes from the blood within your veins, and revere intelligent undead as blessed martyrs who have given up their divinity to continue... [click here for more] |
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In this first set of charts, you'll find five charts filled with Eberron-unique NPC's to toss into your campaign! There are plenty of plot hooks and memorable moments to be derived from these charts!
More on the way soon! ... [click here for more] |
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The 13th Age core book contains the lovely sentence, "if you really want [an epic tier linguist feat], you know what you want for it better than we do." This is my wholly self-indulgent attempt to bring some linguistic nerdery into the world of Eberron, here to give Eberron all the hushed conversations in foreign languages and the frantic attempts to translate ancient inscriptions of the genres on... [click here for more] |
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Snake Nee'rok is transforming. Only Sora Teraza, one of the powerful Daughters of Sora Kell in Droaam, can help. Will he be able to get help in time or will the transformation take place before the adventurers' very eyes? ... [click here for more] |
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A one shot adventure for characters lvl 1-3. Explore the under belly of Eberron as you traverse a mining facility over run with strangeness. Abominations from khyber, mysterious druids, magical crystals and more await your adventurers. ... [click here for more] |
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Inspired by Agatha Christie’s famous 1934 novel, of a recognisable name. A detective agency
finds themselves aboard the lightning rail when a murder takes place, and it is up to them to
find out who the culprit is. ... [click here for more] |
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The Keeper of the Flame—head of the Thranish church—has died and an election is coming. Two religious orders want their candidates to win by any means necessary. Deceit. Terror. Murder. Nothing can stand in the way of the Inquisitors of the Pure Flame. Except maybe a young girl who can perform actual miracles…
"Nobody Expects the Thranish Inquisition" is an adventure for... [click here for more] |
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Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you.
Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign.
Character Sheets for levels 3-18
Character Included is a Dragonmark of Making Human Oath of the Watchers Paladin and War Magic Wizard... [click here for more] |
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Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you.
Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign.
Character Sheets for levels 4-11.
Character Included is a Changeling College of Whispers Bard with the Spy background.
Ability Scores... [click here for more] |
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Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you.
Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign.
Character Sheets for levels 1-16.
Character Included is a Half-Elf with levels in Drakewarden Ranger and Knolwedge Domain Cleric, and... [click here for more] |
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Welcome to Ride the Lightning, a multi-table adventure set in Eberron, written for the 13th moon shared campaign.
This adventure is set in the Day of Mourning, in Cyre, and the characters will try to escape the catastrophic event that will annihilate the nation. This adventure is designed for one table of level 13 characters and some tables of three... [click here for more] |
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When Was THAT Invented?
Smoke & Thunder is a bestselling series of guides to the more advanced weapons and technologies that might be found in some D&D settings. From the Late Middle Ages to the Modern Day, and from the Day After Tomorrow to the Distant Stars, Smoke & Thunder volumes 1 and 2 cover weapons, armor, gear, and character options with a focus on firearms, artillery, and explosives.... [click here for more] |
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Dual concentration has finally been unlocked by the artificers at the Assembly of Gond. These Spellforger artificers embrace the art of magic and infusion to become a force to be reckoned with.
The powers the come with dual concentration are balanced by the limited spell list offered to artificers and the spell progression of a half-caster making for a dynamic subclass. If you would like to see more... [click here for more] |
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Task for the Tyrants is an intrigue and exploration adventure for a party of 6th level characters. It takes place in the city of Sharn (Eberron), but can be easily adapted to fit any large city in the Eberron setting.
A simple reclamation job sends the characters racing across Sharn, from its steam-ridden depths to the operatic splendour of its tallest spires. The characters soon find themselves... [click here for more] |
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Artificers at the Assembly of Gond come from many places and have diverse backgrounds. All are welcome if they prove themselves intellectually capable.
These backgrounds can be used for any character that is focused on tinkering and explosions. Items referenced in the Inventor background can be found here. If you would like to see more of what has been developed at the Assembly of Gond, check out... [click here for more] |
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Many tinkerer and inventors call the Assembly of Gond home. Thanks to their ingenuity they have made new technologies that help everyone, from farmers and adventurers to commoners and assassins.
Some of the many items discovered by the Assembly of Gond can be found here. If you would like to see more of what has been developed at the Assembly of Gond, check out all the player options at:
The... [click here for more] |
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The Shadow Schism occurred after the Great War between House Thuranni and House Phiarlan. Mark of the Shadow elves were torn apart, animosity bubbling between the two groups for ages. Now, they make bids for power once again. In a swirling web of lies, manipulation, and anger, the need for heroes has never been more pronounced. ... [click here for more] |
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One Sorcerer class from the Great Dragonmarks pack, based off of Eberron Dragonmarks.
“Even Now, I can see twelve things in this room that will kill you, your friend Virgil included” - Liliane Holazana, Bodyguard
As a bearer of the Great Mark of Detection, you notice everything. Danger is clear to you, be it malicious intent, a weak bridge, or an imminent extraplanar attack. Many bearers... [click here for more] |
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“Miss Roulette? I’m here to ask you a few questions. How did I find you? Well, that’s my little secret” -Oakley 'Luck' Lawrence, Bounty Hunter
Those who hold the Great Mark of Finding pursue their targets endlessly. To try and hide from one of them is a futile attempt to cheat fate. Almost everyone blessed with this power is drawn to lives of hunting, although their prey can range... [click here for more] |
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“What I don’t think you realize, is that I see a potential creation in everything. That clock over there? Could become a clockwork drone, with a little input from myself” - Elias d’Cannith, Inventor
While Artificers require tools to invent machinery, Bearers of the Great Mark of Making can use pure willpower to form objects from their surroundings, or simply out of thin air. Your... [click here for more] |
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“Distance! Such a crude concept. To me, ‘here’ and ‘there’ are one and the same.” Wanda Swift, Privateer
As a bearer of the Great Mark of Passage, you have an unparalleled mastery over motion. Space bends to your will, allowing you to move you and others instantly, with only a thought. Your abilities are advantageous on a battlefield, since you have the capability to completely... [click here for more] |
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“Words are the most precious entities in all creation. The ability to infuse vibrations with our thoughts and feelings is the greatest gift granted to intelligent races” - Codex, Archivist
The Great Mark of Scribing can give form to words, be they spoken or silent. As a bearer of this mark, you can translate in a much higher sense - Thoughts into sounds, glyphs into magic, and simple... [click here for more] |
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“Good luck getting to us. I’ve put up a tarrasque hide’s worth of shielding across this room. It won’t fall until I do, and vice versa.” - Alvaro Kundarak, Adventurer
Preservation is the forte of those who bear the Great Mark of Warding. Your abilities ensure defense for a while, rather than simply during a single battle. Those around you know security at all times, always somewhat... [click here for more] |
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Dragonmarks as Sorcerer Subclasses!
Great if You want more focus on a dragonmark for your character, or to add an extra dimension of powers to marked NPCs
12 Unique Subclasses that allow new abilities, specialised to the domain of their dragonmark. ... [click here for more] |
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This one-shot adventure is set in Sharn, the City of Towers. The characters are part of an investigative unit of Sharn Watch, known as the Untouchables, which fights organized crime. It is a tribute to the crucial scenes of a masterpiece movie of the 80s, The Untouchables, whose story, set in Chicago during the Prohibition years, is transposed in Eberron,... [click here for more] |
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This covers the uranium dragons and some of the servasnts that they could potentially have. It will give details on how I imagine such a dragon woul opperate, but of course the DM can run them how they wish. I did not play test the creatures and hope the CRs ring true for anyone that runs them, but I'll edit things if people give me notes. I'll add art later if it takes off or I get money freed up... [click here for more] |
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