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Fifty Encounters for the High Waves and Salty Seas

Fifty Encounters for the High Waves and Salty Seas


It has been said that one does not discover new lands without losing sight of the shore. Or, perhaps, without running into one of our 50 Encounters, all ready to be used in your exploration and sea themed adventures. The d100 table in this volume allows you to select a random encounter to treat your voyagers, or pick any encounter you like to spice up the next...   [click here for more]
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Fifty Forest Encounters

Fifty Forest Encounters


Who knows what lurks in the depths of the forest? Well, here at Green Bird RPGs we have a good idea. Here are fifty random encounters designed to stimulate your imagination during game play. From pixies shouting obscenities to sunbathing, nudist elves. All based on a D100 table. If you like this product then try one of our other DM's resources: Curses Bloodlines and Dark...   [click here for more]
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Five D20 Charts For Random Eberron NPC's

Five D20 Charts For Random Eberron NPC's


In this first set of charts, you'll find five charts filled with Eberron-unique NPC's to toss into your campaign! There are plenty of plot hooks and memorable moments to be derived from these charts!  More on the way soon! ...   [click here for more]
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Gambler Class 5e

Gambler Class 5e


do you get tired of not being the lucky one in the group? or do you feel like you should be swindling waaaaay more gold from people to support the super luxiorious and lavish lifestyle that you SOOOOOO deserve? well then this class is for you. giving you several abilities that rely on luck (which you will be highly good at) you can kick the old ways of walking down the street and not tumbling over...   [click here for more]
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Getting Back Up - Adding Lasting Complications to 5e

Getting Back Up - Adding Lasting Complications to 5e


Getting Back Up is an optional extension or module to bring heavier consequences to adventurers that put themselves in risky and traumatic situations. To keep this module from being too hard to utilize I have tried to keep the mechanics simple enough for bookkeeping, but complex enough to retain some realism. The following document contains a list of actual mental disorders, however, the list is far...   [click here for more]
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Glyph Magic

Glyph Magic


The weave is the source of magic but glyphs and runes are the building blocks of spells, and all wizards use them to transcibe spells into their spellbooks but a few wizards unlock the power of these building blocks to enhance their magic. This tradition is favored by the most scholarly of mages, who use it to unlock the secrets of other forms of spellcasting, or the most paranoid, using its power...   [click here for more]
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Grandma Perpetual Perplexities & Menageries. Zombie Owlbear

Grandma Perpetual Perplexities & Menageries. Zombie Owlbear


Come see the monsters as Grandma Perpetual’s Perplexities and Menagerie Zoo. As Grandma travels the multiverse to bring the oldest monsters in a new and perplexing way! ...   [click here for more]
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Grohls Hammer

Grohls Hammer


The rain sprinkles down on the hero’s traveling by caravan.  The closed in tree's provide some shelter.  The wagon ride is rough, bouncing off the rocks of the rarely traveled road.   They share their ride with a rugged and tough looking female who wont stop talking about how she's going to earn the job in Myle town.  Their driver, a halfing who keeps to himself.<o:p></o:p> There's...   [click here for more]
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Guide of the Purged

Guide of the Purged


Spared from the desolated and gray lands of Dolurrh, some elves of the eradicated Vol House now wander without peace in the ethereal plane, stuck there with the torment of their violent death and unfinished dream of preserving elven's culture and immortality. These elves once were bearers of the Mark of the Death, the House Vol power that marked their death.  Spirits of the Mark of Death make a...   [click here for more]
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Guilt Wraith

Guilt Wraith


A punishment from the gods. Guilt wraiths torment those who commit terrible crimes. ...   [click here for more]
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Gulrak, Pact of the Knowing

Gulrak, Pact of the Knowing


Knowledge is a vessel. Knowledge is a boon and a master. This warlock subclass captures the essence of knowing by granting you: Great, otherworldly knowledge The ability to discover the darkest secrets of your enemies The power to summon a creature hungry as you are Delve into the dark corners of the universe with Gulrak. ...   [click here for more]
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Harkfreid's Emporium of Arcane Oddities

Harkfreid's Emporium of Arcane Oddities


Harkfreid is a Tiefling with incredible enchanting prowess. However, his enchanted items are seldom useful. Containing rules for running Harkfreid's shop as well as 50 new magical items, none of which will help your players vanquish Strahd or save Waterdeep, but they're sure to add some fun and flare to your game. ...   [click here for more]
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Harvest for Herfol

Harvest for Herfol


Harvest for Herfol This One-Shot Adventure Module contains:  The story of a cursed hidden village An encounter table for enchanted woodland adventures Builds for three new enemies / monsters Several high detail maps to be used in an online tabletop such as Roll20 The Story The small village of Herfol has been suffering from a severe crop shortfall....   [click here for more]
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Haunted Windmill: Ysbail's tragedy

Haunted Windmill: Ysbail's tragedy


Willowcreek Farm stands in the Undercliff near Waterdeep, the city of splendors. It has been abandoned for years after a tragic murder that has been committed there. To this day that homicide serves as a cautionary tale for children about the dangers of jealousy. Everyone knows who jealous Ysbail is and no one goes near Willowcreek.  But now people started to go missing in the nearby farmsteads and...   [click here for more]
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Hawker - Rogue Subclass

Hawker - Rogue Subclass


The Hawker's experience selling anything in the city streets has garnered them profitable connections and knowledge in the urban underground. What this street seller lacks in combat experience they make up for with smooth-talking and wily charm. A master hawker wraps a rogue’s underhanded plotting up in a bundle of ingenuity, creativity, and a keen business sense. The Hawker is a 5e Rogue subclass...   [click here for more]
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Hearts of Shadow

Hearts of Shadow


Revenge is best served from the shadows. It has been seven years since her love was taken from her and now she is finally ready to exact her revenge. Plotting in her shop Gweniver Wildheart preforms arcane rituals and conducts research that would make even the darkest litch proud. Soon her creations will be unleashed upon Field Ward and it is up to you to stop her. Gather your friends...   [click here for more]
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Hell's Bells - Harvest Moon

Hell's Bells - Harvest Moon


A small village hosts their annual Harvest Festival but the ringing of the temple bells triggers a harvest of more than just the crops. The village priest unleashed a host of devils on the quaint village in an attempt to harvest the souls if it's citizens. Will the party be able to stop this travesty before the harvest is complete? Part 2 of the Hell's Bells series but can be played as a stand-alone...   [click here for more]
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Highward Hold Dungeon Maps

Highward Hold Dungeon Maps


Highly detailed, realistic style battle-maps of an old fortress built on a snowy mountain, now a home to monsters! Contains 3 maps, and the dungeon has 5 levels each with their own unique characteristics. Also includes a 3-page PDF with some ideas on how to make use of the dungeon's features for your own campaign. Each map is 1260×2520px in size (18×36 tiles at 70px each.) This is the source size,...   [click here for more]
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Hijinks in Hihearth

Hijinks in Hihearth


Hijinks in Hihearth is the first adventure a larger campaign set in the Forgotten Realms mythos. Adventurers will find themselves caught up in the affairs of a small village under the protection of Lord several days travel away. This is a story of village life amid goblins, orcs, deception, and intrigue. Total play time is estimated at 5 hours. ...   [click here for more]
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Hiroko's Lost Ronin (A level 5-7 adventure featuring Bugbears)

Hiroko's Lost Ronin (A level 5-7 adventure featuring Bugbears)


A peace treaty is soon to be signed between the human and goblinoid empires. Before it is signed, a hobgoblin Daimyo, Hiroko, comes to the party with a problem. A group of her bugbear shock troops have gone rogue. They have rejected the peace deal and are raiding human farmers. Hiroko asks the party to hunt them down, destroying them or bringing them to justice. This is the thirteenth in the A to...   [click here for more]
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Honored Blade of the Duelist

Honored Blade of the Duelist


Do you have a character or NPC that seeks honor and glory in battle? Do they pursue a worthy opponent that they wish to duel one-on-one? If so, then this weapon is for you! A magical sword imbued with properies of the enchantment school of magic, the Honored Blade of the Duelist enhances the flavor of a noble warrior seeking an opponent  ...   [click here for more]
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Hope & Despair

Hope & Despair


The fighter takes a caustic blast from the black dragon. They clatter to the ground, flesh blistering, and they drift off into darkness. Moments later, the cleric lifts them to their feet. "Thanks." coughs the fighter, "I thought I was a goner." "Actually..." says the cleric, sheepishly, "you were dead for about thirty seconds. I had to bring you back." "Oh. Well... thank you very much." "No worries."...   [click here for more]
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House Romuald

House Romuald


The Rise or Fall of House Romuald Welcome to the Karpatens, where House Romuald holds court and keep their lands safe from brigands and the wild. You just cut yourself above the common folk and were chosen to work for Lord and Lady Romuald. Something is threatening the borders and rumors are of an imminent invasion. Do you have what it takes to not only survive but thrive in the...   [click here for more]
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House Rules: Combat Criticals

House Rules: Combat Criticals


Combat Criticals add variety and intrigue to attacks made by player characters. Instead of a simple extra damage die or a quick description of how badly an attack went wrong, a confirmed Critical Threat or Critical Failure engages its recipient with mechanically meaningful extra stakes and a much deeper sense of impact during the battle. Learn how to implement them in your...   [click here for more]
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How to Make a Mystery

How to Make a Mystery


This guide-book serves to help any DM craft an intriguing and usable 5E mystery. Whether you will use it to create a one-shot, or to craft a mystery within a larger campaign is up to you! This guide offers helpful tips on creating your very own mystery to help you avoid some common pitfalls, and takes you on a step by step approach to crafting it. ...   [click here for more]
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How To Use Divination, And other Roleplay Spells

How To Use Divination, And other Roleplay Spells


Divination spells blindside and confuse everyone involved from the DM to the players. In this book I hope that you will have an idea of where to go with these spells and begin to add it to your arsenal of roleplay tools.  ...   [click here for more]
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How To Use The Honor Scores, and Additional Rules

How To Use The Honor Scores, and Additional Rules


The little known rules can often be used to great effect in game, one of such rules is the Honor Score. This ability score can be used as a way to give all players a way to participate in social situations without the need for charisma. It gives a way for DM’s to track player reputation. ...   [click here for more]
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Hunt Blackhollow

Hunt Blackhollow


This short adventure lasts 2-3 hours and pits a party of four, 6th level characters against, Blackhollow, a werwolf cursed to wander without natural ways to return to his human form. Only magic can change him back, and only divine intervention can save him. Blackhollow has terrorized the countryside for many years. Will you try to break the curse or just put the beast out of its misery? ...   [click here for more]
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If only we could weave the bands connecting us

If only we could weave the bands connecting us


If only we could weave the Bands connecting us This One-Shot Adventure Module contains:  The story for a single adventure Build for a new monster Three builds for diverse NPC factions A complex social encounter puzzle for experienced players A simple sketched map of a nomad camp on the beach The Story Hidden by the wayside’s thicket, not appearing...   [click here for more]
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Il Diario di Maverick

Il Diario di Maverick


Dalla penna di Damiano D'Ubaldo, con le illustrazioni di Francesca Carnevale Schianca, il resoconto di una campagna basata sul modulo Curse of Strahd, fra i manuali più venduti della quinta edizione di Dungeons and Dragons. Il Diario di Maverick - Un'avventura nelle terre di Barovia vi trasporterà al fianco di avventurieri ritrovatisi nelle terre oscure governate dal conte Strahd von Zarovich, per...   [click here for more]
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Il Forte dell'Alba Grigia

Il Forte dell'Alba Grigia


Calatevi in questa oscura avventura ambientata nel Forte dell'Alba Grigia: l'accademia militare dell'Aquila di Sangue. Riuscirete a svelare il mistero che circonda l'inspiegabile guarigione del vostro Capitano? Oppure resterete a guardare, impotenti, mentre un esercito di creature corrotte spazza via tutto ciò che vi è rimasto di più caro? Il destino della cittadina Saarland e forse di tutta...   [click here for more]
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Illicit Drugs for D&D 5e (Homebrew Optional Add-On)

Illicit Drugs for D&D 5e (Homebrew Optional Add-On)


This is a system for Drugs and Addictions that I created for my current campaign. Includes a list of drugs with their effects and symptoms of addictions. I figured I'd share it for others to use as well, or to at least get some ideas if you were thinking about adding drugs and addiction to your setting. ...   [click here for more]
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In Search of Star Fissure Crystal

In Search of Star Fissure Crystal


The party is hired to procure a small sample of a rare crystal. But in order to find their mark, they’ll need to form new partnerships and travel into forbidden territory, beyond the town of Gemstone. In the ruins of a long-shuttered mine, the party will need to explore their surroundings to find a key hiding in plain sight. Deep in the earth, the party won’t find gems and minerals alone;...   [click here for more]
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In Vino Augurium

In Vino Augurium


In Vino Augurium This One Shot Adventure Module Contains: The story for a single adventure A map for of a large estate A puzzle revolving around an assassination at a fancy party Character sheets for several NPCs (friends and enemies) The Story Of all the delicacies in the world, the Darlier Brandy must be one of the most exquisite there are. People call it the “Liquid...   [click here for more]
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Inquisitor - Background

Inquisitor - Background


The Inquisitor knows the value of information and how to obtain it. Every person requires a unique approach, and the Inquisitor has the tools to ply each one. ...   [click here for more]
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Inquisitor Ranger

Inquisitor Ranger


Tired of being a dirty, provincial outlander whenever you play a ranger? Getting ready for a campaign set in the streets of Waterdeep or some other great city? Do you just want to feel a bit like Batman?  The Inquisitor Ranger takes the class's usual versatility with martial and magic abilities and adds in theming and environments for urban environments. This archetype gives the ranger tools for...   [click here for more]
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Into The Abyss (one shot adventure)

Into The Abyss (one shot adventure)


Outline: The time has come for the players to confront the demon lord Abraxas in his lair within the Abyss.  To do so, the players must embark on a perilous journey deep into the Abyss, with danger and disaster nipping at their heels the entire way and no time to waste.  The finale of the four one shot adventures that comprise The Instruments of Fate, Into The Abyss also is...   [click here for more]
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Into the Smoking Mountains

Into the Smoking Mountains


Brave adventures are needed to carry a sending stone through the perilous land of Tymanther, seeking an Infinite Grimoire that lies in wait beneath the Black Ash Plain. Who will heed the call? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Part 1 of the ECHOES OF ASHARDALON DUOLOGY! CONTENT WARNINGS: Poverty/class inequality, mild xenophobia ...   [click here for more]
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Introdução a criação de magias

Introdução a criação de magias


Esta pequena história/missão introduz no mundo criação de novas magias. Mesmo sem o aspecto da criação, ainda é uma história interessante sobre tentar salvar pessoas que preferem morrer a viverem dependendo dos outros ou com uma deficiência. O texto está em português, e estará recebendo uma versão em inglês...   [click here for more]
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It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting

It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting


It’s a Zoo in There! is an urban adventure for 2nd-4th level characters offering multiple paths of exploration leading to a chilling ethical dilemma with multiple endings depending on the choices your players make.  As a single-session adventure for low level characters, It’s a Zoo in There! is a great fit for chapter 2 of the hardcover adventure Waterdeep:...   [click here for more]
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Jardenia's Conundrum

Jardenia's Conundrum


When the PCs roll into a quiet fishing village to get a rest they are surprised to find the town empty and desolate with the exception of a young girl named Jardenia. They then must help her uncover what happened to her town and figure out how to bring the townsfolk back safely.   This trippy mystery one shot includes puzzles, problem solving, and combat. This is a one page adventure (double...   [click here for more]
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Kidnapped from Tradobatra Beach (A level 1-3 adventure featuring bullywugs)

Kidnapped from Tradobatra Beach (A level 1-3 adventure featuring bullywugs)


The party's relaxing holiday in the seaside town of Tradobatra is interrupted by a gang of Bullywugs attacking the beach and dragging away a number of townsfolk. The party is tasked with finding the kidnapped people and bringing them home but first, they will need to delve into ruins below the salt marsh of Tradobatra Bay. This is the fifteenth in the A to Z One-Page series, featuring Bullywugs. The...   [click here for more]
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King Avion's Quest

King Avion's Quest


In the distant North, beyond the Spine of the World, lies the Kingdom of Terrascotia. It is a small nation, isolated by the tundra surrounding it. But it is a vicious country nonetheless, ruled by the old and paranoid King Avion, patrolled by treacherous knights, and always teetering on the edge of disaster. One week ago, disaster struck. King Avion's daughter was kidnapped by her own...   [click here for more]
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Kitsune Druid: The Circle of the Fox

Kitsune Druid: The Circle of the Fox


The Circle of the Fox enhances the mystery and wonder of nature with illusion magic. Druids of this circle use tricks and charms to protect their followers and sacred places. These druids often carry trinkets linked to fey fox spirits, who they view as teachers and guides. A kitsune mask, fox tail, or pendant might identify a druid of this circle--at least until they disappear behind another illusion....   [click here for more]
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Knowledge Keeper Artificer

Knowledge Keeper Artificer


An Artificer with the power of a magical search engine at their fingertips! For an artificer who can gain an edge against enemies by understanding their weaknesses, aided by divination magic and a boost to knowledge skills, look no further than the Knowledge Keeper. This product is set as Pay What You Want. Please leave a review or reach out to @GStainsbyY on Twitter with any feedback. ...   [click here for more]
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Könnten wir nur Bänder zwischen uns weben

Könnten wir nur Bänder zwischen uns weben


Könnten wir nur Bänder zwischen uns weben Dieses One-Shot Abenteuer enthält: Ein kurzes Abenteuer, perfekt für erfahrene Spieler Die Karte eines kleinen Nomadenlagers am Strand Angaben für drei NSC Gruppen Ein neues, tödliches Boss Monster Handgezeichnete Illustration Die Geschichte Am Wegesrand verborgen und von keiner Karte erfasst liegt der...   [click here for more]
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La città in sviluppo

La città in sviluppo


Semplice OneShot di 3/4 ore per 5 giocatori (4 PG + 1 DM) inesperti in D&D. I giocatori vengono assoldati da un signorotto locale per una "semplice" opera di disinfestazione ma si troveranno davanti ad una scelta morale. Attraverso questa avventura vengono presentate le meccaniche base del gioco. Consigliato per giocatori che devono avvicinarsi per la prima volta al mondo e alle meccaniche...   [click here for more]
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La Tirannia dei Draghi. Guida alla Saga: Parte 1, Background

La Tirannia dei Draghi. Guida alla Saga: Parte 1, Background


In questa guida troverete tutto ciò che vi serve per gestire la vostra epica campagna di Tyranny of Dragons. Nota per presentare diversi problemi strutturali e richiedere molto lavoro da parte del DM intenzionato a proporla ai suoi giocatori, questa saga si compone di due avventure separate: Hoard of the Dragon Queen Rise of Tiamat. Questa guida si propone di aiutare...   [click here for more]
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Lady Waverly's Last Party

Lady Waverly's Last Party


You have been coordially invited to the Waverly Estate for a masquerade bonanza. Your mission at the party? To eliminate the Lord and the Lady without being discovered. Infiltrate the estate, find the answers to the political questions you have been given, determine the fate of the Lord and the Lady, and most importantly: survive the night undetected.  This is a 6-8 hour 5e adventure designed...   [click here for more]
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Lamia's Lure

Lamia's Lure


A lone lamia has taken a fancy to capturing passing merchants, peasants and especially adventurers.  Will the party become a part of the menagerie?   A 3 hour one-shot adventure set in the mythical setting of Theros for 5th level characters. Content warning: Magical thought and mind control. ...   [click here for more]
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