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Missing Bard

Missing Bard


Why Does the Bard Leave? This is a one shot for a party whose bard can not make it to the table. A 2 hour adventure for any level characters ...   [click here for more]
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The Spy who Swindled Me

The Spy who Swindled Me


This adventure is the sixth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Until We Return...

Until We Return...


Whatever happens to that henchmen you told to wait for you...and then forgot about? Story hook for any level. ...   [click here for more]
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The Truenamer - Beyond Words

The Truenamer - Beyond Words


Truenamers Unleashed With Truenamers beginning to appear across the world, it's likely you'll need some extra content to make them feel fully fleshed out in your campaign. This 17 page supplement offers additional content for both dungeon masters and players alike, featuring: 4 new Vocabularies! The Cryptographer, a truename specialist who can unwravel the mysterious...   [click here for more]
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A Vision of Distant Realms

A Vision of Distant Realms


This product contains a short introduction and the statblocks for 9 new monsters from the far realms. These aberrations are more than just simple monsters, having their own rule interactions that push the theme of extradimensional threats which assault not just the body, but the mind and soul, and from angles unexpected. ...   [click here for more]
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The Orcs of Wellbury

The Orcs of Wellbury


The Orcs of Wellbury Duke Holmstead, impressed with the party’s recent exploits, has asked them to travel to Wellbury to assist the Sheriff there. Bandits have been stealing valuable silks on the trade road from Wellbury and Holmstead. The Duke wants this issue resolved as soon as possible and is offering good coin to those willing to help. As the party arrives they hear shouting...   [click here for more]
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The Heist on Mariner's Lane

The Heist on Mariner's Lane


The thieves’ guild of Port Regan specializes in burglary and quiet heists. They frown on street violence, which is not good for legitimate business (and therefore not good for their own business). The party is offered a job by the leader of the guild to steal dragonstones from Clerebold Harlowe, a wealthy merchant. This is a chance for the party to prove themselves not only as thieves but...   [click here for more]
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Dark Tunnels

Dark Tunnels


This is an adventure for a party of 4-6 players at level 3-4. When played it usually takes between 3-4 hours. The party is tasked to retrieve a stolen locket from a noble. This adventure guides the players through the investigation and into the waiting arms of their reward. However the person behind the theft may have other plans in mind. They are given the opportunity to explore an the city...   [click here for more]
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End of Economy: A 5e Horror One Sheet Adventure

End of Economy: A 5e Horror One Sheet Adventure


Your Money Won't Save You, Merchant End of Economy thrusts players into the role of traveling merchants who arrive at a rural village where something insidious has happened. After an unfortunate accident, the restless spirit of a fellow wandering vendor has returned to the village and implanted unchecked greed within many of its villagers. They are completely immune to mundane weaponry....   [click here for more]
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The Tyrant of Marshfields

The Tyrant of Marshfields


A small time despot has carved out his own kingdom and now terrorizes its people. In this short, gritty adventure the party must rescue a teenager from the clutches of the tyrant of Marshfields. ...   [click here for more]
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The Library of Iktarro

The Library of Iktarro


This adventure is designed to be either a quick combat-based scenario for higher leveled parties, or as a way to unite the world if you would rather do many one-shot adventures. When creating this adventure, I tried to keep with the idea of this being the larger campaign for parties that don’t have the time to consistently stay with one story line. If you do choose to do this adventure as a one-off,...   [click here for more]
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Draconic Domain: A 5e Cleric Archetype

Draconic Domain: A 5e Cleric Archetype


Some Dragons are More than Beasts There are many dragons and at least draconic entities that find themselves in possession of deic powers. When this happens, they may choose to take and bless disciples in their name, giving them powers to show their own. This a 5th edition Cleric archetype themed around the idea of the blessings of a draconic god, such as Tiamat or Bahamut. It...   [click here for more]
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Additional Elemental Disciplines

Additional Elemental Disciplines


Become even more in sync with the world itself with these new elemental disciplines! In this small expansion, 24 new elemental disciplines have been added into the list of techniques that your Monk has access to, with many of them being taken from the spell lists of both the Player's Handbook and Xanathar's Guide to Everything. You can now expand your understanding of these elements and bring forth...   [click here for more]
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House Rules: Combat Criticals

House Rules: Combat Criticals


Combat Criticals add variety and intrigue to attacks made by player characters. Instead of a simple extra damage die or a quick description of how badly an attack went wrong, a confirmed Critical Threat or Critical Failure engages its recipient with mechanically meaningful extra stakes and a much deeper sense of impact during the battle. Learn how to implement them in your...   [click here for more]
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Whisperer: 5th Edition D&D Summoner

Whisperer: 5th Edition D&D Summoner


An arcane caster who bonds with a creature from another world, the Whisperer is a new class to enter the 5th edition fray. A half-caster with a focus on intelligence, the Whisperer's powers not only come from their spells, but the companion at their side. These companions, called Wisps, are strong and will evolve along with the Whisperer as they work together to accomplish their dreams. Together...   [click here for more]
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The Summer Intern, The Cabin Boy and The Ambassador- 3 Spies for Waterdeep: Dragon Heist

The Summer Intern, The Cabin Boy and The Ambassador- 3 Spies for Waterdeep: Dragon Heist


The Summer Intern, The Cabin Boy and The Ambassador- features three Bregan D'aerthe spies that can be added to your Waterdeep: Dragon Heist game. Each has suggested faction missions that will have characters interacting with the spy of your choice. There is also an equipment chart with suggested trinkets, gear, and magic items, that each spy may carry...   [click here for more]
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The Witch Hunters Nightmare

The Witch Hunters Nightmare


This Adventure takes place in a medieval fantasy realm where magic users are predominantly hunted unless sanctioned by the Order of the Knights Guard, A vicious order of Knights that have risen up from the roots of fear and hate for Magic due to recent events that have occurred in the realm. The fear that the villages and towns are in is currently being driven even higher by them as they seek to...   [click here for more]
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Adjumar, Book One

Adjumar, Book One


Awakening on a slave ship with no memories or knowledge, these adventurers must make a mad escape to the island continent of Adjumar! Adjumar must rally the local gods and heroes in order fight off the coming invasion, and only outsiders can truly help! This is the first part of a planned longer campaign on the island of Adjumar. Book One encompasses levels 0-3 and includes a built in character...   [click here for more]
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Tricksters

Tricksters


This is my 4th submission. I'm thinking a party of 4 or so 5th level players would fit well, but adjust as necessary. This is an adventure set in the Forgotten Realms Sword Coast and fits well with my other modules "Poltergeist of the Velna Stop Inn" and "Escort". Thanks so much for looking as I'm having a great time working on these since I haven't been able to get a regular group together in a...   [click here for more]
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The Scimitar Spires

The Scimitar Spires


A follow-up to the adventure The Ancient Relic of Netheril which can also be played as a standalone. A plot by a group of Netherese wizards has been uncovered. If there’s any hope of stopping it, the adventurers must find the wizards’ base of operations and investigate their activities in the Scimitar Spires range. If you'd like to play the fist adventure in this series prior to starting...   [click here for more]
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The Obtuse Sylibus

The Obtuse Sylibus


A collection of options for the more creative Bard players. Inside you will find; - Dirge Caller, hastening their enemies on their path to the grave. - Impressario, a crowd working con man and life of the party - Narrator, a support bard without equal - Pun Bard, a ludicrous linguist who dominates the battlefield with pun power - Sapeopologist, weaponising the study of culture to create the ultimate...   [click here for more]
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Vigilante

Vigilante


A Vigilante is a master of Dual Identities, a Social Identity for mixing with polite society and a Vigilante Identity for performing dark deeds in the shadows. Version 2.1 is a Feat, version 3.0 is a Class. ...   [click here for more]
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The Lost Lord

The Lost Lord


The local lord was always a bit odd. When his young son died he became a recluse. Years have passed and most of the lord’s manor staff have been laid off. He stopped accepting visitors, and now nobody has seen him in months. What’s going on up at the manor and who can the town call upon in their time of need? ...   [click here for more]
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Liars Abound

Liars Abound


Liars' night approaches! The holiday of Mask and Leira, of liars and tricksters, beloved throughout the realms! The city of Waterdeep prepares a vast celebration, with feasts, jack-o-lanterns, tricks and pranks, and illusionists and stage magicians putting on performances. Adults replace the money in their pockets with candy and other treats for a tenday beforehand, and children, both skilled and unskilled,...   [click here for more]
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Adventuring From Beyond The Veil

Adventuring From Beyond The Veil


This supplement provides player character options for undead characters. Optional rules for playing death knights, liches, and vampires can be found within. For any player who has wanted to explore undeath through their character or any DM who needs to provide a drastic consequence for player actions, the door is now open. ...   [click here for more]
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Le Manoir Nerastrim

Le Manoir Nerastrim


Le manoir Nerastrim est une aventure individuelle conçu pour des personnages de niveau 1-3. Cette aventure est un peu plus longue que la moyenne et prend en moyenne 6-8 heures dépendement des choix que font vos joueurs durant leur exploration du manoir. C'est une merveilleuse aventure pour agrémenter une soirée d'Halloween ou pour complémenter une campagne plus englobante....   [click here for more]
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A Bard's Day Off

A Bard's Day Off


A Bard’s Day Off Have you seen our bard?   For this adventure it would be best to have a bard in the party. While not necessary the adventure is designed around having 1 or more bards in the group. The adventure hook somewhat depends on the party’s bard going missing. Although you can have the party notice other bards disappearing. The...   [click here for more]
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Combat Medic: A Virtuous Archetype from As Above, So Below

Combat Medic: A Virtuous Archetype from As Above, So Below


The Combat Medic is a subclass option for rogues. It was originally published in As Above, So Below, as the heavenly choice for rogues. It is a healing focused archetype, making use of allies' hit dice and even performing minor surgery! If you enjoy this archetype, check out the full version of As Above, So Below,...   [click here for more]
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In Search of Star Fissure Crystal

In Search of Star Fissure Crystal


The party is hired to procure a small sample of a rare crystal. But in order to find their mark, they’ll need to form new partnerships and travel into forbidden territory, beyond the town of Gemstone. In the ruins of a long-shuttered mine, the party will need to explore their surroundings to find a key hiding in plain sight. Deep in the earth, the party won’t find gems and minerals alone;...   [click here for more]
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The Wastes of Time

The Wastes of Time


The Wastes of Time, our fourth D&D setting, is filled with opportunity and danger. This harsh desert landscape had been of little interest to most, yet a recent landslide has revealed a powerful material that has attracted miners and cultists alike. This material, dragonstone, answers the age old question – what happens when dragons have long gone, but the digested remains...   [click here for more]
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The Rise of Althia

The Rise of Althia


After uncovering a plot by a group of Netherese wizards, the adventurers must devise a way to thwart a dangerous attack on Evereska. The final installment in the story arc that began with The Ancient Relic of Netheril and continued with The Scimitar Spires, this adventure is also playable as a standalone adventure. The previous two adventures in this story can be found on DMs Guild here: https://www.dmsguild.com/product/259310/The-Ancient-Relic-of-Netheril...   [click here for more]
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Warden of the Weave

Warden of the Weave


Chosen by the great Mystra, Wardens of the weave seek to defend the very fabric of the natural world magic. Utilizing the powerful, and dangerous, magic the entirety of the world thrives on, Wardens work to defend the weave from those who would attempt to control, or, worse, unravel it. Often, they seek out areas of overtly strong wild or dead magic, performing the necessary rituals to heal the weave,...   [click here for more]
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Highward Hold Dungeon Maps

Highward Hold Dungeon Maps


Highly detailed, realistic style battle-maps of an old fortress built on a snowy mountain, now a home to monsters! Contains 3 maps, and the dungeon has 5 levels each with their own unique characteristics. Also includes a 3-page PDF with some ideas on how to make use of the dungeon's features for your own campaign. Each map is 1260×2520px in size (18×36 tiles at 70px each.) This is the...   [click here for more]
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Homebrew Bestiary #2

Homebrew Bestiary #2


PDF includes two creatures, the Stikini, a shapechanging witch that turns into an owl at night to kill and eat its victims, and the lightning bird, a legendary creature that is thought to cause lightning storms and feed on the blood of its victims. These can be used as separate encounters or put together as a witch and familiar. ...   [click here for more]
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Escort

Escort


My third offering. I'm thinking a party of 4 or so 4th level players would fit well, but adjust as necessary. This is an adventure set in the Forgotten Realms Sword Coast. An offer you couldn’t refuse. The wrong place at the wrong time. You and a few others who happened to, just then, be passing through the threshold of Greenest are nearly trampled by a small squad of mounted town guard...   [click here for more]
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Feudal Japanese NPCs

Feudal Japanese NPCs


An assortment of NPCs suitable for a campaign set in East Asia or inspired by Japanese fantasy. ...   [click here for more]
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Black Road Report: The Night Shift

Black Road Report: The Night Shift


Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the...   [click here for more]
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Something Wicked This Way Comes

Something Wicked This Way Comes


Beware Adventurers! Here lies a selection of creepy classes and feats perfectly suited for turning up the horror element of your game just in time for Halloween! ...   [click here for more]
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Order Of The Red Knights

Order Of The Red Knights


Hello, this is my first work here! :) This product includes a short backstory on the Order of The Red Knights. It includes 2 statblocks the Order's leader (CR 8) and member's (CR 4) that I have created plus 1 official statblock. Thank you for your time, I hope it will give you some ideas! :) ...   [click here for more]
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Truth Domain: A 5e Cleric Archetype

Truth Domain: A 5e Cleric Archetype


Even In Lies, There is Truth to be Found Truth goes hand in hand with justice, and thusly there are many gods that represent truth. For those that devote themselves to these gods and gain their blessings, they may find themselves a Cleric of the domain of truth. This is a 5th edition cleric archetype based off of the ideas of gods of truth and a possible assembly of powers granted...   [click here for more]
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The Reblighted: An Arboreal Race for D&D 5E

The Reblighted: An Arboreal Race for D&D 5E


Th Reblighted are a people shrouded by mystery. Caught between the worlds of flora and fuana, this noble race stands tall, as the world moves around them. Perfect for the player who wants to try their hand at a green thumb. ...   [click here for more]
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Let's Play "Stuff-Stuff"

Let's Play "Stuff-Stuff"


Let's Play "Stuff-Stuff" is a setting-neutral, 4-6 hour adventure for a party fifth level characters. "Sunhearth is neither the richest nor the largest Halfling settlement, but it used to be safe. Nobody saw the Hill Giants coming and nobody could stop them. “Let’s play stuff-stuff” was the last thing Wenry heard, as the giants dragged all of the villagers away; it was then that...   [click here for more]
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Hijinks in Hihearth

Hijinks in Hihearth


Hijinks in Hihearth is the first adventure a larger campaign set in the Forgotten Realms mythos. Adventurers will find themselves caught up in the affairs of a small village under the protection of Lord several days travel away. This is a story of village life amid goblins, orcs, deception, and intrigue. Total play time is estimated at 5 hours. ...   [click here for more]
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Arclords Three-Dragon Ante: Dice Gambit

Arclords Three-Dragon Ante: Dice Gambit


Three-Dragon Ante is a card game published by WoTC and is included as a gaming set in the 5E PHB. This ruleset, loosely based on the card game rules, is intended to be a “game-within-a-game” with which characters can have proficiency. This version plays faster than the official card game, but is more in-depth than skipping past actually playing a mini-game by merely rolling checks...   [click here for more]
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Raven's Feast

Raven's Feast


Raven's Feast is an intermediate adventure for 3-5th level characters. This is a continuation of the storyline that begins with Hijinks in Hihearth, but can be played as a stand alone adventure. In this adventure the players are on a quest to end the raids on local villages. Players will encounter bandits, bargain with lords, and of course explore dungeons. ...   [click here for more]
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Balarustaire's Tome of Shadows - 5e Shadow Archetypes for Every Class

Balarustaire's Tome of Shadows - 5e Shadow Archetypes for Every Class


Lord of the Darkness, Balarustaire Provides for His Disciples This pdf document includes a shadow themed archetytpe for every standard class in the Player's Handbook that doesn't already have one. The classes that already have a shadow archetype and are therefore not included in the title are Monk, Ranger, and Sorcerer. Leave a review and let me know what you think! Check out...   [click here for more]
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Physician - Background

Physician - Background


Physicians have a passion for making the sick well. That passion may stem from a kind heart or an intellectual drive, but their patients benefit either way. ...   [click here for more]
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Pino's Portentous Pizza

Pino's Portentous Pizza


Pino's Portentous Pizza takes place in the small town of Benecia in the wake of a gruesome murder. The players will be called to investigate and work out what happened: was Pino - the gratest pizzaiolo - killed by Pignazza - his main competitor - or is something else going on? A life hangs in the balance and it's up to the party to save the day. This adventure is divided in three...   [click here for more]
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Vault of the Blind God

Vault of the Blind God


A crazed cult of devil worshipping fanatics have taken the Burgomaster's daughter! Track them to their layer and discover what fate awaits you. This adventure is meant for a party of five 3rd-level characters, though four will also work. ...   [click here for more]
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Gambler Class 5e

Gambler Class 5e


do you get tired of not being the lucky one in the group? or do you feel like you should be swindling waaaaay more gold from people to support the super luxiorious and lavish lifestyle that you SOOOOOO deserve? well then this class is for you. giving you several abilities that rely on luck (which you will be highly good at) you can kick the old ways of walking down the street and not tumbling over...   [click here for more]
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