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10 Cultural Quirks

10 Cultural Quirks


When your players enter a strange and unfamiliar village, roll a d10 on this list and select from the table to see what weird cultural quirk they have. ...   [click here for more]
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100 Activities at the Faire

100 Activities at the Faire


One hundred fun games and booths for your players to explore at the local faire. ...   [click here for more]
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100 Fantasy Drugs

100 Fantasy Drugs


One hundred different fantasy drugs that are illegal in most planes of reality. ...   [click here for more]
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100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)

100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)


One hundred fun Gnomish inventions that get the job done one way or another. Results may vary. ...   [click here for more]
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100 Non-Combat Random Encounters (On the Road)

100 Non-Combat Random Encounters (On the Road)


Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out...   [click here for more]
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100 Non-Combat Random Encounters (Urban)

100 Non-Combat Random Encounters (Urban)


Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ...   [click here for more]
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100 Things You Find In A Haunted House

100 Things You Find In A Haunted House


One hundred spooky finds that your players can come across while exploring a haunted house. ...   [click here for more]
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A Abadia Negra

A Abadia Negra


Um aventura de íncio de Campanha ambientada no mundo de Forgotten Realms, para D&D 5 edição. Com algumas propostas de mecânicas que darão um flavor old school ao sistema. ...   [click here for more]
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A Bard's Day Off

A Bard's Day Off


A Bard’s Day Off Have you seen our bard?   For this adventure it would be best to have a bard in the party. While not necessary the adventure is designed around having 1 or more bards in the group. The adventure hook somewhat depends on the party’s bard going missing. Although you can have the party notice other bards disappearing. The...   [click here for more]
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A Contract Most Devilish

A Contract Most Devilish


As a fan of all things devilish, I've always romanticised the whole "Deal with the Devil" aspect of their lore. A good lawyer would always recommend putting your verbal agreement into a physical form. This contract is GUARENTEED to make players think the following: 1. This is as fun as reading a EULA. 2. Maybe I shouldn't do business with a devil! 3. I'm negotiating from a disadvantaged position....   [click here for more]
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A Manual of Unusual and Practical Fighting Styles

A Manual of Unusual and Practical Fighting Styles


A collection of options for a more specialised and artful fighter. Inside you will find; - Dervish, a dual wielding master of the death by a thousand cuts. - Duelist, a master of one-on-one combat. - Monster Hunter, a brutal warrior wielding huge weapons to battle huger beasts. - Stalwart, an immobile and implacable warrior, capable of withstand anything. - Witch Hunter, a tireless pursuer of the...   [click here for more]
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A Prince's Death

A Prince's Death


A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them...   [click here for more]
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A sound of many faces

A sound of many faces


Nerle Stergoda is a human Bard who travels around the land as a professional music star. She sells a rap/hip hop persona (or any other music genre the DM prefers) and wears a golden mask to accelerate her art. She plays a lot of good tunes and is often the center of attention wherever she arrives. However, the mask she is wearing inhabits a dark secret: an evil presence that feasts on souls. ...   [click here for more]
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A Vision of Distant Realms

A Vision of Distant Realms


This product contains a short introduction and the statblocks for 9 new monsters from the far realms. These aberrations are more than just simple monsters, having their own rule interactions that push the theme of extradimensional threats which assault not just the body, but the mind and soul, and from angles unexpected. ...   [click here for more]
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Additional Elemental Disciplines

Additional Elemental Disciplines


Become even more in sync with the world itself with these new elemental disciplines! In this small expansion, 24 new elemental disciplines have been added into the list of techniques that your Monk has access to, with many of them being taken from the spell lists of both the Player's Handbook and Xanathar's Guide to Everything. You can now expand your understanding of these elements and bring forth...   [click here for more]
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Adjumar, Book One

Adjumar, Book One


Awakening on a slave ship with no memories or knowledge, these adventurers must make a mad escape to the island continent of Adjumar! Adjumar must rally the local gods and heroes in order fight off the coming invasion, and only outsiders can truly help! This is the first part of a planned longer campaign on the island of Adjumar. Book One encompasses levels 0-3 and includes a built in character...   [click here for more]
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Adventuring From Beyond The Veil

Adventuring From Beyond The Veil


This supplement provides player character options for undead characters. Optional rules for playing death knights, liches, and vampires can be found within. For any player who has wanted to explore undeath through their character or any DM who needs to provide a drastic consequence for player actions, the door is now open. ...   [click here for more]
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Alternative Vampires

Alternative Vampires


Stalking the darkness of night or ruling from gothic castles in dreary realms, appearing in myth and legend from cultures across the world, vampires have long entranced humans even as they fill them with fear. Expand your vampire adventures with this 14 page expansion for 5th Edition Dungeons & Dragons! Alternative...   [click here for more]
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Amnesia: Forgotten & Forsworn

Amnesia: Forgotten & Forsworn


This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels. The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this...   [click here for more]
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An Alphabet of Rare Magic Items

An Alphabet of Rare Magic Items


TWENTY-SIX WONDROUS ITEMS FOR ADVENTURERS WHO REALLY DO MEAN IT THIS TIME From the very fine folks who brought you Alphabets of Common and of Uncommon Magic Items… introducing the obvious next step, An Alphabet of Rare Magic Items! Weirder and wilder than ever before, these all new, all original wondrous items of arcana range from an exploding jewellery piece and...   [click here for more]
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An Empty Cage

An Empty Cage


When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry. Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level...   [click here for more]
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And Then the Ground Shook (5e) (SoEW 3)

And Then the Ground Shook (5e) (SoEW 3)


And Then the Ground Shook is the 3rd adventure in the Sands of Empty Wishes adventure path. This is a nontraditional, downtime adventure for 3rd and/or 4th level characters. As a downtime adventure, it provides PCs with a chance to spend approximately three weeks pursuing activities chosen from among 19 possible options. While the Sands of Empty Wishes...   [click here for more]
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Anima Magic Items

Anima Magic Items


Want more exciting and enticing magic items for 5th edition? This project adds items that evolve with their wielders as they grow mightier. They are meticulously crafted using the anima of powerful creatures. It adds a current total of 4 new items to D&D 5e that gradually grow stronger, absorbing power from vanquished foes. Arcane Focus: A Storm Gian'ts anima Maul: A Solar's anima Quarterstaff:...   [click here for more]
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Arcane Tradition: Infernal Magic

Arcane Tradition: Infernal Magic


The Nine Hells of Baator inflame the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil and the epitome of premeditated cruelty. Though rare as it may be, where others see great danger, these wizards, see tremendous opportunity to plunder the arcane secrets of this plane of law and evil. I've toyed with...   [click here for more]
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Arclords Three-Dragon Ante: Dice Gambit

Arclords Three-Dragon Ante: Dice Gambit


Three-Dragon Ante is a card game published by WoTC and is included as a gaming set in the 5E PHB. This ruleset, loosely based on the card game rules, is intended to be a “game-within-a-game” with which characters can have proficiency. This version plays faster than the official card game, but is more in-depth than skipping past actually playing a mini-game by merely rolling checks...   [click here for more]
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Arquetipo Marcial: Pretorianos (Pretorians)

Arquetipo Marcial: Pretorianos (Pretorians)


A ver, no siempre se combate con la milicia, a veces se combate en salones. Aunque no tan obvio, los pretorianos usan autoridad, privilegio y riqueza igual que la espada y el escudo. Y son igual de mortíferos con ambas cosas. https://twitter.com/MarioJPC on twitter. // Personal blog https://mariojpcsimon.blogspot.com/ ...   [click here for more]
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Arquetipo Picaresco: Embaucador (Trickster)

Arquetipo Picaresco: Embaucador (Trickster)


Las mentiras son afiladas, como dagas y espadas, y un embaucador emplea todo con la misma precisión. https://twitter.com/MarioJPC on twitter. // Personal blog https://mariojpcsimon.blogspot.com/ ...   [click here for more]
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Ausera

Ausera


Every wanted to play as a strange slightly gooey eyeless lizard with a nack for relaxing your prey? Probably never even crossed your mind. But now you can anyway! Be brightly colored and semi-aquatic with a calming presence. Includes one race with lore ...   [click here for more]
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Background: Field Ward Peasant

Background: Field Ward Peasant


Summary You have grown familiar and accustomed to the ever-churning mass of poverty in The Field Ward of Waterdeep. While living in a climate of contagious apathy and subsequent violence, you remained hopeful that someday, an opportunity may present itself to move up or move on in your life. For a while, you were just taking life as it comes to you from hand to mouth, and making a...   [click here for more]
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Balarustaire's Tome of Shadows - 5e Shadow Archetypes for Every Class

Balarustaire's Tome of Shadows - 5e Shadow Archetypes for Every Class


Lord of the Darkness, Balarustaire Provides for His Disciples This pdf document includes a shadow themed archetytpe for every standard class in the Player's Handbook that doesn't already have one. The classes that already have a shadow archetype and are therefore not included in the title are Monk, Ranger, and Sorcerer. Leave a review and let me know what you think! Check out...   [click here for more]
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Bard - College of Masks

Bard - College of Masks


Here too it’s masquerade, I find: As everywhere, the dance of mind. ~ Johann Wolfgang von Goethe Bards of the College of Masks are masters of emotions. They create magical masks which redefine their character and infuse their play with great drama. Some use this power to refine their acting skills, others utilize it as a tool to reflect their mental state, often forming...   [click here for more]
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Bard College of Apocalypse

Bard College of Apocalypse


Hi everybody, I was inspired to create this subclass, which is my first one actually, when I was looking at what kind of character I would play as in my friend's next DnD 5e campaign. And I came across the Bard College of Entropy and the Apocalypse Domain for the cleric in the Midgard Heroes Handbook, which contains a lot of other interesting character options. So I decided to mix those 2 classes...   [click here for more]
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Bhaal's Vendetta

Bhaal's Vendetta


Bhaal's Vendetta An adventure of intrigue for five 3rd level characters. It is inspired by the anime Death Note by Tsugumi Ohba and illustrated by Takeshi Obata. Baldur’s Gate has suffered a series of mysterious murders, numbering in the hundreds, over the past 3 months. The murderer has been named the Shadow of Bhaal, owing to a message scrawled by one of the first victims before they died....   [click here for more]
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Birds of Prey

Birds of Prey


Prepare yourselves for an elaborate heist in this winter-themed adventure! 30 years ago, The War for the Silver Marches devestated the region, splitting the realm and devestating several cities. In the wake of Sundabar's recapture at the end of the War, a young drow woman escapes to the Nether Mountains, fleeing the city that slew her parents. Through the winter winds, a duergar finds the drow...   [click here for more]
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Black Road Report: The Night Shift

Black Road Report: The Night Shift


Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the...   [click here for more]
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Blessings Of The Hells - 5e Cleric and Paladin Archetypes

Blessings Of The Hells - 5e Cleric and Paladin Archetypes


Gods Reside in Many Planes For those that devote themselves to the gods of the hells, some rare few may find themselves blessed by them. This pdf includes 1 Cleric Divine Domain (Demonic Domain) and 1 Paladin Oath (Oath of Enforcement) These archetypes are meant to represent the powers and magics that would be granted to Clerics and Paladins that serve under and for demonic gods....   [click here for more]
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Circle of Venom - A 5th Edition Druid Archetype

Circle of Venom - A 5th Edition Druid Archetype


Defenders and Advocates for the Dangerous and Misunderstood Druids of the Circle of Venom represent a group of nature surrounding natural toxins and poisons. Many find these the least desirable of nature's offerings, despite that they are very natural. These druids embody the venomous spirit and are often as misunderstood as the plants and creatures they stand for and defend. Leave...   [click here for more]
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Coast of Despair

Coast of Despair


“Coast of Despair” is a full length adventure that will take players from level 1-4 and is designed for four players. The waves, both above and below, can be a treacherous place. The oceans can also be a place that few adventurers have visited, both in character and the players around the gaming table. This adventure will allow players to experience the possibilities that can present...   [click here for more]
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College of Piety - Bard Subclass

College of Piety - Bard Subclass


Many Bards from the College of Piety are mistaken for common priests and friars, though any confusion evaporates when they open their mouths. They preach rousing oration that brings the masses to their feet and sing hymns so angelic they pull celestials from the heavens to worship among the devout on Earth. The College of Piety is about inspiring faith rather than holy submission. ...   [click here for more]
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Combat Medic: A Virtuous Archetype from As Above, So Below

Combat Medic: A Virtuous Archetype from As Above, So Below


The Combat Medic is a subclass option for rogues. It was originally published in As Above, So Below, as the heavenly choice for rogues. It is a healing focused archetype, making use of allies' hit dice and even performing minor surgery! If you enjoy this archetype, check out the full version of As Above, So Below,...   [click here for more]
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Cupid vs Cubus

Cupid vs Cubus


An Incubus and a Cupid fight over a man's soul, and try to get their Tiefling and Aasimar descendants to join them in the fight. Can the party convince the Tiefling and Aasimar to join their side before the Incubus discovers them? This adventure includes a new celestial stat block for Cupids and a new Aasimar Subrace for those that want to be descendants of cupids! It is designed for 4 characters...   [click here for more]
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Curse of Strahd: Deed to the Old Bonegrinder

Curse of Strahd: Deed to the Old Bonegrinder


Deed to the Old Bonegrinder mill, found in the Death House in Curse of Strahd. Many thanks to reddit user Johnswizzle for his original comment providing the majority of the plain text to work from, and reddit user BadlyDrawnGrrl for posting a photo of her family's antique land deed to model the appearance after. ...   [click here for more]
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Dark Tunnels

Dark Tunnels


This is an adventure for a party of 4-6 players at level 3-4. When played it usually takes between 3-4 hours. The party is tasked to retrieve a stolen locket from a noble. This adventure guides the players through the investigation and into the waiting arms of their reward. However the person behind the theft may have other plans in mind. They are given the opportunity to explore an the city...   [click here for more]
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Dead Reckoning

Dead Reckoning


An adventure that will work as a begining or even a small distraction during an ongoing campaign. Some elements added to this adventure are original others simply reworked from the official source material. ...   [click here for more]
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Divine Agent (Roguish Archetype)

Divine Agent (Roguish Archetype)


As a cleric parallel to the Arcane Trickster, I present the Divine Agent: a rogue who specializes in doing the bidding of the gods. As a Divine Agent you perform the secret and shady deeds required of you by your chosen diety. This roguish archetype gives you access to clerical spells, luck, and increased burst damage to augment your sneak attack. Upon reaching 17th level, your diety bestows upon...   [click here for more]
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Djinn Drinkers: A Warlock Subclass

Djinn Drinkers: A Warlock Subclass


Your patron heralds from another dimension known as the Elemental Plane of Earth or the Great Dismal Delve. Khan Kabril has blessed you with his works from his own Book of Shadows. Rumors that he was once a warlock such as yourself, his works have taught you the importance of a unique and powerful type of blood magic. As a Djinn Drinker, you will be able to manipulate the power of Djinn and use their...   [click here for more]
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Dominio Divino para Clérigo: El Pesar (Sorrow Domain)

Dominio Divino para Clérigo: El Pesar (Sorrow Domain)


No todo en la vida es alegría, gloria y jolgorio. Cuando la añoranza, el sufrimiento y la tristeza llegan por culpa del fracaso, la muerte o los límites; llegan lamentos y la pena. Los mortales al menos deben vérselas con ello. El dominio del pesar trata de aliviar el sufrimiento, no siempre lo consigue y a veces es solamente capaz de compartirlo, pero así es la...   [click here for more]
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Draconic Domain: A 5e Cleric Archetype

Draconic Domain: A 5e Cleric Archetype


Some Dragons are More than Beasts There are many dragons and at least draconic entities that find themselves in possession of deic powers. When this happens, they may choose to take and bless disciples in their name, giving them powers to show their own. This a 5th edition Cleric archetype themed around the idea of the blessings of a draconic god, such as Tiamat or Bahamut. It...   [click here for more]
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Dragon Heist Paper Miniatures (Chapter 2)

Dragon Heist Paper Miniatures (Chapter 2)


The next chapter of Dragon Heist Miniatures by Pow Minis arrives! Yippee! This is the biggest chapter in the book in terms of characters, so it comes with the most different minis of all! Some examples of included characters: Mirt the Moneylender (pictured on the cover!), Lif the Poltergeist, Skeemo Weirdbottle, Bugbears, Ziraj the Hunter Beholder Zombie, and many more! Even Haldar...   [click here for more]
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